Why does the hatch even exist?
Seriously. Why? As a killer I destroy a SWF group once in a blue moon. When I say destroy I mean only 1-2 gens repaired with 2 sacrifices. But I still have to slug, and look for the last guy. Which at that point I've already won, and all this hunting I'm doing for a hidden survivor is just a form of holding the game hostage imo. So either the sluged survivor bleeds out, or I find the last guy.
They bleed out, and the hatch opens. Why? Why does the last survivor get to play "who can find the hatch first mini-game?"
As a survivor when a killer destroys my team I find the hatch, and escape about 70% of the time. And although I'm glad I kept my items I always think to myself that I shouldn't be able to do that.
I don't get the logic behind absolutely 100% getting crushed, and still winning.
I know the killer can find it first, and close it. And I know for a lot of people the killer always finds it first. Experiences vary. But it still makes me laugh at how weird it is when I escape when I really had no business escaping.
I think the hatch should be key only, and it shouldn't automatically open when the exit gates are powered.
Just my unbiased opinion.
Comments
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Don't be silly. Everyone's opinion is biased, don't kid yourself and claim to be the exception.
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Nobody’s opinion is completely unbiased, it is human nature to be biased.
If the hatch didn’t exist then you’d have to spend 30-60 minutes looking for the last survivor.
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as a backdoor escape
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What's my bias then? I enjoy both sides. I'm not biased towards either side.
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Enjoying both sides doesn’t negate any possible bias and your bias is clearly in the favor of killers, just like mine is slightly in favor of survivors.
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A more important question is why do you care if someone gets out via the hatch? If someone actually uses the hatch without a key (assuming all the gens aren't done), you absolutely won that game, so who cares.
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i mostly play killer, yet i understand the hatch is an equalizer mechanic. 1v1 a survivor doesn't stand a chance against a killer. so the hatch is that mechanic that puts pressure on both killer and survivor in the last minutes of the game to find it first.. typically the killer has a leg up because a decent killer is gonna have an eye out for the hatch when he is in chases with the remaining survs when the hatch spawns. but.. no surv regardless of skill level is going to out play a killer 1v1 if they have even 1 gen and a door to open. all the killer has to do is find you and chase you till you mess up..
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If the hatch didn't exist I can guarantee you DCing would increase tenfold or people would suicide on hook if there was even a hint of all 5 generators not getting done. Solo survivor in particular would be a miserable experience without the hatch.
Why don't you just be happy with your 3k? You won.
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so at least 1 person has a chance to get out. if there was no hatch there would literally be nothing that survivor could do as the last player alive.
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Youre not entitled to get 4k. Live with that.
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I'm Killer biased (I only do Survivor with friends to shoot the breeze while playing), and even I agree the Hatch is fine. It's a last chance lucky find & escape.
It sucks when someone brings in a key, but at that point, either I or they are winning pretty hard, so I can suck it up.
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The hatch exists because this is a team game. Except you can't talk to your teammates, and they can completely ruin your fun by being stupid as golden retrievers with xbox controllers.
Killers hate the hatch. But do they really think many survivors at all will keep playing if it's removed? There's already so many threads about long killer que times.
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See there's one thing you said that I disagree with and that makes this whole argument not worth having to an extent:
"I have to slug to ....."
No. You don't. Just hook them and if they get hatch, they get hatch. As killer, you're faster and have a higher chance of finding it first anyway.
This was kinda the same attitude or ideology that caused hatch standoffs. Hatch standoffs were for the most part, completely on killers desperately WANTING (not needing) their 4k. If they didn't want a standoff, just hit the person and let them leave or run around and search for the survivor before they find hatch if you find it first (this was before hatch closing so it's a moot point now).
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The point is to give the last survivor the hope of escaping. If there was no chance, people would either just hide all game or just give up and run at the killer.
With the hatch, there is still tension between the 2 teams until the very end.
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If you don't want to play hatch finding mini game than you can just let the last survivor escape out of the match and move onto the next one for more points.
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No. The hatch sucks for the survivor also. It favors both equally. I don't claim to have all the answers of how end game would need to be completely reworked to to keep the hatch closed on the last survivor, but I do know I shouldn't win after I've lost.
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The hatch is there because of trash team mates imo. People always like to bring up how the game is meant to be played without comms so that is more than likely one of the reasons. I could list more but everyone else has already listed those as well.
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The hatch doesn’t suck for survivors mate.
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Yeah it does.
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The irony of the hatch is that it rewards players for not participating in the game, from my exprience as both killer and survivor the person who gets hatch is often times at the bottom of th team, even with escape bonus since they never put themselves at an actual risk or being hooked by just being immersed the whole game until everybody else is dead or does gens for them so they can escape. The players who are activly helping their team with gens and rescues I find die alot more because they are trying to progress the game and in doing so risk their lives. so they never actually get to make use of the hatch, atop that is when a player who gets hatch does come top, it is most likely because of the bonus points they get from escaping, even though they are completely undeserving. I honestly think as both a survivor and killer that the hatch should be removed an in place a new system which you will be allowed to escape, providing you are able to complete a mini game of sorts against the killer.
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New hatch mechanics are bullshit, just get rid of the hatch tbh. I can't count the times that I get teammates who don't do any gens all game and just sit and farm hooks, then when it's 2 people left they hide the entire game because they know that even if they don't do gens they'll be rewarded with a hatch and if closed they still have a 2nd chance to escape. Badly designed imo I think that hatch should only spawn after 2 gens are completed.
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It’s fine as it is. Atleast you can close the hatch. All you gotta do is just find it. And if the survivor finds it before you, then they got it fair and square.
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Hatching out isn’t winning, it’s admission of defeat.
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Hatch is fine, it's the complimentary prize for survivors who sucked that game. Just enjoy the 3k, or quit complaining, non-issue here.
Killer main btw.
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How so?
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See above
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The hatch is a simple game mechanic and last hope that ought to be left alone, especially since often it is more easily found by the killer. However I'm lost behind the logic of someone who is still alive somehow "losing."
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LOL what? I think some people here might be reading too much into things.
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Wait? You find the hatch that often? You must be waiting for it because my hatches get closed nearly instantly. As it seems to spawn next to the last person running the killer.
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Most people are fine with escaping through the hatch, you’re the only person that I’ve seen want the current hatch gone or only openable with a key.
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As with oh so many things for survivors, getting rid of the hatch isnt likely.
Theres a few things that annoy me tho
- It grants the "Escaped" bonus. "Like a participating trophy bigger than a world champion one"
- Survivors dont need to do anything for it to spawn anymore
- It still opens/spawns when the gates are open.
Off tpoic but mentioned in this topic already:
Solo is only "miserable" because swf and cwf exist. Those two additional modes grant more/even more knowledge/certainity in this game based on randomness and uncertainity. And most players get used to that feeling about knowing the skill of your teammates, their intentions, current locagions and telling you what they plan to do.
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Look it from a game dev perspective. The game needs always a way out for survivors to be entertaining and hooking (no pun intended). The hatch provides a luck factor in the game and getting a lucky hatch gives a nice rush of dopamine for the survivors. Yes it is frustrating for the killer, but there are 4/1 ratio...so bad luck (literally).
One thing I would argue is the hatch opening when the last survivor is alive and exit gates are open and all but one survivor left. But this is also an edge case and can have it's reasons.
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Remember that EGC didn't always exist. Back then if the hatch didn't exist survivors could just hide for as long as they wanted if they decided to do so, and as long as they sometimes touches a gen here and there you couldn't even claim they were taking the game hostage and not trying to actually win either.
Remember what happened before when everyone but one survivor died with 5 gens still up? Some people did actually try to do 2 gens and get the hatch, some people simply ran to the killer to die, but there were people that would just hide. Creep along the edge of the map, locker hop in the basement forever or something else. Original hatch was terribly flawed because of the hatch standoff, but it was basically the original "make a game the killer already decisively won end sooner rather than later" mechanic, and that's without getting into the more lore-based stuff surrounding the Entity giving the survivors hope to feed on and all of that.
Because that's the thing - if you've already killed 3 survivors (ESPECIALLY with more than 3 gens still up) you've already decisively won. With the old killer pip system it was 100% guaranteed you had pipped as well since a pip was 2 kills + 1 hook (ignoring DCs and moris I guess). Double pip / 4k isn't supposed to be the regular win condition, it's supposed to be an extra decisive victory, a TOTAL defeat for the survivors.
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@RakimSockem Some killers want the 4k because they care about pips or they want to max out their bloodpoints. Queue times are quite long currently, so it's not as if the killer can instantly move on to the next match.
I also find it boring when I'm getting slugged but I understand the killer's perspective as well.
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Nope, the objective is repair 5 gens and escape.
If you’re hatching out with gens not done, it’s admission of defeat. You’ve purposely abandoned your primary (and only) objective knowing you can no longer complete it.
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The hatch is the only reason you can find the last survivor. If they have no objective for which they have to rush and expose themselves survivors can be literally impossible to find and you need a incredible amount of luck and patience. So think, it's better a 3k or 60 minutes of aimless wandering around a map?
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Stopped reading after you saying you have to slug.
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Since the Engame collapse was introduced the hatch is 100% fine.
Also it's unnecessary to slug the 3rd now. Especially with BBQ - hook them, closer to the edge of the map if possible, and you might find out where is the last one. If there is no aura shown - get out of here, let them save and come back. You can try to find the hatch while they're saving(if it's already spawned of course) Repeat it and you'll either find both survivors or one will eventually die and it goes back to "who finds the hatch first"
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I like the whole 50/50 chance of who is going to find the hatch, it's why i don't slug the second to last survivor. On the hook you go and let the game begin.
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Another killer greedy for kills
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1 person escaping via hatch is not a loss. It probably just seems that way because most survivors that do get the hatch think they did something special and they dance around and t-bag.... Probably kids.....
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It's quite comical that this entire thread is people disagreeing with you and yet you choose to pick a single comment and try to disagree with 1 person like there isnt a group agreeing that the hatch is fine.
As a survivor main and probably main by like 95%, it's already so hard to compete with a killer 1v1. I would not have any fun if I knew that when it got to that point I had no chance. The door closes on me probably close to 75% of the time anyway.
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False. The survivors objective is ESCAPE. Repairing generators is only one aspect of supplying the means to complete this.
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After the third person is downed, and There's only 2 gens repaired I'm already hidden in a locker where I can see the killer. After he hooks I watch where he goes, and I run in the opposite direction. That strategy works well for me.
I don't sit on the hatch.
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Nice deflection. Hatch also sucks for survivor.
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I see what you are doing here. Nobody has noticed what this thread truly is yet. I commend you.
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The Hatch opening requirements were better before the EGC was implemented. Instead of always opening when there's only one Survivor left, the Killer could've smacked the gate once to power it and begin the EGC (smacking it a second time would open it) and if they didn't power the gates after 60 seconds, then the EGC would automatically begin. The way it is now, more Survivors can get undeserved escapes after getting destroyed by a Killer. If your team gets destroyed by the Killer before 1 or 2 gens are finished, then you probably don't deserve to escape through the Hatch.
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Exactly. Hatch standoffs only existed because of killers. No we have this wonky end game that completely favors mobile killers (who didn't need the advantage of end game collapse anyway).
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The hatch exists because of this guy
Perhaps you think your being treated unfairly
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If there were no hatch the DC problem would be even worse than it already is.
Also if you are finding the hatch in 70% of the games and escaping when you are losing... lol you're either a liar or a god at this game.
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