Wraith needs to be actually invisible
Comments
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@ChesterTheMolester said:
Since Wraith is easy to track once you know what to look out for even at longe range SWF groups will communicate your position at any time, make him completely invisible outside of 10-15m range.What about solo or new players?
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Jack11803 said:
@ChesterTheMolester said:
Since Wraith is easy to track once you know what to look out for even at longe range SWF groups will communicate your position at any time, make him completely invisible outside of 10-15m range.What about solo or new players?
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No. He can interrupt Survivors. It wouldn't be remotely balanced if the Survivors were unable to see him coming at all.
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@Orion said:
No. He can interrupt Survivors. It wouldn't be remotely balanced if the Survivors were unable to see him coming at all.What are detection perks.
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@StickyCheese said:
@Orion said:
No. He can interrupt Survivors. It wouldn't be remotely balanced if the Survivors were unable to see him coming at all.What are detection perks.
What is balance.
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Make it a red addon or something so it has a chance of being in the game0
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@ChesterTheMolester said:
Since Wraith is easy to track once you know what to look out for even at longe range SWF groups will communicate your position at any time, make him completely invisible outside of 10-15m range.Actually no.
I like to play him and I like the Predator style of cloaking.
There are different things that need to be changed to make him viable.
Like shorter uncloaking and take back the nerf to windstorm.0 -
The main problem is his stomp stomp stomp. Should just make it so that he makes no sound while cloaked.
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@Jack11803 said:
@ChesterTheMolester said:
Since Wraith is easy to track once you know what to look out for even at longe range SWF groups will communicate your position at any time, make him completely invisible outside of 10-15m range.What about solo or new players?
Game balance is achieved if you assume that both sides are at the same (advanced) skillevel and use the best tools they have.
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@Wolf74 said:
@ChesterTheMolester said:
Since Wraith is easy to track once you know what to look out for even at longe range SWF groups will communicate your position at any time, make him completely invisible outside of 10-15m range.Actually no.
I like to play him and I like the Predator style of cloaking.
There are different things that need to be changed to make him viable.
Like shorter uncloaking and take back the nerf to windstorm.I believe the killer buffs including some m2 charge time buffs to make up for losing tinkerer, if so then help is on the way for decloaking.
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@ChesterTheMolester said:
Since Wraith is easy to track once you know what to look out for even at longe range SWF groups will communicate your position at any time, make him completely invisible outside of 10-15m range.I think his bell just shouldn't give his uncloak away. It should be silent until he is out of cloak. Freddy has a terror radius and isn't fun to play against because you can't try to hide from something you 100% cannot see. If the wraith were completely invisible it would make him impossible to hide from before a chase starts. He does need to be a bit less obvious though, especially on corn maps.
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@MegaWaffle said:
@ChesterTheMolester said:
Since Wraith is easy to track once you know what to look out for even at longe range SWF groups will communicate your position at any time, make him completely invisible outside of 10-15m range.I think his bell just shouldn't give his uncloak away. It should be silent until he is out of cloak. Freddy has a terror radius and isn't fun to play against because you can't try to hide from something you 100% cannot see. If the wraith were completely invisible it would make him impossible to hide from before a chase starts. He does need to be a bit less obvious though, especially on corn maps.
You can if you pay attention to the grass moving.
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I'd rather see him reworked more than anything. Nothing about him screams "Wraith". Plus we now have 2 killers that can also do his job with Freddy and Amanda.
When I think of a Wraith I think of an angry spirit that can come at be from anywhere so here is my idea.
Make his heart steady, no variance on distance, as a passive and his active lets him go through objects after a small charge up. This would force survivors to be vigilant and let the Wraith mind game people as long as he's careful on his approach.
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