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5 Awful New Survivor Perks

Luigifan64
Luigifan64 Member Posts: 1,124
edited August 2019 in Feedback and Suggestions

All of Steve’s perks are garbage and there’s literally no point to get them. Babysitter’s time on the unhooked survivor is too short, and why the ######### does your aura get revealed to the killer (I know it's supposed to "distract" the killer, but you can do that effectively without the perk). On top of that, the killer will still be able to hear the unhooked survivor's moans and footsteps; so what’s the point of using this over BT? Oh you're also making it so that killers in stealth won’t be able to have their auras shown, but they can still see you? Absolutely trash perk. Camaraderie is terrible and the time it lasts is negligible; plus it’ll show the killer if someone is going for the save so it makes its lackluster effect mute. Second Wind has too many prerequisites, one of the three have to go for it to be useful. Either remove the healing prerequisite, the broken effect, or the TR prerequisite because all three make this perk worse than finding a medkit or bringing one.

Better Together is not worth using and it’s effects are worthless for most instances. The scratch mark perk is pointless and the faster walk speed won’t be worth it because you have to be uninjured to take advantage of it. You should be able to see everyone’s scratch marks instead of just yours, and the 20% walk speed should be applied regardless of health state (I thought they learned that was a terrible idea after UE got buffed). Nancy’s last perk (Inner Strength) is actually good, but I have a feeling that it’s going to be nerfed into being terrible.

Fixes: Babysitter should have 15 seconds for it’s effects at tier 3 in addition to making the survivor not moan in pain and silence their footsteps; and the aura reveal should apply to both survivors without the killer being able to see either. Camaraderie should last for 25 seconds at tier 3 and should apply to other survivors if someone using the perk goes for the save. Also don’t have it be one use, it is nowhere close to being good enough for just a single use; making it usable on a first hook would also make the perk better because at least you could help a survivor about to be in struggle. Second Wind needs one of the 3 prerequisites removed (as stated above) because it’s worthless with the 3 it has right now.

Better Together should be an “unlimited” (128 meter) range and the aura of the other survivors should be revealed to a survivor if they’re working on the same gen as you. The scratch mark perk should show everyone’s scratch marks on top of yours and the faster walking should work regardless of health state.

Post edited by Luigifan64 on

Comments

  • prayer_survivor
    prayer_survivor Member Posts: 626

    totally agree. That’s why there’re only 2 threads about the 6 survivors’ perks and dozens for the killers’ ones

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    Yeah because they just keep adding ######### slow the game down perks instead of fun ones that boosted killers will use because they need it to win.

  • PolarBear
    PolarBear Member Posts: 1,899

    All of Nancy's perks are good (Fixated being the worst and Inner Strength being the best). For Steve only Second Wind seems worth playing.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Being broken isn't a prerequisite for Second Wind.

    You just have to have healed someone and be outside of the terror radius.

  • Chickenchaser
    Chickenchaser Member Posts: 391

    Those perks sound pretty good to me. borrowed time with babysitter sounds like a good combo for my play style. And it's a great tunnel counter.

    Inner strength is really powerful. A 10 second heal for a destroyed totem is awesome. It also makes the perk a soft nerf for NOED.

    Comaraderie is trash.

    Better together looks like an excellent perk for new players.

    Fixated is a buffed urban evasion I'm going to use all the time.

    Second wind with baby-sitter, and borrowed time is insanely powerful.

    You got some duds, but most of these perks look pretty powerful to me.

  • SkeletalElite
    SkeletalElite Member Posts: 2,713

    short of inner strength and second wind theyre all dog #########. Inner strength is kinda meh. Its better than self care but self care sucks so thats not saying a lot. Second Wind would be good if it worked even in the terror radius because as it is right now it super incentives tunneling the unhooked person.

  • Ksoni
    Ksoni Member Posts: 607

    Be happy that you guys got 4 okay perks. Killers got 1 okay perk (surge). The rest are trash, seriously.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358
    edited August 2019

    All of steve perks needs some buff babysitting should be you unhook faster 10s of no bloodtrail and scratch mark and 3s for the killer sees youre aura but you see the killer aura for 5s that would be a good perk

    now 1 of the most useless 1 its the struggle phase perk 1 only works if the survivor its 16m from you and activates pausing the bar for 14s ill chance this all of it make so that the killer its camping you it slows down a bit if he keeps camping this will stop the bar now if the survivor its near the hooked survivor and if hes in a chase the bar will reduce until the survivor saves you or go away from you

    Second wind ill change this alot make it that works at anytime if you are healing someone and could activated if you fully heal someone or heal 50% of youre teammate this perk will activated when youre injured but the killer will see you if youre facing the direction of the killer this aura will be off by 5s and the passive heal will be 20s out of TR and inside the TR will be 23s i want to change it cuz against a killer that have a huge TR thid perk wont work

  • PyroDude
    PyroDude Member Posts: 454

    The point of babysitter is to make the killer chase you and not to tunnel the unhooked person

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    But the perk is still awful and the killer can easily find the person who got unhooked. The killer can still hear the survivor’s loud moaning and footsteps and the aura reading won’t do much to distract from the unhooked survivor. It needs a value increase and total sound occlusion for the unhooked survivor in order for it to be used outside of the first week it comes out.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    But it is, if you are broken (status effect or deliverance) you have to wait for it to wear off, and a survivor could have easily healed you (with we’ll make it or just normally) in the time it took for the perk to activate. On top of that, the fact that it’s TR dependent means that you’d be better off getting healed by someone because the chance of you taking advantage of this perk are slim.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    4? I wish we got 4 decent perks, we only got one (Inner Strength) with the others being good in concept but horrible in execution.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    That's a drawback not a prerequisite. You don't need to become broken in order to use the perk, the perk does it automatically.

    Being revealed to the Killer isn't a prerequisite of Object of obsession. Nor is a slower initial heal a prerequisite of autodidact.

    And if you the perk triggers then it is more efficient than a survivor healing you manually no matter how fast they would have done it.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    Fair point, I still think that removing the broken effect could be a potential way to make the perk not as bad. Personally I’d prefer removing the TR prerequisite, because a killer can hard camp or immediately come back to the hook, rendering the perk useless.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    If you are good at stealth then the TR thing isn't a dealbreaker. Even if you aren't it will still proc often enough to be a good perk.

    Yes it's a problem for you, but it's not THAT hard to get away in time so long as the Killer isn't already there (in which case unhooking you is often a misplay).

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358
    edited August 2019

    Theres a problem that you maybe dont understand and its that if someone unhooked you por you use deliverance the killer will come back no matter what and the TR will be there that means that the perk wont trigger since its 20s now what happend if you have this and you go against a doc that have a TR that increase this perk will be useless since only trigger when youre out from TR now you think that getting away its easy thats not true theres alot of killers that know where you are since theres no scratch mark and no bloodtail and also if you dont have iron will youre just screwed and also with good hearphones its a gg now explain me this since theres alot of killer that will come back to get the unhook guy or the 1 that saved the survivor tunneling counter this perk

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Guys, Remember that the devs can still buff the perks, but we need to tell them in the PTB :*

  • PyroDude
    PyroDude Member Posts: 454

    Yes, that's a good point. I agree with you.

    Unless the unhooked one knows where the killer is and quickly runs and hides successfully (which is what they should do anyway), it (the perk) won't do much.

  • sirnewbington
    sirnewbington Member Posts: 78

    i think you're grasping at straws, survs def got 4 solid perks that will combo great with existing perks. killer literally got 1 well rounded perk.


    mind breaker could be good.. its a situational perk that really only works if someone with sprint burst or lithe are found at a gen.. otherwise its a dud.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    But I’m not. All of Steve’s perks are worthless by themselves and there are already pre-existing perks that are far better than any of his (that do a similar job). Nancy’s first two perks are not that good either. The scratch mark one COULD be but they’re needlessly restrictive with it; making it only see your scratch marks and only being able to fast walk while not being injured. I can guarantee you that these perks (besides Inner Strength) will not be used outside of the first two weeks of release unless they get changed.

    The killer perk that blocks vaults is going to be good because it only creates a bigger dead zone for the survivor, and if there’s no pallet they’re pretty much #########. The gen one is going to be annoying because it’s another slow the game down perk (which we don’t need more of). The exhaustion one is going to be equally as annoying because it’s going to waste your time if you want exhaustion back. All of the killer perks are going to be better than you think.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358
    edited August 2019

    The 3 killers are good they could get a change in the ptb so i dont get why youre saying that 1 killer perk its good since most of the dlcs they gave good perks for killer just let the survivor have something since the good survivor perk that i ever seen it was david perks and thats it

  • sirnewbington
    sirnewbington Member Posts: 78

    nearly all perks are useless by themselves. lol most killer perks need to be paired as well. not counting hex's but hex's can be destroyed easily. the game in its current state, is more balanced than its ever been.

  • sirnewbington
    sirnewbington Member Posts: 78

    idk man surge and the one that blocks windows seems alright as well, but over all the Surge perk might be a meta changer on the killer side.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,358

    Surge combine with the ghostface perk that blocks gens seems good build

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    It’s not a meta changer, it’s just going to be another slow the game down perk that’ll be super unfun and annoying to go against; especially if the killer runs multiple ones.

  • 8obot1c
    8obot1c Member Posts: 1,129

    They don’t moan in pain and better together is actually kinda good, it’s mostly for the indoor maps, but it can work outside of that as well, with fixated you can play More mind fcks and those Meg mains probably like to save their sprint burst. Second wind should get rid of where you have to Ben outside because of you go up against an impossible skillchecks doctor you pretty much have no Mither now. Better together also works for if you know somebody else’s is going for the rescue or not, it should increase speed of doing things when people aren’t within an 8 meter range kinda like Prove Thyself, burn it awards altruistic bloodpoints kinda like we’re gonna live forever. The hook perk should also apply for the killer except it slow speed the bar down 15/20/25% when the killer is near or staring kinda like spine chill.

  • Kwanghyun
    Kwanghyun Member Posts: 186

    Every killer needs them unless they go againts boosted survivors 🤷‍♂️

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    Incorrect not every killer needs them if they were good enough and didn’t fall back on it to make up for their shortcomings

  • Kwanghyun
    Kwanghyun Member Posts: 186

    Yes, Nurse don’t need it. Every other killer does.

  • ad19970
    ad19970 Member Posts: 6,463
    edited August 2019

    Seriously? Boosted killers? Just because they use perks to slow down the game? Lol. Gens can go very fast, it's nice to have options to use to slow down the game a bit.

    Personally I think most of these new perks seem quite good. I wouldn't mind small buffs to Babysitter, and having increased walk speed with fixated even when injured would be nice as well. Second Wind though seems fine as it is, allowing you to not have to waste time healing yourself. Maybe a small buff would be good. We should probably wait unil the ptb is out.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    I’m sorry, I was wrong to generalize every killer who uses a perk like that as boosted; I just have had numerous bad experiences with killers using 3 or even 4 in a game that just make a single game drag on and on, making the experience not fun.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    No they don’t; Huntress, Billy, and Spirit certainly don’t need it and the others don’t either. Sure it’ll be more difficult for all the other killers but it’s very doable without ruin.

  • TheUnendingNightmare
    TheUnendingNightmare Member Posts: 1,172

    I couldn't read the whole thing bc right off the bat;

    Babysitter reveal your aura so it give incentive to the killer to go after you and not tunnel the other person.

    It's so you can be a good teammate.

  • Kwanghyun
    Kwanghyun Member Posts: 186

    Not my friend, all of them needs it. That’s how it is. Ruin is a trash and ubalanced perk but you can rarely win without it at rank 1. If you’re a potato survivor playing against potato killers that’s a different story. I personally suck as Billy and only have garbage perks on him but I still 4K every game after rank reset because using my mouse 1 and basic mingames are littearly all you need around rank 12.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    But it doesn’t do that job successfully, the killer will still be able to hear the other survivors moans and footsteps, not to mention the time it lasts is pitiful. On top of that the aura on the unhooker is just a pointless addition to make the perk worse. I know what they’re intending with the aura, but it just doesn’t work. You’d be better off running BT and distracting the killer the traditional way.

  • Luigifan64
    Luigifan64 Member Posts: 1,124
    edited August 2019

    You don’t need Ruin, the people who need Ruin are the same people who use Premonition and Spine Chill on survivor. It does nothing to improve the player's skill and only reinforces bad gameplay practices. I know various streamers who don’t use Ruin and still do very well (and yes, they are high rank); sure I’m not quite as good as they are, but I don’t use Ruin because I want to become skilled enough to be that good.

    Post edited by Luigifan64 on
  • ad19970
    ad19970 Member Posts: 6,463

    I mean, you always got to think though that those killers don't have any perk to help them detect survivors or help them in a chase. At least the low rank killers can very much need any perk that slows down the game.

    I can understand your frustration with those builds, but I do feel like there is nothing wrong with using four perks to slow down the game. Generators going very fast can also be very frustrating for killers.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    While that may be true, the most common I see are Ruin, Overcharge, and Pop Goes the Brain-cell in tandem with each other. Killer comes kicks gen, it regresses extra, go on gen, either hit or miss overcharge, killer comes back kicks gen, repeat. It doesn't take skill to do and I can't do much to counter it because so little progress gets done and just leads to a boring loop; hence why I don't want anymore of these perks, the game has a lot already.