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Balance of survivors, and killers

I've been playing DBD for a long time now and i was just thinking of a few balances that could be made that (in my opinion) would make the game balanced for both killers a survivors

  1. NOED should either be a totem that is lit at the start of the game, so that it will still counter gen rushing but also give the survivors a chance to counter it if they dont gen rush.
  2. Adrenaline should be nerfed slightly so that it only heals you to full health, and doesn't give you a sprint burst
  3. dead hard should give you the ability to move in any direction you please, instead of a dashing forward
  4. killer lunges should be slightly shorter than they currently are, to add more skill to being a killer
  5. light born perk should be buffed to completely stop flashlight saves but still make blinding the killer possible
  6. small game perk should allow you to see the aura of killers belongings and totems with 4,5, and 6 meter ranges depending on level

Ive played both killer and survivor for a very long time now and ive definitely seen the tides change in witch side is more over powered, a few years ago it was definitely use to be survivors but now killers seem to be just a little bit to unfair in my opinion, im definitely not saying all these changes should be made, there just some nice ideas, and i would like to see yalls feedback, no toxicity please, just intelligent discussions.

Comments

  • starpilotsix
    starpilotsix Member Posts: 203
    1. Noed Already does give a chance to counter it if the survivors don't genrush, it's called doing all the totems. Maybe you do bones next time.
    2. Adrenaline probably does need to be tweaked in someway, yeah, it's a bit too much as it is. Maybe a 'one or the other' effect, where if you're injured, you get a heal but no sprint, and if uninjured (or broken) you get speed.
    3. You can move in any direction with dead hard by turning the direction you're facing. ;)
    4. Maybe if survivor speed is nerfed when circling loops to add some skill to being a survivor.
    5. Ehh, the problem with Lightborn is you either bring it in because you see survivors have flashlights and you think they're going to use them constantly, or you're essentially wasting a perk slot in the faint chance they might find one. At that level, making them completely immune to blinds might be a fair trade-off.
    6. So, you mean, it should give you the power of Detective's Hunch, except always instead of only for a short duration when a generator is completed? So what would Detective's Hunch do, just be an inferior version of a now over-powered perk? No, this is silly. It would make SWF teams completely demolish any totem perks, just assign one person to have the 'nearby totem highlighter' perk, and even in solo play would practically destroy trap-based killers.
  • michaelrandom27
    michaelrandom27 Member Posts: 100

    It's great that people are starting to see how OP killers are, but it's probably not going to get any better than this. Even though the majority of survivor players die, killers are still crying over pallet loops like they always have. They just want free kills and they won't stop complaining until every game is a 4K.

  • JMFF_4TheGr8terGud
    JMFF_4TheGr8terGud Member Posts: 7

    @starpilotsix I like your points but adrenaline shouldn't be nerfed unless no ed is, and killers are faster and can get bloodlust and with deadhead you cant 360 or even turn during it's short burst I mean honestly , and I do dull totems but if I spent 5 min looking for totems at the start of everygame I would lose to a killer bc time is everything in this game

  • JMFF_4TheGr8terGud
    JMFF_4TheGr8terGud Member Posts: 7

    I find it very difficult to lose games as killer now days that's the only resion I made this post btw^ (to me a win is 3-4k)

  • BloodyTapp
    BloodyTapp Member Posts: 108
    1. I don't get all those "nerf noed" commands. It's just a penalty to survivors who don't do totems
    2. I can get a small Adrenaline nerf behind
    3. It's called "turning left/right" with your mouse/controller
    4. You can still outsmart killers and cause their lunges to cut thin air
    5. Maybe it needs a rework, I dunno
    6. I suggested similar idea some time ago but we have to wait and see what do devs have to add into this case