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Object of obsession nerf?
Since object of obsession pretty much destroys anybody who plays gf you think its going get like a cooldown or something?
Comments
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I don't think the perk is broken. Ghostface should be fixed not ooo.
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Na its fine for solos but op for swf
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They better not touch my troll perk because of Ghostface
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Yeah while we are at it nerf small game because it helps you find traps LMFAO
Sarcasm btw Object is fine its just ghostface needs to be fixed.
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@Hexyl Please don't even joke about that, they might actually do something to it. I also run small game (not a joke).
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To be honest, with how popular ruin is, I would actually prefer if it didn't trigger on traps or at least had a different notification most of the time.
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Objectly already got a little nerf with the locker change. It's fine right now.
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i would love it if they just changed how it affects certain killers. Doesn’t show ghostface while he’s stealth, but show him while he’s normally walking around. Same thing with Wraith and Pig, don’t show them while they’re cloaked, crouched. Kinda give them the Micheal treatment, they’re immune to detection perks while in their stealth modes
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Can this perk just be deleted already.
I've mained Wraith since forever, this perk can ######### itself.
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yea i feel like this perk needs a cooldown or a certain amount of time you can use it. it makes all sneaky killers effectively useless. its especially annoying when nearly all survivors are using it. it makes mind gaming unnecessarily difficult
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It's not object that needs nerfing. It's stealth killers (or rather, killers with no terror radius) that need to be made not to show on OoO. Myers, Pig (crouching) and Ghostface (in stealth mode).
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OOO is fine.
Almost nobody runs OOO anyway. It's just the Ghost Face fever coming about from the new release.
By next week nobody's gonna be using OOO anymore (other than the diehards that really use it, that's what maybe .1% of the playerbase.)
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When Ghost Face is out for a while, a lot less players will use OoO. Some will use it, but they would have used it anyway.
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This perk destroy Huntress, I hate it
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Yes, that too. Can't believe I forgot him, he's my main :O
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Everyone is using it cuz everyone plays ghostface. Once the players stop playing ghostface all the time u won't see that perk that much anymore. It also counters Wraiths invisibility yet noone complained about it.
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Stop it with all this nerfing this and that nonsense. It takes away from ACTUAL perks that need nerfs.
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It isn't about nerfing OoO, but about making it so stealth Killers aren't destroyed when people run this perk.
It won't affect normal Killers, unless they run stuff like Tinkerer or Insidious, which also should make them immune to OoO.
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It's not that it needs an inbuilt counter, but rather GF just needs immunity in night shroud.
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I just use Hex: Third Seal if I'm sure it's swf.
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Kills trapping killers as well as huntress too at red ranks.
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I'd argue that those are just risks you take playing trapping killers. Not that OoO is very common anyway. Nor will it continue to BE common when the Ghostface craze is over and everyone goes back to their mains. It's not meta and it will never be meta, so it's not a huge problem for trapping killers or huntress.
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I am facing way too many OoO players today. It is quite hard to play with Wraith against them, when they just pallet loop.
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The thing with Object is that it's okay when solo, but insanely overpowered with teams.
Even with that in mind, the Object user has to be really good with their chase or die wothin the first 2 minutes of the game.
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you know you can see whoever is using it right? if all 4 are using it is free wallhacks for both, i still dont know how this perk is that problematic
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Personally, I think Shadowborn should protect a killer from all auras. This would solve some people's issues with OoO completely.
Also, I threw in the above thread because there are some fun Shadowborn suggestions not necessarily relating to this thread but interesting nevertheless.
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Finally, someone with common sense is in this comment thread. Killers complain about everything without realising that everything they complain about has an easy counter and a weakness.
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the nickname for the perk isnt object of tunneling for no reason lol
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if you were any good at the game you'd realize having your location known as killer is far more impactful than as a survivor lol
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maybe for swf, not so much for solo, any decent solo player only cares where the killer is when they are close to you
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I don't think a cooldown is necessary, but maybe have it at the typical killer terror radius? That way if someone stealths over to you (like Wraith or GF), you won't be able to see everything they're doing.
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Object of Obsession becomes a problem specifically with a survivor baiting a killer into chasing them, or an SWF using it for free information on the killer. It ends up being a long-range "Killer Radar" that can be used to help SWF teammates coordinate, or simply give a survivor a ton of information which they can use against the killer.
I think, if it were to be nerfed at all, which I don't think it really needs a nerf, it would be as so :
They should nerf the degree of view that a killer and survivor need to be sharing for Object of Obsession to be activated. This would allow counterplay on the killer side, by obliquely keeping the Object of Obsession in-view, but not in direct line of sight - similar to Spine Chill counterplay. OoO would still work against killers scanning large areas for BBq stacks and general searching/ chases, but if a killer has read the OoO perk on a survivor, they'd be able to behave in a specific way to counter and track the OoO user and eliminate that threat. I feel like this would add meaningful counterplay to a perk which is unreliably extremely powerful or borderline useless, because it would allow both the survivor and killer to meaningfully engage in an interaction with each other and play around that aura-reading, with options to counterplay or deny aura reading on both sides.
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If you were any good at the game, you would realise that getting free wallhacks on a survivor is a guaranteed kill. lol
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I mean it reveals the survivor’s location to you, all you have to do is go at get them. This perk has never bothered me, even as a stealth killer. Plus when I am a stealth killer it allows me to track their exact location; if anything it’s more of a hinderance to them than to me.
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so i guess freddy had a guaranteed kill on all 4 survivors
oh wait he didn't, because looping is so strong that a killer can know your location all game and you can still survive
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I think you have a problem with Survive with Friends, which Definitely needs different mechanics to up the difficulty, since they have the advantage of coordination.
Don't forget, it's been the bane of Wraith players for as long as it's been around.
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Objekt of obsession should be reworked it is so anoying as killer to play against.
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OoO is kind of in a weird spot. It shouldn't reveal Stealth Killers. It's also fine when solo's use it, but it's game breaking with a SWF on comm's use it, however that's a SWF issue, not really the fault of the perk itself.
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