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Devs, why should we take ruin or other perks to avoid the rush?

Th3Nightmare
Th3Nightmare Member Posts: 1,266
edited July 2019 in General Discussions

This is an injustice and a contradiction, we can not occupy a killer slot for a perk to avoid the rush of gens, I want the games to last a little longer, who says that the average games last 12 minutes? It's a joke.

I do not want to deal with the rush in all the games and in all the games to take RUINA .. that's not the balance, I want to take another perk to help me in game instead of putting me a perk and .... dealing with the rush and also HELP, they repair even with RUIN, something fails in the game, devs do not listen to us, more than 50% of the community have asked for a new goal, I do not think this takes more than 4 years ...

Comments

  • Larcz
    Larcz Member Posts: 531

    I start use clown perk pop gouse the whistle or somthing like that. At least no one break my perk in first minute of the game.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266

    Is this comment a joke? Ruin ... all the perks to avoid ... in short, you do not understand the philosophy of the thread.

  • ClogWench
    ClogWench Member Posts: 2,582

    You use your perks to accomodate for things you can't otherwise handle. If you get genrushed hard, run Pop or Ruin. Not everyone has to though.

  • Galklife
    Galklife Member Posts: 726

    As 1st if youre talking you need ruin to do sth that only means youre so bad at finding and downing 1st survivor

    i can understand when you run it as one of worse killers but tbh when i read what you typed i cant stand just think youre maining one of top 4 killers (well there is quite big group of nurses, billys, spirits with both ruin and noed)

    and if you want to force slowers games by default remember that will be even more profitable for tunnelers and campers

    my solution (which favors killers that doesnt camp) would be hook giving repair gen debuff for 30(or up to 50)sec after being unhooked, so person that was on hook (and isnt tunneled) wont go that hard on gens AND that solution wont give campers/tunnelers free time

  • Visionmaker
    Visionmaker Member Posts: 2,051

    There needs to be better perks for it though.

    PGTW's change was honestly really awesome that puts it above Ruin in many cases.

    But Thrilling Tremors, Overcharge, and Corrupt Intervention are all still pretty underwhelming gen-stopper perks.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    Care to show few videos to give us an idea of how this is done?

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266
    edited July 2019

    the REAL problem is that if you have ruin, they repair the same and barely works, you must occupy 1 slot, you wear the perk of the clown ... you have to make a hook, how long will it take you to catch the survivor? Also at that time they have no penalty, ruin would enter at the beginning of the game, but without ruin ... I do not see it. I do not know if you understand me.

  • HazeHound
    HazeHound Member Posts: 814

    All you do in your post is complain.

    You want some new objective, throw idea that makes sense.

    If you get genrushed most of the games, then you do something wrong. Of course, game is still unbalanced in favour of survivors and it takes just holding m1 to win with every killer... but my experience shows that even without ruin or corrupted, even r1 survivors just don't do gens efficiently most of the times. Keep them occupied (sluging, constant pressure).

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Between this and the Emblem system, the devs are simply trying to force Killers into playing a certain way.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    That's true but it's not working, they want you to do lots of chases as killer and protect gens as much as possible but it's not easy to do both consistently especially with low mobility killers

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    Yes and no (my opinion).

    Yes I agree Ruin is not the only perk that can work to slow the game down (PGTW since its buff to 60s is a lot better now), Thana can work on a few killers with the proper build too. I don't have enough personal experience to determine if tremors is really any good.

    No because there is a great inconsistency with these perks and in general once you have advanced into the territory of experienced players (not even "top" players) these perks greatly lose effect.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    @Th3Nightmare I guess @DudeDelicious doesn't want to show us his matches :(

  • PoisonN
    PoisonN Member Posts: 624

    I'm using corrupt intervention and trying to focus in the red gens with Pop Goes The Weasel and Thanatophobia. Honestly, Ruin is such a waste of time. It always spawn in the same places, open areas, behind gens (which makes no sense) and well, people knows the location of marjority (except The Game, I guess) and when they not, they still runs gens quickly

  • Zertix
    Zertix Member Posts: 122

    Ruin is not mandatory on every killer. Nurse, Billy and spirit don't really need Ruin.

    Hybridpanda reaches red ranks every season while playing variety of killers. He rarely use Ruin (never camp or tunnel).

    Sverkeren (he doesn't stream anymore) used to reach rank 1 every season with huntress without Ruin or any other game slowing perks. 

    Why do you think you are not supposed to run a certain perk to improve your chance of winning? 

    Even if the devs gave you a fifth perk slot to run Ruin or implemented a second objective. The gens would still be done too fast if you don't know how to create and maintain map pressure. 

    Stop asking the devs to babysit you  and focus on improving your gameplay. If you get gen rushed every game, then the problem is you, and not the devs/game. 

    The devs don't listen to you because if they listened to you, the game would be dead by now.