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Head On Takes Too Long to Activate

Star99er
Star99er Member Posts: 1,463
edited August 2019 in Feedback and Suggestions

Really wish that 3 seconds delay was reduced a little. This perk isn’t very useful when you go in a locker within the killers LoS or even a good distance away when in a chase. Reducing it to 3/2.75/2.5 seconds. Would be a nice buff.

Comments

  • ad19970
    ad19970 Member Posts: 6,466

    Agreed. 2.5 seconds seems very reasonable. But it should be 2.5 seconds for all tiers.

    I'd maybe even say that 2 seconds is long enough. Can't say for sure though.

  • xnes_galax
    xnes_galax Member Posts: 149

    2 seconds mean that if you jump in the locker and the killer swing and hit the locker, you would barely charge it in time. I am not 100% sure but i know that 3 seconds is just to much even if the killer miss.

    I am not sure if this would be a good or a bad thing

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Ofcourse its not very useful when the killer can see you. If you know there is a delay maybe its not a great idea to hop in while the killer is right behind you. Its for situational use not a last ditch chase maneuver.

  • Jdsgames
    Jdsgames Member Posts: 1,109

    I play killer more frequently and wouldn't have a problem with this. The only time you do see this perk is a coordinated swf that will run past lockers their buddies went in to screw your chase up.

  • Star99er
    Star99er Member Posts: 1,463

    I think it’s fair, if the killer tries to hit you as you go into a locker and they miss they still have plenty of time to grab you before the perk activates, reducing the delay to 2-2.5 seconds makes it to wear you can have a chance to punish them if they swing at you.

  • Star99er
    Star99er Member Posts: 1,463
    edited August 2019

    Well here’s the thing, Head On & Adrenaline are the only 2 situational exhaustion perks in the game. Adrenaline is a late game exhaustion perk that rewards you for completing all the gens and does it’s job well. Head On may not be as situational but it’s not rewarding enough to run vs Sprint Burst, Balanced Landing, etc. So they either need to make it more rewarding or in this case less situational, or just make it a cooldown perk instead of an exhaustion perk because it’s definitely not worth running vs other exhaustion perks.