Breakdown perk update
Breakdown could use something more to make it less nuanced and less conditional. This perk isn't appealing to run ( outside of maybe a sabo build ) because you can only use it 2 times at most. With it being so conditional it is very underwhelming perk to choose for a perk slot. An idea I had to make Breakdown less situational is to have its affects apply on successful hook rescues too :
- Anytime you perform a safe hook rescue on another survivor , their hook will break and both the survivor and rescuer will see the Killer's aura for 4/5/6 seconds.
Concerns? Opinions? How would you like to update this perk ?
Edit :
Anytime you are unhooked or you unhook yourself , the hook will break for 30 seconds , and the killer's aura is shown to you for 4/5/6 seconds.
On safe hook rescues , the hook will break for 30 seconds , and the Killer's aura is shown to you and the unhooked survivor for 4/5/6 seconds.
Verdict :
Keep Breakdown as it is - It's fine for now.
Comments
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4 people running this would a absolutely kill killer pressure especially if you piteously go down on one end of the map
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Hmm..maybe but free saboing is kind of annoying regardless..
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Actually it wouldn't. It would do the same thing
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But every time a survivor gets unhooked period..that would get annoying very fast
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I mean... that can happen now IF everyone uses it.
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Exactly..I'd rather not get incentive to make it even easier..with this it can be done with 1 or two people easily..
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So what if it had like 1 charge? or 2 at max?
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I like the idea of this but I have another idea to change it.
When escaping from a hook, the hook breaks and you see the killers aura for 6/8/10 seconds. You also leave no scratch marks for 6/8/10 seconds.
This makes this perk something that can be used for a quick escape and prevent tunneling. You can escape, know where the killer is, and evade quickly. Thoughts?
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Hmm...maybe that wouldnt be so bad..still annoying but..the perk itself fits that bill so..manageable
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