If you could choose for any one change in DBD history to be reverted, what would it be?
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The devs: what does the perk do?
The perk designer: in the trial? Nothing.
The devs: it's too strong, we'll need to nerf it. Twice.
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Legion Patch was horrible, made legion totally unfun to play, they should have done it differently.
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To be fair, I'm cool with the second Nerf, as in all honesty, the playstyle promoted was pretty scummy!
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The survivor hitboxes need to be small to make hits register in a more fair manner as most "hits" don't even connect the killer's weapon and the survivor.
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I want Kate's old scream back even though it was only on pts her scream was true horror
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Looping was an unintended side effect of map design that they just decided to go along with bc it took them too long to realize what was happening
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Revert Nurse nerf, lul i never play original nurse, 3 blink and 102 ms + extra lunge before patch 1.9.0
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I would of never got this god forsaken game. Jk . I would change ruin back to where it doesn't affect all survivors at tier 1&2
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Make the killer FOV great again!!
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Best times ever!
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I'm going to start reporting posts that lie about what I say and think.
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Pig nerfs. Replace it with something less damaging to the pig.
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I'd undo the nerfs to Corrupt Purge that Plague got after her PTB.
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Pig nerf and camping penalty. No point in punishing camping if people continue to camp anyway.
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I never really understood why they put Emblem penalties in the game, for the most weird of reasons.
You literally lose emblems for letting Survivors heal - but you won’t get Iridescent if you don’t, especially with a oneshot Killer.
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Exhaustion, 100% no if's and's or but's about it.
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I would bring back the killer's victory cube. It was absolutely perfect the way it was before. The new emblem system is a mess.
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I wasn’t around for the original Victory Cube, but realistically, anything would be better than the current Emblems in my opinion.
Depipping for a 4K lmao
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The one thing I would revert is definitely the legion "rework" he certainly was in a bad state, being completely uncounterable with Frank's mixtape but now he is trash tier, and painfully boring to play on both sides. His power is so awkward to use its like "should I stab this meg once and exit feral frenzy and restart the whole chase? Or should I run across the map to this killer instinct icon and probably get kicked out and stare at my hands for 3 centuries half way there? Because if survivors have half a brain they will spread out against legion and they can't do anything. Why is it when legion actually gets 3+ survivors with feral frenzy like intended, they still get an absurd stun time when exiting. It should be reduced for each survivor hit so you can actually down somebody using your power. Oh and survivors will NEVER bleed out from deep wounds..... It just doesn't happen now. Legion should be rewarded for injuring multiple survivors, that's what they're good at, punishing clumped survivors, but he gets jack because everyone runs self care, the mending timer barely goes down anymore, and if you are trying to hit an injured survivor...... You have no power...... All you can do is m1. Legion needs half decent add-ons, reduced exiting time from feral frenzy for the second+ hit, and some kind of fix for the bleed out timer.
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Current legion is weak, but reverting him to how he was is a big mistake. Old legion is the worst thing that ever happened to Dead by Daylight.
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You missed out then. Basically worked like this. Less than 2 kills, lose a pip. 2 kills or hook each survivor at least once was safety pip. 3 kills gain a pip. 4 kills gain 2 pips. It was a little more complicated than that, but that is the general gist.
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For you and some other people.
For other people on the other hand, it was the best what ever happened in dbd.
I wish they would undone the damage, they have done to the Legion, just without the exploits and strong addons. Nobody needs exploiters and the op addons were boring. That's why I had never use them, besides to test them 1 time.
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So, sort of similar to Identity V?
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Tinkerer is garbage right now. I don't know how they think that's a decent perk design. : P
I would love to see that.
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One change....ghost face..since his change it went from needing a bit of sneaking to break his stalk and good timing/ positioning to basically he gets broken out behind walls all the time (got several clips proving it..one I posted to Twitter just the other day ) now he just gets bullied by anti stealth perks all day so now hes another underwhelming killer doomed until the devs fix him...plus community feedback meant nothing when people begged to have him be left alone..it really soured my view of the devs..I'd like my faith restored
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Revert the Legion rework.
(jk)
In all honestly I would revert Pig to her former self. Pig has lost a big part of her since her nerf in her traps. I was really excited to feel anxiety when having traps in end game collapse, and in me playing her in that situation.
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It has its uses, it's a free form of surveillance whilst also decreasing terror radius to zero to allow for sneaky approach. Actually pretty good mind you.
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I guess I just haven't played enough with it then. : P
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I really suggest doing so it's fun : P
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I just often find myself too far away from gens to do anything to stop it. Might just be the way I play, that's all...
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Honestly it's better on speedier killers such as spirit and even Freddy now, anyone who can patrol gens easily. That being said having a garunteed minimum 60s of no terror radius is still useful, even if the times it activates are out of your control
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Revert Huntress' humming so that it is directional again. Not sure why the developers decided to make this change, it was unnecessary in my opinion. When she was introduced, the developers kept selling the idea that while she is devastating in chase, she suffers from stealth players who were able to pin point her location due to her humming. Now that her humming was patched to no longer be directional, it is much harder to play against her. With all of the Survivors' tools forcing them into a locked animation, it is easy to land hatchets. The lag compensation also gives both the killer and survivor moments where hatchets should have and should NOT have hit, which is also a frustrating issue. I'm all for having a challenge, but I think a killer who has lethal ranged attacks at an infinite range should have a bigger trade-off than just a 40 meter humming radius and slightly slower movement speed.
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Revert the change that made prayer beads completely mute the phasing sound instead of making it more quiet.
Then make the add-on reduce the phasing sound RANGE(or is radius a better word?) instead. Gets rid of the gen grab frustrations and still lets the spirit get closer and start chases more favorably, and making it easier to get a first hit.
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