The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Leather Face Rework

NMCKE
NMCKE Member Posts: 8,243
Prologue

Leather Face is referred as the MOST weakest killer in the game since he is just a knock off version of Billy. While he can be a threat sometimes, this relies on rare situations to occur, and those rare situations such as camping aren't healthy for the game.


Therefore, I made a Rework for our loving, face wearing friend, so he can have big dreams of becoming a true killer!


!Warning: Please Read!

This Rework is far from perfect, so it isn't my final product of what should happen to Leather Face. Values can always be changed later on to fit the balance of the game, so I really encourage you, the community, to help me make this Rework amazing! :)


Leather Face Rework
New Mechanic: Scrap

Leather Face will now have a red meter around his power icon that indicates how much Scrap he has. Without add-ons, Leather Face can carry a maximum of 100 Scrap, and he gains 20 Scrap every minute Passively.


Bubba's Chainsaw Addition: Destruction

Bubba's Chainsaw is now more lethal to not only survivors, but Vaults found in the Trial. Without add-ons, running into a Vault during your Chainsaw Swing will destroy it for 2 minutes until it automatically repaired by the Entity. This creates a gap where both the killer and survivor can run through without getting slowed by the vaulting animation.


Destroying Vaults and Dropped Pallets will give Leather Face 20 Scrap.


New Mechanic: Barbed Wire

Without add-ons, when Leather Face has 50 Scrap, he can trap Vaults with Barbed Wire. This makes the Vault dangerous to vault for survivors, but not dangerous to Leather Face.


Without add-ons, vaulting a trapped vault will cause healthy survivors to become injured, and injured survivors will stumble out the window as they fall into the ground. This makes vaulting a trapped Vault dangerous as you're left in a very vulnerable state, which gives Leather Face the ability to gain some ground on you.


New Mechanic: Tripwire

Without add-ons, when Leather Face has 25 Scrap, he can trap Pallets with Tripwire. This makes the Pallet very dangerous to survivors as they won't be able to get away from Leather Face.


Without add-ons, trapping a Pallet with Tripwire will cause running survivors to fall into the ground for 2 seconds, while walking survivors suffer from a 10% hindrance effect until they leave the affected area.


Survivor Counterplay: Disarming Traps

Survivors will often find themselves struggling to combat Leather Face's traps. Therefore, without add-ons, they will have the ability to Disarm traps in 16 seconds, and making them completely harmless to survivors. Also, without add-ons, each time the same trap is used by a survivor, it will automatically fill its own Disarm meter by 25% until it Disarms itself.


Leather Face can pick up Disarmed traps, and convert them into 10 Scrap.


Reworked Add-ons

Add-ons can affect many things about Leather Face's power, such as:

  • Increase Passive Scrap gain
  • Increase Scrap gained from destroying Vaults and Pallets
  • Increase maximum Scrap capacity
  • Reducing Scap cost to build traps
  • Reducing Bubba's Chainsaw charge time
  • Longer Disarm time


Ultra Rare Add-ons

Award-Winning Chill

After passing through one of your traps, gain a considerable haste effect for 3 seconds.


Speed Limiter Plus

Successful Chainsaw hits on survivors deal one state of damage instead of inflicting the dying status.

You get an infinite supply of Scrap for the remainder of the Trial.


Epilogue

Overall, this suggestion is not final, but it should give you the general idea of my Rework for Leather Face. If you have any questions, concerns, or compliments, please say them because I really want a developer to see this and give our Bubba a purpose in the Entity's universe! :)

Comments

  • ThatBoiEthan
    ThatBoiEthan Member Posts: 2

    This idea is brilliant!

    Effectively making our leather boi dangerous to loop with his own trapped areas forming him into his own killer rather than a bootleg hillbilly.

    Hopefully the devs take some notes from you. I love to see this actually get inputed into the game

  • NMCKE
    NMCKE Member Posts: 8,243

    Thank you for the positivity, but please, do you have any suggestions for my idea? :)

  • Clockso
    Clockso Member Posts: 853
    edited August 2019

    idk about the traps, they seem pretty repetitive since most killers already have this, also the destruction idea isn't bad and i like it, although i think you should also do something to prevent him from being a god camper. like maybe easier chainsaw to control but can only down 1 person? also maybe add ons to keep vaults destroyed longer would be nice. but still great suggestions

  • MegsAreEvil
    MegsAreEvil Member Posts: 819

    Pls not another Trapper. We already have Freddy and Hag.

  • sluc16
    sluc16 Member Posts: 537
    edited August 2019

    Leather face does need a rework so that 90% of the players using it will stop camping.

  • Milo
    Milo Member Posts: 7,383

    It's an interesting approach. But i think the numbers are a bit too high.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,282

    I like the idea, but the scrap seems a bit convoluted, having it just be like 1 scrap for a trap is probably better with like 1 charge that can be upgraded, or so, otherwise he'd far surpass the trapper in every respect.


    He should have to spend time setting up, I think the vault destroying is a unique idea and would give him more flavour than the other killers, similliar to freddy's new rework.