Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Just a tiny change to headon
Make it not require exhaustion but just a separate cool down. Maybe it would go 55/50/45 instead of exhaustion for 60/50/40 simply cause it feels very underrated especially considering other exhaustion perks are much much better. Thats it just make it a cool down by itself and hey maybe the cooldown could pause/slow down during a chase.
Comments
-
Agreed. Rushing out of a locker for a momentarily meme stun is not worth the perk slot because of the exhaustion. Remove it and add seconds to it.
5 -
YEAH especially cause its really only useful for ignoring, mid-chase interrupts, and quick escapes but only if its paired with QaQ.
0 -
I'd rather not deal with dead hard into head on or vise versa...all in one chase..dont need a new ds..
3 -
Head on will never be a new DS. DS was a second chance perk that made it so you'd have to repeat a chase cycle as long as you play smart against head on you can make them mess it up.
0 -
Sure..but it's still a time waster and would be extremely annoying with no downside..locker saves would run rampant
0 -
I think the reason they did this was to prevent the head on stun then a sprint burst away or something like that
that probably would have been too strong of a combo
2 -
Locker saves? Do you know how rare those are? You have to get down next to a locker or hope the killer just happens to walk past a locker your team mate is in. Its very counterable.
2 -
I dont think no matter what that would be common. Its hard to pull off and it would be a worthy combo anyways.
0 -
It's not hard to set up , and that's just one example..plus stacking it with an exaustion perk would be rediculous
0 -
They should also play around with the hitbox also.
If you walk past the Locker and you're in the doorway of say the Killer Shack once you walk past the locker that Survivor is in, they can stun you when you're in mid animation of walking past the locker to the doorway.
Its really odd, try it out in KYFs...
0 -
True but they cant make them too small otherwise itll just become trash again lol
0 -
The thing to remember is that this perk, just like other exhaustion perks, gives you distance. Instead of starting a chase with a SB, you get a 5 second headstart during which time the killer isn't even allowed to look at which way you went. It may not be a burst of speed like the others, but it fills the same role, to grant distance.
1 -
well its only 3 seconds. A 5 second stun does seem OP I just want the cooldown and if it depletes slower or not at all during a chase that seems reasonable it just shouldn't steal the spot of an exhaustion perk.
0 -
Even at 3 seconds, it STILL grants more distance than any other exhaustion perk.
0 -
Actually I would beg to differ since Lithe would do that better in my experience. Plus the opportunities using it are quite rare since you also have to run Quick and Quiet to really avoid having it back fire.
0 -
If they just had it as a set hitbox going forward it wouldn't act like what I described.
Instead I think they just have it set to "If Killer goes in range of Locker, than the Survivor can stun them regardless if they moved.
Maybe extend the hitbox outwards a bit so its not too short, but not too long either. It would make more sense. If they don't change it ever, I could care less though tbh as the perks so underrated anyways.
1 -
As far as the amount of distance gained, head on gives far more. The differences here is the application. Out of the exhaustion perks, head on is the most limited on when you can pull it off in exchange for that raw distance advantage. Compare this to Dead hard, which is popular due to how easy it is to activate, yet providing the LEAST distance out of exhaustion perks.
0 -
Just remove the cooldown.
0 -
Sprint Boost and Dance With Me like your post
0 -
Never understood why dead hard is used a lot. Its very easy to bait out and I never see it actually working out in high ranks but people still use it.
0 -
Woah woah that sounds a bit too much
0 -
Its not reliant on specific conditions, and players at high end can use it to give themselves enough distance to get to a window or pallet, when they normally wouldve been hit just short of it. Cant "bait" it if its only being used for distance rather than to avoid a swing. Lithe and balanced landing are often map specific. Many maps have few places to activate balanced landing, and Lithe can go off pretty early if your making use of a jungle gym.
0 -
Rather than make it a cooldown, I'd want the exhaustion cooldown halved on Head On. Otherwise some nasty combos like Head On, Sprint Burst and Dance with Me can enable a survivor to just escape a situation completely without leaving a trace.
With QnQ, Lithe and Dance with Me, the killer at least has the possibility to see where the survivor is running but with the stun from Head On you can only rely on your sound and depending on which killer you're playing, you might not even hear the survivor over the yelling/screaming of the killer.
0 -
If you know what you're doing, not too rare. I've pulled off quite a few.
I use Head On pretty regularly and I can honestly say that I don't think it should be a separate cooldown. It's basically like an extra pallet (one that the killer doesn't have to break). With Inner Strength, it's going to be an extra safety net in case the killer catches on before you can heal.
Granted, I never really use other exhaustion perks in the first place. I can see how you might not want to use Head On if you've come to rely on Dead Hard or something, but being able to stack the two would be silly. I'd rather Head On stay as a fun mess around perk than become annoying. If I get stunned by Head On right now, I can't even be mad. That guy chose to use Head On instead of Dead Hard, and by golly he got me. At least that means he's exhausted now.
6 -
Head-On could become a really fun perk to use, but its actaally just crap. You cant use it within an chase, cause the 3 seconds are far too long, you coulnt use it to safe people cause mostly it doesnt hit, though it should have connected from survivor side, and for pulling of a safe the time is too long and mostly lockers are too far away (bad positioned) from walking routes. And on top the stun is just a meme stun.
As i said many times before, the time should be reduced to at leat 2s, while giving the perk the "inner strenght"-treatment, which means the countdown starts when entering a locker. Also give the perk a distance read, so it shows you when the perk would hit. And on top, increase the stun time to at least a fix of 4s. Then the perk would be really good to be used. But i think devs just dont want to buff a crappy perk to be really fun.
1 -
I use this perk almost every game and I can tell you for sure that you can use this perk during a chase as long as long you have Quick and Quiet especially in the killer shack. It actually buys some time because the killer usually ends up confused on where you are at and with the new collision it's very easy to use this perk. The stun is enough to get to a pallet or a window most of the time. This perk is fine I don't see why people underestimate it.
My favorite thing to do with this perk is to use Ds and a firecracker with it. Ds stun the killer when he picks you out of the locker, get back into the locker, and Head On stun them once they recover. Use the firecracker after the Head On stun for that extra f u.
0 -
I see where you're coming from but I would just like to actually look at my build and not have to think to add Lithe or head on because head ons exhaustion is well exhausting to deal with. Especially since its kinda a one time use since when the killer knows you have it its kinda game over for the perk.
1 -
Also while im here look at my Chinese threads UwU
0 -
And those last three sentences is exactly why Head On shouldn't be exhaustion based.
1 -
At the very least could you make it allow you to slowly get into a locker 100% faster? Then the perk could be more usable without Q&Q; because unlike Inner Strength, the perk doesn't start activating until you're fully in the locker, and the loud sound coupled with the super obvious "Hey look I'm going in a locker" animation make it fairly difficult to use in situations where it could have been helpful.
1