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Monstrous Shrine: How to change it, to make it viable?
On the premise the perk is interesting. In reality t's useless, the effect are too little and usable in the basement. How can it be changed, so that Killers would consider using it? I’d say this…
- Works on all hook
- Increase the effects it has, but by how much? We don’t want it to become OP
Suggestions?
Comments
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@bendermac @Tsulan gave a good idea to my suggested mechanic.
https://forum.deadbydaylight.com/en/discussion/73591/black-chest-alter-shrine-killer-addons#latest
Essentially it keeps its hook abilities but will allow killers to gain addons when used. Similar to plunderer's.
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I suggested in another Monstrous Shrine thread that I'd like it to be turned into a token based perk. You'd get one token per hook. For each token, the EGC timer would get reduced by 3/4/5 seconds. If you have 11 tokens (basically three hooked everyone except the final survivor who's currently searching for the hatch), then the timer would be reduced by 55 seconds at max.
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Make it work on NON-basement hooks. The basement has inherent advantages, so it becomes a tradeoff for not using the basement.
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Honestly, I see a good idea (besides the "apply to all hooks") that I think would work, which is combining 2 ideas:
• combine it with Territorial
• Make it so using the perk spawns both basements onto the map
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That's sounds like a good Idea.
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Honestly, the two basements alone would make it something I'm interested in.
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Survivors are sacrificed 50% faster in the basement
For every survivor hooked in the basement receive a token up to 2/3/4 tokens. You gain a 25% bonus to bloodpoints (applied post-trial)
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Faster progression on every hook is the obvious change that would make it usable.
Making it the same but using it adds another basement wouldn't be used much but would be in every basement build, which is fine.
Honestly, those are the only two reasonable changes.
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