We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

The Current State of Stealth

Steath. Stealth is a dying mechanic. And no I’m not talking BBQ, I’m talking even with no perks. During the games very early days, characters, especially male characters, crouched WAY lower, allowing them to ACTUALLY hide. Killers, as this game progresses seem to get more and more capability to not lose, but NOT DOWN EITHER a found survivor, or find a survivor, without perks. I believe stealth needs a buff. The main culprits aside from these is really poor map design. Spine chill or not, if killers coming to a gen, that has LITERALY NO COVER, not even UE can save that. Looking at you autohaven. Speaking of autohaven, and going back to male characters, they’re figure is too big to even hide behind the obstacles. And not because they’re naturally taller. Yes of course that’d make hiding more difficult, but their animation is just trash. They SPREAD their arms (######### WHY?) and barely even get down to the ground, when it’s definitly and realistically possible to get lower than they do.

Chases. Chases are also a big problem. They are TOO HARD to escape. BUT WAY TO EASY to distract the killer the entire match, and then run out the gate. That’s stupid. Bloodlust hurts people trying to escape too. Make the killers hitbox smaller, so they don’t suffer. It’d help stop looping, but wouldn’t trash on escaping the chase. You CAN DEFINITLY hide, but that usually requires doing very tiny progress, and crouching a good 30m from basically anything. Yeah you’ll stay hidden, but everyone including yourself will hate you. It’s not in anyway entertaining. People like 2 things in survivor regarding interaction. Stealthing NEAR THE KILLER, and being chased and wither 1) escaping the chase or 2) Looping because you win, and to some WINNING is the best part.

Snotjer thing, besides UE and Iron will, possibly new Calm spirit,all the stealth perks besides them are bad, and not just a little. Spine chill gives you a good extra SINGLE SECOND to react (and can give false warning from killer just turning) it’s number bonuses are basically pointless. Premonition should have a bit longer range, and shorter cooldown. QaQ is backstreet trash. Either killer already see’s you. Doesn’t but knows you totally went in the locker due to you INSTANTLY disappearing. Or you vaulted or hide early enough where it wasn’t even needed.

The fact that REMOVING its cooldown probably wouldn’t make it too strong, if only just a little; goes to show its level up basically useless. It shouldn’t require running it with 3 other perks to be useful. And any quick locker action ALSO REQUIRES YOU TO QUICKLY EXIT THE LOCKER. Dance with me is only somewhat good with lithe, and even still is not really useful on all but léry’s, and complete useless trash on the farm. Sole survivor is just bad. Too weak AND situational. Only good with OoO. Which before everyone’s dead, is the exact opposite of stealth and has a really high chance to 1) kill you, or 2) make you look in a bad direction, killing awareness. Not to mention THEY’RE NERFING IT! What the hell!?

There is no single perk to reduce blood flow besides no mither, absolute garbage, worse than anything else, and as such, if you get injured, goodbye already slim chance of escaping that chase. Unless you packed iron will, which is mandatory to not be moaning at the killer to find you. Dark sense is just bad. Even in PTB. Seeing the killer isn’t very helpful to hide, when you just revealed your location anyway, so they’ll either find you anyway, or never even come. Technician should just remove your sound of gen progress. And the skill check failure prevention is not really useful, at all. Even if it removed skill check failure it wouldn’t be.

Taking any fall, even short makes you gasp in a radius where you’ll be discovered if within 16m, which is big. The sound of falling is fine, your feet will obviously make noise. The gasp is just unnecessary. If not gotten rid of, it should be put on iron will or balanced landing, why it’s not already is weird. Lightweight should reduce sounds of your footsteps. Curentally it’s not a useful perk unless you plan on sprint bursting away from your problems. Ew.

Corn. Can’t hide in it, and my as well be nothing. It only effects people with handicapped eyes, that means it’s useless for normal hiding, and just hurts certain killer players. Double negative. Fix it, make it more dense, I don’t know; just fix it. Map design would fix most of these problems actually. Mainly there is just so many open fields, which should honestly just never exist in this game. I’m not saying put pallets, as there should be less actually, but make current obstacles that are too short taller, and add new obstacles too. Again, autohaven is stupid especially for this reason. It’s just loop haven in reality. No one wants that.

Long story short. Buff bad stealth perks. Animation fixes for MUH GENDER EQUALITY. Make chases much harder to DISTRACT for long periods of time, but EASIER to ACTUALLY SHAKE THE KILLER. He shouldn’t get punished for his job: chasing and downing. He should only lose time, if he loses a chase. Curentally if he chases and loses, he loses WAY TO MUCH TIME, but losing the killer is basically impossible anyway. Most of all, MAKE LOS BREAKERS. Gens being in a field is bad. Fields in general are bad. Autohaven is literally too short. Male crouch is literally too tall. Claudette is nasty. Rotten fields should just disappear. That’s all for now folks.

This game IS a stealth game. That’s included in the games description, along with this “other” stuff shown here...

Comments

  • Jack11803
    Jack11803 Member Posts: 3,918

    Why can’t everyone be Claudette?

  • P3Myers
    P3Myers Member Posts: 58

    agreed.

  • Someissues
    Someissues Member Posts: 1,604

    Spine Chill is still pretty good as is though, I am actually one of those that still runs it. The only thing I don't like is how Doctor counters this completely, but that is the only one Killer

    Unless the Killer is Nurse/ Billy yes you got one sec to react otherwise you got more than that, otherwise close to 5-6 seconds. Enough to hide behind an object/ locker, Survivors without running Spine Chill usually still continues to work on a gen, as a result, they only started running when the killer is extremely close and will be able to track them

    Calm Spirit imo should counter Doc completely to not make it useless, No Mither needs some massive buff

    A new perk that stopped bleeding sounds nice

    So many perks as is are so useless anyway and should be buffed, I used to run Resilience back in the day and would want to see it buff

    Gender equality does need to be in place, Females are just superior atm with hiding and stealth, Claudette is broken and is the best survivor for hiding and stealth

    Bloodlust can be removed once all the pellet loop issues are gone, would promote healthier gameplay and not rewarding bad Killers

  • powerbats
    powerbats Member Posts: 7,068
    edited July 2018

    @Someissues said:

    Gender equality does need to be in place, Females are just superior atm with hiding and stealth, Claudette is broken and is the best survivor for hiding and stealth

    As a Claudette main who also plays Meg she's fine, I've got no issues most of time finding and sacrificing her playing killer. While Meg and Nea are much smaller models and have better outfits for mixing and matching. They already lightened up both her brown outfit and all black one quite a bit.

    The reason most people play her is because of SC being so strong with that extra 10%, the same for BK, that extra 10% at high ranks is super strong.

    Lastly play doctor, nurse,billy, problem solved.

  • Someissues
    Someissues Member Posts: 1,604

    @powerbats said:

    As a Claudette main who also plays Meg she's fine, I've got no issues most of time finding and sacrificing her playing killer. While Meg and Nea are much smaller models and have better outfits for mixing and matching. They already lightened up both her brown outfit and all black one quite a bit.

    Lastly play doctor, nurse,billy, problem solved.

    I don't have issues finding her either since everyone uses her mostly on Rank 1s, she is still the best survivor when it comes to hiding, it's also pretty much true that Females have an advantage in stealth and hiding compared to Males, with smalle body frames which makes it much better for hiding

    Males in the current state are just a challenge like No Mither

  • Jack11803
    Jack11803 Member Posts: 3,918
    edited July 2018

    @powerbats said:

    @Someissues said:

    Gender equality does need to be in place, Females are just superior atm with hiding and stealth, Claudette is broken and is the best survivor for hiding and stealth

    As a Claudette main who also plays Meg she's fine, I've got no issues most of time finding and sacrificing her playing killer. While Meg and Nea are much smaller models and have better outfits for mixing and matching. They already lightened up both her brown outfit and all black one quite a bit.

    The reason most people play her is because of SC being so strong with that extra 10%, the same for BK, that extra 10% at high ranks is super strong.

    Lastly play doctor, nurse,billy, problem solved.

    Doesn’t matter what clothes, the devs made their gender determine if autohaven can break line of sight or not. Not being able to hide in the entire center of those maps as a male character is ludicrous. Again, it can even be excused by being taller, they do not try to crouch down nearly as much as the other characters. I could crouch in a MOVEABLE position BETTER WITH A BACK BRACE ON I’ve actually tried it.

  • powerbats
    powerbats Member Posts: 7,068

    @Jack11803 said:

    @powerbats said:

    @Someissues said:

    Gender equality does need to be in place, Females are just superior atm with hiding and stealth, Claudette is broken and is the best survivor for hiding and stealth

    As a Claudette main who also plays Meg she's fine, I've got no issues most of time finding and sacrificing her playing killer. While Meg and Nea are much smaller models and have better outfits for mixing and matching. They already lightened up both her brown outfit and all black one quite a bit.

    The reason most people play her is because of SC being so strong with that extra 10%, the same for BK, that extra 10% at high ranks is super strong.

    Lastly play doctor, nurse,billy, problem solved.

    Doesn’t matter what clothes, the devs made their gender determine if autohaven can break line of sight or not. Not being able to hide in the entire center of those maps as a male character is ludicrous. Again, it can even be excused by being taller, they do not try to crouch down nearly as much as the other characters. I could crouch in a MOVEABLE position BETTER WITH A BACK BRACE ON I’ve actually tried it.

    True but even as a female character autohaven center is stupid since Nurse sees all there, same for Billy and Cannibal, Doctor and even Freddy you can't hide there at all. Bill actually can hide pretty well at time in the center in a few places.

  • Navydivea
    Navydivea Member Posts: 114

    Is there a way to make sure devs read this? I like stealth gameplay and they keep making things to make it useless.

  • HeroLives
    HeroLives Member Posts: 1,985
    @Jack11803
     Agreed with all this Also make more aura tamepering reading abilities where it covers your aura, or gives a false aura, double aura. Since these are going to become very prevalent now in the perk slots of both survivors and killers. Or even false notification for gens. Like if you blow one then it sends the notification to a different spot. 
  • Blueberry
    Blueberry Member Posts: 13,671

    Your premise is correct. However, the killers current finding perks have absolutely nothing to do with why stealth is dying. The problem is map design, not killer perks.

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Blueberry said:
    Your premise is correct. However, the killers current finding perks have absolutely nothing to do with why stealth is dying. The problem is map design, not killer perks.

    That’s why I talked about everything but perks in this post. I only posted that picture because I just came out of the swamp... so I’m pretty dank

  • Blueberry
    Blueberry Member Posts: 13,671
    edited July 2018

    @Jack11803 said:

    @Blueberry said:
    Your premise is correct. However, the killers current finding perks have absolutely nothing to do with why stealth is dying. The problem is map design, not killer perks.

    That’s why I talked about everything but perks in this post. I only posted that picture because I just came out of the swamp... so I’m pretty dank

    I apologize then I thought i had remembered reading that part. I posted here earlier but something went wrong and it didn't post so i came back to try and post later based on my memory.

    On the topic though, I'm worried the map design changes would be something the devs wouldn't be willing to take on because of the level of work. We've learned from their past choices they like very simple bandaid fixes. I've been trying to think of alternative options that aren't as good clearly but may be an easier fix for them to implement. Maybe they still maintain the looping and pallets but find a way to make the games much more drawn out so that the extra tame wasted on pallets won't matter. I would still prefer the stealth changes though. I'd rather feel skilled from making a juke than circling a pallet.

  • Blueberry
    Blueberry Member Posts: 13,671

    I also found what you said about Autohaven pretty funny and absolutely correct. No one likes those maps. They are literally the epitome of this bad design we've talked about. No sneaking or mind games at all, just here's a crap ton of pallets thrown in a box, have fun.

  • Master
    Master Member Posts: 10,200

    @Navydivea said:
    Is there a way to make sure devs read this? I like stealth gameplay and they keep making things to make it useless.

    Sure, you can email them but you will just be ignored :wink:

  • Volfawott
    Volfawott Member Posts: 3,893
    Jack11803 said:

    Steath. Stealth is a dying mechanic. And no I’m not talking BBQ, I’m talking even with no perks. During the games very early days, characters, especially male characters, crouched WAY lower, allowing them to ACTUALLY hide. Killers, as this game progresses seem to get more and more capability to not lose, but NOT DOWN EITHER a found survivor, or find a survivor, without perks. I believe stealth needs a buff. The main culprits aside from these is really poor map design. Spine chill or not, if killers coming to a gen, that has LITERALY NO COVER, not even UE can save that. Looking at you autohaven. Speaking of autohaven, and going back to male characters, they’re figure is too big to even hide behind the obstacles. And not because they’re naturally taller. Yes of course that’d make hiding more difficult, but their animation is just trash. They SPREAD their arms (######### WHY?) and barely even get down to the ground, when it’s definitly and realistically possible to get lower than they do.

    Chases. Chases are also a big problem. They are TOO HARD to escape. BUT WAY TO EASY to distract the killer the entire match, and then run out the gate. That’s stupid. Bloodlust hurts people trying to escape too. Make the killers hitbox smaller, so they don’t suffer. It’d help stop looping, but wouldn’t trash on escaping the chase. You CAN DEFINITLY hide, but that usually requires doing very tiny progress, and crouching a good 30m from basically anything. Yeah you’ll stay hidden, but everyone including yourself will hate you. It’s not in anyway entertaining. People like 2 things in survivor regarding interaction. Stealthing NEAR THE KILLER, and being chased and wither 1) escaping the chase or 2) Looping because you win, and to some WINNING is the best part.

    Snotjer thing, besides UE and Iron will, possibly new Calm spirit,all the stealth perks besides them are bad, and not just a little. Spine chill gives you a good extra SINGLE SECOND to react (and can give false warning from killer just turning) it’s number bonuses are basically pointless. Premonition should have a bit longer range, and shorter cooldown. QaQ is backstreet trash. Either killer already see’s you. Doesn’t but knows you totally went in the locker due to you INSTANTLY disappearing. Or you vaulted or hide early enough where it wasn’t even needed.

    The fact that REMOVING its cooldown probably wouldn’t make it too strong, if only just a little; goes to show its level up basically useless. It shouldn’t require running it with 3 other perks to be useful. And any quick locker action ALSO REQUIRES YOU TO QUICKLY EXIT THE LOCKER. Dance with me is only somewhat good with lithe, and even still is not really useful on all but léry’s, and complete useless trash on the farm. Sole survivor is just bad. Too weak AND situational. Only good with OoO. Which before everyone’s dead, is the exact opposite of stealth and has a really high chance to 1) kill you, or 2) make you look in a bad direction, killing awareness. Not to mention THEY’RE NERFING IT! What the hell!?

    There is no single perk to reduce blood flow besides no mither, absolute garbage, worse than anything else, and as such, if you get injured, goodbye already slim chance of escaping that chase. Unless you packed iron will, which is mandatory to not be moaning at the killer to find you. Dark sense is just bad. Even in PTB. Seeing the killer isn’t very helpful to hide, when you just revealed your location anyway, so they’ll either find you anyway, or never even come. Technician should just remove your sound of gen progress. And the skill check failure prevention is not really useful, at all. Even if it removed skill check failure it wouldn’t be.

    Taking any fall, even short makes you gasp in a radius where you’ll be discovered if within 16m, which is big. The sound of falling is fine, your feet will obviously make noise. The gasp is just unnecessary. If not gotten rid of, it should be put on iron will or balanced landing, why it’s not already is weird. Lightweight should reduce sounds of your footsteps. Curentally it’s not a useful perk unless you plan on sprint bursting away from your problems. Ew.

    Corn. Can’t hide in it, and my as well be nothing. It only effects people with handicapped eyes, that means it’s useless for normal hiding, and just hurts certain killer players. Double negative. Fix it, make it more dense, I don’t know; just fix it. Map design would fix most of these problems actually. Mainly there is just so many open fields, which should honestly just never exist in this game. I’m not saying put pallets, as there should be less actually, but make current obstacles that are too short taller, and add new obstacles too. Again, autohaven is stupid especially for this reason. It’s just loop haven in reality. No one wants that.

    Long story short. Buff bad stealth perks. Animation fixes for MUH GENDER EQUALITY. Make chases much harder to DISTRACT for long periods of time, but EASIER to ACTUALLY SHAKE THE KILLER. He shouldn’t get punished for his job: chasing and downing. He should only lose time, if he loses a chase. Curentally if he chases and loses, he loses WAY TO MUCH TIME, but losing the killer is basically impossible anyway. Most of all, MAKE LOS BREAKERS. Gens being in a field is bad. Fields in general are bad. Autohaven is literally too short. Male crouch is literally too tall. Claudette is nasty. Rotten fields should just disappear. That’s all for now folks.

    This game IS a stealth game. That’s included in the games description, along with this “other” stuff shown here...

    That feeling when Amanda's letter isn't on there because it's probably one of the worst aura Reading add-ons.
  • Jack11803
    Jack11803 Member Posts: 3,918
  • Eninya
    Eninya Member Posts: 1,256

    Stealth died a long time ago. Next patch shows that they don't want stealth with how much more aura reading they're adding.

  • Doom_Punk
    Doom_Punk Member Posts: 371

    People say stealth is dead but it isn't. I can hide just fine and the only stealth perk I really use is Iron Will.

    I've hidden from Doctors for entire games but people seem to like bitching about him cause their stealth skills are slim to none because they'd rather perfect their loops.

    It just seems dead because rarely anyone does it. Why try to learn something skillful when you can loop around pallets like a monkey instead? More efficient and easier to do.

  • Jack11803
    Jack11803 Member Posts: 3,918
    edited July 2018

    @Doom_Punk said:
    People say stealth is dead but it isn't. I can hide just fine and the only stealth perk I really use is Iron Will.

    I've hidden from Doctors for entire games but people seem to like bitching about him cause their stealth skills are slim to none because they'd rather perfect their loops.

    It just seems dead because rarely anyone does it. Why try to learn something skillful when you can loop around pallets like a monkey instead? More efficient and easier to do.

    Bevause as I said in the post, the problem is it’s too hard to lose the killer compared to distract. As a rank 1 killer, I’ve lost a total of 3 survivors in a chase. Where they completely lost me. That’s messed up, that number should be higher. Most are aware stealth is most definitly possible by just staying away from most everything. But I’m talking problems with gens in open areas, and chases. Plus general problems

  • Doom_Punk
    Doom_Punk Member Posts: 371

    @Jack11803 said:

    @Doom_Punk said:
    People say stealth is dead but it isn't. I can hide just fine and the only stealth perk I really use is Iron Will.

    I've hidden from Doctors for entire games but people seem to like bitching about him cause their stealth skills are slim to none because they'd rather perfect their loops.

    It just seems dead because rarely anyone does it. Why try to learn something skillful when you can loop around pallets like a monkey instead? More efficient and easier to do.

    Bevause as I said in the post, the problem is it’s too hard to lose the killer compared to distract. As a rank 1 killer, I’ve lost a total of 3 survivors in a chase. Where they completely lost me. That’s messed up, that number should be higher. Most are aware stealth is most definitly possible by just staying away from most everything. But I’m talking problems with gens in open areas, and chases. Plus general problems

    I agree that it should be buffed up cause there are cases where like Blood Lodge, it's just an open field that you can't lose the Killer in unless he eats potatoes, I just mean to state to people that think it's completely dead or impossible that it isn't.

    Whenever I see gens in the open I risk everything to get those done, there's no way a Killer can't find you at one.

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    When you'd rather make a million excuses as too why stealth is dead in the game instead of just gitting gud with it.

  • Jack11803
    Jack11803 Member Posts: 3,918

    @AlexAnarchy said:
    When you'd rather make a million excuses as too why stealth is dead in the game instead of just gitting gud with it.

    This comment hurt my feelings, I’m gonna tell my mom and report you

  • Baphomett
    Baphomett Member Posts: 394
    When I first saw this topic come up elsewhere, I thought differently, but after playing a lot of surv lately I am suddenly finding myself agreeong woth Jack.  I can loop a killer for a good long while, but it's basically a battle of wills to see if you can eventually make him give up.  There seems to be very little chance of ever actually escaping a chase.  Even when you do, scratchmarks last long enough that they'll pick it back up a few seconds later unless you're running lightweight or in a REALLY good spot to UE away.  The concept of escaping and stealthing needs to be brought back to forefront and looping addressed so that, as the devs keep saying, the survivor will be trying to actually escape instead of dragging out the chase.
  • Jack11803
    Jack11803 Member Posts: 3,918

    @Baphomett said:
    When I first saw this topic come up elsewhere, I thought differently, but after playing a lot of surv lately I am suddenly finding myself agreeong woth Jack.  I can loop a killer for a good long while, but it's basically a battle of wills to see if you can eventually make him give up.  There seems to be very little chance of ever actually escaping a chase.  Even when you do, scratchmarks last long enough that they'll pick it back up a few seconds later unless you're running lightweight or in a REALLY good spot to UE away.  The concept of escaping and stealthing needs to be brought back to forefront and looping addressed so that, as the devs keep saying, the survivor will be trying to actually escape instead of dragging out the chase.

    Definitly, they want more chases, make more chases, not a single ten minute ring around the rosie