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I came up with some pig changes.
THE PIG (BUFFS)
Excuse my bad english.
REVERSE BEAR TRAPS CHANGES:
- Jigsaw boxes will be only seen when the reverse bear traps are active.
- If traps are put before the endgame collapse once all generators are active, they won' be ticking down but you won’t be able to escape via exit gate, you’ll have to take it first.
- If traps are put while in the endgame collapse, survivors will be able to escape via hatch and exit gates and they won’t tick down.
- If a trap is already active and another generator is completed, the timer will decreased by 5 seconds.
- If a survivor is within 4m proximity of a survivor with an active trap on his head, his timer will be a 50% longer. This effect is only active while the other survivor is in the radius.
- The pig will also be able to see the timer while a reverse trap is active.
PIG'S ALTERNATIVE POWER CHANGES (CROUCHING):
- While crouched your movement speed is 3.85 m/s (previously was 3.68 m/s).
- All detection perks don’t work while in stealth.
- Her point of view will be a bit higher while crouched.
ADD-ONS CHANGES:
WORKSHOP GREASE:
- Slightly increases the number of skill checks that appear in the searching key action.
- Slightly increases the difficulty of the skill checks that appear in the searching key action (30% smaller skill check).
- Moderately increases the penalty for missed skill checks while in the searching key action (-25% progress).
JHON'S MEDICAL FILE:
- Slightly decreases the time it takes for a trap to get triggered (from 150 seconds to 140 seconds)
UTILITY BLADES:
- In case that the last searched jigsaw box is the correct one, survivors will have a 40% chance of getting injured in case they are healed. If the survivor is already injured, they will suffer the hemorrhage status effect for 40 seconds.
VIDEO TAPE:
- Slightly increases the ambush attack reach (0.25 second longer).
- Slightly decreases the ambush attack charging time.
- Slightly decreases the ambush attack miss cool-down. .
- Reduces the duration of the sound that the pig makes when ambushing by 0.5 second
RAZOR WIRES:
- Moderately increases the number of skill checks that appear in the searching key action.
- Moderately increases the difficulty of the skill checks that appear in the searching key action (40% smaller skill check).
- Considerably increases the penalty for missed skill checks while in the searching key action (-50% progress).
SLOW-RELEASE TOXIN:
- Survivors with a rbt on their head suffer from the exhaustion status effect and once the rbt is taken off they will suffer from the exhaustion status effect for 30 seconds.
RUSTY ATTACHMENTS:
- In case that the last searched jigsaw box is the correct one, survivors will have a 55% chance of getting injured in case they are healed. If the survivor is already injured, they will suffer the mangled status effect for 40 seconds.
INTERLOCKING RAZOR
- Tremendously increases the number of skill checks that appear in the searching key action.
- Tremendously increases the difficulty of the skill checks that appear in the searching key action (65% smaller skill check).
- Tremendously increases the penalty for missed skill checks while in the searching key action (-75% progress).
TAMPERED TIMER:
- Tremendously decreases the time it takes to trigger the rbt (from 150 second to 120 seconds).
AMANDA'S SECRET:
- Grants one additional rbt.
- The pig will receive a notification when a survivor starts doing the trying to get the rbt of their head.
- The pig will no longer see the auras of the jigsaw boxes.
- If a survivor takes the trap of their head, his aura will be revealed to you for 10 seconds.
RULE SET NO.2:
- You now start the trail with 1 rbt and you can’t get any more.
- If you put a rbt to a survivor, he won't be able to take it off, but he will be able to escape by the exit gates and hatch.
- The rbt won’t tick down.
- The survivor with the rbt on his head will be linked to another survivor once he has the rbt on his head.
- Once the trapped survivor has the rbt on his head, he will be able to see the survivor who’s linked to him all the time.
- If the survivor that's linked to the trapped survivor dies, the trapped survivor will also die.
- The pig won't know which survivor is linked to the trapped survivor.
- Every time one generator is completed the pig is able to see the linked survivor for 3 seconds
- Once all generators are completed, the aura of the linked survivor will be revealed to you for 10 seconds.
- The trapped survivor can’t escape via exit gate if the linked survivor hasn’t escaped, but he’s able to escape via hatch.
- The trapped survivor receives an additional 100% blood points in the altruism category.
- You receive an additional 100% blood points in the deviousness category.
AMANDA'S LETTER:
- You now start the trail with 2 rbt.
- While crouched, see the outlines of a survivor within 18m range.
- Moderately increases the ambush attack charging time (increased to 3.5 seconds), and the sound that makes the pig when performing the ambush attack will be heard for 3.5 seconds.
- The ambush attack will only last 1 second.
- If a survivor gets hit by the ambush attack he will instantly go to the ground (one hit down).
So what do you all think?
Comments
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I like it.
But:
- If a survivor is in a chase with the pig or even if she able to see them, the timer will stop.
This would effectively have the Pig be forced to stay away the RBT survivor, giving them the opportunity to remove the trap. Also, unless the survivor attempts to exit via the gates, the Pig could not be able to watch the survivor's head go pop.
I think just stopping the timer during chase is enough or maybe have the timer slow down if the survivor is in the Pig's terror radius/line of vision.
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You are right i think that only in a chase is good.
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I dont see the reason why nearby Survivors should reduce the countdown speed. If it is to compensate for the fact that completed generators while having an active RBT decreases the countdown, that is way too forgiving for a measly 5s loss per generator.
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So do you think I should erase it?
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Everything is just my opinion.
RSN2 Base Kit - Sure
Putting on Traps before EGC collapse but after gates are powered - I don't think that fixes the problem with the Traps during the EGC because then you just tunnel tunnel tunnel until the EGC kills them. I think it should be reversed; the RBT timer counts down but the EGC timer is paused.
Putting on Traps during EGC - I think if you pause the EGC timer but leave the RBT timer running, you don't need to do this.
Reduce timer by 5 seconds when a gen finishes - Too insignificant IMO, especially when you can 99 gens.
Slow down RBT timer when near a teammate - Not sure why this is needed.
Pig can see RBT death timers - As I said in another thread, I think this idea is reasonable, but I know there are people who disagree.
Crouch movement soeed increased to 3.85 m/s - I think this is a small enough increase that I am comfortable with it?
Detection perks don't work while in stealth - I think just giving Pig immunity to aura perks through Undetectable is good enough.
Raise PoV while crouched - Yes
Add-ons:
Workshop Grease - I wouldn't use it. Personally, I don't think Skill Checks are a good parameter to alter for Pig add-ons.
John's Medical File - I don't think this needs a timer decrease as well.
Utility Blades - 40% is a weird number. I like the idea of an add-on that injures Healthy people for searching the boxes, but idk if I would do it like this and idk if I would do it at Uncommon.
Video Tape - I THINK this is fine?
Razor Wire - See Workshop Grease. As an added note, I think if you use this plus Grease together (along with Unnerving Presence), you run the risk of creating a very frustrating experience for weaker Survivors, which probably is not a good thing.
Slow-Release Toxin: I don't really think this solves the problem of the RBT penalty add-ons being counterproductive to the Traps' goal of stalling (as you would want to tunnel the Trapped Survivor anyways; otherwise this add-on may as well read only "Trapped Survivors become Exhausted for 30 seconds when they remove the Trap.")
Rusty Attachments - Same as Utility Blades, for the most part.
Interlocking Razor - This + Razor Wire + Unnerving Presence = Miserable experience for Survivors who aren't expert enough in Skill Checks to power through Ruin
Tampered Timer - Tampered Timer currently reduces the timer by 30 seconds already.
Amanda's Secret - I worry that giving a notification when a Survivor starts to do a box gives the Pig too much knowledge in knowing when to camp a box to guarantee a Kill (even if they don't see the Box auras, they will know their locations with the notification and also know how many boxes need to still be checked).
Rules Set No. 2 - I've seen this idea before, and I like it. The only thing I would change is that I would remove the ability to see the Linked Survivor's aura when a gen pops; I don't think the Killer should know who the linked Survivor is until the gates are powered.
Amanda's Letter - I worry you put too many downsides to compensate for the insta-down. I'd probably take away the RBT penalty and maybe the decreased ambush distance. Maybe I am wrong, though.
Post edited by TAG on0