Mettle of Man Rework
When the killer attempts to Mori you, succeed a Skill Check to recover from the dying state and headbutt the killer, stunning them for 5 seconds.
Succeeding the Skill Check will disable Mettle of Man.
Receive 30/40/50 percent more bloodpoints for surviving the trial.
What do you think?
------------------------
The vanilla Mom was OP, and the reworked MoM is not good.
My idea is to turn MoM into a Mori defense perk. It also fits the theme of Mettle of Man and is something Ash would be capable of doing. The added bloodpoints is to make the perk not a wasted perk slot when killers don't bring a Mori. Also, no extra animation will be needed as the jump recovery from the dying state to the injured state can be considered the "headbutt."
Comments
-
Seems fair to me because it's a dead perk slot if the killer doesn't bring a mori. :)
Through, my only grip is... well... animations and the developers can only waste so much time on something before they actually waste time.
6 -
Cool!
You make a good point that I hadn't considered. I think I've got a good solution though that wouldn't require any extra animations to be done: Instead of upkicking the killer to stun them, you headbutt the killer to stun them, and the animation can just be you jumping up from the dying state to recover. I'm going to change it to this.
1 -
Well, there isn't going to be a nerf/counter to moris anytime soon and it's a meme perk so I'm all for it. +1
0 -
Is this perk a one-time-use?
0 -
Honestly I really like this idea, mori's have no real counter at the moment and honestly it would be fun to use if it worked. Even if they don't bring a mori you at least get bloodpoints (which survivors really don't make much of at the moment). I'd love to see them do animations if they went with this.
0 -
Good question.
I think one-time use would be better than unlimited uses; however, I'd be open to making it unlimited uses if people think that would be better.
My reasoning is that one-time use matches Decisive Strike, which essentially does the same thing as this perk under different conditions, and one-time use fits the horror theme more -- getting one more chance to survive but if you get caught again, you're dead.
However, if it were unlimited uses, essentially giving you a permanent Mori shield as long as you hit the skill checks, the killer can simply hook you if they catch you again.
Which do you guys think would be better?
0 -
I like mine more lol. check it out if you wish
0 -
Its better if its just a one time use since you're about to get killed, while DS is used on the killer's shoulder so you're not going to die yet. Also, unlimited use is just unfair so I'm gonna say no to that.
0 -
@MongByeolBuddies One-time-use is better.
This perk would also have to work on the moris you get from Rancor, Devour Hope and Tombstone, for continuity reasons. This doesn't sit well with me.
0 -
It would work one time against Rancor and Devour Hope but not against Tombstone as Myers initiates the Mori with you standing up, not in the dying state. Also, survivors only have 4 perk slots so while they would be stronger against Moris, they'd be weaker in a different area, e.g. healing speed, chases, evasion, aura reading, etc.
0 -
I was coming here with "omg another OP buff suggestion"
I was wrong. I like this idea. Finaly some Mori counter :)
0 -
Good idea, however moris are used in less than each second game. I'd switch 30/40/50% more points for surviving the trial (as a score event I guess) to additional 50/75/100% more points in Survival category mid-trial.
It'd allow to max this category out if you manage to escape, which needs some skill nonetheless and grinding Survival bloodpoints is hard any other way. Just to let it have more purpose if the Killer doesn't use a mori
0 -
😀
0 -
Thanks for the feedback. The 30/40/50 percent more bloodpoints for surviving the trial is regardless of whether the killer brings a Mori or not. Since survivors survive roughly 50 percent of the time, survivors would get around 25 percent more bloodpoints on average per match by always running this perk.
I think this is the perfect amount to not overshadow the additional bloodpoints We’re Gonna Live Forever gives you, which should be the No. 1 way for survivors to earn additional bloodpoints as the perk gives you no other benefit, and not too few to be insignificant.
Any amount less than the 25 percent more bloodpoints on average per match, and I bet most people would run Mettle of Man until they used it one time to stop a Mori as a novelty and then never run it again because it wouldn’t be worth it as most matches killers don’t use Moris.
The extra 25 percent on average is just enough of a bonus to make the perk one survivors would consider using.
0 -
Trash perks because games with moris are always 2-3 DCs, so why you want to be alive? You'll die anyway
EDIT: this is indeed a killers' buff because you'll make all killers use moris and make this perk necessary always, so you reduce the number of survivors' perk to 3.
0 -
I would love to see it like deliverance - you need at least 1 token for safe unhook. So it's not completely free, while still being achievable.
0