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Suiciding should be treated as DCing

Kebek
Kebek Member Posts: 3,676

It happens so much honestly. I can't have 3 games in a row without someone instantly dcing or suiciding on a hook to completely ruin the match for other survivors and maybe even the killer. This is the most frustrating part of solo survivor experience.

I think that devs should rework the hook stages so that it's impossible to #########. If it's really necessary we can keep the first hook stage where you can try to unhook yourself but second stage should 100% be impossible to let go. I presonally think that both stages should be impossible to tamper with so that nobody can willingly ruin other people's game by suiciding without any punishment.

I wonder why devs don't punish suiciding when it's obviously bad design in every way. It's pretty much the same as DCing with bonus 10s of delivery to the hook. Defence "it's part of the game so it's legit" isn't right and something needs to be done about it.

Also don't worry about wasting time when match is already decided. If all survivors are hooked and struggling game should just instantly kill them so they don't have to waste time. Also our space buttoms would be spared of the painfull smashing.


TL:DR Rework hook stages so that players can't suicide and ruin other people's experience since it's pretty much DCing with bonus 10 seconds.

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Comments

  • Kebek
    Kebek Member Posts: 3,676


    That's fine since AFKing is actually in the punisable behaviours if I remeber correctly. Problem right now is that they can just kill themselfs and get away with it without any punishment.

  • Kebek
    Kebek Member Posts: 3,676


    Tbh I didn't specifically say so but I hinted that I want the hook stages to be reworked. That includes the stupid pressing spacebar part.

    Also I wonder how do you make it so that you can't ######### but you still have to press spacebar ? You sound like you think that if we made it impossible to ######### you would still somehow be forced to press spacebar.

  • antgnstea
    antgnstea Member Posts: 869

    If people wanna ruin your game they will one way or another. And you shouldn't be forced to play in a game where you don't wanna play for some reason. You can't make good teammates by threatening them by punishments.

  • OGlilSPOOK20
    OGlilSPOOK20 Member Posts: 716

    Nope

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    For a few reasons.

    They can't determine why someone stopped struggling and lag can be a major factor so to punish would not make any sense.

    Suiciding to give the hatch is fine so where would the line be.

    It's a game mechanic and they gave players this choice so to remove that choice wouldn't sense.

    It's not abusing any feature it's a game mechanic which allows you to let go and leave the match.

    Unless the devs change the mechanic it's no where near the same as dcing as the devs themselves set this up so players can decide if they want to stay or not.

  • Kebek
    Kebek Member Posts: 3,676


    From what you're saying you sound to me like you actually encourage disconecting.

    "You shouldn't be forced to play in a game where you don't wanna play for some reason"

    Like whenever you get downed in first minute or when you face viable killer or when your teammate does gens and doesn't stupidly rush hook. Yeah let's not punish ragequitting people who "don't want to play beacuse of this and that ". If you hate something in DBD so much that you litterally have to DC against it every time then you shouldn't be playing in the first place.

    You really can't make good teammates by threatening them by punishment but you can lessen the amount of bad teammates that do these things until you have healthier playerbase. And no, people can't ruin your game whenever they want since there are rules and those rules should include suiciding or the hook stages need to be rework so it's no longer possible.

  • venom12784
    venom12784 Member Posts: 666

    So I a scenario where I would suicide. I'm playing solo survivor. I get hooked. The Meg on my team immediately runs up and unhooks before the killer walks away. She is obviously farming me I now go into struggle. She does it again. At least with the way things are now the second hook I can kill myself so she can't farm me a second time. Also when you dc your denying the killer all the point of the kill. When you suicide the killer gets all the points .

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    Nope. They do not.

    Killer needs to hook you 3 times to get the points

  • Kebek
    Kebek Member Posts: 3,676


    • As I hinted we can rework stuggle phase so it doesn't require pressing anaything.
    • Suiciding for hatch will be resolved by the husk system with dedicated server so that won't be a problem soon, if it actually happens. (but good idea nevertheless)
    • They also gave us buttom to DC from the match but if you do it far to much it's punishable and since suiciding on hook is very simmiliar and ruins the game it the same way, it should be either reworked or treated the same.
    • And I think this "mechanic" is incredibly dumb and exists far longer then it should. It still promotes bad behaviour and screws over your teammates and even the killer if they want fair match. It needs rework so that players can't abuse it like they do now.
    • Devs also stated that infinites required skill back in the day. It actually is pretty much the same as DCing. Designed time for dying is 2 minutes you are obliged to give at least this amount of time to your teammates and act as bait/diversion. It needs reworking so you can't ruin other's matches and get away with it so easily.
  • Kebek
    Kebek Member Posts: 3,676


    Then she's ruining her alturism emblem and she robs herself of a lot of points from safe unhook. Also you can use descisive strike and unbreakable to couner this so there actually was something you could have done to avoid this besides not getting found and hooked first.

    Also also if you think you've gotten some amazing self proclaimed victory by DCing and denying killer the points then you're wrong. I have never seen in my 1800 hours a killer would be mad for survivor DCing after the DC bonus points for killers were added. Only thing you're giving them is a good feeling that they got under your skin.

  • RepliCant
    RepliCant Member Posts: 1,436

    No its apart of the game as it should be and If I remember correctly they said they do not plan of getting rid of the struggle concept.


    As for the mechanics of the button mashing being changed or having the option to be has never really been something they've been keen on giving us.

  • Kebek
    Kebek Member Posts: 3,676


    It beiing part of the game is not important. What is important is how it affects fairness of the match. I really don't know why would anyone who wants fair match support the idea of suiciding on the hook. Hook are designed to give other survivors at least 2 minutes of time where killer is uncertain if someone is going for the rescue or not and some random survivor just suiciding tottaly breaks the balance of this concept.

    Only real reason to suicide is because you're salty about something. Either you face viable killer, you go downed too early or your teammates don't rush to the hook to save you. All of there reasons are stupid and with how consistent the hook suiciding every few matches is I doubt that it should stay the way it is now.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    Or you're on the hook and the last survivor is being chased - I suicide to give them a chance at the hatch. As much as it's annoying early on it has gameplay in endgame.

  • Kebek
    Kebek Member Posts: 3,676


    Bodyblocking other survivors either by killer or surviors is also a mechanic in DBD yet it's bannable or DCing every match you play is also bannable. Griefing (sandbaging, AFKing) is also bannable if abused far too much.

    All I want is fair match where my teammates have at least decency to give me those 2 minutes they are supposed to at least hang on the hook. That way killer will at least no be 100% certain that they already left and they have 1 less survivor to worry about. Survivors just far too often suicide for stupid reasons or because they are salty.

    Either way suiciding and DCing impact the game both in extremely negative way and I don't understand why one is bannable when the other way is considered legit when olny real difference is that suiciding takes 10 seconds longer.

  • altruistic
    altruistic Member Posts: 1,141
    edited September 2019

    Body blocking is not bannable 🤦🏻‍♀️🤡.

    It does not happen that often tbf. I’ve been playing at R1 all season, it rarely happens. (Suicides on hook.)

  • twistedmonkey
    twistedmonkey Member Posts: 4,293
    edited September 2019

    Then there is no issue and no need for this thread if the husk system sorts it all put since the player still need to be hooked twice.

    What's the point in punishing people when an system is coming to make it less impactful?

    The leave button is there for real life issues and why it takes many dc's to be banned this has been explained numerous times. It's the abuse of it that is the issue not it's function.

    An in game mechanic is entirely different and a choice they gave. Much like the leave button but it was being abused so the fact they have banned for a long time for abusing that tells you all you need to know about how they see a difference between dcing and suiciding.

    Personally I have stated in other posts I would like the mechanic to be removed as its not a great feature but that is my opinion only, removing the option would solve the issue but since they have decided to leave it that way to punish for it would be wrong.

  • Kebek
    Kebek Member Posts: 3,676


    I get what you're saying but consider this. Your sacrafice is great and all but killer can easily prevent this by not hooking you and finding the last survivor or by already knowing where the hatch is or by moving very close to the said survivors so when they both reach the hatch killer's animation is faster so they win. Also when you get hooked and last survivors gets found earlier before you die then they are really dumb and should be ashamed of themself since they could have hidden anywhere.

    Even if there are some good reasons why the way it is now should stay, the negatives by far outweigh the positives since your situation is far rarer then some dumb teammate suiciding.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    A lot of survivors wouldn't just leave a teammate just die on the hook if the killer isn't camping. They would at least attempt a save. And in that case it's possible they get seen.

    I haven't seen too many suicides - at least no where near as bad as DCs. If suicides skyrocket once DC bans are in place we can re-evaluate but until then I don't feel it's necessary.

  • Kebek
    Kebek Member Posts: 3,676


    We don't know how the husk system will be implemeted and how easily it can be abused from killer's side so this is still legitimate problem. I higly doubt they will created the husk that is able to stay alive during the struggle phase.

    Depends on how well the system will handle it. Right now suicing is legit way to DC every match without ever getting any kind of real penalty. I find that to be a problem.

    I fully know why it's there. What I don't know is why abusing that system is bannable yet doing the same with 10s delay via "game mechanic" is not.

    Problem is that only real difference are those 10 seconds it takes to suicide. Maybe you don't encounter suiciders as much as I do but it's really not good experience and it happens far more then it should. Devs want to promote healthy gameplay and suiciding is definitively not healthy gameplay. Especially since surivors do it from spite and not because of real life problems.

  • RakimSockem
    RakimSockem Member Posts: 2,001

    Yeah... no. If I don't feel like being in a match and that's my only out besides disconnecting, I'm gonna struggle on my first hook and let go. Some games aren't worth struggling for 4000 points

  • Kebek
    Kebek Member Posts: 3,676


    Ofc they wouldn't but some very smart survivors think that if nobody is going for them on their first hook instantly then their teammates are evil and are "letting me to die", so they suicide. Sometimes in solo play you just want to finish the gen and you don't know what other 2 survivors are doing and if by chance they also do gens and nobody goes for the save, hooked person assumes this and suicide.

    Well not like this thread will make any real impact on the issue. I've just had so many of them today that I felt like I at least need to make a thread about it since imao it's a serious issue that everyone overlooks. I hope that servers will lessen the amount of people like this so that I can enjoy solo play at least a little bit without constant suiciders and DCers every 3 matches.

  • Kebek
    Kebek Member Posts: 3,676


    You could try to survive ? maybe. That's the point of playing survivor. I've once with luck survived even 3 DCs right at the start with 5 gens when the hatch would only spawn after 2 gens done since I played that match really well and was extremely lucky.

    People just give up too easily. I wonder why do they even play game like DBD if they don't want to even try.

  • MemberBerry
    MemberBerry Member Posts: 394


    Um, that's ignorant. In league, games can be determined even in the lobby, let alone in game. Same in overwatch. Why should dbd be spared? "You can't make good teammates via punishments" and you can by letting them RQ like babies against any killer/perk/offering/add-ons they dislike?

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    When I purposely let go, its for strategic reasons. I wont let you take that away from me.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,272

    I usually only kill myself when I really have no chance to get unhooked. Or to give the Hatch.

    But the thing is, suiciding on Hook is part of the game. You have the Option to attempt Unhooks. And you have the Option to not press Space to struggle. This is all Part of the game and intendend. DCing on the other Hand is not intended, the "Leave Match"-Button only exists because games need something like this as an option (every game has it).

    I mean, Dedicated Servers will solve nothing with DCs. People will still DC and even if they dont DC, they kill themselves on their first Hook. And I fear there is nothing to be done about it, but it should not count as a DC. I would not like to get punished for giving the other Survivor the Hatch.

  • Kebek
    Kebek Member Posts: 3,676


    Actually there is something that can be done about it. If not the self unhook stage, we can at least rework the struggle phase so that you can't let go. That way you'll at least give your teammates that 1 minute you're obliged to give them if you decide to ragequit suicide.

    Letting go because of the hatch work only because killer allows it to work, so that not real argument.

  • Crazewtboy
    Crazewtboy Member Posts: 1,259

    Nope. Suicide for hatch still exists. Plus, you shouldn't force people to stay in a match that they don't want to be in. As someone who plays this game to just chill out, I don't wanna play against Captain Von Sweatsalot late at night. So I kill myself on the hook and move on to the next game.

  • Kebek
    Kebek Member Posts: 3,676


    Aaaaand you'll possibly ruin the game for 4 other people. But as long as you're having fun it's ok right. I wonder how you feel about your teammates that DC instantly when they get downed each match you start 3 times in a row.

    You probaly really like them since you share same philosophy that they were not having fun and so they left you and other teammates behind. So much fun really.

  • Kebek
    Kebek Member Posts: 3,676


    Actually you are. You have to play by the rules or you'll get punished. Participating in normal gameplay is part of the rules. Problem is that current rules don't push enough emphasis on the part of suiciding being treated more like DCing or getting a rework that prevent the current abuse of that mechanic.

  • antgnstea
    antgnstea Member Posts: 869


    Did I say everyone should DC or something? No. Also I did not say you should dc or suicide on hook every single game. You can not categorize these things by simple putting them in white or black, That's why they have options to end these stages quickly. It is player's choice. Also that's why they have and will have a limit for disconnects. I come across many sandbagger teammates on daily bases. They ruin your game by blocking you, hook farming you, bringing killer to you, etc. Personally I wish those players would just dc and leave the game. But if they don't I might. Or at least I could suicide on hook and move to another game.Also sometimes lags in a game become unbearable so they might wanna leave the game.

    I am not encouraging dc, I am just saying you can't enforce a game on someone by threatening to punish them. If they wanna leave they leave. What I would like to see from developers would be a new ranking and blood point system including matches like these. Because the real frustration comes from not the dc players, but cause you pay the price for their actions.

  • antgnstea
    antgnstea Member Posts: 869

    Completely agree here. You explained what I wanted to say so much better then me :)

    When they address the issues causing so many disconnects, the action will reduce anyways. For example people used to dc almost immediately when they see Legion. After the rework, I never saw any rage quits, against Legion.

  • Kebek
    Kebek Member Posts: 3,676


    Yes you can't enforce the game on someone who doesn't want to play it. But you can prevent them from leaving early since they want to ragequit. If they had to chose between sitting on the hook for 2 minutes or DCing, they can ragequit and DC like before. If they do it far too often they get punished. But if they go on hook and suicide they face no punishment for almost the same thing.

    If they at least were haning on the hook for those 2 min they can give their teammates important time to do gens. I just want ragequitting people to be treated as the should be, with punishemnt for their childish behaviour.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    Then why do you think suiciding for the hatch will be fixed with the husk system? Surely it just means they are then left in game on the hook so them leaving at anytime won't have the same impact as the killer won't know and it hurts those who wish to camp. We don't know enough but it would be good to let a survivor know if it's a husk of real.

    It's not abusing a feature it's doing what the devs allow you too. There is a major difference between that and dcing as dcing removes the chance for bbq stacks for just one example and allows the killer to freely go after the others while suiciding has legit benefits and strats.

    Take a camping leatherface with Insidious or any other killer with 1 down or make your choice etc do you think it's fair for people to be punished for seeing someone running in a deciding to not let them have the same fate?

    Just because a few people use it for reasons unintended does not mean they should ban for it as that removes the legit reasons also. This is probably why the husk system is coming so the players can combat certain playstyles the devs are trying to discourage.

    Dcing has only one legit use which is real life, dcing is not a feature of the game to combat certain strats it's abuse of the system.

    The only other time a player can be excused from dcing is due to them being caused by internet issues or bugs (not intentional) and why a time out system is better rather than banning imo as it gives time to try and sort anything out at your end.

    Dedicated servers should help but they will not be perfect even for dcing.

  • Kebek
    Kebek Member Posts: 3,676


    Sorry my mistake, I've meant DCing for the hatch. Suiciding for the hatch can already be prevented by not hooking said survivor.

    Disadvantages of suiciding farr outweigh the benefits. I wouldn't be making this thread if I didn't get constant streak of baby players ragequitting via hook suicide. I find this way of leaving the game problematic and in need of fixing.

    And if they do suicide againt that LF they give him exactly what he wants. Free instant kill so that he can go hunt another poor soul and he'll keep on doing it since he will think that "it works". What needs to happen in that situation is that nobody comes for the poor souls while he heroicly keeps the beast at bay and allows them to do gens. If they run into him they'll learn the hard way what the right call was.

    Even in killer games it hardly ever matters if survivor suicides to give another one hatch. But whenever I play survivor I matter really a lot if the first person decides to suicide since they got downed early and they don't want to risk DCing so they suicide to they can "DC legitimately".

    And loopholing this DC feature is what I'm trying to argue about here.

    I wish time out system was implemented. It would be at least something but no luck here yet. I hope that dedicated servers will help with DC issue but mark my word if they do, surviors who abused DC feature before will only switch to instant suiciding which is almost the same but without punishments.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I think the bigger problem is the effect on emblems.

    Survivors rage quitting shouldn't punish the Killer in terms of Devout emblems.

  • antgnstea
    antgnstea Member Posts: 869

    And if they do suicide againt that LF they give him exactly what he wants. Free instant kill so that he can go hunt another poor soul and he'll keep on doing it since he will think that "it works". What needs to happen in that situation is that nobody comes for the poor souls while he heroicly keeps the beast at bay and allows them to do gens. If they run into him they'll learn the hard way what the right call was.

    So just to be clear you are fine with hook suicide as killer in the beginning of a game. They couldn't or shouldn't fix that. But you have a problem if you can't get the last guy because of it.

    And as survivor how much of a good teammate do you think that suicide guy will be, if he forced to be in the game? Do you think he help you fix gens or unhook you when needed? Yes it sucks I am right there with you, but it can not be punishable.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    That is why I think the devs need to look at doing something with the husk system so in the scenario of that leather face the survivors could then see the survivor was no longer in the game and dont go for the save. SWF already have that option afterall.

    Insidious is one perk which I think promotes a way of playing the devs are trying to discourage along with some others like dying light so overall it could do with a rework.

    Personally I dont see many suiciders on the first hook and it generally only happens when its met with a reason. Dcing is the bigger issue but once that is dealt with who knows if suiciding may increase in theory it will as you say. I think in part the increase possibilty is why the husk system is also being implemented but until we have more details on it we cant really comment if its going to help.

    I have never really agreed with removing someones game for using something which is available, esculating temp bans sure but never a perma. The only reason I think a perma ban should be issued is for hacking/cheating. I thought in the past serial DCers should be put in a lobby much like GTA V where you wear a dunce hat but time out is certainly a much better option.

    I look at punishing for usng what is a feature and think about those that ask for a punishment for campers/tunnelers as they can also ruin the game for the person hooked but imo its always better to disuade people from doing so and for the devs to make it beneficial not too.

  • Kebek
    Kebek Member Posts: 3,676


    What ? I despise it as every role at any point of the match, even if the said survior wants to give me hatch. I think that each survivor should stay on the hook for their 2 minutes no matter what excepnt when everyone is hooked and it's a waste of time.

    Why would I have problem with getting the last guy because of suicide when I could have left him on the ground. If he DCes he'll get punished if he does it too many times. I have problem with people who suicide at the start of the match to ruin the game for everyone since they want to ragequit without any punishments.

    That said survivor will be haning before the killer keeping him there so that others can do gens. If he suicides he'll allows that camping killer to go for someone else. He's a hero who used his time for the right thing and I respect him for not ending it early.

  • Kebek
    Kebek Member Posts: 3,676


    They can make it so it shakes it's hands and make official DBD tutorial that says that shaking hands mean killer is hard camping don't come for me. Then even the husk could possible fool the killer into thinking it's a real player.

    Agreed, together with other pretty much useless perks.

    True, if husk system solves suiciding this thread was very much pointless.

    I think people would actually pay for dunce hat tbh xD, maybe even I would (depends for which survivor).

    Yeah but how do you dissuade someone who wants to rage quit via suicide. They don't really think about sicne they are mad. I think that giving them those 2 minutes could cool them down and if nobody saves them during that time they get their much desired death.

  • antgnstea
    antgnstea Member Posts: 869

    @Kebek I have problem with people who suicide at the start of the match to ruin the game for everyone since they want to ragequit without any punishments.

    This ruins your game, cause you probably depip because of them, all the offerings, items addons go wasted, and you couldn't earn much of a bloodpoint. Am I wrong?

    I am saying they should compensate that as a new system. And I am saying, this actions wouldn't matter that much, if we didn't have to suffer the consequences . That is what needs to change. You can not enforce good behaviour by threatening to ban.

  • Gopher
    Gopher Member Posts: 50

    I think something should be done. As a killer, when a survivors dies prematurely or dc's, it completely makes the game so much easier for killer and really screws your team over hard. It ruins the game and I have had people in my killer lobbies in endgame say they were deleting the game because it's just not fun when a teammate dc's or dies early and leaves the rest hanging with the extra work. If BHVR starts losing players because of the issue, they will have no choice but to chime in and make changes.

  • Xelaranger
    Xelaranger Member Posts: 10

    What about the time I played with these 2 German playera who never did a gen on the game (post lobby they said it was the worst map so why try) I literally am the only person in this game doong gens so of course ghostface does nothing but tunnel me (not even mad he is playing properly at least even though being tunnled can be annoying sometimes)

    . To my suprise this lasts for 15 minutes before anyone dies still no gens done I find one of the German players running around in a circle but every time anyone gets hooked he sprint bursts and saves even with killer still there.

    after about 25 minuets I have only managed to complete 1 generator and the ghost face will not let me do them so he finds me and I stop running. Let him hook me and kill myself.


    Finally I spectate and the ghostface has bodyblocked the player in a corner and they are just having a tbag dance party until end game collapse. After which German player says he was the worst ghoatface ever (clearly not true if only 1 gen was completed)


    But let me ask you something would you rathet let me suicide when I want or quit playing this game app together because of how you feel? i know there is a time and place for buying 1 whole minute on hook because "obligation" (bs btw no one owes you anything) but there also is a no punishment for not doing gens and only doing altruism. In my opinion my time in a match is a valueable rescource to my team but MORE IMPORTANTLY MYSELF, if I dont think your worth my time, a good teammate, or i just don't care about you it is my choice to choose to die or if my teammates deserve those precious seconds.

  • bigbeefynacho
    bigbeefynacho Member Posts: 351
    edited September 2019

    I have a friend whose controller dies a lot. This sometimes results in her inadvertently "suiciding" on the hook. Should she be punished? (And, yes, she has ordered a new charger and controller if ur wondering).

  • Kebek
    Kebek Member Posts: 3,676


    Well I've had pretty decent matches even if they leave. Maybe even some of the most legendary ones but that happened only once. About 60-80% yes it results in very bad experience for everyone that was left behind.

    I never said to ban them. I said punishment. That can be anything, like time out for 1,2,3,5 or even 10 minutes. Depening how often they misbehave. My main issue is how to lessen the consequences for those who are left behind without it beiing abuseable. Probaly best solution would be to give everyone minimum of blackpip and some BP compensation for the DCer or suicider.

    Dunno if just forcing someone to just sit there for 2 minutes is really that much of a problem. The new reworked hook stage would only make minimum time to ragequit 2 minutes. That's not even that long if you just wanna play another match. You wouldn't have to press anything, just wait it out so that killer can be fooled to think that you are still there and you can still be a threat if saved by teammates. It's all just for the sole reason to give other surviros time to do gens and not screw them over by someone's childish behaviour.

  • Kebek
    Kebek Member Posts: 3,676


    I'm getting really tired from all this posting so let's make it short. It's not matter of gameplay but loopholeing the DC issue. Suiciding can be abused to be a bad behaviour and bad behaviours need sufficient punishments.

  • Kebek
    Kebek Member Posts: 3,676


    No since she's not abusing the system to get "no pushment disconect" as I stated in precious posts.