Create your own stupid/OP/funny/useless Perk!
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BEER GOGGLES (Universal Perk)
- Killers appear as Survivors.
- Survivors appear as Killers.
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Restrictions
Your dedication to the forums gives you strength. After hooking a survivor, they get jailed for 20/25/30 seconds, and during that time, they cannot be unhooked. Jailed survivors hook progression is halted until the effect dissipates.
Promoted
You seem less insecure after achieving your goals. Upon completing a generator within the killer's Terror Radius, this perk activates for 20/25/30 seconds. While this perk is active, gain the Endurance Status Effect, and when this perk deactivates, all damage taken while this perk was active will be applied immediately.
It's The Police!
You don't like getting caught with your pants down. As long as you're performing an action (I.E. Repairing, Healing, Cleansing, Etc), this perk will remain active. If this perk is active while you're in the killer's Terror Radius, the killer's aura is revealed to you for 5/7/10 seconds.
This effect has a cool-down of 60 seconds.
Moderation
Become Obsessed with a survivor in the Trial. After your Obsession is unhooked, this perk activates for 40/50/60 seconds. While this perk is active, any survivor (besides the Obsession) within a 16 meter range to the Obsession will have their aura revealed to you, and the Obsession will not leave scratch marks behind.
The killer can only be Obsessed with one survivor at a time.
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Killer perk: Whoops
The survivor trips and falls randomly while being chased. (Like in every movie ever) lol
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TOUGH GUY
- As a survivor, your movement speed is decreased by 100%/75%/50%
- As a tough guy, you can take 8 extra hits before being set into dying state.
- Ones you are in dying state, your bleed out timer speed is increased by 800% and be able to get Morri at anytime.
"I'm a baaaaad guuuuuy... duh" - Billie Eilish
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*dodo dodoododadaddododo dadadadada* (I'm the bad guy duh!)
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Killer perk.
Achilles Heel.
If a 3 or 4 man swf load into your game you get notified who they are when in a chase. Pallets and windows are reduced by 50% and they run at 75% speed. The solo survivor in with the 3 man always ends the match dead or alive with a pip and 25k BP.
Survivor Perk
Escape Plan
Any action which would notify the killer instead highlights the aura of another random survivor for 6s. If you are the last survivor left alive two hatches spawn at least 64m apart and cannot be closed.
Post edited by twistedmonkey on1 -
Perk: You gonna eat that?
The survivors can now find snacks inside chests. Bring snacks to give to the killer and prevent them from hooking you. The perk disables itself if snacks are past their expiration date.
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Hex: Griefs Due
A Hex rooting its power in the grief of survivors. At the start of the match up to 2/3/4 active Hex totems appear. For each survivor sacrificed or killed all remaining survivors lose the use of 1 perk until all 2/3/4 active Hex totems are cleansed. This Hex stacks with other active Hex totems.
"It is not well, therefore, to mourn long for the departed; else Grief, whose sole pleasure is in such mourning, will be quick to send fresh cause for tears." -Asop's Fables
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Dang that's funny lol
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Won't fall for that
When u do a unsafe unhook
Your aura is displayed to everyone else in the trial and u get a exposed status for 60 seconds is cancelled if the hooked person is rehooked sooner then 60 seconds.
Being selfish only gets u so far- meg
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I think he meant to say bite the big bazooka.
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I made this a while ago on another thread.
Insanely Idiotic:
If you try to unhook a survivor when the killer is 4 meters away, and get grabbed, you gain a token. up to a maximum of 1/2/3 tokens. each token gives you a post game bloodpoint bonus of 0 bloodpoints.
"Mr. Madison, what you just said, has got to be one of the most insanely idiotic things I have ever heard in my life. Not once in your series of incomprehensible ramblings was anything that was even remotely close to a rational thought. Everyone in this room, is now dumber having listen to it. I award you no points, and may god have mercy on your soul." - That one guy from the movie "Billy Madison"
Anyway, here's the most stupid idea I ever had for a perk. this perk makes that look actually useful.
No Mither 2.0:
You start off with the "Extra Broken" status effect-
New Effect: Extra Broken
This makes it so you have to stay in the dying state.
-you keep this until the end of the game.
You bleed out 5 times less, and you only die on your 5th hook. your 4th being the struggle phase, and 1st,2nd, and 3rd being the unhook state.
You also wiggle out 5 times faster.
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Pinned dis fun thread for a bit
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New Perk:
Communicate:
You don't care about the Entity's rules, so you can now talk verbally in game. However, you are limited to "GG EZ" and "Pizza Time".
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Mother's tea pot the entity's rage consume you at the sight of teabagging.
Survivors tea bagging killer suffer from exposed status and are frozen from fear at the rage of the killer. Frozen status last 10 seconds
Mirror Eyes when a survivor point flash light in your eyes the light is reflected back into there eyes blinding them
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Let's make some new perks for Bill!
PTSD: You have an extreme case of post-traumatic-stress-disorder from your time served in the war. Every 40/50/60 seconds, you will see multiple different killers all around you. "Holy #########! You aren't a friendly!"-William "Bill" Overbeck
Adaptable: Your time in the war has taught you how to adapt. Every time a survivor is hooked, gain a token up to a maximum of 3/4/5 tokens. Every token increases your action speed by 20% up to a maximum of 60/80/100%.
"Sometimes you need to make the best of a bad situation."-William "Bill" Overbeck
Heavy Smoker: Addiction isn't always a bad thing. When within a 5 meter range, use a lit cigarette to stun the killer for 5/10/15 seconds. Using a cigarette will give the exhausted status effect for 90 seconds.
"I'll make you suffer with me."-William "Bill" Overbeck
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Aaaaa
Just a bit?
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Survivor perk
Sleepy Blow Dart when killer has not left you with a n 10 seconds of hooking or if killer comes back to hook you can shoot a sleep into killers neck cause him to sleep for 15 seconds
You got knocked the f out tired of running once per trial you can deliver a devastating blow knock the killer unconscious for 10 seconds
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Maybe it would replace left behind. We all know that perk's useless.
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Perk: Be Gone Thought!
Whenever you are injured, this perks activates. As long as the killer is a female, yeet the killer out from the map and force all remaining survivors to farm.
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Killer perk
Escape is not an escape : the first 2/3/4 survivors that escape the trial, will be sent into another trial with a killer that has 400/800/1000ms. (At level 3) you will also be sent in the new trial.
Survivor perk
AURAS! : red auras become white, white auras become yellow, yellow auras become red. This affect you and 2/3/3 other survivors (at level 3) and the killer
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Whenever you're working on a generator with another survivor, highlight their aura.
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That would be useless unless there is a P3 Claudette XD
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Survivor Perk: Stop Assaulting Me: After the killer hits you, instantly heal one health state and all survivors will move at a 150%/250%/300% of the normal running speed for a maximum of 300/900/infinite seconds.
"Get BHVR'D, Idiot." - Some Twitch Streamer.
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Survivor Perk:
"Why not?"
equipping this perk, gives you a 5th perk slot.
"i mean... seriously. why not?"
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How can you yeet that which you can't see!
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Killer Perk - Tag Team - At any point during the trial you can change killers once.
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Fragility - The Generators in the trial are extremely temperamental, and any seismic impact will disturb their inner workings
Generators regress by 5%/6%/7% every time a survivor drops a pallet, lands from a high fall, or fails a generator skillcheck. Pallet vaults and window vaults do not affect this perk.
This perk would reward a killer for chasing survivors in an efficient way. It would mitigate the adverse time wasting effect that looping has on many killers by rewarding them for outplaying survivors and forcing pallet drops in quick succession, as well as mitigate the usefulness of the Haddonfield loops. It would function as a more reliable alternative to Ruin that is more depending on the skill of the Killer player, giving them time to actually chase people.
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There was a thread by Jdsgames where I created a unique funny perk. Make Bond a general perk, and replace it with:
Delivery!
You're life's goal is to make sure everyone has freshly baked pizza, delivered perfectly on time.
You start the trial with 8 tokens
Upon healing someone without a med-kit, use the secondary action to feed them a slice of pizza, consuming a token. Each token heals a survivor for 5/10/15% of their health bar instantly.
"Delivery!" -Dwight
There's an animation where the survivor pulls a pizza slice out of a pizza box and feeds it to the injured survivor.
Edit: Just realized I forgot to add tier bonuses.
Post edited by Atrushan88 on2 -
THAT'S MY PURSE!
-After being hooked at least once, the next time the killer gets within 4/6/8 meters of you, you may activate this perks. Kick the survivor in the nuts and stun them for 60/80/100 seconds. If the killer is a female, the stun last 6/8/10 seconds.
"THAT'S MY PURSE. I DON'T KNOW YOU!"
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Can confirm this is an amazing perk idea. Came from that thread.
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-Survivor Perk-
After working on a gen for 40 seconds, you will gain a random item.
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THAS THE ONE
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New Ace Visconti perks (since as an Ace main I can confirm that they practically suck)
Counting Cards: You know what is coming next, and use it to gain the upper hand. After performing 4/3/2 safe unhooks, the killer's aura is revealed to you for 7 seconds after damaging any survivor.
"He might be the one dealing cards, but I can still see his losses"-Ace Visconti
All In: High bids are where it's at, and you either go big or go home. Once per game press the active ability button for a 30/40/50% chance to respawn the closest 3 pallets to your location. Failing this will result in the survivor using the perk to become exposed and able to be killed without a mori for 60 seconds.
"Gotta make my money back somehow. It's now or never!"-Ace Visconti
Up His Sleeve: Sometimes the only way to play, is by playing dirty. Once per match, succeed a tremendously difficult skill check to kick the killer below the belt and stun them for 20/25/30 seconds.
"The card is set, all it takes is some slight of hand and I can't lose this match"-Ace Visconti
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Long Day Here
The closer the killer is to you the longer you stay on the hook for and when the killer is within 8/12/16 meters of you your timer is stopped.
“While we are here you should get us some beer” - God Pallet Looper
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You would like this change: Built in your perk practically.
https://forum.deadbydaylight.com/en/discussion/75666/struggle-phase-revamped#latest
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Pallet destroyal: If a survivor stands in front of the pallet looking at the killer, healing or tbagging, destroying the pallet won't destroy it but turns it into a projectile instantly killing said survivor and making their game crash
''well that hurt...a lot!'' -survivors after smashing their monitors with their fists
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Monkey Glue
Once per match, repeatedly crouch three times in rapid succession, while in the killers terror radius, to drop a hot dookie. If the killer walks through the dookie, they are stunned in place for 5 seconds.
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Universal Perk - All Fixed!
You are immune to actual bugs and future bugs. Connection issues isn't a thing anymore.
"Finally a decent perk!" - All survivors and killers
Survivor Perk - Solid Snake
You can't crouch anymore beside that, you can crawl whenever you want while you aren't injured.
"Find me now!" - Inmersive Claudettes
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"All eyes" survivor perk
Watching the killer for 15/10/5 grants you 1 token up to 4 tokens max.
When survivor is being hooked, killer aura is revealed to all survivors for 5/8/10 seconds and one token is consumed
"I saw him!"
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it is called "create your own useless perk", so why not?
yeah, pun intended.
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:D
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Big Brain Play
Increases points gained for escaping a chase by 200/400/600%
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Just gonna leave this here
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General Perk: Sticking it Out:
Disconnecting players (Survivors/Killers) automatically have their game uninstalled. This forces them to have to reinstall their game every time they disconnect. This does not affect actual connection loss. It also swaps the game directory of Dead By Daylight and Civ VI.
Killer Perk: Unhook Them See What Happens
If a survivor is unhooked within 20 seconds of being hooked. The rescuer is instantly put on the hook. The unhooked survivor is fully healed and teleported someone across the map.
Survivor Perk: Try and Stop Me
While running away from the killer in a chase. For every generator that has been completed gain a token. For every token you gain a 3% speed increase.
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"Reverse Card"
Killer Perks:
The entity affects the survivor's items, sneakily reversing their effects without the survivors taking notice.
Toolboxes regress gen progress, med-kits injure survivors (instaheals instantly put survivor into dying state, pink insta kills them immediately), flashlights blind and can even stun the survivors, maps nullifies auras, and keys lock gates (purple keys lock one exit gate when used, pink keys lock both gates)
All Survivor Action speed is reduced by 15%/20%/25%.
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Survivor Perk
Tickle Me Emo - When the survivor is hit while slow vaulting through a window, even though they intended to fast vault, they crumple into the fetal position and begin to cry uncontrollably.
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Survivor perk: Yeet
Allows the survivor to push the killer in the hatch.
*Automatic Rank up
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Immortal
While injured, you can't drop pallets and vault windows but you run 10% faster.
edit: I found out this will be hell overpowered with no mither xD
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