Why is tunneling bad?
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You disagree on which point? Here are my points, in a simple format:
- This is a PvP game
- Your opponent doesn't give a ######### if you think they're skilled or not
- The fact that you lose objectively proves you are worse at the game than they are
Which of the three points do you disagree with?
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Tunneling is effective, but as a result more survivor builds are hardcore against a tunneler; instant heals, DS, DH, and flashlights are being brought into the game more often. I personally am working to get DS on all the mains in my rotation. I heard the vanilla game experiment was a terrible experience for most survivors because they had no counter to tunneling and camping which was rampant. For me I don't mind tunneling in the odd game, but it can often feel like every killer does it. When it becomes the norm, it is a frustrating experience. Tunneling game after game after game is where it becomes tedious. You don't get other objectives done and the survivor usually depips ( I dont' care) or has low bp (I do care) even if you manage to run the killer for a good amount of time. Also, it matters where you are tunneled, even a good survivor cannot loop with nothing to work with. If the killer is on you the minute your feet hit the ground and there isn't even a pallet nearby there isn't much you can do. I had one game that epitomized tunneling for me. Ran a Spirit for about 2 gens worth from the start of the match. ( No flashlight, medkit, toolbox,key, or tbagging at pallets.) She hooked me. Three survivors came in to save me at the same time (weird, I know) and they healed me up. The Spirit returned. All four of us where there, full health state. Who did she go after? Yeah, that's tunneling.
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False. Even a broken watch is right twice a day. If you want to play scummy as a killer you can achieve a kill over a survivor but that doesn't make you a better player. And by scummy I'm not talking about tunneling.
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Wat
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Tunneling is considered "bad" because of two main reasons:
1) Survivors have very few ways to lose a killer hot on their trail, and that forces survivors to be in chase if tunneled, whether they want to be or not. Most survivor chase mechanics in the game serve to elongate chases (pallets, windows), and there are nearly none to lose a killer. It's not necessarily that survivors want to avoid their fate of death if a killer wants a particular survivor dead. Some survivors would rather have locker roulette until found or have a hide and seek game with an inevitable end of demise.
2) Survivors expect to have the killer go through the process of finding them and chasing them down anew after every hook, and the way hook states function encourages this kind of entitled mindset, fostered by the development team. If survivors didn't expect to be rescued from the hook and be let free to do objectives or whatever else, this complaint wouldn't arise.
Radical, throw-against-the-wall-to-see-if-they'll-stick Solutions?:
Having the first hook state last for 3/4 of the hook timer and the second hook state last for the remainder.
Hook timer doesn't deplete until hooked for the second time (or until survivor attempts an escape)
Hook timer doesn't exist, and there's a random number generator modified by in-game circumstances that randomly selects every 5 seconds if the survivor moves onto the next hook state. Potentially infinite number of hooks required by the killer until a survivor is sacrificed.
Hooked survivors can be unhooked from the place they were hooked, but appear back at a survivor spawn location when unhooked at last.
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Haha I'll grant u ur wish🤣
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Tunneling is not "necessarily" effective.
Tunneling is only effective if the tunneled survivor goes down *quickly* everytime while the other 3 survivors are too slow on the gens. If it's a bunch of decent survivors you'll easily lose 3, 4 or even all 5 gens before said survivor goes down resulting in a possible 1k and an overall boring game for all clients.
I didn't get tunneled in the game below technically (since the killer hadn't hooked me before) but still: The killer wanted me so bad they thought it was a good idea to chase me for so long my random teammates were able to casually pump out all 5 gens, break hex totems and open chests (based on the loot build of one specific survivor).
CONCLUSION: Tunneling is only effective against "average" survivors.
QUESTION: Why would you even tunnel "average" survivors when any decent killer can win against them without playing dirty?
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Wait are you actually arguing that a killer tunneling a survivor out of the game means they were the better player? Lol!! Well hopefully you apply this same logic to everyone who escapes against you. They were the better players, don’t blame the game.
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so I play killer mainly but I'm also pretty new to the game. been playing for maybe about 3 weeks judging by shrine resets. rank 5 killer, 11 survivor
so heres my 2 cents.
tunneling is good for killers because it allows you to eliminate a survivor the quickest.
only reason I decided to post here now is because I just had a game where i was accused of camping and tunneling.
to me camping is if the killer is if the killer is close enough to get to the hooked survivor and attack in the time it takes to unhook them if a survivor was already there to unhook. otherwise it is patrolling the area. obviously if I see 1 or 2 altruistically heavy survivors while hooking I'm going to patrol like I'm not boosting with you.
tunneling, to me, is more so if you hook 1 person 3 times in a row. this is not what survivors believe is a reportable offense. because I for sure have been reported for this giving me a 1 day suspension on my gamer pic priveleges.
this most recent game I intended to kill a claud with a key 1st so theres less chance of an early escape. post game I'm pretty sure it was a 3man. I find bill and claud 1st but bill gets swiped off a gen unawares so I hook him twice. then I hook claud, my main target, twice. all while a meg is being that survivor with a flashlight. I then hook a lorie. I attempt to hook her again but get DS (which btw is good for countering tunneling same with borrowed time both are high tier popular perks. good killer counter to that is MYC but I'm sure survivors will hate that too. who kncall what it might end up being called in the future if and when survivors start complaining about that too.)
I then continue to chase lorie but the bill runs straight into me while injured. (maybe trying to body block idk.) so I oblige since hes been hooked twice. hook em then dies and sends me a msg about tunnel report. I cannot make this stuff up.
I hook the meg. try to go for her but I find a wild claud instead and remembered she had a key. hook her. more hatemail, same stuff. hook meg and find hatch at that hook. patrol the surrounding building only for the lorie to have a key or found claud's and escape from under my nose and leave the meg who is there and I stand there waiting for her to die. get more hatemail from the flashlight meg.
as an aside, hatemail seems to be prevalent on xbox ranks 20 to 10 then rank 6 and 5 in my experience. Between rank 10 and 6 I thought hatemail disappeared in the higher half of ranks cuz the survivors were better but I guess not because some of them are for sure boosted bonobos.
during this game I never patrolled or camped until the end when I patrolled rather poorly. most of the time I would patrol all unrepaired gens b4 checking if the hooked surv needed some water. I would turn back if I was notified of the unhook, saw someone run in that direction, scratch Mark or just plain saw someone, like the meg, nearby waiting.
i guess tunneling to be more accurate to the survivors definition if you hook them and dont let them get away or chase them after. if I see you get unhooked I'm gonna hit u cuz it's not my fault they unhooked you unsafely and chances are ur injured they are not and I dont have MYC. I'm sorry for deciding to play the game and not letting you boost your way to the red ranks. yea it sucks that you might get depiped and you know what its gonna happen cuz everyone isnt boosting. also if survivors didnt know it's what the game wants. killers lose on points if survivors get away and heal. also it's common game sense to go for squishies, i.e. players with lower health (which is what you are after you've been hooked) to reduce numbers of the enemy team.
if you really dont like tunneling run DS have teammates run borrowed time, insta heals and get good and getting away.
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for me, tunneling is not bad, like camping which is not bad too, it just makes the survivor salty but you will probably get at least 1 kill in case the survivor overpowers you or if all goes well you will get 4k, is a good strategy if you wanna get rid of a survivor that bothers you during the match. XD
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hahaha salty survivors will call you camper or tunneler even if you did not camp them XD
those are the majority of survivors that never played killer because they are afraid of getting 0 kills, then do not listen to them, hahaha
for me a camper is just the one that camps the first hooked one while there still are more than 4 gens to be done.. yeah I know, all would say.. just do all the gens and just leave, but well good for the ones whose are not being camped and bad for the one who has to depip because he did nothing than run cause he got caught first hahahah and guess what? that only works in SWF hahaha but people hates SWF but makes people play SWF hahahah Imagine being the camped one, and no one comes to save you, I can say that 50% will not make time for his teammate and will suicide or DC hahah and I bet at least 1 or 2 people will go and check if the killer is camping or not wasting generator repairing time in case they play solo, so the "do all the gens and leave" will only work in SWF.
returning to the discussion, as I said people who never touched the role of killer, will accused you for camping, even if you only patrolled near the hook when all the gates were open, haha so no need to be sad, just laugh at them at least you killer his friend hahahaha
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Tunneling will cause the killer to focus on one survivor while the remaining three survivors are free to work on gens. That's not a good strategy. If you are tunneling someone it only works if you can get them out super quick and if the remaining three survivors are not working on gens the entire time. The best strategy is to create pressure on all the survivors as much as possible. You don't want any survivor to feel safe for long. One reason why Spirit is such a strong killer is because she can create that type of pressure very well since she can be anywhere fast. As survivor you never really feel like you're in the clear against spirit.
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Let me give you a scenario. You're playing dbd, you get caught, you get hooked. Happens all the time, that's fine. You get unhooked and the killer immediately goes straight for you ignoring everybody else. Second hook. Thankfully you get hooked again and the killer is immediately back on you, downs you, removes you from the game.
You got next to no points and spent most of your time on a hook. You probably depipped because of the killers playstyle and not what you did. If you were teabagging the killer or clicking at him yiu deserved it, if not you just had a very unfun experience.
I'm a killer main BTW, but I see the frustration. It's like when I just get gen rushed or the game I had a few hours ago where some David followed me and every time I got a down he would flashlight save. I'm rank 12, he was rank 2, even looking at a wall he got one from the side.
It's a viable tactic just like tunneling but it's super frustrating for the other player. I will tunnel if I'm getting gen rushed, because I have to slow the game down but tunneling in a normal game is bad form.
I will admit that after that David game I put on a red mori and didn't care though...I'm sorry for the innocents I got in the next game.
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It’s not always intentional tunneling though, sometimes one player is just the worst at stealth or the one you always find for some reason.
When people say tunnel I always ask, “you’re the only survivor I saw was I supposed to pretend I didn’t?”
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It's a game about an invincible beast sent by an evil entity to murder helpless survivors? I play both sides and honestly can't even be mad about it. There have been plenty of games where I play "fair" as killer and then still get BM'd at the exit gates and in post game chat anyways. If you hate getting tunneled as a survivor there is a perk for that.
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