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Killers should not be able to know the Items Survivors bring.
There are so many cases reported where killers will dodge a lobby when they see items (no matter what kind of items really)
or even bloody clothing. And that's the best case scenario. Worst case scenario they will DC at the begining of the match
and you will lose everything you brought with you.
I don't understand why it's ok for the killer to Bring Mories/Tombstones and stuff like that while the won't accept any items from survivors.
Now survivors started 6-second swapping and it's a bloody war out there. Killer Mains vs Survivor Mains. Just remove this stupid feature please. It only promotes fighting
I've even been forced to not use my Auric Cell items that I just bought because WAY too many killers Dodge me and it takes 3-4 Lobbies until I get a game. I'm just stuck with my Green shirt and the default pants with Claudette for now.
That's silly
Comments
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Tiered ready up system. Someone suggested it a while ago, but the devs have already said they don't care about fixing dodging at the moment.But I agree. Sometimes I think my Neas so cute that killers can't help but flee.5
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Survivors are the ones who don't want Killers to pick their perks in accordance with the team they're facing and want Killers to be forced into unfavorable/unfun games. Fact is, if you try this, instead of dodging pre-lobby, you'll just have Killers DC when they realize the game is not going to be fun.
You've got two ways to fix this:
1. Heavily nerf Survivor items (particularly flashlights).
2. Try to make items less of a pain in the ass for Killers so they won't mind their presence.Until either - or both - of those things happen, if you don't want to get dodged for bringing items or last-second switching, then just don't bring items you know Killers will dodge you for nor do a last-second switch.
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Fix the initial problem with SWF problem first, otherwise, you will be seeing 4 flashlights every game and there's not much you can do about it since you didn't pick Franklin or Lightborn
Lobbing dodging with Killers does needs a fix, it definitely promotes unhealthy gameplay, I suggested Killers being punished for dodging and so many are against it, despite the fact that it will help Killers in the long-term
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@Orion said:
Survivors are the ones who don't want Killers to pick their perks in accordance with the team they're facing and want Killers to be forced into unfavorable/unfun games. Fact is, if you try this, instead of dodging pre-lobby, you'll just have Killers DC when they realize the game is not going to be fun.You've got two ways to fix this:
1. Heavily nerf Survivor items (particularly flashlights).
2. Try to make items less of a pain in the ass for Killers so they won't mind their presence.Until either - or both - of those things happen, if you don't want to get dodged for bringing items or last-second switching, then just don't bring items you know Killers will dodge you for nor do a last-second switch.
What the hell are you talking about? Are you listening to your self?
Stop bloody White Knighting for a moment and listen to what you've said.
Entitlement at it's fullest.The point of this post is not giving the power to anyone to use power over others.
Do you think Survivors "enjoy' playing a game with Mori ? The single most broken offering in the game?
No one does. The thing is, they just put up with it, and if they "don't enjoy the game" they leave.The same Rules should apply to killers. If you want to DC after you get Flashed, feel free to do so.
Survivors don't get to know what sh*ty combination the killer is bring, they killer shouldn't know what survivors have prepared for him either.People seem to think that survivors are BRUTALLY overpowered and they DOMINATE the game.
That's almost laughably wrong. Although survivors have the edge right now the balance is TOO damn thin.
Remove 3-4 pallets from every map, make only purple Flashlight being able to somewhat Blind, and it's over. The game is dead. reviews hit 50% the next day, because the game is THAT broken at this point.You don't want survivors to pallet loop you, and you don't want them to heal or Flashlight you.
Then tell me. What exactely do you want me to do? Do you want us to have the ability to throw ourselves on hook just so it's more convenient to you ?4 -
@Someissues said:
Fix the initial problem with SWF problem first, otherwise, you will be seeing 4 flashlights every game and there's not much you can do about it since you didn't pick Franklin or LightbornLobbing dodging with Killers does needs a fix, it definitely promotes unhealthy gameplay, I suggested Killers being punished for dodging and so many are against it, despite the fact that it will help Killers in the long-term
Well as I've stated before, SWF should have never existed.
Or at least there should be a "casual" mode where the rank is not affected, and survivors could play with friends. I don't think that's even a debate.2 -
@RailY said:
Well as I've stated before, SWF should have never existed.
Or at least there should be a "casual" mode where the rank is not affected, and survivors could play with friends. I don't think that's even a debate.Devs stated on stream 70% of playersbase on survivors are all SWF, the rest being Solo
Casual mode would be nice, doubt the devs would make it happen though
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@Someissues said:
Fix the initial problem with SWF problem first, otherwise, you will be seeing 4 flashlights every game and there's not much you can do about it since you didn't pick Franklin or LightbornStop posting nonsense. Flashlights are easy to play around.
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@only1biggs said:
Stop posting nonsense. Flashlights are easy to play around.and how would it be fun if survivors to bring 4 toolboxes every game? and without you knowing it
explain how 4 flashlights are easy to play around when you don't have lightborn / franklin
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If you play Billy you can counter it by chainsawing the pellet, same with LF but other killers can't besides the Nurse and slugging
without knowing what the survivors bring they can troll every killers with agreeing to use 4 flashlights / toolboxes and you won't know what's coming
Franklin would become a mandatory perk
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Hence all Killers should be punished for dodging Lobbies with 10/15 minutes timeout, sounds more fair than this random you don't know what they bring
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Orion said:
Survivors are the ones who don't want Killers to pick their perks in accordance with the team they're facing and want Killers to be forced into unfavorable/unfun games. Fact is, if you try this, instead of dodging pre-lobby, you'll just have Killers DC when they realize the game is not going to be fun.
You've got two ways to fix this:
1. Heavily nerf Survivor items (particularly flashlights).
2. Try to make items less of a pain in the ass for Killers so they won't mind their presence.Until either - or both - of those things happen, if you don't want to get dodged for bringing items or last-second switching, then just don't bring items you know Killers will dodge you for nor do a last-second switch.
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@RailY said:
What the hell are you talking about? Are you listening to your self?Yes. Are you?
@RailY said:
Stop bloody White Knighting for a moment and listen to what you've said.
Entitlement at it's fullest.Pot calling the kettle black much?
@RailY said:
The point of this post is not giving the power to anyone to use power over others.
Do you think Survivors "enjoy' playing a game with Mori ? The single most broken offering in the game?
No one does. The thing is, they just put up with it, and if they "don't enjoy the game" they leave.Not only was Memento Mori nerfed so that Killers have to literally allow hook rescues to use it, but Survivors disconnect at the slightest hint of a challenge, including a Killer they don't like, a secret offering (never mind if it's a Memento Mori or not), a Killer trying to use a Memento Mori, and so on.
@RailY said:
The same Rules should apply to killers. If you want to DC after you get Flashed, feel free to do so.
Survivors don't get to know what ######### combination the killer is bring, they killer shouldn't know what survivors have prepared for him either.Except the two sides are not equal. The Killer is supposed to be the more powerful side, so giving them more information about what to expect is only natural. There are Killer perks that become outright useless unless they know which items Survivors are bringing. The best example of this is Lightborn. Survivor items, on the other hand, are always useful, no matter what.
To reiterate, the two sides are not equal, and the fact that Survivors don't get information about their Killer is irrelevant to what information the Killer should have.@RailY said:
People seem to think that survivors are BRUTALLY overpowered and they DOMINATE the game.
That's almost laughably wrong. Although survivors have the edge right now the balance is TOO damn thin.
Remove 3-4 pallets from every map, make only purple Flashlight being able to somewhat Blind, and it's over. The game is dead. reviews hit 50% the next day, because the game is THAT broken at this point.Survivors are brutally overpowered. The so-called "depip squad" proved this over the course of 100 games. It's the reality of the game. Maybe your reality is that you're just not as good as you think.
@RailY said:
You don't want survivors to pallet loop you, and you don't want them to heal or Flashlight you.
Then tell me. What exactely do you want me to do? Do you want us to have the ability to throw ourselves on hook just so it's more convenient to you ?I don't want Survivors to exploit map design (pallet loop), just like I don't want Killers to use whatever exploits they may have available.
I don't mind if Survivors heal, but when they have a perk that renders hits virtually irrelevant unless you spend inordinate amounts of time chasing them without any room for error, I consider that a balance issue.
I don't mind flashlights so much as I mind the fact that they can be used to essentially stunlock a Killer for a long time and have zero counterplay, not to mention the fact that the screen suddenly going white physically harms some players' eyes.
I don't want Survivors to throw themselves on the hook, but they do keep doing it whenever one of them is hooked, and then they try to insult me instead of realizing how absurd their "strategies" are.4 -
@RailY said:
@Orion said:
Survivors are the ones who don't want Killers to pick their perks in accordance with the team they're facing and want Killers to be forced into unfavorable/unfun games. Fact is, if you try this, instead of dodging pre-lobby, you'll just have Killers DC when they realize the game is not going to be fun.You've got two ways to fix this:
1. Heavily nerf Survivor items (particularly flashlights).
2. Try to make items less of a pain in the ass for Killers so they won't mind their presence.Until either - or both - of those things happen, if you don't want to get dodged for bringing items or last-second switching, then just don't bring items you know Killers will dodge you for nor do a last-second switch.
What the hell are you talking about? Are you listening to your self?
Stop bloody White Knighting for a moment and listen to what you've said.
Entitlement at it's fullest.The point of this post is not giving the power to anyone to use power over others.
Do you think Survivors "enjoy' playing a game with Mori ? The single most broken offering in the game?
No one does. The thing is, they just put up with it, and if they "don't enjoy the game" they leave.The same Rules should apply to killers. If you want to DC after you get Flashed, feel free to do so.
Survivors don't get to know what sh*ty combination the killer is bring, they killer shouldn't know what survivors have prepared for him either.People seem to think that survivors are BRUTALLY overpowered and they DOMINATE the game.
That's almost laughably wrong. Although survivors have the edge right now the balance is TOO damn thin.
Remove 3-4 pallets from every map, make only purple Flashlight being able to somewhat Blind, and it's over. The game is dead. reviews hit 50% the next day, because the game is THAT broken at this point.You don't want survivors to pallet loop you, and you don't want them to heal or Flashlight you.
Then tell me. What exactely do you want me to do? Do you want us to have the ability to throw ourselves on hook just so it's more convenient to you ?Only the Devs have said repeatedly, that the Killer is allowed to see what they are bringing into the match in order for them to pick their perks accordingly. Its actually designed for the Killer to see, its not an over sight.
Sorry mate, be thankful the Killers are dodging at the lobby level where you get to keep your precious items, they could be asses and kill the process on load up.
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I don't see how a lobby timeout for dodging will discourage people. I'll just go play an enjoyable game for 15 minutes while I wait.0
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@RailY said:
There are so many cases reported where killers will dodge a lobby when they see items (no matter what kind of items really)
or even bloody clothing. And that's the best case scenario. Worst case scenario they will DC at the begining of the match
and you will lose everything you brought with you.I don't understand why it's ok for the killer to Bring Mories/Tombstones and stuff like that while the won't accept any items from survivors.
Now survivors started 6-second swapping and it's a bloody war out there. Killer Mains vs Survivor Mains. Just remove this stupid feature please. It only promotes fightingI've even been forced to not use my Auric Cell items that I just bought because WAY too many killers Dodge me and it takes 3-4 Lobbies until I get a game. I'm just stuck with my Green shirt and the default pants with Claudette for now.
That's sillyShort answer : No
Long answer : Absolutely not. Killers are allowed to see the items survivors bring in so they can adjust their builds accordingly as the devs have brought up before, why else would it be a feature to begin with? Now, I don't agree with people dodging over bloody clothing but that's not up for me to decide whether or not people will continue to be dodged or not over that.
As a killer, the only thing I won't tolerate is a full toolbox squad (mostly due to the risk of BNPs) as far as items go (streamers are another story). Last second switching should not even be a thing to begin with as to me that just shows the survivor will be toxic as hell rather than them just joining with the item to begin with. I won't blame new killers for dodging people with items because they're learning but last second switchers only worsen the problem. To disable the ability to view items means that you're preventing killers from knowing what perks to bring in (meaning that perks like lightborn and franklins demise will never be used by anyone but people that are paranoid about items).
As a survivor, I very rarely get dodged and am currently just about to finish getting the cosmetics I want on my main survivor which until then has bloody clothing on (well the shirt followed by two unlocked rares). Infact, the only time I get dodged is if everyone joins the lobby at the same exact time. Sometimes people dodge over a lobby full of items and that happens with me in the game too, but it isn't a hassle for me to get into a game and ultimately if anything I'll spend more time looking for an available lobby than I will waste time in an active one just to get dodged.
Let me throw this back, that's silly to want to remove a feature killers use to adjust their builds as they were intended to do, your solution will not fix the problem and instead may even lead to more newer players leaving due to not knowing what to expect and could potentially cause a further issue with killers as a whole and even potentially survivors for running into more unfavorable games along with increased toxicity on both ends. Plus I must note, who are you to decide whether or not a dodge was justified? In the eyes of the person hosting the game, perhaps they had a very terrible experience with a specific item in the past, why on Earth would they want to subject themselves to the same exact risk again?
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Where is that doctor video from awhile back? Where he brought Franklin's against a last second switching squad and forced them to lose all their lights? Sounds exactly like what the OP wants to happen on a regular basis. Lmao4
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don't let survivors or killers see each other, names or anything. just load into a map when all ppl have ticked ready (10 sec timer like CS:GO) and play with sheer anonymity
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MMMMMMMM No. Killers are supposed to have an advantage.
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Personally, I usually dip when I see a lot of toolboxes.
If I see a lot of "private profile" and two toolboxes/two flashlights I dodge those too cause I know exactly what those are.
Why don't you guys take keys or maps in occasionally, why do I only see medkits when it's someone trying to abuse we'll make it or using insta heal addons.2 -
Killers will stop dodging when the game gets balanced. Killers are already at a crazy disadvantage without have toolboxes and flashlights stacked on them. We need to balance the game and fix the core of the problem which is why killers are dodging in the first place.3
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@RailY said:
There are so many cases reported where killers will dodge a lobby when they see items (no matter what kind of items really)
or even bloody clothing. And that's the best case scenario. Worst case scenario they will DC at the begining of the match
and you will lose everything you brought with you.I don't understand why it's ok for the killer to Bring Mories/Tombstones and stuff like that while the won't accept any items from survivors.
Now survivors started 6-second swapping and it's a bloody war out there. Killer Mains vs Survivor Mains. Just remove this stupid feature please. It only promotes fightingI've even been forced to not use my Auric Cell items that I just bought because WAY too many killers Dodge me and it takes 3-4 Lobbies until I get a game. I'm just stuck with my Green shirt and the default pants with Claudette for now.
That's sillyThe killer is supposed to counter the stuff survivors bring into the game, thats why perks like lightborn exist. Of course he needs to be able to see their quipment in lobby for that.
Oh and btw, if you wanna run around with your deathsquad yielding 4 flashlights, then ofc killers gonna dodge you. Oh and if you dont ready up fast enough, then prepare to be dodged too. If I am in a salty mood, then I will equip insidious leatherface at the 10 sec mark if you still havent readied up
I highly doubt that you are being dodged for your cosmetic, the reason is usually SWF, too many items or bad ping
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@Someissues said:
@only1biggs said:
Stop posting nonsense. Flashlights are easy to play around.and how would it be fun if survivors to bring 4 toolboxes every game? and without you knowing it
explain how 4 flashlights are easy to play around when you don't have lightborn / franklin
I didn't mention toolboxes.
Slug. Fake a pick up, turn and down someone else. Pick up facing walls or at angles they can't reach. Don't be brain dead. Simple.
Stop posing nonsense.
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RailY said:
@Orion said:
Survivors are the ones who don't want Killers to pick their perks in accordance with the team they're facing and want Killers to be forced into unfavorable/unfun games. Fact is, if you try this, instead of dodging pre-lobby, you'll just have Killers DC when they realize the game is not going to be fun.You've got two ways to fix this:
1. Heavily nerf Survivor items (particularly flashlights).
2. Try to make items less of a pain in the ass for Killers so they won't mind their presence.Until either - or both - of those things happen, if you don't want to get dodged for bringing items or last-second switching, then just don't bring items you know Killers will dodge you for nor do a last-second switch.
What the hell are you talking about? Are you listening to your self?
Stop bloody White Knighting for a moment and listen to what you've said.
Entitlement at it's fullest.The point of this post is not giving the power to anyone to use power over others.
Do you think Survivors "enjoy' playing a game with Mori ? The single most broken offering in the game?
No one does. The thing is, they just put up with it, and if they "don't enjoy the game" they leave.The same Rules should apply to killers. If you want to DC after you get Flashed, feel free to do so.
Survivors don't get to know what sh*ty combination the killer is bring, they killer shouldn't know what survivors have prepared for him either.People seem to think that survivors are BRUTALLY overpowered and they DOMINATE the game.
That's almost laughably wrong. Although survivors have the edge right now the balance is TOO damn thin.
Remove 3-4 pallets from every map, make only purple Flashlight being able to somewhat Blind, and it's over. The game is dead. reviews hit 50% the next day, because the game is THAT broken at this point.You don't want survivors to pallet loop you, and you don't want them to heal or Flashlight you.
Then tell me. What exactely do you want me to do? Do you want us to have the ability to throw ourselves on hook just so it's more convenient to you ?
Are survivor mains really so delusional, that they forget or don't care, that they are bullying a human being?!
Killers don't want that survivors throw themselves at the killer. Or that they run in a straight line.
Killers enjoy a good chase. With breaking line of sight, searching the survivor again and going over the whole map. I don't mind if I get jucked for 5 gens. Because a good chase is a lot of fun.
But survivors haven't learned the art of jucking. They just learned to abuse the hitbox difference between killers and survivors, and started running in circles. Running in circles isn't fun at all.
Survivors claim that the reviews of the game will drop or that they will abandon the game. When survivors haven't even been nerfed half as hard as killers. Killers had to swallow a lot nerfs, which made certain killers or perks completely useless.
When killer meta perks got nerfed, everyone stopped using them. Since they got nerfed so hard, killers were handicapping themselves by using them.
When survivor meta perks got nerfed, survivors complained that the perks are useless, but still used them. Survivors use 5 perks on every rank and platform. DS, SC, SB, DH and BT. Those perks have been "nerfed" in the past, but still were so overwhelming OP that it had no impact on the meta.
So please, stop threatening the devs.
The only moment killers have a longer que, is when a new killer is released and survivor mains want to test him on ranked instead of KYF.
I still remember the last time killers stopped playing killer. Survivors had 45+ minute queues.
But you keep forgetting that.6 -
Just get rid of the flashlights! As a survivor it just spells annoyed killer and that's bad for us all. Toxic players that use this as a weapon not a tool annoy the fudge cookies outta me.
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This is ridiculous. It's already a 4v1 and there are four killer perks against sixteen survivor perks. Killers can't afford to waste perk slots, so they need the advantage of knowing when to alter their build. Killers should know when they're going into a game with four flashlights so they can equip lightborn and not get blinded whenever they break a pallet.
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RailY said:
There are so many cases reported where killers will dodge a lobby when they see items (no matter what kind of items really)
or even bloody clothing. And that's the best case scenario. Worst case scenario they will DC at the begining of the match
and you will lose everything you brought with you.I don't understand why it's ok for the killer to Bring Mories/Tombstones and stuff like that while the won't accept any items from survivors.
Now survivors started 6-second swapping and it's a bloody war out there. Killer Mains vs Survivor Mains. Just remove this stupid feature please. It only promotes fighting
I've even been forced to not use my Auric Cell items that I just bought because WAY too many killers Dodge me and it takes 3-4 Lobbies until I get a game. I'm just stuck with my Green shirt and the default pants with Claudette for now.
That's sillyPost edited by Volfawott on2 -
The killer should always have the opportunity to prepare for the survivors he is facing.
It would be unfair, if he couldn't.2 -
The developers WANT the Killer to be able to have the ability to see Items in the lobby, though.
Whether one views that as fair or unfair is kinda irrelevant.0 -
@Orion said:
Survivors are the ones who don't want Killers to pick their perks in accordance with the team they're facing and want Killers to be forced into unfavorable/unfun games. Fact is, if you try this, instead of dodging pre-lobby, you'll just have Killers DC when they realize the game is not going to be fun.You've got two ways to fix this:
1. Heavily nerf Survivor items (particularly flashlights).
2. Try to make items less of a pain in the ass for Killers so they won't mind their presence.Until either - or both - of those things happen, if you don't want to get dodged for bringing items or last-second switching, then just don't bring items you know Killers will dodge you for nor do a last-second switch.
Nah, totally do a last second switch. Just don’t use an offering
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It seems like this could be solved my setting survivors' auto-ready to 20 seconds instead of 5, but leaving killers at 5 seconds. No more last second switches. Then impose a lobby dodging penalty - nothing the first time, 5 min for 2nd, 10 for 3rd, etc.
As a killer I would be fine with this. I lobby dodge the extreme, obvious bully squads but I don't think it's fair to dodge everything but an itemless vanilla squad. And really, if every once in a while I have to face an SWF bully squad, but I had the guaranteed opportunity to adjust my build, I'd be okay with it.2 -
@ShrimpTwiggs said:
This is ridiculous. It's already a 4v1 and there are four killer perks against sixteen survivor perks. Killers can't afford to waste perk slots, so they need the advantage of knowing when to alter their build. Killers should know when they're going into a game with four flashlights so they can equip lightborn and not get blinded whenever they break a pallet.Most Killers do not use this information to alter their perks/addons/offerings, they use it to dodge.
Thats the problem.
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@Baphomett said:
It seems like this could be solved my setting survivors' auto-ready to 20 seconds instead of 5, but leaving killers at 5 seconds. No more last second switches.Errr.. its easier than that... why would survivors be able to modify their equip inside the killer's lobby ?
They already have a survivor lobby / SWF lobby to pick their equip and click Ready2 -
@Tizzle said:
@ShrimpTwiggs said:
This is ridiculous. It's already a 4v1 and there are four killer perks against sixteen survivor perks. Killers can't afford to waste perk slots, so they need the advantage of knowing when to alter their build. Killers should know when they're going into a game with four flashlights so they can equip lightborn and not get blinded whenever they break a pallet.Most Killers do not use this information to alter their perks/addons/offerings, they use it to dodge.
Thats the problem.
This problem stems a lot from the fact that a group of survivors with fashlights are, chances are, going to blind you wherever you go. And if they bring toolboxes, then chances are, you're going to get genrushed. Making the killer not see what they're bringing might stop dodging, but once the killer sees they're in a game full of flashlights or toolboxes, they'll probably just quit, which is even worse. The way to fix lobbydodging isn't by taking away an intended advantage of the killer, but by looking at main issues of the game, like genrushing.
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Remove the option to see items and you will see a DC rate for killers as high as it is currently the case for survivors.
I wont even bother trying against sweaty SWF with items, theres literally no point
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@Sehkmet said:
@Baphomett said:
It seems like this could be solved my setting survivors' auto-ready to 20 seconds instead of 5, but leaving killers at 5 seconds. No more last second switches.Errr.. its easier than that... why would survivors be able to modify their equip inside the killer's lobby ?
They already have a survivor lobby / SWF lobby to pick their equip and click ReadyBut what if they're queuing solo and using the minute before the match to discuss tactics? They might want to change something after they find out what others are bringing, and I'm inclined to allow it. I'm very much in favour of giving killers an extra 15 seconds to deal with the last-minute switching problem though.
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I hope not every item is not tolerated by Killers. For instance, I have a guaranteed hatch Map setup, where I can pretty much get a free escape AND be lazy. Green Map w/ Green Stamp and Black Silk Cord works very well. Just do 2 gens, and then you can hide, do nothing, or help everyone else escape. I usually just do gens or function as a first responder for my team.
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@Someissues said:
If you play Billy you can counter it by chainsawing the pellet, same with LF but other killers can't besides the Nurse and sluggingwithout knowing what the survivors bring they can troll every killers with agreeing to use 4 flashlights / toolboxes and you won't know what's coming
Franklin would become a mandatory perk
So would lightborne. This post is dead on arrival. Obvious surv bias with absolutely no thought about the consequences of his drivel.
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i enjoy swf teams most of the time. they seem overly altrustic and can get themselves snowballed under the right circumstances.... i'll hang somebody in the basement, chainsaw sprint gen-to-gen till i find someone else, chase them to a loop and then chainsaw sprint back to the basement and GOTCHA, #########.... i'm not a lobby dodger and i don't strap on Lightborn just because they got torches. i'm pretty good at tactical pick-ups and usually get an extra hit or two during transport....
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Aari_Piggy66 said:RailY said:
There are so many cases reported where killers will dodge a lobby when they see items (no matter what kind of items really)
or even bloody clothing. And that's the best case scenario. Worst case scenario they will DC at the begining of the match
and you will lose everything you brought with you.I don't understand why it's ok for the killer to Bring Mories/Tombstones and stuff like that while the won't accept any items from survivors.
Now survivors started 6-second swapping and it's a bloody war out there. Killer Mains vs Survivor Mains. Just remove this stupid feature please. It only promotes fighting
I've even been forced to not use my Auric Cell items that I just bought because WAY too many killers Dodge me and it takes 3-4 Lobbies until I get a game. I'm just stuck with my Green shirt and the default pants with Claudette for now.
That's silly0 -
deadwolfwalking said:
i enjoy swf teams most of the time. they seem overly altrustic and can get themselves snowballed under the right circumstances.... i'll hang somebody in the basement, chainsaw sprint gen-to-gen till i find someone else, chase them to a loop and then chainsaw sprint back to the basement and GOTCHA, #########.... i'm not a lobby dodger and i don't strap on Lightborn just because they got torches. i'm pretty good at tactical pick-ups and usually get an extra hit or two during transport....
And nope I haven't made it to rank 1 as killer yet but maybe that's because I'm not good enough to be rank 1 but maybe it's time to admit some of you aren't either.
So maybe you are good enough but how would you know if you haven't played against a flashlight in a year and half because it's too powerful
Maybe you'd have more fun if you stayed to the low ranks you belong in anyways, instead of cherry picking your matches so you can win and rank up. Wow very impressive rank! Have you ever had to back it up? No? You just dodge? Super cool guy!1 -
i'm not a rank 1 either.... i'm a solid 9 though and i give the last guy the hatch 75% of the time.... not to mention that i don't use Ruin nor BBQ. so i think i could be rank 1 or so.... if i ever felt so inclined....
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Esheon said:
@Sehkmet said:
@Baphomett said:
It seems like this could be solved my setting survivors' auto-ready to 20 seconds instead of 5, but leaving killers at 5 seconds. No more last second switches.Errr.. its easier than that... why would survivors be able to modify their equip inside the killer's lobby ?
They already have a survivor lobby / SWF lobby to pick their equip and click ReadyBut what if they're queuing solo and using the minute before the match to discuss tactics? They might want to change something after they find out what others are bringing, and I'm inclined to allow it. I'm very much in favour of giving killers an extra 15 seconds to deal with the last-minute switching problem though.
Yeah if we land on this map, you 2 do gens and I loop, while the last guy does chests?1 -
Just to be up front my profile is private not because I'm always swf but because I got tired of people being jerks. No one needs to know those on my friends list or anything else about me etc. I try and have my items ready before hand most of the time whether solo or swf.
I usually ready up early unless the killers ping keeps jumping then I watch for the spikes to be safe. I have to agree with @Hillbilly420 on teh killer needing to see stuff, they're supposed to have an advantage. The only thing I'd add is solo queue might talk about it do they do this offering or that item etc.
One thing I think is no one should see anyone else's offering from either side so that that way it's an unknown.
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Killers need a rare offering that removes all items survivors bring to match.
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@RailY said:
There are so many cases reported where killers will dodge a lobby when they see items (no matter what kind of items really)
or even bloody clothing. And that's the best case scenario. Worst case scenario they will DC at the begining of the match
and you will lose everything you brought with you.I don't understand why it's ok for the killer to Bring Mories/Tombstones and stuff like that while the won't accept any items from survivors.
Now survivors started 6-second swapping and it's a bloody war out there. Killer Mains vs Survivor Mains. Just remove this stupid feature please. It only promotes fightingI've even been forced to not use my Auric Cell items that I just bought because WAY too many killers Dodge me and it takes 3-4 Lobbies until I get a game. I'm just stuck with my Green shirt and the default pants with Claudette for now.
That's sillyKillers should also not have to deal with people using voicecoms.
But hey, you don't always get what you want, right ?0 -
@Tizzle said:
@ShrimpTwiggs said:
This is ridiculous. It's already a 4v1 and there are four killer perks against sixteen survivor perks. Killers can't afford to waste perk slots, so they need the advantage of knowing when to alter their build. Killers should know when they're going into a game with four flashlights so they can equip lightborn and not get blinded whenever they break a pallet.Most Killers do not use this information to alter their perks/addons/offerings, they use it to dodge.
Thats the problem.
Flashlights don't scare me anymore, and I usually bring Franklin's Demise to screw with everyone. They'll waste time picking up their items, and even if I'm blinded on a pallet, that's time they aren't using to run and juke. Even before the sound changes it was easy to follow a survivor's footsteps.
4 toolboxes/medkits cause me more apprehension than 4 flashlights. It's worse to run against a bunch of Syringes and BNPs/coordinated Sabo teams than a 4 flashlight trolling squad.
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