Huntress 115% movement speed
Imo Huntress should have 115% movement when u don't have any hatches anymore. Gradually getting more speed as less hatches u have could be good. But maybe only more speed with 0 hatches is fine aswell. Also makes sense from logical perspective: less weight -> faster.
Imo it's needed for Huntress. Especially when lockers are so far away that reloading just gives a free escape for the survivor in that situation.
Thoughts?
Comments
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rewarding killer for playing poorly (missing hatchets) xd hard nah
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I'd advocate for just having 115% movement speed normally to make up for the plethora of maps that just don't work for her.
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All killers should have base 115% movement speed and their powers tweaked to compensate. There is no reason we should attempt to balance or play around different speeds. It limits map design and killer potential.
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Exactly
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I don't see it happening. Because they would nerf her in some ridiculous way to "compensate".
Better buff her via adding lockers to every map.
And there was a suggestion some time ago (sorry for not remembering who had the idea), to let her stand on the tip of her toes to throw over some of those nasty waist high obstacles, pressing the secondary ability button/key. I found that idea quite interesting, really.
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They seem to be designing maps with stealth and hiding yourself in the newest maps (Badham) rather than loop for days. If you are gonna buff stealth and make more LOS blockers and other things her base speed being increased with slight nerf to power (-1 hatchet) or something. Would make the killer all around balanced. What penalty does billy have currently? a instant down saw than can speed across the map at what 200% movement speed? Vs a killer who can aim a projectile long range with a chance of it hitting.
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Yeah... turn Spirit, Nurse, Huntress, and Hag into Legion...
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"their powers tweaked to compensate." @Visionmaker since you seem to enjoy putting everything I post down. Why not read the entire suggestion?
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Really I would prefer her 20 meter terror radius and 25 meter hum combined to a 32 meter terror radius with the hum for sound.
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It is a 40 meter hum. However, again nice suggestion. Although, I think with the non-directional. If you are good at finding sneaky survivors this worked in your favor.
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Can we get a tweak to huntress to give her 115% and see how it does on the PTB?
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I think we would see similar to billy rev behind you with huntress hatchets. A balance nerf would need to be tested as well.
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just use an onscreen crosshair addon for your monitor (not the game)
You'll have picture perfect ax throws every damn time
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Honestly, if you can prove someone did this it should be simply bannable. Git gud really applies it is not hard.
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Nah there reworking all maps to make shorts loop so maps like ironworks are gonna be gone with there long loops
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No nerfs please.
What about keeping her normal 110% ms but increasing her hatchet wind-up moving speed to 100%?
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Expected finish date is 3 years. Assuming 2 maps a year.
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I do not advocate for overpowerable mechanics. I play huntress enough to tell you if she had base 115% she could take a slight nerf. As I suggested a single hatchet loss. That or a slightly longer cooldown between throws.
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I don't know you, so don't take it personally.
I read your suggestion. It's the same methodology the devs used for Legion. You are missing the fact that they take 115% ms as a huge asset and neuter powers in exchange.
The only 115% ms Killer that has a strong power is Billy and arguably Myers. Meanwhile, Huntress is the only 110% that is mid tier. Spirit, Hag, and Nurse getting 115% will be oppressive without severely nerfing their powers.
We'll see whether they continue this pattern with Freddy.
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@Visionmaker I think you assume I take the devs perspective. I don't although, I agree Legion was damn near broken with moonwalking. A buff to speed needs to be compensated. She gains map and chase pressure in exchange for a minor nerf. This can be a hatchet taken away or a slight increase of cooldown between hatchet throws. She is losing pressure with the added LOS blockers the boost would help her more. I do not believe killers need to be neutered to gain a slight buff. I do not agree with oh we boosted speed 5% let's take away two hatchets, a leg, and your ability to use bloodlust. I believe all killers should be mid-tier and the survivor sided of maps need to go to be balanced. The methodology of having S-tier killers to compensate Survivor sided maps is not right either.
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I kind of agree with you, but being realistic, they won't trade 1 single hatchet for 115%, I already know that.
They will Legion the crap out of her if they give her the "almighty" 115%, which would turn her into a useless killer. They will add cooldowns, take 3 hatchets away, and give her a stun and a blackout after every throw.
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See, this where we need to acknowledge that this is a mis-balance issue on the devs side. Killers want killers to be stronger, survivors want a chance, however, nobody wants to meet in the middle. A hatchet, and a slight cooldown between throws for 115% is balanced. The killer stays mid-tier and we can see how rework of maps treats her. It would be a Quality of Life change.
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The difficult part is convincing the devs the value of 5% extra MS. Your reasoning only describes the Huntress, and that's reasonable because she is mid-tier. Not the rest of the sub-115% ms Killers.
If we're talking about just Huntress, I'm fine with Huntress getting 115% ms base speed. On the flip side, I think she should start at 115% and lose ms as she goes down in hatchets. Missing hatchets should be punished and retaining ms for being accurate is fair. By losing 1% ms per hatchet missed, she would be forced to reload or be powerless with low speed if she missed/used too many, just like now.
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I don't know man. I really don't believe in Santa anymore.
I guess I feel I'm doing decently enough on most maps (except Haddonfield and Lery's of course), so I keep my "faster wind-up, more lockers, stolen tippy-toes idea" stance, instead of watching her turn into another 115% with a ton of drawbacks.
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It gives all killers at base the same map pressure. Instead of trying to buff perks in order to make lesser killers more balanced which turn higher tier killers god tier. Make a natural base base kit. As the tool tips says. All killers are similar at base (Lie) but their power makes them different. Follow your own 'game lore.' 115% should be a balance point. The only two killers as of now that shouldn't get this is Myers, and nurse. Nurse because nurse is way above the balanced mark. Then myers, I really don't know how to work it with his power. I don't have a reasonable way to change it.
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Look at Trapper that is base 115 vs Billy that is base 115.
Tell me how they are similar in balance? They simply are not.
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Imagine u have 4 hatches. U down someone, someone else insta heals him up. 1 hatched left, u hit him again and the what? Go reload and let him escape? Good job lad.
Also this idea is originally from @ScottJund. He is one of the best Huntress players, if not the best. If he suggests this he knows what he is talking about.
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It should be 4 maps a year and if they cant change it entirely the maps changes from scottjunds video would be good bandaid fixes
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Just because the player is good at a character. Doesn't mean they are fit to balance them all the time. Although, it is a reasonable change it shouldn't be taken like holy sacred text either.
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As of this year it is suppose to be two new maps and two reworks. Following logic it would be 3 years.
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That's exactly my point, why would I want another Trapper in the game? Knowing already that the devs will butcher her in exchange for the ultra super powerful 115%.
And I even like Trapper.
But she won't look like trapper after a rework, she'll look like that abomination that some people call "killer" named Legion or something.
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How dare logic and reason dictate everything
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I know right!
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The fact of the matter I was pointing out they are both base 115 and not even comparable in terms of map pressure and chase pressure. Since Huntress is mid-tier between them both a slight nerf and buff to 115% to compensate would keep her mid-tier. There is no need for drastic change. Therefore Base 115% for all killers being a balance line for speed does not break the game any. Therefore any above slight nerfs to a killer gaining 115% is uncalled for. Legion, is different his mechanic made downing quicker than nurse. Not only that if he couldn't land more hits they always bled out. It simply was two broken mechanics they made beyond too weak since the reasoning of their existence to begin with was foolish. There was no realistic way to balance old legion without letting these exploits exist.
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maybe not
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I'm with you, man. I feel some reasonable decisions COULD be made.
But I'm not so sure about wanting to know the difference between our expectations and the devs' reality.
And since she's my favorite character, I really just don't want a change of identity (Freddy) or a complete obliteration of her power just to be able to loop faster. Endless chasing people around loops like a zombie is something I already DON'T do, with any killer, actually.
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@Jdsgames I beg to differ with Legion being unfixable.
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Defiantly not needed, I got to rank 1 last season without much trouble as huntress, Not to mention her broken add on's
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So rank matters in discussions when buffs/nerfs are in play. However, any other time people claim ranks are meaningless? What add-ons are broken? Instant Down hatchets? You have instant tier ghostface what is the difference? Plague all game sick instant downs. Myers tier 3, nurse.
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how do you prove someone put a piece of tape in the middle of their screen
like, think before you type this stuff
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Do you know how many people put up pictures of them doing illegal ######### and even murder? I mean there are streamers that actively promote dcing and deranking to bully newer killers. Simply put human stupidity. If you can prove someone admits to doing this or actually does this: Instagram etc. It should be bannable. Think about your fellow 'humans' before thinking about how my post doesn't make sense.
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Crosshairs don't even make that much of a difference imo I personally know where to aim from muscle memory if anything a crosshair would become a detriment if you are trying to get better.
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Why should we care if someone want's to use a crosshair? It's purely a QoL thing, so it doesn't provide an actual advantage.
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Why should we care if someone want's to use a bot to farm blood points? It's a purely QOL thing, You and the other survivors get blood points it doesn't provide an actual advantage in game. Simply a disciplinary stance. You shouldn't need external tools to play the game.
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I mean if someone want's to play terribly in order to farm then by all means do so.
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So long as they aren't ruining anyone elses gameplay experience there's no reason to be worried about it. Sometimes botting does ruin someone's experience, especially when it's a survivor bot. Which is why the rules are against it. But if a really good programmer were to make a sufficiently competent bot then I doubt anyone would report for it.
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Same thing can be said about hacks. If it seems to be legitimate no one will complain so it should be allowed? No, any form of exploitation or gaining an ill-legitimate advantage should be disallowed. It is simply a discipline. Your logic makes grey areas for rule bending. (Please do not reply it has gone off topic long enough)
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Well someone watched scotts video :P
all in all its a good change that i wouldn't say rewards failing. i mean there are times were your going to miss a hatchet due to wonky collision or purely just the survivor beats you with a dodge (which is not a miss per say, its just you not hitting them) so a speed boost would be a good compensator
it would also make the pin more powerful expecially with lesser hatchets making it an actual worthwhile addon. on your final hatchet you'd basically be able to lunge foward with your hatchet and throw it
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Why can't we just have her automatically pick up thrown hatchets she passes by? Then she would have nearly infinite reload in wall-intensive maps to compensate for how difficult shots are to land.
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