Changes to The Pig I would like to see
These are changes I would like to see to The Pig, given my (admittedly limited) experience with her.
- The timer on Reverse Bear Traps starts as soon as they're placed on a Survivor. I don't know why this is even a thing to begin with, since it effectively gives Survivors the power to disable her ability for as long as they want. In other words, it gives Survivors control over her ability.
- The Pig's ambush attack no longer makes her roar. I get that it's a fairly long dash attack, but given that she's already slowed while crouching and the attack doesn't even do double damage, I'd say this would make it a true ambush attack.
- The Pig moves more quickly while crouching through grass and corn. This would make her able to set up ambushes more easily in maps with a lot of grass and corn.
- Each generator repaired takes off a chunk of time from the Reverse Bear Traps (say, 30 seconds). This would make repairing generators actually dangerous.
I think these changes alone would make her a better Killer.
Comments
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You would have to change rule set no.2 if that's the case0
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@Aari_Piggy66 said:
You would have to change rule set no.2 if that's the caseWhat do you mean?
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I like this, the only thing I would add personally is that if they try to go throught the hatch while a trap is on them, it still kills them
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@IronWolf115 said:
I like this, the only thing I would add personally is that if they try to go throught the hatch while a trap is on them, it still kills themI'm ambivalent about that. On the one hand, sure, it makes sense that the hatch would do that; it's still an escape. On the other hand, it could lead to trolling (put a trap on the last Survivor, he can't get up by himself, can't check the boxes, can't do anything except choose how he dies), and I don't think it's exactly fair to be able to put a Survivor in a situation where they have to find a box whose location the Killer knows instead of the hatch (which is anyone's guess as to where it is).
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@Orion said:
@IronWolf115 said:
I like this, the only thing I would add personally is that if they try to go throught the hatch while a trap is on them, it still kills themI'm ambivalent about that. On the one hand, sure, it makes sense that the hatch would do that; it's still an escape. On the other hand, it could lead to trolling (put a trap on the last Survivor, he can't get up by himself, can't check the boxes, can't do anything except choose how he dies), and I don't think it's exactly fair to be able to put a Survivor in a situation where they have to find a box whose location the Killer knows instead of the hatch (which is anyone's guess as to where it is).
Hmm yeah i actually hadn't thought of that.
Still is annoying that they can escape though lol
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@IronWolf115 said:
@Orion said:
@IronWolf115 said:
I like this, the only thing I would add personally is that if they try to go throught the hatch while a trap is on them, it still kills themI'm ambivalent about that. On the one hand, sure, it makes sense that the hatch would do that; it's still an escape. On the other hand, it could lead to trolling (put a trap on the last Survivor, he can't get up by himself, can't check the boxes, can't do anything except choose how he dies), and I don't think it's exactly fair to be able to put a Survivor in a situation where they have to find a box whose location the Killer knows instead of the hatch (which is anyone's guess as to where it is).
Hmm yeah i actually hadn't thought of that.
Still is annoying that they can escape though lol
I get it. Her power is already weak because Survivors have a say in whether or not it triggers and when it triggers, not to mention the fact that it requires Survivors to be caught before it can be used, but on the other hand, the hatch is usually only available as a last resort. Furthermore, the situation I described could become ubiquitous, and I'd rather not give players more tools to be toxic.
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@Orion said:
@IronWolf115 said:
@Orion said:
@IronWolf115 said:
I like this, the only thing I would add personally is that if they try to go throught the hatch while a trap is on them, it still kills themI'm ambivalent about that. On the one hand, sure, it makes sense that the hatch would do that; it's still an escape. On the other hand, it could lead to trolling (put a trap on the last Survivor, he can't get up by himself, can't check the boxes, can't do anything except choose how he dies), and I don't think it's exactly fair to be able to put a Survivor in a situation where they have to find a box whose location the Killer knows instead of the hatch (which is anyone's guess as to where it is).
Hmm yeah i actually hadn't thought of that.
Still is annoying that they can escape though lol
I get it. Her power is already weak because Survivors have a say in whether or not it triggers and when it triggers, not to mention the fact that it requires Survivors to be caught before it can be used, but on the other hand, the hatch is usually only available as a last resort. Furthermore, the situation I described could become ubiquitous, and I'd rather not give players more tools to be toxic.
Yeah, it is just depressing to see killers such as Pig and Leatherface not really get much attention from the devs
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I don't know... not really on par with your suggestions here. The first one would lead to heavy trolling and griefing in matches. We all know Dead by Daylight.
The suggestions I would have are these:
Make combat straps part of her base kit.
She moves at a faster speed in crouch, like 4,3 instead of 4,0 I believe. New combat straps would allow you to traverse faster slightly, like 4,4.
She doesn't make the insidious noise but keep the roar.0 -
@Mercury said:
I don't know... not really on par with your suggestions here. The first one would lead to heavy trolling and griefing in matches. We all know Dead by Daylight.The suggestions I would have are these:
Make combat straps part of her base kit.
She moves at a faster speed in crouch, like 4,3 instead of 4,0 I believe. New combat straps would allow you to traverse faster slightly, like 4,4.
She doesn't make the insidious noise but keep the roar.I've split the first suggestion in two. In retrospect, they shouldn't have been grouped together.
The idea is that her crouching speed will fool Survivors into thinking it's just another one of them. I suggested she should move faster while crouching through corn and grass because those things obscure vision.
The roar is dumb, period. Not only does it provide a delay to her actual attack, but it alerts all Survivors to vault through literally anything to dodge it.1 -
It's still too easy for Survivors to remove their traps atm, her add-ons for increasing the time it takes to remove beartraps are bugged currently
Rules no.2 really should be part of Pig's kit, it's extremely weak for as an Ultra Rare, the fact that survivors see all auras of all Jigsaw boxes at the start is already very dumb
Amanda's Letter left the Pig with only 1 trap and 2 boxes, you get penalized too much for it as an Ultra Rareotherwise good suggestions
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She should also be able to get more head traps from closets. Everyone else's power is unlimited except hers and it has me like "why?"
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@Cecaelia said:
She should also be able to get more head traps from closets. Everyone else's power is unlimited except hers and it has me like "why?"Because hers is the ONLY Killer power that can actually kill Survivors. I do not disagree with the idea that she should have a limited number of them.
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@Orion said:
@Cecaelia said:
She should also be able to get more head traps from closets. Everyone else's power is unlimited except hers and it has me like "why?"Because hers is the ONLY Killer power that can actually kill Survivors. I do not disagree with the idea that she should have a limited number of them.
When was the last time RBT actually killed a survivor lol
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@Cecaelia said:
@Orion said:
@Cecaelia said:
She should also be able to get more head traps from closets. Everyone else's power is unlimited except hers and it has me like "why?"Because hers is the ONLY Killer power that can actually kill Survivors. I do not disagree with the idea that she should have a limited number of them.
When was the last time RBT actually killed a survivor lol
That is a problem with how her power works, which I explained in the OP, as opposed to the number of traps she has.
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@Orion said:
These are three changes I would like to see to The Pig, given my (admittedly limited) experience with her.- The timer on Reverse Bear Traps starts as soon as they're placed on a Survivor. I don't know why this is even a thing to begin with, since it effectively gives Survivors the power to disable her ability for as long as they want. In other words, it gives Survivors control over her ability.
- The Pig's ambush attack no longer makes her roar. I get that it's a fairly long dash attack, but given that she's already slowed while crouching and the attack doesn't even do double damage, I'd say this would make it a true ambush attack.
- The Pig moves more quickly while crouching through grass and corn. This would make her able to set up ambushes more easily in maps with a lot of grass and corn.
- Each generator repaired takes off a chunk of time from the Reverse Bear Traps (say, 30 seconds). This would make repairing generators actually dangerous.
I think these changes alone would make her a better Killer.
I love this changes, This avoids the rush of gens and that the traps are quite a challenge for the survivors. But it would change something else ... the jigsaw boxes are very easy to find the right key and remove the trap .. some idea to complicate the skill checks of the boxes.
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@IronWolf115 said:
I like this, the only thing I would add personally is that if they try to go throught the hatch while a trap is on them, it still kills themIt would make it impossible to get off if that's the case. If hatch changes come through it should alleviate the easy escape but forcing the trap to be removed would make escape impossible unless the killer decided not to patrol boxes.
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@Th3Nightmare said:
@Orion said:
These are three changes I would like to see to The Pig, given my (admittedly limited) experience with her.- The timer on Reverse Bear Traps starts as soon as they're placed on a Survivor. I don't know why this is even a thing to begin with, since it effectively gives Survivors the power to disable her ability for as long as they want. In other words, it gives Survivors control over her ability.
- The Pig's ambush attack no longer makes her roar. I get that it's a fairly long dash attack, but given that she's already slowed while crouching and the attack doesn't even do double damage, I'd say this would make it a true ambush attack.
- The Pig moves more quickly while crouching through grass and corn. This would make her able to set up ambushes more easily in maps with a lot of grass and corn.
- Each generator repaired takes off a chunk of time from the Reverse Bear Traps (say, 30 seconds). This would make repairing generators actually dangerous.
I think these changes alone would make her a better Killer.
I love this changes, This avoids the rush of gens and that the traps are quite a challenge for the survivors. But it would change something else ... the jigsaw boxes are very easy to find the right key and remove the trap .. some idea to complicate the skill checks of the boxes.
Just make them invisible to Survivors. Easy.
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Orion said:
@Aari_Piggy66 said:
You would have to change rule set no.2 if that's the caseWhat do you mean?
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@PigNRun said:
She is referring to her add-on; Rules Set No.2. It would become completely useless because RBT will be activated instantly, while the add-on disables the survivors' ability to see them before they are activated.Yeah, I realized shortly afterward that she was referring to an add-on. At first I thought it was just a poorly written way of referring to the second point in my suggestion, which is why I was confused.
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Orion said:
@Aari_Piggy66 said:
You would have to change rule set no.2 if that's the caseWhat do you mean?
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@Aari_Piggy66 said:
Rule set no.2 blocks the aura of jigsaw boxes until the traps are active if they activate when placed on people's head it would make the add-on uselessYeah, I understood that you were referring to the add-on shortly afterward.
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I was thinking of ways for her power to be more usable. The jist of my idea Timer>5minutes >each gen reduces the timer by 1 minute >all boxes must be searched for part of the key on the last searched box the trap will be removed. now they can choose to gen rush and reduce the time or spend 2 or 3 minutes running around grabbing key parts either way you can slow down gen progress and force them to go to boxes where you could potentially set up an ambush or gen rush and have a minute to go through 4 or 5 boxes which is unlikely to happen. This should allow the pig to go after and trap multiple people instead of trapping one person having them run off and immediately remove the trap on the first box out of sheer luck
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Orion said:
@Aari_Piggy66 said:
You would have to change rule set no.2 if that's the caseWhat do you mean?
I'd also prefer it if her traps would start ticking as soon as they get back into the injured state.0 -
At first I was thinking the timer starting right away would be too strong but after thinking a little this would be the right way to do her traps... as it sits now survivors (once they realize that they still control the power) are still able to do gens with no worries before going to look for a key.. the timer should start right a way... if they remove the auras of the boxes for the survivors it only pushes them to do a gen... ambush the roar should come after the attack for entertainment reasons or atleast have amanda scream because the voice acting is awesome lol... everyone agrees with the standing up and crouch inrease and the stealth movement speed should be increased ofcourse!!
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and for rule set 2 either increase the timer or reduce the number boxes you have to find... PTB it please devs... Amanda needs love too!
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