Lets talk about DS
Comments
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This is some real nice critic.
I will try to answere it.
First, the perk will become a new monstruos shine. What's that supposed to mean? The perk will become too situational
DS is an anti tunnel perk.
So you just said, that very few killer tunnel.
I want that DS is a meta perk, if many killers tunnel.
But it should be a trash perk, if no killer tunnel.
DS is 2,5 years long a meta perk.
That is too long.
here is a problem, unless you have an exhaustion perk, a survivor can't do much in 3 secs. I'll put an example, I ran head on
Ok, I agree with that.
I dont want 4 or 5 seconds for this perk, but not leaving scratch marks would be good.
I think I will change that.
You can use it two times. Do you realize that's a buff?
So what is your opinion.
You said that DS will be a trash perk and you said that this is a buff.
My DS idea is a buff vs tunnel killer.
And its a nerf vs fair play killer.
If the killer dont tunnel you, then he get rewarded for it.
If the killer tunnel you, then he get punished for it.
I hope you can understand my bad english :3
And I hope I answered your questions/arguments.
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- DS is active after the survivor got unhooked
- DS is deactive after another survivor get hooked
- When you use it 1 time, then the perk is deactive until you get unhooked again
- You can use DS only 2 time
- The stun is 3 seconds long
- You leave no scratch marks for 3 seconds
- You dont must hit a skill check for this perk
Sounds like a big buff for DS.
I think DS is fine as it is, but this works for me. It stops killers from getting DS'd even after someone else got hooked, and Survivors get to use it twice AND more importantly don't leave scratchmarks, so they have a good chance of actually getting away.
Overall a huge buff to DS though, can't imagine most killers would go for this.
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I just think it would be right, that the Ds timer wouldn't count if it was in the killer's terror radius.
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Yeah I was in the editing phase.
Its only 1 time.
You leave no scratch marks, but the stun is short.
And it only works vs tunnel killers.
Like I said.
Tunnel killers get punished.
No tunnel killers get rewarded.
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Personally, id make it so the perk remains on until the user either heals up or begins working on an objective (gens, exit gates, totems, unhooking someone else, ect).
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What if the killer tunnel you, but you touched a gen for 1 second.
Because you thought, he is chasing someone else.
And I dont know, if the devs can programm this without creating many bugs.
What do you think?
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NOED is easily countered by cleansing totems, don't want to deal with NOED then do the totems instead of gen rushing. People that get downed by NOED have nobody to blame but themselves!
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I think that should count as a misplay on your part then. If a gen is sparking next to your hook, let your unhooker tap it. If you choose to jump on a gen instead of healing up or reaching a safer location, the killer shouldnt be punished for getting you off of it. Just reminds me of someone I played with once that started working on the killers totem immediately after being unhooked, then screamed "tunneling" when the killer stopped him from breaking it.
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Yeah I think you are right.
Do you know how it could be write down?
My english is not so good 😅
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The perk activates after being unhooked and remains active until the user fully heals or begins working on gens, totems, exit gates, or unhooking teammates.
You could even remove the need for a timer.
I would also suggest though making it deactivate once you cross through the exit gates.
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Ok, give me some minutes.
I rly enjoy this dicussion :3
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literally just track your hooks. right now it's as simple as not picking up the guy who was on the hook less than a minute ago. dumb it down any further and ds would never go off unless the killer is actually rank 20
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Here the survivor prespective
"Oh god DS already ran out and the killer is still on me/slugging me -.- Why isnt ds longer or stopps during the dying state?"
Here the killers perspective
"Dude, I hooked him, chases someone else, hooked him too, saw the other injured guy and went for him because it's a smart decision for reasons, and he still DSed me?! Man why this perk takes so long to get on cooldown?"
Conclusion:
it's fine
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Or we just make it better for both sides?
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On the survivors perspective, DS would still work even after you ran the killer for 5 minutes if the timer was infact removed... This would still punish a killer for tunneling, even if they suck.
From a killer perspective, you dont get punished for downing the guy who just unhooked his teammate right infront of you because BEHOLD, HE had an active DS too.
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About the buff thing I should have added quotation marks, it wasn't supposed to be serious. But as I said, there shouldn't be more "monstruos shrine" or a meta perk if...
Well that's my opinion.
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DS can be used twice/needs no skillcheck anymore and Deactivates after another hook? Fine.
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At the very, very, very least they need to make the perk disable if you get pulled out of a locker by a killer.
It's complete and utter cheese of the perk. There's no way that this was intended.
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I would be fine with that change.
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I think this DS change is worth testing in the PTB.
Or?
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Ironically, it's also really, really hard to know when that 60 seconds is up unless you're using a stopwatch or something equivalent.
Killers don't know when that timer has expired. There's no in-game equivalent event killers can use to 100% accurately gauge the passage of 60 seconds worth of time.
EXAMPLE: Borrowed Time has a window of activation that lasts 15 seconds. Killers will know when this expires. Why? As soon as killer hits Bloodlust 1, that means 15 seconds have passed. :)
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As long as you make it so that it deactivates if you get pulled out of a locker, then yeah... It's definitely worth testing on PTB.
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Better?
The perk activates after being unhooked and remains active until the user fully heals,enter a locker, unhooking teammates or begins working on gens, totems or exit gates.
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That would be too killer-sided, and I have over 3k hours in this game with 90% of that playtime as just playing killer.
Survivors should still be able to locker juke, but not also benefit simultaneously from the protection DS provides on top of that.
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This is a good example why kilelrs shouldnt talk about survivor stuff, cause with this you could probably remove DS instead.
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Just make DS deactivate if the killer hooks someone else. Right now it works well as an Anti-Tunnel perk, but lasts so long it functions as invulnerability even if the killer isn't tunneling.
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You forgot to mention the two buffs it received,stuns the killer for 5 whole seconds, and enduring doesn't affect it anymore.
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Had a match last night where I had enough time to down the person who got unhooked as well as 2 of their teammates...Still wasnt long enough to avoid the DS, lol. This was playing as Freddy with no instadown stuff.
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Yeah i'm the potato 2k hrs played since beta, rank 1 on both every season, don't trust me ? watch on that site with all the stats.
Trust me i play way better than you, i ain't a puss to run dstrike and complain about noed on forums OMEGALUL, i'm not going to argue with someone that tells me that dstrike has a counter, look up on what a counter is.
No matter how you play the survivor with dstrike will always win ALWAYS, unless they miss it, go ahead write your 3 page long reply on how i should play.
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I love this idea! This would make it a fair perk that cannot be abused. If this makes it to the PTB or even the live build, I wouldn’t be surprised if the Survivor backlash reached an all-time high because their precious get out of jail free card is in danger. Some Survivors are already scared just thinking about the idea.
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