General Discussions

General Discussions

What Did You Hated Most That Was Added In The Game

Member Posts: 170

A few days ago I made a post asking everyone what were you most thankful the devs added/reworked and so on. However this post is the exact opposite of that. Today I want to know what you hate/hated the most in what was or still is in the game.

This can be anything, a bug, a chapter, bad designs. Anything is on the table here. It can be past updates, or present updates.

Me personally, I hated old ds and 6 hour hatch standoff's. MOM never bothered me because I played Hillbilly so I was mostly unaffected by MOM.

Please do try to be civil in the comments down below.

With Love, DoomOrb

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Comments

  • Member Posts: 14,110

    I don’t really hate anything they’ve added tbh.

  • Member Posts: 696

    Not really "adding" on purpose but every damn update an exhaustion bug happens that gives the survivors an advantage to an extent

  • Member Posts: 3,145

    In b4 NoED/URs/_____ killer is """OP"""

  • Member Posts: 3,353
    edited August 2019

    I guess it wasn't really "added", but hatch standoffs were obnoxious. If I had to pick something I guess it'd be that thing they did where flashlight/pallet saves didn't require any sort of timing at all, as it remove all the skill from some actions that actually require some skill. But it was reverted rather quickly anyway.

  • Member Posts: 13,617
    edited August 2019

    What WAS in the game as well?

    EDIT: Actually, no. I should go for the ONE thing that made the game so unfun that i didn't play.

    The time when Flashlight saves didn't require timing.

    All you needed was a Flashlight of any kind, Lightborn wasn't enough & you can't Franklin's Demise everyone.

    And slugging...well, i'd like to have fun when playing videogames.

  • Member Posts: 2,047

    Old MoM and sounds issues.

  • Member Posts: 8,223

    TBH I don't like this new Exposed effect. It's too jarring, and it ruins the experience when you play against Myers. If they tone it down, and just outright remove it for Myers EW3 I'd be fine with it.

  • Member Posts: 919
  • Member Posts: 3,282

    The exposed effect irritating and the whole new legion concept

  • Member Posts: 283
    edited August 2019

    The graphics changes in 2017, 2016 graphics were the best

  • Member Posts: 696

    That was a rough bug ngl but not as bad as the multiple bugs that let you do exhuastion actions but not taking it away

  • Member Posts: 1,379

    Mettle Of Man


    The terrible experience of mettle almost ruined Ash for me, which is a huge shame because I'm a fan of Evil Dead

  • Member Posts: 2,768
    edited August 2019

    For me the huge amount of infinites, pallet teleport and moris. It was and partly is just dumb.

    Post edited by FriendlyGuy on
  • Member Posts: 919

    Umm because not being able to use dead hard Is obviously not an advantage.

  • Member Posts: 1,143

    I believe they were talking about the infinite DH bug

  • Member Posts: 337
    edited August 2019

    I really hate that they gave us the chasing music again.. the game felt much better without it..

  • Member Posts: 919

    Oh my bad. It’s hard to keep track of all the bugs sometimes.

  • Member Posts: 3,059

    Old Mettle of Man. Nuff said.

  • Member Posts: 2,919

    Legion

    Mettle of Man is a very close second.

  • Member Posts: 4,212

    Mettle of Man.

    It took years, YEARS to get DS changed into something healthy for the game instead of a constant overpowered perk that was in every match, severely broken on SWF stacks.

    2 WEEKS after the change finally happened, they added a new second chance perk with basically no requirement that had all of the same issues as the old DS. We didn't even make it through 1 whole chapter/midchapter cycle of having a nice time as killer.

    Thank god it got nerfed faster than DS did.

  • Member Posts: 867
    edited August 2019

    Yamaoka's map. It took all the worst parts of old swamp, doubled down, and added a slice of that one long Autohaven map to make things worse. It's the only map that I sincerely contemplate d/cing on when I get it.

    It's no fun as killer because map pressure is damn near impossible due to the fact that it's huge, chases are rough because it has a multitude of jungle gyms and completely safe, unmindgameable pallets, and *I can't see anything*

    It's no fun as survivor because traversing from one end to the other takes 7 years, it has that frustrating baseline New Moon offering darkness, and, speaking of which, *I CAN'T SEE ANYTHING*

    Edit: Changed a [BAD WORD] out with "anything" in two places. I'm sure you can guess what it was though.

    Post edited by Ark_the_Bonsai on
  • Member Posts: 283

    Uhhhh "it has that frustrating baseline New Moon offering darkness"... you probably just need a new monitor. Yamaoka's map is hardly dark

  • Member Posts: 4,570

    Bugs aside, I dislike the 8k bloodpoint cap per category and the Emblem System.

  • Member Posts: 571

    Insta heals...don't know how that got through when in development of the time

    Noed...don't know how that came into their mind at all

    DS (First version) really don't know how that passed through

    hex perks..because you know "Risk vs reward" when really its Risk vs Risk

    MoM (First version)....my god I don't even wanna know how they came up with that and how that even passed their team in the first place

  • Member Posts: 1,062

    Doctor and all the changes to aura perks that effectively make stealth pointless.

  • Member Posts: 183

    swf. worst thing they could have done to the game.

    game was never designed for it

    game has never been balanced for it

    game was already stupid survivor favoured and they just gave ppl an easy win button on survivor for no real reason.

  • Member Posts: 7,230
    edited August 2019

    The double pip requirement to get adept killer achievements.

    The new exposed sound effect. It ruins Myers' EW3 Halloween music.

    Post edited by Dwight_Fairfield on
  • Member Posts: 7,669

    Legion


    i still have hope for a rework though...

  • Member Posts: 4,299

    The last emblem changes.

    There is no reason a killer should not be able to pip for killing all four.

    Your pip should be determined on your own performance and not subject to what others do. Each person in the match should be able to pip if they play well. For example Killers shouldn't be punished for survivor refusing to save and likewise survivors shouldn't be punished if the killer prevents saves.

  • Member Posts: 4,467

    Insta-heals, DS, keys, and the most recent Emblem changes.

  • Member Posts: 699
    edited August 2019

    With the spark of madness came someone I love playing, and someone I really find fun to play against. And they became my main, and I still love them...

    and then there was feng.


    I hate everything about her. Her annoying voice, her outfit, her perks. I despise her with a passion. My team mins are bad, that urban across the map, and as killer she's an annoying, flashlight clicker, toxic survivor that can loop me for at least 3 gens.

    Post edited by TheGameZpro3 on
  • Member Posts: 170

    Original legion / spirit

  • Member Posts: 1,953

    Plague.


    Dont get me wrong, she’s an amazing Killer, but holy hell, does she make me physically sick when dealing with her. Never been a huge fan of throw up scenes in games and movies...Or real life for that matter. 🤢

  • Member Posts: 1,352

    Spirit. Playing against her just isn't fun for me or any of my friends. She's the only killer we've been tempted to DC when playing against.

  • Member Posts: 142

    The new emblem system is absolutely horrible.

    Hate it.

  • Member Posts: 78

    Metal of man, such an annoying perk.. i understand it and i know its not OP or anything like that. Its just very annoying when all 4 swf are running it with dead hard.. oh well lol

  • Member Posts: 78

    Thank you! It ruins the experience as killer ,like.. how am i supposed to hear foot steps and the groans of my victims if im listening this stupid music. Devs should drop it.

  • Member Posts: 699

    That's literally the point of the chase music. it's purpose is to make you not be able to hear anything.

  • Member Posts: 78

    I'd say thats a broken design. No killer... ok maybe ghostface.. is going to inner monologue chase music. It destroys the ambience of the game imo and gives the survivor another leg up against the killer.

  • Member Posts: 1,371

    The Sound effect that notifies a survivor when they are exposed by The Shape. The sound effect plays louder than the piano.

  • Member Posts: 894

    Insta blind flashlights they hurt my eyes and i still remember the coldwind farm when i was bullied by high ranked swf survivors with them as a rank 14

  • Member Posts: 530

    The last fast vault changed that happen i am still mad about that nobody even asked for it and they nerfed them even more

  • Member Posts: 170

    NOED came to existence in the time when survivors basically flew threw generators. They were dark times for killers. There was pallets next to pallets, windows would never get blocked no matter how much survivors abused it. They were so bad that even the most powerful killer at that time (Hillbilly) Needed NOED. NOED at those times wasn't a hex perk, it was infinite and it gave the killer 8% more movement speed. Yes Camping was also a big thing back then too.

    NOED came to many changes. From lasting only 120 seconds to nerfing the speed to 4%. Then it became a Hex perk and fastfoward now and it was given a buff to add all expose effect on all levels. Plus some minor changes to NOED i won't talk about.

    NOED now is ballanced and is still used for the same purpose. To indirectly counter genrush. So if NOED is up now, is the survivors fault.

    So there you have it. NOED cAMe to existence because killers needed a way to stop genrush and be strong. We can all agree NOED is a very powerful perk.

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