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I have three perk ideas that I believe would be pretty cool.

strikerfreak12x
strikerfreak12x Member Posts: 39
edited August 2019 in Creations

So imagine a perk for killers that makes it so they can kick a complete generator. This would only be under a certain circumstance involving tokens. I was thinking this could only happen once a game though and depending on the tier, the gen will regress a certain amount. I was thinking the tokens could only be given if the survivors completed 2 gens within a certain amount of time. I can see this perk being OP, but with the way survivors gen rush, I do believe this to be potentially fair, it's just a matter of balancing this perk.

As a survivor I know how frustrating it is sometimes trying to even complete a gen with killers that can really control the map and even put a complete pause on gens being completed so I do hope if they ever used an idea like this, they did it right. Now for survivors, I think it'd be cool to have a perk that makes it so that when a gen is completed, there's no notification sound or even a visual notification.

Another cool perk for survivors would be a perk that makes it so that if a survivor works on a gen for a certain amount of time, it makes it so that the gen cannot be kicked for a certain amount of time. Either that or one that makes it so the the gen regression isn't as fast when the killer kicks your gen. This would help counter pop goes the weasel and the perk idea I mentioned. I just though these could potentially be cool. It could potentially be OP too so they'd probably need to have some kind of decent system for em. What do you think?

Comments

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    First perk sounds nice but it would cause an outcry from Survivor mains. Second seems underwhelming, since the Killer can just see that a gen was done on the bottom left, so it wouldn’t really matter. Last perks sounds neat, but it would cause an outcry from Killer mains.

  • Vassyle
    Vassyle Member Posts: 48

    Ur perk ideas arent bad, but very unfair for the killer not kicking a gen or the regression not working properly. Im not a killer or survivor main, I play both just for fun, but it seems to be very unfair

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    So.. first perk:

    • Outraged Strike
    • For every generator completed within 5/10/15 seconds of another, this perk gains a token. When this perk first receives a token, it becomes active. When this perk is active, you may kick a generator that has already been completed, deactivating it and regressing its progress by 20/35/50%. Doing this deactivates this perk for the rest of the trial.

    I wouldn't call it OP if it were like that.

    Second perk:

    • Secret to Success
    • When you complete a generator, the killer receives no visual or auditory notification.

    I'm not a huge fan for the same reasons @Chaotic_Riddle said, I might change it to something like

    • Misdirection
    • When you complete a generator, the visual notification is shifted 20/30/40 meters away.

    I'm not really sure how to word the last one, and frankly I don't like it that much. It's a nifty idea, but it seems it might be nicer to have this only work for a specific generator, maybe the central guaranteed spawn in every map.