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Reduce survivor speed ?
Most ppl will dislike it but I feel this would help deal with all the pallets and meta perks nearly impossible to deal with.
It would also force survivors to sneak around more.
Aren't we suppose to be scared of killers ?
Comments
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No.
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I gave arguments, if I am to take your opinion into consideration so should you.
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Also, did I interest you or you stalk me just for rp purposes ?
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Wat
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It is serious and global change which would affect survivors' gameplay against ALL killers, not to mention that it would make survivors' gameplay fell worse and more hindered.
Also it seems you didn't take aura revealing perks and powers into account. How do you imagine survivors are going to play against doc (especially with notorious "Restraint" type of addons), clown (with increased slowdown addons and his tonic in general), against pig (it would be EXTREMELY hard to dodge her dash attack when they move slower), against ANY addon which puts "Hindered" status effect, against bubba (now dodging his chainsaw is nearly impossible if you are not near window or pallet (which is instantly sold in that case), against Dream Snares, against Hag's trap with her ultra-rare slow addon.
Changing such major aspects of the game without taking many things into consideration results into ruining the game for people.
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Dude,
Dead hard
Decisive strike
Lithe
Sprintburst
Urban evasion
Man's mettle
Insta heal
Adrenaline
Head on
Deliverance
Distortion
Windows of opportunity
Do you know how toxic: Lithe, DS, DH and man's mettle combo can be ? Like that's not even being good that's literally letting the game win for you. How tf am I suppose to deal with 4 survivors with this build ?
Note that's without even bringing health pack with insta heal.
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Also, using one of the most OP Killer as an example isn't helping at all.
To me if at a certain point some killers can't even deal with survivors, it shows an INSANE imbalance.
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Dude,
git gud
Learn mindgames
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Dude I destroy any of your Killer anytime. That's exactly my point.
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No matter how good you are lets meet near the impossible loop around the white shack with a gen on top. I'll have fun.
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Interesting, I'm asking random ppl on the game and literally everyone agrees survivors are OP and can easily make strong builds.
Although, everyone also gave up on hoping for balance and just run meta perks...that's sad...
Post edited by Rizzo on0 -
This really applies. Yes, they can be defeated. Note the survivors in the screenshots have hit R1 before as have I. This was a fair fight on both sides. However, I do agree survivors need to be buffed to some extent and have other objectives to do other than hold m1. However, slowing their speed is not fun for them. They need a mandatory mid-shift secondary objective. The team got down to 2 gens and even for how long the game was didn't even manage to do all the totems.
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Not the build I mentionned earlier, probably not the map and also I wasn't playing a meta killer.
I'm in no way saying it is impossible but rather that winning is much too easy on the survivors side by simply following a quick and simple recipe.
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Also, 2 of them brought unbreakable ... Come on I'm a killer main I know this is completly useless.
You have much better chance getting away bodyblocking lbh. Which is totally fine by me.
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All 4 unbreakable perks got used. None of their ds's proc'd so they even got clean getaways. You simply need to get better.
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Idk how that could even be possible. You let them use it ? Again sure you can drag a game, I do that with the Hag too.
Missing my point tho
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It is called keeping pressure on a swf. You have to learn the hive mind mentality. One slug is usually about 3/4th's the pressure of a hook. I did my best at keeping one slugged and one on hook. They still were looping and hammering on generators. I do complain about a lot of things here. However, saying they need a longer m1 time is not a good enough solution.
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I'm not a bad survivor or Killer.
I camp, tunnel, let ppl use the hatch, lose, win, I Loop I juke, i pallet, etc. But from what I've come to feel and understand is that being a survivor is easy af.
You can hide, you can run. Hell you can even brawl with the Killer!
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By just knowing good loops and jukes you can literally be a lvl 1 survivor torturing a lvl 50 killer. I know I've done it and was also the victime. To me this doesn't make sense.
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This comes down to core map design. In general most maps are so beyond out of favor for the killer by the time you blow through all the pallets the game is over. This is a map design issue. However, you can't keep reducing survivor's ability to defend themselves and get a longer game. These resources run out.
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Honestly this is probably a terrible idea but something need to be done...maybe the queue to get a killer wouldn't be so long!
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I do agree it is more a map problem than a survivor, although the problem is all the "oopsie" perks plus the map design together that makes it nearly impossible sometimes.
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Movement speed is one of the most influencial variables the devs could change. (See the difference in purely chasing between 110% and 115% killers)
It could lead to a whole balance problem, affecting everything from perks to killers.
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Like I said probably not the way to go but I think exhaustion perks should be nerfed as a whole so they aren't required pass a certain rank and give more flexibility to both the survivor and killers when making builds.
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You made no point. We've never faced, you don't know if I have more skill than you.
I stg I am one of those people who don't complain about perks, I didn't even hate MOM as killer! Decisive is never an issue as It's unnecessary to tunnel and exhaustion perks aren't all that if you can use your damn brain. Dead hard is a joke unless they use it to get to a pallet. Adrenaline who? Most of my games don't even get to end game. Killers need to learn how to properly apply pressure, while protecting gens.
HOWEVER
Just as there are over powered killer builds where survivors have no chance,
there are overpowered swf builds that make a killer have no chance. These are not an accurate representation of the balance of the game.
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Bc not everyone would go survivor for an easy win ? Lol
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I tell you this is irrelevant.
You could just stop chasing me but the specific loop I have in mind would destroy you unless you can teleport or set up a trap. Even then you must be extremely quick.
My point isn't even the perks anymore, it's certain map design.
Someone here made a good point that it's more a map problem than an exhaustion perk problem.
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That increases Killer Que times. The less popular role is the one with the shorter que time.
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No it would rebalance it since now there would be a more equal amount on each side.
Now killers get healer time queue and survivors dps time queue... isn't ironic ? XD
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An equal amount on both sides means long Killer que times.
4 survivors per killer would be fast ques.
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Well they are suppose to be the dps and favored side imo.
As it SHOULD be more powerful and easier to kill than to survive.
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Beside what I mean was that yes it would increase a bit Killer queues but not that much and would actually fix 15mins queue as survivors.
Best of both world, they would be 5 mins queue on each side.
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