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Remove flashlight saves and revive pallet saves.
Okay for starters flashlight saves are so easy to do rarely do they fail once you know what you're doing which is all the time, plus they're annoying as all hell to deal with and waste so much time + are uncounterable without lightborn. So What I think we should do is remove flashlight saves all together, BUT make it so when you pallet stun a killer no matter what time during the pick up animation they'll drop the survivor AND the pallet will break. This way rescuing is a risky and choicey move do you wanna potentially rescue a survivor and get more time for your team or do you wanna save the pallet for later? Let me know what y'all think.
Comments
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sir, are you feeling well today?
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I disagree as flashlights have so little use as it is. Pretty much the only use you get out of them is flashlight saving. This would just make people dump flashlights entirely and go to toolboxes.
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I hate flashlight saves this is a personal preference but I'd seriously like something done about them.
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Bait the savior or look at a wall. Flashlight saves are easily countered.
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Well they need to do something cause flashlight saves are very easy and very viable.
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Except on maps that dont have high walls, coldwind, auto haven, mothers dwelling/Temple of purgation,
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it's easier to call this bait and move on than to explain everything wrong with this post
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Bait them then. I have no problem countering flashlight saves.
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Flashlight saves are easy to avoid (if in a good position) and easy to bait out, though. If you made pallet saves like that, it would literally by like the old flashlight where you could do it whenever.
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Instead of actually debating it you send a meme wow I've been defeated.
Post edited by ceridwen309 on0 -
How're you supposed to bait them it's not like you can fake a pick-up
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Or you can d e b a t e
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this is devastating
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Stand there for a second or two, they will run out since you typically have to start running to the downed person before the pickup animation.
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Thats why I had the idea of breaking the pallet. BTW Thank you for being respectful on this :^)
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I mean thats very rare and survivors have to be real dumb for it to work.
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If they’re chasing you like in your situation then patrol the area and you’d be surprised how well that works.
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Flash Light saves are only possible when you are reckless
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I normally run infectious or turn around and hit them but then they just flashlight click and pretend like they're running off so I now have to give up the person on the ground and chase the flashlight guy.
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Why do so many people think Flashlights are a problem? You see unlike you we know that there are things like WALLS or hitting the saver and getting two downs it's simple.
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Slugging applies pressure so I don’t see the problem, this was 2-3 survivors will be distracted 1 survivor is being chased, another is on the ground and another one is saving them.
This actually seems like it’s working in your favor. :^)
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This post is a good example of a L2P issue.
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Remove item that s being good addition to a game ? An item that change gameplay a bit and not being a chase extender nor allows you to cheese through a game faster?
Are you nuts?
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Uncounterable?
If you have a wall nearby, stuff your face in it while you pick them up. If not, just fake the pickup and slug when the flashlighter predictably runs into your view. With the current pick-up speed flashlight saves only happen when there's some serious being in the perfect place at the perfect time going on.
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There are plenty of ways to counterplay flashlight savers. If there's someone nearby with a flashlight then they're the ones who are likely the altruistic ones. You have them in your grasp now because they generally reveal themselves. Now you chase the saver while he's lying on the ground and 2 people are either working on gens or one or both are coming to rescue the guy on the ground. You can't "revive pallet saves" because it's very rare that people are even close enough to pallets when picked up, unless slugged.
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No, it works. Most of the time survivors will go down by walls, too. Try holding still for a few seconds and look around. Most of the time they start running out to get into position 'cause the timing has to be just right. If you're unsure on how to combat flashlights, maybe try playing around with flashlights in KYF or a normal match? That way you can get a feel for what you have to do and see what other people do to combat flashlights, too. Realistically, most will have green with batteries. Some will have purple, though most take batteries from my experience. Still have to get into position, regardless.
You can also fake out a pallet pick up. Just wait a few seconds, then step out to look around.
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You further prove my point you have nothing to actually disprove and are solely here to provoke.
Post edited by ceridwen309 on0 -
You guys act as if walls are literally always right there and there isn't only 2 maps that are indoor only. There are plenty of maps where flash light saves are EZ no matter what and you also act as if im terrible at this game and only play killer instead of debating.
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I never said remove flashlights I said remove their ability to save
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If a survivor gets downed near a wall I always face it but a lot of maps currently aren't very wall heavy and this issue seems like itll persist since an increase in unsafe loops mostly means a decrease in high walls in favor of low walls.
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Step over the survivor before you pick him up so you're facing the other way. That's the common tactic
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Most of the time people go down due to misjudging loops that happen to be next to walls. They don't always go down wide in the opening and as we were saying before, you can bait it by waiting a few seconds, then looking around. You'll see movement or scratch marks or even spot the survivor who's prepping for the flashlight blind. If you know people are going to be going for saves (saw a bunch of flashlights), always keep that in mind.
That's why I was saying to practice with flashlights. It'll help you understand their downsides and how they work.
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I normally always use Infectious fright for this reason lol. What I have noticed with flashlights is Hag and Spirit have TERRIBLE flashlight hitboxes to blind them you need to aim way above and most of the time when I play them I never get blinded for that reason lmao.
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Don't be a survivor: Just because you can't be bothered to addapt you ask for a change? If you don't know how to counter something you can ask in the forums or read some guide. Flashlight evasion is not rocket science.
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That's the same thing as removing them. What would you use them for then? To distract the killer with a shadow puppet play? ....that could actually work! On me at least ;-)
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Literally just bait it and hit them. Force them away a bit, face the opposite direction and pick them up. It isn't hard. I haven't gotten flashlight saved as a killer in ages.
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IKR?? I hate when I, a killer who can two shot (and sometimes one shot) survivors, down a kid because he's 15% slower than me and i have walk a whole three feet to hook him and some PESKY survivor shines a wobbly, 5 second activation time flashlight at my face and i just CAN'T be bothered to turn my angle a whole four degrees to the left to avoid it. It's SOOoOOo annoying. Remove flashlight saves indeed!
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Note that only the survivors are given the choice. They get to decide whether to save the pallet or save someone else(which is a no-brainer, because chances to survive on the hook are much less than the number of pallets by default).
The killer has to decide to pick someone up, knowing it's pointless because they'll be free a moment later, or leave them on the floor and chase the person waiting to make the stun-save. There's not even the option of trying to evade as is the case with the flashlight.
Just way you want free-stuff at the killer's expense, it saves time.
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Pretty good job on this post so far
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There's this new tech that came out I'm not sure if you've heard of it. When picking up a survivor.. you can look at a wall to prevent a blind :O
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I would be okay with the pallet bit personally. If I picked someone up in a pallet while another survivor was nearby, that was my mistake. I don't think they should need frame perfect timing to actually make the save at that point.
As for flashlights, they're already fairly easy to counter if you know what you're doing. Even if you don't know what you're doing, you could throw on lightborn and mess up their timing. I feel like removing saves from flashlights would be the final nail in the coffin, they're already on the weak side in my experience.
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Truth be told. The final nail in the coffin would be absolutely correct! Devs being real +rep
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Well we tested out that change with a pallet saves and was terribly abused by leaving this without any counter and lack of skill. Pallets saves are good as it is.
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I don't recall pallets actually being an issue. If you were in a pallet, you would have gotten stunned anyway, whether the stun is queued or not. The only difference is that one required absolutely perfect timing which I would argue shouldn't be the case, though this is personal preference. I'm of the belief that if you messed up and carelessly picked them up in a pallet without knowing that the area is clear first, that was your mistake.
The bigger issue when that was tested was flashlights. This was back when instablinds were still a think. Someone could sprint over, just barely get the blind angle and save them almost every time. Without instablinds, that's much harder to do. You need nearly perfect timing and you have to be in position for longer. Sprinting in at the last second and timing the blind correctly takes a huge amount of skill these days.
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Seeing "Flashlights" and "Uncounterable (without lightborn)" in the same sentence is really freaking my mind.
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Ohhh, so you must be new new to this game.
Just look at a wall or tree or rock to dodge the flash. But if you're really scared just use Lightborn.
Pallet throw drop while picking up a survivor. It depends if they time it right. But just make sure nobody is around before the pick up.
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Jeeze Peanits, think through.
Scenario: you down a survivor at a pallet, you can see another survivor nearby.
Option 1: You pick up the dying survivor and it's virtually gauranteed the pallet will be used on you. For the cost of a single pallet(which have now been repurposed for this task anyway), the survivors get yet another 2nd-chance to add to all of the rest.
Option 2: You move towards the other survivor to chase them away, then go back. The survivor has followed, so you chase them again. All this time, the dying survivor is recovering. The option then becomes a split-decision whether to chase the other person entirely, allowing the dying survivor to be healed or to keep going back-and-forth. Either way, the killer is being stalled and has no real choice in the matter.
People say stuff like 'well, it was up to the killer what they did', but it's a catch-22 and the game is full of them, but only for killers. It's one thing to have to choose between the least-worst option(like survivors have to when a killer camps a hook), but entirely something else when the only choices on offer are a kick in the nuts or a punch in the mouth.
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What you are suggesting could potentially be worse. Where you here during the bug where you didn't have to time flashlight or pallet saves? That made playing killer a living hell! What you just suggested was adding the pallet part back in, but as a game mechanic instead of a bug. Imagine you have survivors gen rushing and you are being looped. When you finally down them, they know that they can wait at the pallet instead of dropping it which leads to a free save from another survivor which will presumably be following them around for said save. Rinse and repeat this process for anyone else. It's a good way to make killer super unfun.
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The killer already went through the entire chase sequence to get that down, you bet it should require absolute precise timing to complete UNDO all the progress the killer has made.
And if they start recovering on the pallet and a survivor is nearby with a strong loop what are you supposed to do? Eat the brain-dead stun and lose the momentum? Chase the survivor away just so they come back when you go pick the downed survivor up over and over? All this while the other 2 survivors are working on gens unopposed and the downed survivor recovers to 95% for a quick drive by.
I don't mean to be rude, but this type of biased thinking is why the community complains on the balance decisions. Saving a survivor from a killer's grasp should be a super clutch moment for the survivor, needing skill, timing and a bit of luck. Not some guaranteed button press that if the killer attempts to counter they end up loosing the exchange anyway on the situation.
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As a killer main... No. Flashlight saves and Pallet saves are one of the few ways you can try and save your allies from something that other wise there isn't much you can do against it. I am fine with those kind of saves as part of it is my fault as killer if I don't pay attention to what is going on around me. The only kind of save I dont care for is Body Blocking with 3 people so you can never reach the hook and without Mad Grit you have no chance of knocking them all down before the grabbed player can struggle off.
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