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What perks annoy you the most?

Crazewtboy
Crazewtboy Member Posts: 1,259

For the sake of not having the same response, I will try to stay away from meta perks such as Ruin and Self Care, but here are mine.

Survivor perks

We're Gonna Live Forever: Even with the safe unhook requirement it still encourages farming.

Plunderer's Instinct: If I don't see a flashlight as killer in the pre-game lobby, it bothers me if I lose a hook due to some Ace finding a purple one in a chest. Surprise keys are annoying too.

Breakdown: Annoying if it was a hook near basement with no other hooks around. Especially in a map like the Institute where you probably won't make it to the basement with all the walls.

Object of Obsession: Super annoying if you are a stealth killer. If you're Ghostface then "GG" cause you pretty much lost.

Bond: I find that people use this perk the exact opposite of how they should. They always bring the killer to you instead of using it to help contribute to the overall game.

Killer perks

Franklin's Demise: MY ITEM!!! But really though, it's always when I use something good that I would like to keep. Also annoying if you used a white ward because it counters it.

Tinkerer: Makes the killer a walking heart attack! I lost count of how many times someone scared the daylights out of me with it.

Iron Maiden: One Word. Huntress.

Iron Grasp: Is it really that deep? The chances of us wiggling out are already slim to none.


This is all I can think of. Keep in mind that when I say annoying I don't mean that these perks make me mad, they just tend to be a bit of pain sometimes. I'm looking forward to seeing what perks everyone else finds particularly annoying to see!

Comments

  • PalletOrWhat
    PalletOrWhat Member Posts: 265

    Surviver side: OoO, DH, Adre

    Killer side: NOED

  • artist
    artist Member Posts: 1,519

    bamboozle

  • Name_Unavailable
    Name_Unavailable Member Posts: 520

    Vs Killers:

    -Sloppy Butcher

    -Make Your Choice

    -NOED


    Vs Survivors:

    -Urban Evasion

    -Prove Thyself

  • Crazewtboy
    Crazewtboy Member Posts: 1,259

    Yeah, it can be really useful for immerse play styles, but there will always be those people running it who don't know the difference between being immerse, and being useless to the team.

  • MarksmanSpecal
    MarksmanSpecal Member Posts: 117

    Survivor: Adrenaline, just cause of the healing; OoO, looks like it forced everyone to tbag


    Killer: noed, but most times u can tell, if a killer is running noed if he plays suboptimally and gets no downs. Special appearance by Billy and 3-blink-ruin-nurses :/

  • Crazewtboy
    Crazewtboy Member Posts: 1,259

    I personally never have problems with adrenaline (knock on wood) because survivors who attempt to run it in my games die before they can use it.

  • Jdsgames
    Jdsgames Member Posts: 1,109

    Killer Perks that annoy me:

    Make your choice

    Unnerving Presence

    Survivor Perks that annoy me:

    Sprint Burst - Exploit

    Object of Obsession

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    This might sound weird but...

    Thrill of the Hunt. Mainly because killers usually run this to protect Ruin, which means they will be SUPER campy on their totems to the point they will throw the game to protect their totems. It's just really annoying that killers can't accept that totems aren't meant to last the whole game. If they would just take the chases to get the hooks they can generate enough early pressure to make Ruin worth it and therefore don't need to protect it as hard. If a killer does it as part of a particular build, like with Devour, it's not so bad and more understandable why they would protect their totems. But when a killer just throws it on so they can camp their Ruin super hard it's just irritating. Just to spite them I ignore the totems and rush gens, then I do the totems after all the gens are done.

    I also hate Urban Evasion as survivor because people that use it insist on playing super immersed all the time and have 0 sense of urgency. They will be crouch walking everywhere and don't seem to understand that sometimes you want to, no, NEED to run places.

  • Crazewtboy
    Crazewtboy Member Posts: 1,259

    Completely forgot about Thrill of the Hunt, but yes I understand exactly what you mean. I have seen a Billy chainsaw camp his Ruin before because he was using Thrill. It gets quite sad and irritating after a while. It's like "come on bro, I want to play a normal match" and all they care about is their damn totem.

  • Laakeri
    Laakeri Member Posts: 835

    2 Perks that annoy me are OoO and Urban Evasion

    As a killer OoO usually means 3-4man SWF that needs that "little bit more" information cuz hey they dont have enough already by voice coms.

    As a survivor I know I cant count on my team mates when I see them Urban Evading as maybe 1/100 Urban Evasion users actually use it properly, rest just crab walk all the time doing fk all towards the win.

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    Against Survivors:

    Decisive Strike if used by a SWF group. Honestly, it’s really annoying but I can see the purpose of it being used to discourage tunneling, however it gets annoying trying to figure out who still has it prepped and ready whenever you’re near endgame.

    OoO is one of those perks that just frustrate me deeply. No bad player will ever be caught using it, because if they were, they’d be dead, but when used by someone who knows practically every loop in DbD and how to spam the crouch button, it’s pretty annoying.


    Against Killers:

    Franklins. Honestly, it’s pretty annoying to go against this and, I get it, most of the Survivor’s kit that they’re given is pretty broken right now with the ‘gen rush meta’ and ‘toxic flashlight player’ builds, but when you lose something like your Ranger Medkit, then it’s really depressing.


    Haunting Ground. The cuck of the hexes. Expecting Ruin? Nope. It was Haunting. Git gud. Honestly, I find it funny that totems are supposed to be secondary objectives, but hexes like these just punish the Survivors for trying to do their objective...

  • Crazewtboy
    Crazewtboy Member Posts: 1,259

    Haunted Ground has screwed me so many times with the help of my teammates. Even my friends can screw me with it! I'll be in a chase and they say "Alright, I'm getting this hex real quick". Before I scream "Don't touch that totem!" I am exposed and immediately go down because look at that, some douche wasted the pallets.

  • GrootDude
    GrootDude Member Posts: 14,110

    Franklin’s, sprint burst and DH if used right.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,482

    It is mostly not only the Perks, but more the people who are using it.


    Survivor Perks:

    We are gonna live forever:

    Still a terrible farming Perk. Had a prime example in my team yesterday, only unhooked me and was hiding afterwards. I got no heal (because it does not give any Stack..), was found by the Killer because I was the only person he saw and was hooked again soon after.


    Borrowed Time:

    It is a great Perk. But BT does not mean that you should run to the Hook when the Killer just hooked a Survivor.


    Self Care:

    Also depending on the people using it. Like, stop wasting time using Self Care on the other end of the Map while the Killer has Sloppy Butcher and Thanatophobia. Just annoying, especially, when the last Gen is about to pop and said person has Adrenaline.


    Bond:

    As stated above, when it is used wrong. Bond is such a great Perk, but two things annoy me:

    Sometimes I dont want to see what my Teammates are doing (or better: not doing)

    And then those persons who think that it is cool to run to other Survivors to lose the Killer.



    Killer Perks:

    NOED:

    Simply a dumb Perk. Yeah, yeah, cleanse Totems. Which is not optimal at all, because when I spend those seconds to cleanse one Totem, I basically have to cleanse all Totems on the Map. And if I manage to cleanse 4 Totems, it still can activate.. And I dont want to mention the amounts of time where I cleansed all Totems and basically wasted my time, because the Killer does not have NOED. I dont care about the BPs, Boldness is easy enough to get.

    Also it does prevent learning Killers or how to loop. You can win Loops easily with 4% extra MS and some people are too good at doing damage reduction just because of NOED so that they dont want to learn more about their Killer(s).


    Franklins Demise:

    Just annoying, not even a good Perk. It usually annoys me, when using a White Ward, because then I decided to actually bring a good Item. Aaaand its gone. Also I ran into a Troll recently, who just smacks one Person with Franklins and then DCs (Franklinks Tier 3 being his only Perk).


    Pop goes the Weasel:

    Not because of its own effect, but more because Survivors sometimes dont get that the Killer has it (even if it visual different from a regular regression) so they tap the gen, which allows the Killer to use PGTW again.


    Haunted Grounds:

    Again, mostly because of other Survivors. If there is no Hex active, no reason to pop the Hex Totem. Especially not, when another Survivor is standing behind you, waving to not cleanse this thing..


    Dying Light:

    Such a terrible designed Perk. Promotes only tunneling, and makes the game boring when the Killer manages to activate it. And most of the time, he will lose anyway, because he gets it to work too late.


    Monstrous Shrine:

    The pure existence of this Perk is what annoys me.

  • Crazewtboy
    Crazewtboy Member Posts: 1,259

    I feel you on the bond part. Same goes for empathy or any other aura perk. There is some points when you wish you didn't know about that guy in the corner doing nothing cause it just makes you angry.

  • Volfawott
    Volfawott Member Posts: 3,893

    Urban evasion I hate it both as a survivor and a killer because it usually translates into let's crouch around the map and not really do much of anything.

    As a killer especially one that doesn't use BBQ and chili these guys are a pain in the ass to find and are usually the people who play immersed to try to get Hatch.


    As a survivor it's really annoying when I'm trying my hardest to survive and in the distance I could see a Claudette just crouching around killer shack doing absolutely nothing. It's even more annoying when there's only two of us and one gen left and we could at least try to escape rather than play hatch games.


    If you're talking about a pug on the killer side rancor and dying light

    As somebody who frequently runs wake up even before the endgame collapse it is very annoying to have a perk that requires me to be the first person at exit gates so I can open it only to have another perk basically tell me that I have to play immersed or I'm going to die real fast.


    As for dying light the one thing I hate about it is when I'm using it my obsession seems to disappear into the void and doesn't get found until most people are dead so its basically useless or most of the generators are popped so it's basically useless.

  • Spicybarbecue
    Spicybarbecue Member Posts: 183
    edited July 2019

    DS,BT, Adrenaline and dead are are all crutch perks that shouldn't even exist in a game like this.

    also NOED but killers are basically forced to run NOED right now

  • NeonAlien
    NeonAlien Member Posts: 328

    Ruin is def the most annoying for me. Mainly because I have to go against it 9/10 games, and I dislike the mechanic because it makes the already tedious repairs even more tedious. Most of the time I can deal with it and Power through, but sometimes it really wears me down, combined with all the bugs and useless teammates. If it wasn't the most used perk, I wouldn't dislike it as much, but as it stands I've come to hate this perk. I'd rather have noed every game than ruin.

    Also, nurse calling. Once you figure out a killer has it, it's already too late. Though I totally get the appeal, I love to use it on spirit.

  • NeonAlien
    NeonAlien Member Posts: 328

    Can't edit, but I want to add that I'm also very annoyed of self care. I use bond + open handed a lot and you have no idea how much willpower it takes to endure watching all my teammates self care in each corner of the map while l I'm the only one trying to get things done.

  • Andreyu44
    Andreyu44 Member Posts: 1,527

    B&C.

    100000000%.

  • Awakey
    Awakey Member Posts: 3,145

    OoO, NOED, and FD.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,125

    Insidious - Promotes camping.

    Noed - For bad killers who struggled to get anyone all game.

    Urban evasion - Useless team mates who just want to stealth around the map while everyone else does all the work abuse this.

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    Killer: Nurse's Calling, Discordance, Surveillance, Barbecue and Chili, Bitter Murmur.


    Survivor: Unbreakable.

  • Raccoon
    Raccoon Member Posts: 7,761

    End Game BT/DS combo into Escape...An excellent reward for not tunneling or camping all game.

  • darktrix
    darktrix Member Posts: 1,790
    edited July 2019

    Spirit Fury - -

    Self Care - only for survivors who do not know that there is a time to use it and a time not to use it.

    I love dying on my second hook while watching someone nearby who could make an easy save, but self caring was way more important to them.

    Honorable mention - Deliverance when they wait for you to come across the map only to get themselves off the hook in your face.

  • edgarpoop
    edgarpoop Member Posts: 8,530

    Adrenaline: it just feels cheap, especially when multiple survivors have it, and knowing you have an instaheal coming speeds up the game so much. It cheapens the whole game and takes the horror element out, in my opinion. Same with instaheals.

    DS: So often not an anti-tunnel perk if I'm on Spirit. I get hit with this after I've downed and hooked someone else. Again, just feels cheap. Like I'm being punished for something I didn't do.

    Ruin: It's a bandaid over a problem that can't be fixed without changing the game at a fundamental level.

    NOED: See above.

  • invira_zero
    invira_zero Member Posts: 229

    Killer side - none, im ok with everything.

    Survivor side - Franklin Demise (god, forgive me, i just picked it for adept), and Haunted Grounds, cause some people dont mind about checkin ruin\another totem.

  • Ember_Hunter
    Ember_Hunter Member Posts: 1,693

    As a survivor-

    Ruin- it slows the game down and unfun to see the regression, but it is a requirement nowadays.

    NOED- Just the feel that you worked really hard to survive to the endgame only to be shutdown by NOED. Why. Just why.

    Rancor- Well, time to get moried!

    Barbecue and Chili. A perk that always lead to me dying.

    Discordance- Stops gen rushing, scary if you are trying to work together

    Haunted Grounds- Especially when a teammate triggers it after you see it and now it is haunted grounds.

    As a killer-

    Adrenaline. A well-earned perk but annoying if you are playing a M1 killer.

    None has bothered me much yet.

  • Mellow7
    Mellow7 Member Posts: 793

    Survivor:

    Borrowed time (allows for survivors to make bad saves and punishes the killer even if they're not camping)

    Object of obsession ( typically ran in a swf rarely ever in solos but this perk is so annoying to go vs because they just relay information about you to the rest of the team and especially hurts on stealth killers)

    Balanced landing ( IMO probably the best exhaustion perk alongside dead hard but very situational, this perk allows you to basically semi infinte loop some maps)

    Killer:

    Pop goes the weasel ( slows the game down by a lot, I've had generators at 90% only to go down to 0% because of this perk)

  • FluorescentLemon
    FluorescentLemon Member Posts: 257
    edited July 2019

    Adrenaline is absolute bullshit and so is Borrowed Time

    Also I hate MoM

  • Crazewtboy
    Crazewtboy Member Posts: 1,259

    I'm not going to debate this too much, but technically all perks are crutches in a way as they help you do something that you would have a harder time doing or wouldn't be able to do at all without the perk.

  • Crazewtboy
    Crazewtboy Member Posts: 1,259

    Honestly I think that is why it annoys most people. It just gets annoying when you play against a killer running it practically every match. Also the Bond thing goes back to what I was saying before. Sometimes you'd rather not know what your team is doing.

  • Crazewtboy
    Crazewtboy Member Posts: 1,259

    Well Mettle of Man got ran into the ground. Not saying it didn't need a nerf because it did, but holy ######### they killed it.

  • GenSim12345
    GenSim12345 Member Posts: 182

    Survivor:

    ObjectOfObsession - Should NOT counter stealth killers via aura reading, it just cripples stealth killers.

    Balanced landing- Not really annoying, but there are some loops that can make this perk infuriating.

    Adrenaline - Survivors get full health when rescued from hook.

    ProveThyself+Streetwise - seen this combo used a LOT for genrush. Its actually pretty effective.

    Killer:

    Rancor- Mori'd even though was not seen for most of game.

    Haunted grounds- really its an "Oh #########!" perk, always get spooked when i realize the hex is haunted grounds.

  • Mooshroome64
    Mooshroome64 Member Posts: 105

    As Solo Survivor:

    Self Care: When a teammate is using it when everyone else is healthy and there are still gens to be done. I appreciate it being helpful in solo situations, or when there are only two survivors remaining, though.

    NOED:Can normally be predicted, but sometimes there's just that one totem you cannot find and the killer gets (imo) unearned kills because of it.

    Haunted Grounds: Like old DS and MoM 'punished the killer for doing the objective', this arguably does the same to survivors when paired with other totem perks. When run on its own, everyone gets punished for one person's stupidity!

    Make Your Choice: Only annoying on Nurse and sometimes Spirit since they have such good mobility - you have to decide between farming a teammate or being exposed yourself.

    As Killer:

    Iron Will: doesn't really annoy me, but encourages me to go after the survivor who has it when I spot them since I know I'll struggle finding them again later

  • fcc2014
    fcc2014 Member Posts: 4,388

    Vs Killer

    Sloppy + Thantaphobia


    Vs Survivor

    Object of Obsession


    Kind of annoying but it isn't every game so meh.