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Huntress 115% movement speed

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Comments

  • limierr
    limierr Member Posts: 174

    Pretty much what i though :

    => She start with a normal speed killer if she has 0 hatchet (115%).

    => For each hatchet she is carrying, she lose 1% of speed (so with the basic number of hatchet she has 110%). That imply that if you have a huntress with 8 hatchet, she lose 8% of speed (which shouldn't bother survivor main). That imply also that the killer can go to reload faster.

    => Depending the result, you could even go to the point to make iredescent head count as 5 hatchet (and so you could have an indirect nerf if people use the belt to increase the number of hatchet , which should also please survivor main).

  • Gero003
    Gero003 Member Posts: 13

    3 of 4 killers with 110%ms or less can move faster with his power (Spirit = Roadrunner, Hag = Teleport, Nurse = Proyection), but the Huntress is the only killer with 110% that can´t use his power to control the map, and with every new map is gets worse.

    Red Forest = Distance, trees; Ormont = Distance, buildings; Yamahoka = Bamboo, buildings, etc.

    The 115%ms without another changes sounds great, but after to see the Legion "rework", I prefer 110% with 5 hatchets and 115% with one hatchet, and the hability to see the locker aura before to lose the last one.

    And maybe update some addons, or add a new one

    Examples:

    "Ghost Head" These Hatchets heads don't have collision with the environment in a __ mts range.

    "Heavy Head" These Hatchets heads can use to destroy objects. Each hatchet launch with full charge can destroy pallets and generators.

    "Shhh" When you do not have a chase do you not sing your lullaby. In a chase, your only sing your lullaby (your terror radius is 0).


    What do you prefer?

    1) Only 115%

    2) 110% with 5, 115% with 0 (1% = 1 Hatchet).

    3) 110% with 5, 115% with 1 (and see the locker aura with the last one)

    4) 110% with maps and addons update.

    5) 115% with maps and addons update.


    I like the 1, but I would satisfied with the 2 or 3


    Google Translator sponsors this comment.

  • Slayer
    Slayer Member Posts: 1,148

    Huntress is one of top tier killers.

    If you want to not be punished for doing bad just take addons. Thats how this game works.

  • limierr
    limierr Member Posts: 174

    All depend which tier list you take and how many killer you can put in your top tier killers list ^^.

  • sorrowen
    sorrowen Member Posts: 742

    As far as 115 it would help me get around the map quicker.

  • Avilgus
    Avilgus Member Posts: 1,261


    With the same logic the survivors are already rewarded for being hit => 150% speed for 2s .

  • CosmicScientist
    CosmicScientist Member Posts: 43

    What you're replying to is childish.

    Increased movement for killer failure to make progress already exists with bloodlust, which unless I'm mistaken Huntress still turns off with a single hatchet throw so she gets less compensation for failure than every other killer.

    Survivor hit movespeed is for failure to prevent inevitable progress and has more to do with not making them pushovers.

    A better counterpoint is that a Huntress would not be rewarded for failure by increasing movement speed after expending hatchets (they aren't given a free hit, sacrifice or mori), they would still require the player to gitgud and M1, however it makes them less of a pushover.

    Conversely it may cause balance problems on rewarding the already good if a Huntress' speed is reliant on hatchet count. e.g. she could slug better by not needing to reload to remain a threat, Iridescent head is a worry, how should Infantry Belt/Leather Loop affect her, how fast will she move when charging her last hatchet, how fast will she move in all these scenarios with NOED's speed boost.

    Personally I'd rather her to have default speed or a smaller hitbox because either would fix one of my main problems with her which would make the other problem less apparent:

    • Short loops, which are common, e.g. shack, prevent her ability's successful use
    • Big rock, coldwind trailer or similar tiny, sometimes palletless loops, the kind you defeat a revved leatherface with, stop her from gaining enough sight to bloodlust to negate smaller survivor hitbox tight-cornering advantages, and if a pallet is involved, well, that's 5 gens on an effective infinite if you don't break off
  • DaS_only
    DaS_only Member Posts: 656

    Sorry, but bloodlust exists because of poor map design and not to carry mistakes. At least that was the reason why it got introduced. So your point doesn't stand.

  • darktrix
    darktrix Member Posts: 1,790

    Last I knew they could not snipe you from across the map.

  • Jdsgames
    Jdsgames Member Posts: 1,109

    True true, However, is that not a survivor issue not a killer matter. You do get the grunts when she draws and throws a hatchet. @darktrix in my honest opinion that is on you for getting hit.

  • darktrix
    darktrix Member Posts: 1,790

    You really should play vs. some of the best huntresses in the game.

  • Jdsgames
    Jdsgames Member Posts: 1,109

    I am down any time @darktrix I play huntress myself extremely well. I can loop and deal with a huntress as well. The grunts are signs to take cover. If you think you are safe running around like deer. Then you simply underestimated the killer.

  • TAG
    TAG Member Posts: 12,871

    There is no way such a thing can be bannable even if they admitted to it because such a thing is possible by just physically putting something on the monitor/screen to function as a crosshair.

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    No thanks, if you master Huntress, would not matter if you moved Hag speed if you're a hatched god.

  • CosmicScientist
    CosmicScientist Member Posts: 43

    Oh no, I use a feature that kicks in when I fail to hit a survivor, i.e. a mistake, to uplift me into correcting that mistake, I should tell the developers so they can fix it so my point is no longer valid.

    If map design was fixed, you wouldn't need a faster Huntress. So obviously she needs more movement or double the bloodlust.


    😘

  • Zarathos
    Zarathos Member Posts: 1,911

    Honestly i just let her wind up at base be stronger but keep the slow on first pulling the hatchet out. Landing mid range hits is impossible against solid survivours unless the hatchet is fully charged. However if you made achieving a full hatchet wind up more faster this would help espicially with all the debris added to maps in general for example consult new badham map changes.

    Certain maps like haddonfield need to be fixed in general so any cjanges to huntress to help her on this map would likely break her on other maps.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358
    edited August 2019

    Huntress wont get any changes ive seen alot of good huntress that can easy get 4k without any worries and you want to buff her movement speed not every killer needs to be perfect every killer have pro and cons

  • Night13
    Night13 Member Posts: 19

    I can see this happening as boost at 0 hatchets. but it's more of a skill compensation buff, rewarded for missing doesnt seem good.

    as for filling the ms per hatchet loss might make sense irl but could make that last hatchet very powerful. in most pvp games ranged characters are slower so that they dont completely destroy melees. similar concept here.

    instead of a constant buff I think if it was added it would be best added as an add on.

  • Rydog
    Rydog Member Posts: 3,275

    This would be such a great change.

  • immortalls96
    immortalls96 Member Posts: 4,652

    You mean how survivors get rewarded for playing poorly ? (Hatch, keys)

  • Chaddad2169
    Chaddad2169 Member Posts: 748

    I assume you mean powers tweaked on killers like Hag and Spirit?

    I don't mind Huntress having a 115% MS cap but Spirit and Hag can become even more powerful (Spirit especially) to the point of it just being unfair.

    Nurse wouldn't need a MS buff anyway, we all know that 😂

  • Jdsgames
    Jdsgames Member Posts: 1,109

    I follow the tool tips all killers are similar at base. Having different speeds is differences in base. We shouldn't balance around multiple speeds. Nurse and Myers are the only two I don't think can be tweaked to compensate currently. As in slightly slow the charge speed on hatchets to compensate for them to be able to catch up like a 115% killer. Slight Buff/Nerf which is a QOL change to the 115% movement speed.

  • Chaddad2169
    Chaddad2169 Member Posts: 748

    I feel that every killer apart from Legion and Freddy should have some QoL changes.

    It'd be nice for a bit more variety to killers' playstyles.

    I definitely agree with some changes to killers

  • TKTK
    TKTK Member Posts: 943

    I'd like it if when she ran out of hatchets she could just be a 4.6 m/s killer so she doesn't HAVE to give up on the chase to refill and risk being the worst killer in the game without them lmao.

  • Aikanaro
    Aikanaro Member Posts: 310

    No thanks, learn to play with her.

    In the right hands she can cause a terrible massacre.

  • DoomOrb
    DoomOrb Member Posts: 170

    Maybe, but I'm not sure. Huntress seems decently fine, especially considering she's the 4th strongest killer in the game. But I don't see this being all that helpful. If anything I would buff is to give her 110% movement speed even wen she's holding a hatchet. That's just me though.

  • Aikanaro
    Aikanaro Member Posts: 310

    Yeah, in one play out of 3000, so lets rework the whole game because of one potential situation...

    I dont care what a Scott Jundt can think about it.

  • NMCKE
    NMCKE Member Posts: 8,243

    I heard 5% doesn't make much of a difference from what I been hearing.


    Look at the math of two killers traveling 80 meters:

    115% = 17.3 seconds

    110% = 18.1 seconds

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    That is, travelling in a straight line. Which if you have hatchets shouldn't represent a problem anyway.

    The thing is, people want to 115% chase around stuff since 110% proves too slow on many loops in the game. Killers accelerate slower when changing direction (as stated by the devs), so if you happen to be chasing around loops with a lot of debris you'll just never catch up.

    Personally, I don't want 115% just because they'll find a way to nerf her to "compensate". I prefer her to stay the way she is now and more *git gud* at throwing hatchets.