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Devs please listen more to player response...

PeenutsButt3r
PeenutsButt3r Member Posts: 695
edited September 2019 in Feedback and Suggestions

Stop creating new anti-meta gen rushing DLC perks, no one will ever play with all those perks as the killer. Literately 3 demogorgon perks are all about generator, ghostface too has 1. First thing, there's only 4 perk slots; second thing, there're more valuable perks than that. If gen rushing is a problem, find a long term solution, probably need second, third objective (like finding the fuse, connecting electrical cables...) to do before players can open the gates or something, not by releasing new perks that temporately fix that generator problem.

We players need perks that are new, valuable (might make players want to choose it over old perks) and unique.

Comments

  • Milo
    Milo Member Posts: 7,383
    edited September 2019

    new anti-meta gen rushing DLC perks

    Where did you get that assumption?

    Also these perks are unique in their own way tho.

  • PeenutsButt3r
    PeenutsButt3r Member Posts: 695

    I have all the right to make an assumption since 3 perks are all about gens. Like Ruin, Thana, Dying light, Corrupt Int, Pop... aren't enough to control generators.

  • Mooks
    Mooks Member Posts: 14,802

    Well many killers complain about gen-rushing and many survivors complain about ruin so in a way the devs listen to the community with perks that try to deal with with, don’t they?

    and I would like to see a better alternative to ruin, because that perk is way too overused and sometimes it gets really boring

  • Milo
    Milo Member Posts: 7,383

    Just because they do somethin based on generator state doesn't mean it's "anti-meta gen rushing perks"

    Although i agree they are weak, they are not about stopping the generators, they don't do much to stop survivors from still doing them or weaken their progress except Surge. (i mean look Cruel Limits >.<)

  • PeenutsButt3r
    PeenutsButt3r Member Posts: 695

    Yea, but they need to do something about generator system, they did put them into new perks but all those perks are not useful at all and if it does, it's only a short term solution, not all people who play DBD gonna buy DLC(s) to get those perks.

    Ruin is fine to me, it's unique, that's why not many relevant generator perks can compare with it. Maybe Pop will serve better than Ruin for a few killers that have mobility and map teleportation, besides those 2, I don't think the other ones worth to replace them.

  • PeenutsButt3r
    PeenutsButt3r Member Posts: 695

    @Milo But it feels like they're releasing those DLC perks for a certain purpose.

  • Macmillan
    Macmillan Member Posts: 100
    edited September 2019

    Feitiço arruinar merece um BUFF afinal ele é destruido muito rápido dentro da partida e os sobreviventes fazem um Gen rush tremento. O feitiço arruinar merece virar uma PERK ao invés de um toten(hex) !!!