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Wraith needs to be actually invisible

ChesterTheMolester
ChesterTheMolester Member Posts: 2,771
edited July 2018 in Feedback and Suggestions
Since Wraith is easy to track once you know what to look out for even at longe range SWF groups will communicate your position at any time, make him completely invisible outside of 10-15m range.

Comments

  • Jack11803
    Jack11803 Member Posts: 3,930

    @ChesterTheMolester said:
    Since Wraith is easy to track once you know what to look out for even at longe range SWF groups will communicate your position at any time, make him completely invisible outside of 10-15m range.

    What about solo or new players?

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Jack11803 said:

    @ChesterTheMolester said:
    Since Wraith is easy to track once you know what to look out for even at longe range SWF groups will communicate your position at any time, make him completely invisible outside of 10-15m range.

    What about solo or new players?

    With how bad the Wraith already is its not that bad, an alternative could be to make completely invisible at any time for SWF players only though.
  • Orion
    Orion Member Posts: 21,675

    No. He can interrupt Survivors. It wouldn't be remotely balanced if the Survivors were unable to see him coming at all.

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  • StickyCheese
    StickyCheese Member Posts: 26

    @Orion said:
    No. He can interrupt Survivors. It wouldn't be remotely balanced if the Survivors were unable to see him coming at all.

    What are detection perks.

  • Orion
    Orion Member Posts: 21,675

    @StickyCheese said:

    @Orion said:
    No. He can interrupt Survivors. It wouldn't be remotely balanced if the Survivors were unable to see him coming at all.

    What are detection perks.

    What is balance.

  • Glebu
    Glebu Member Posts: 56
    Make it a red addon or something so it has a chance of being in the game
  • Wolf74
    Wolf74 Member Posts: 2,959

    @ChesterTheMolester said:
    Since Wraith is easy to track once you know what to look out for even at longe range SWF groups will communicate your position at any time, make him completely invisible outside of 10-15m range.

    Actually no.
    I like to play him and I like the Predator style of cloaking.
    There are different things that need to be changed to make him viable.
    Like shorter uncloaking and take back the nerf to windstorm.

  • Visionmaker
    Visionmaker Member Posts: 2,051
    The main problem is his stomp stomp stomp. Should just make it so that he makes no sound while cloaked.
  • Master
    Master Member Posts: 10,200

    @Jack11803 said:

    @ChesterTheMolester said:
    Since Wraith is easy to track once you know what to look out for even at longe range SWF groups will communicate your position at any time, make him completely invisible outside of 10-15m range.

    What about solo or new players?

    Game balance is achieved if you assume that both sides are at the same (advanced) skillevel and use the best tools they have.

  • Sn0wJob
    Sn0wJob Member Posts: 247

    @Wolf74 said:

    @ChesterTheMolester said:
    Since Wraith is easy to track once you know what to look out for even at longe range SWF groups will communicate your position at any time, make him completely invisible outside of 10-15m range.

    Actually no.
    I like to play him and I like the Predator style of cloaking.
    There are different things that need to be changed to make him viable.
    Like shorter uncloaking and take back the nerf to windstorm.

    I believe the killer buffs including some m2 charge time buffs to make up for losing tinkerer, if so then help is on the way for decloaking.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @ChesterTheMolester said:
    Since Wraith is easy to track once you know what to look out for even at longe range SWF groups will communicate your position at any time, make him completely invisible outside of 10-15m range.

    I think his bell just shouldn't give his uncloak away. It should be silent until he is out of cloak. Freddy has a terror radius and isn't fun to play against because you can't try to hide from something you 100% cannot see. If the wraith were completely invisible it would make him impossible to hide from before a chase starts. He does need to be a bit less obvious though, especially on corn maps.

  • Chi
    Chi Member Posts: 781

    @MegaWaffle said:

    @ChesterTheMolester said:
    Since Wraith is easy to track once you know what to look out for even at longe range SWF groups will communicate your position at any time, make him completely invisible outside of 10-15m range.

    I think his bell just shouldn't give his uncloak away. It should be silent until he is out of cloak. Freddy has a terror radius and isn't fun to play against because you can't try to hide from something you 100% cannot see. If the wraith were completely invisible it would make him impossible to hide from before a chase starts. He does need to be a bit less obvious though, especially on corn maps.

    You can if you pay attention to the grass moving.

  • Navydivea
    Navydivea Member Posts: 114

    I'd rather see him reworked more than anything. Nothing about him screams "Wraith". Plus we now have 2 killers that can also do his job with Freddy and Amanda.

    When I think of a Wraith I think of an angry spirit that can come at be from anywhere so here is my idea.

    Make his heart steady, no variance on distance, as a passive and his active lets him go through objects after a small charge up. This would force survivors to be vigilant and let the Wraith mind game people as long as he's careful on his approach.