Decisive Strike And Lockers
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What post?
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Place a trap in front of the locker. Problem solved.
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whats with all of the salty people lately calling it an exploit does getting hit by decisive piss you off that bad
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The healing nerf would like to talk to you.
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2016 would like a word with you.
Edit. 2016, 2017 and 2018 would all like a word with you.
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60 seconds is not anti-tunnelling. Why do people think 60 seconds is acceptable?
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Killers did adapt; survivors simply demanded nerfs every time we did. Every time, they got exactly what they asked for.
Survivors started abusing pallets to grief and farm rather than escape chases, killers complained, got told to 'just adapt' and we did. The devs then buffed pallets to make them foolproof so our adaptation to them no longer worked, because survivors complained about killers being able to adapt to this.
Survivors broke all the hooks, making it impossible for a killer to win if the basement was in a corner of the map. Survivors said 'just adapt', so we did. The devs then gave survivors buffs and killers nerfs to stop slugging at the end of the match where survivors die on the floor because of a situation they created. Eventually we got the regenerating hooks, almost a year after they were needed.
Survivors swarmed hooks for rescues, whilst accusing killers of 'camping' when we never had a chance to even leave the damn thing and as no survivors were doing gens, had no reason to. 'Just adapt' they said again, so we combined the perks Unrelenting and Save The Best For Last to speed-up melee cooldown and prevent hook-swarms. The survivors screamed so much about this, how dare we prevent them from getting away with constant in-game trolling, farming and abusiveness, the devs over-nerfed both perks beyond what survivors even asked for. No explanation was ever given for why the devs made the changes they did here.
Even survivors thought what they did was too much, but shrugged their shoulders and said 'good killer will just adapt' and we did: seeing as survivors were refusing to do gens anyway and always swarming the hook, we blocked the space for unhooking with 'face-camping'. They went ballistic; how dare killers keep adapting after we dismiss their complaints every time by telling them to J U S T A D A P T !
The devs buffed them: Trapper had the ability to put traps under hooks taken away(and this was disingenously listed as a bug-fix) and survivors are now able to unhook from multiple angles.
When is it survivors turn to 'just adapt'? Because it seems to me that whenever they encounter the slightest resistance in-game, their meta is to demand changes from the devs and almost the absolute majority of the time, they get what they ask for.
(Originally posted by @ArecBalrin)
Post edited by Acromio on5 -
My issue is survivors who spam in and out of a locker because they have DS.
I feel that DS itself while the timer can be annoying because crossing the map and then getting into a chase feels bad when you punish a misplay but it was within the 60 seconds, but it is livable.
Its the survivors who know they have a second chance and use it to ruin the game for the killer because they know there will be no punishment. If you knock them when they come out of the locker you have to leave them to be healed or give up your pressure or just eat the decisive.
I feel that decisive shouldn't necessarily be changed to not punish the killer for tunneling, but should be changed so that it doesn't breed and reward toxicity in a community that already suffers from it.
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By that logic, at a certain point in a game depending on the situation, killers just lose even if they win the chase? I understand the game is asymmetrical, but we're talking about winning a chase (or an unsafe rescue) vs entering a locker with 0 downside. Why is it a killer problem if someone got unhooked nearby without Borrowed Time, or their teammates aren't unhooking them safely? This is potentially another situation where the synergy isn't a problem in a vacuum, but becomes a problem when every survivor runs the combination. We went through this with the original iteration of DS, original MoM, etc.
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Place a trap in front of the locker :D
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You copy pasted a lot of that post from someone else. You should give credit to the og.
But I 100% agree.
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Let them heal and waste it, then pick them up and get DS.
Seems like a win to me
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That's a sound strategy, but you miss the point. you can't punish bad plays. an unsafe unhook like that should result in two hooks. Not one. DS shouldn't work inside the killers terror radius. That's what borrowed time is for. And it's not tunnelling 50 seconds after the save. Survivors get way too much invincibility time at 60 seconds. It needs to be reduced to 30 seconds.
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My bad. I usually do.
Post edited by Acromio on0 -
like I said, make it so it doesn’t have a timer but is deactivated the next time someone else is hooked. If I hook someone else before hooking the same person that just mean it isn’t tunneling right?
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Unless you're doing really good and they also have an active DS.
DS-Ception!
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Survivors started abusing pallets to grief and farm rather than escape chases, killers complained, got told to 'just adapt' and we did. The devs then buffed pallets to make them foolproof so our adaptation to them no longer worked, because survivors complained about killers being able to adapt to this.
Question, can you show me where devs explicitly state that pallets shall only be used to escape chases? You know that meme "survivor rulebook" killers literally have one, except they constantly push these rules on the forum as if they're true. And how did "killers adapt" to survivors "abusing" a fake rule that survivors should drop every pallet they come to and magically escape the chase?
Survivors broke all the hooks, making it impossible for a killer to win if the basement was in a corner of the map. Survivors said 'just adapt', so we did. The devs then gave survivors buffs and killers nerfs to stop slugging at the end of the match where survivors die on the floor because of a situation they created. Eventually we got the regenerating hooks, almost a year after they were needed.
Right, so the devs made a bad decision with the hooks, so killers started slugging and that allowed them to take the game hostage forever because they wouldn't die. This change had nothing to do with cucking killers, it's literally just fixing a major flaw in game design, shame on them.
Survivors swarmed hooks for rescues, whilst accusing killers of 'camping' when we never had a chance to even leave the damn thing and as no survivors were doing gens, had no reason to. 'Just adapt' they said again, so we combined the perks Unrelenting and Save The Best For Last to speed-up melee cooldown and prevent hook-swarms. The survivors screamed so much about this, how dare we prevent them from getting away with constant in-game trolling, farming and abusiveness, the devs over-nerfed both perks beyond what survivors even asked for. No explanation was ever given for why the devs made the changes they did here.
"They Nerfed it beyond even survivors asked for" It's almost like they tried something and didn't like it. Also, if no survivors were doing gens, and all the survivors were within arms length of the killer it wouldn't be too hard to down one or two, literally no reason for either side to complain about it, but here we are.
"Even survivors thought what they did was too much, but shrugged their shoulders and said 'good killer will just adapt' and we did: seeing as survivors were refusing to do gens anyway and always swarming the hook, we blocked the space for unhooking with 'face-camping'. They went ballistic; how dare killers keep adapting after we dismiss their complaints every time by telling them to J U S T A D A P T !"
This has to be the most hypocritical post ever blocking saves from hooks isn't "adapting" it's literally NOT playing the game. You know earlier when the person who made this comment complained about how "pallets were being abused" this is that but ACTUALLY true, you're not supposed to hook someone and suck their face off until they're dead, you're supposed to chase someone else, you're supposed to try and kill everyone, this wasn't adapting, this was denying someone a chance in the game and refusing to play yourself, you could insta down someone and stand infront of them for the entire match and that was it. Again, bad game design fixed, not killer adapting.
The devs buffed them: Trapper had the ability to put traps under hooks taken away(and this was disingenously listed as a bug-fix) and survivors are now able to unhook from multiple angles.
Ahhh, here we are again at the lying phase, telling everyone what devs ACTUALLY did instead of just accepting that traps weren't supposed to go under survivors.
When is it survivors turn to 'just adapt'? Because it seems to me that whenever they encounter the slightest resistance in-game, their meta is to demand changes from the devs and almost the absolute majority of the time, they get what they ask for.
What was the actual last change that seriously benefited survivors that was asked for? Nobody asked for EGC Pig Change, that was the devs decision, nobody asked for ghostfaces reveal zone to be larger, that was the dev decision (because it was inconsistent) The last meaningful change that I can think of that was actually influenced by survivors opinions was Freddy, nothing since Freddy has been changed in favour of survivors since then from what I can remember.
What has been changed in favour of killer since Freddy?
BT, DS, Exhaustion, Double Pallets, Pallet Vacuum, Vault Speed, Pickup Speed, BNPs, Insta Blinds, Hook Speed, etc etc etc.
Now, don't get your pants in twist because I'm not saying these changes are bad, but to pretend only survivors are pandered too is ridiculous.
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You didn't even read the reply which lets me know after that first sentence you already knew I was right and decided to post an emoji, gg.
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I think the post about survivors "not adapting" and how killers have apparently been nerfed into the ground is a bunch of bullshit and a huge circlejerk around the forums. Each side has there own powerful things such as mori's and keys.
The problem is, the survivor side of the game has gotten constant nerfs for over a year now which has in turn made it less fun to play and has inclined players to move on to other games or play killer because the game is not as fun as it once was. Saying "oh well killers have it so hard its so stressful" is completely false.
If you want to see where killers had it hard, go download a patch from 2017 and play with against friends and then compare it to now, not so bad is it?
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So that's why they call you "joker"... wait, wrong movie (not really).
Seriously, though, for everyone else: I replied with an emoji because that's what such a post deserves.
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You mean because you lack the ability to make a post and instead copy paste posts because you can't articulate it yourself?
you're cute boo <3
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Ok, let's say you do that. You down and hook the unhooker in 60 seconds. Then the person who was unhooked plays like a moron, gets discovered and downed again within those 60 seconds also. Does that still sound like tunneling to you???
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I always articulated my arguments, when I felt the users I was responding to deserved it. If I don't do such a thing with you, it's merely because I think you don't deserve it. <3
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you didn't even write the comment I replied to, lmao.
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As other have already pointed out, even if you do what you keep suggesting and NOT tunnel, after 50-60 seconds someone you didn't tunnel might hop in a locker on the other side of a wall, (which you hear), so you go open it, not knowing who it is and BAM DS! That's not tunneling. Sure it's a "smart play" but if it is indeed an anti-tunneling perk, make it where the next hook negates it or it doesn't work once you hop in a locker.
Much like SWF coms, it's not cheating but I would call it exploiting a flaw.
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This made me bust out laughing, thanks this post needed this lol
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Thank you, this is basically what I was telling other people.
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Some people seem to think it's a fantastic Idea. I can't even count how many times crappy killers tunnel me and get gen rushed, then proceed to get stunned. I'm sure some of them in here talking about that being 6 min well spent.
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The problem is how long DS lasts. You could go after a completely other survivor, go through a chase, down, hook, then find the other dude and still get DS.
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Omg you make me remember all those freaking times, since February, where I was watching a streaming of a killer, where a survivor with DS jumped into the locker, with the the streamer saying "DS. ######### hell" or something like that
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How do you slug people in a locker?
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Cant you just make it so ds deactivates if your in a locker? I never use DS lol but it's always the one perk that gets picked on
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There are some daft people here. You have a rep from the game telling you that locker ds is not a problem and perhaps you shouldn't be tunneling the person and you are arguing about it? In other words, ds is working as intended. Locker or no locker. Pressure the map and chase someone else and you won't have to worry about it.
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I notice that neither you or @Peanits have addressed the issue of actually being able to down and hook a different survivor, then still find the person and get DS’d because one minute is a long time. Once more I’ll ask, why not have it so it automatically deactivated after the killer hooks someone else? It would still be doing it’s job of being anti tunnel.
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I play killer mostly myself. I can count on one hand how many times I've been hit with DS since the rework. It is fine as is. It was a nightmare before and much better now. If I'm facing any aspect of an SWF I assume DS, DH, and Adrenaline at minimum. If I down someone and question whether their DS is active, I'll either bait them or move on. It depends on the situation, the survivors' actions so far and how my current pressure is. If they jump in a locker, I'll eat the DS so they don't have it at end game.
Too much whining about a mechanic that is working as intended. There are multiple ways to kill survivors and DS is o ly hurting you if you limit yourself to a small set of playstyles.
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So you complain about being punished for tunneling? ROFLCOPTER is here!
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So dont go after the person that just got unhooked. and why should they get punished for running a perk that punishes tunneling? Just go find someone else. The next encounter you have with them they cant just run into a locker and DS you because it ran out.
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I think my big issue with this while discussion is the complete lack of context from people who fail to see an issue with DS, lockers or not. You can't just paint in broad strokes and say "tunneling is always a bad play", because it's often the correct play late in games, not early. And I think that if the devs want to eliminate tunneling, then there needs to be an equally rewarding option for killers, not a survivor perk that is often used offensively rather than defensively along with significantly worse options for killers late in games (slugging, initiating another chase, etc.). Survivors sign up for co-op mode. I can't think of another pvp game that by design says "your teammates actions make you feel bad, so we're going to punish the opposing side." Survivors already have BT and the ability to body block. If you want to keep DS, actually make it an anti-tunnel perk. It's gone after 30 seconds, a teammate is hooked, or you get healed
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how about the fact that with how long DS lasts, you can hook up to two people more after the first one with DS (if you're good) and still get hit by a DS
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• Bloodlust
• Exhaustion
• Healing Nerf
• Pallet Nerf (# of pallets on map reduction, pallet vacuum removed).
• More pallet nerfs coming with reworked maps and unsafe pallets.
Survivors do adapt. What are you taking about?
DS technically got a nerf by adding a timer and only being able to use it after a hook. Yet here we are with more threads about nerfing it.
Survivors will ALWAYS find a way to work around the nerfs. Going into a locker is a strategy just as much as slugging is. Both probably annoying but both smart if you can pull it off.
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Uh no. You're just not worth it. What you said is ridiculous.
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But they can, it happens more often than it should. I go after the person who unhooked the other and down them, hook them and the next person I see is the unhooked so I get DS'd
Surely you don't consider that "tunneling?"
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its not, but hey now you know where 2 people are at. don't camp the hooked person, but camp the locker person and get them down when they go out.
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Or, the thing that is actually true is you and your merry band of survivor haters can't dispute what I said.
Maybe you can copy and paste someone elses comments and disprove me using those
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I don't copy and paste stuff. Maybe if you where around during that time you'd understand how ridiculous you sound.
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How ridiculous I sound?
Yea, back then there were literal infinites, they were changed because it was bad game design, just like blocking the hook was bad game design, not killers adapting.
But of course, killers blocking hooks = "adapting" according to the first comment I replied to, survivors using infinites = abusing mechanics.
This repetitive notion that killers are hard done by is hilarious, and washed out, the game has NEVER been easier for killers as it is now, but you're all here trying to get DS nerfed even more.
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