Does the Swamp need the Badham treatment?
So, I’ve recently been seeing LOTS of interesting generator spawns on the swamp maps (mostly Grim Pantry). These include generators spawning against the wall, sometimes in such a way they’re against two walls, including the wall of the exit gate, 1 generator spawning outside each door of the killer shack (so 2 very very close proximity), and more recently, I’ve seen this twice:
https://us.v-cdn.net/6030815/uploads/787/PWH0NXY7TDJB.jpeg
https://us.v-cdn.net/6030815/uploads/996/S7SHCKJSFH3J.jpeg
Two generators on the decking. Really? Really? To me, these are far too close together. There’s really no need for two up there, it’s like having two generators upstairs in one house in Haddonfield, which you’d definitely never see. It seems unfair on the killer, to have two so close in the early game. Also, if these were left toward the end, survivors would have an impossible time making progress on either.
Maybe the swamp maps need the Badham treatment? Some new variations to help fix these strange generator spawns?