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Why are people disconnecting when playing against The Spirit?

graveyard_7777
graveyard_7777 Member Posts: 269
edited September 2019 in General Discussions

This happens almost every match when I'm playing as survivor and I'm left either by myself or with one other person

«13

Comments

  • xnes_galax
    xnes_galax Member Posts: 149

    Maybe you are a great spirit and this leave them little to no chance unless they have iron will, and is not really fun to lose no matter what.

    Maybe they just dont like playing against spirit. Killers dodge lobbies for items or other stuff, so does survivors when they absolutely hate going against a specific killer.

    Another reason could be that you are a "bad" spirit that basically just fake everytime and its really boring to face because well... the killer just stand still and look at you... i mean is not fun on the long run.

    There could be a lot of reasons, keep in mind that spirit is one if not the most hated killer to face for many reasons, but its really unrealistic that 3/4 players leave almost every game.

    Also maybe ask them why they dc'd. I do it often and sometimes you discover they were lagging a lot to the point the match was unplayable (and this isnt related to your ping sometimes) or other stuff .

  • FishFry247
    FishFry247 Member Posts: 696

    A lot of people don't like going against her since it is for the most part a coin flip to most people, And since you can't loop her like most killers they don't try to find out how to counter her and instead complain about how she is "broken". And to be honest I don't like going against spirit that much ether but I don't DC or cry about it after game. She is a hard killer to counter but I'd rather go against a Good nurse than a good spirit.

  • Pulsar
    Pulsar Member Posts: 20,909
  • MysticAdvisor
    MysticAdvisor Member Posts: 453
    edited September 2019

    It’s because the toxic survivor mains can’t loop if they can’t see you.

    And yes she does have counter play.

    I would like to scream iron will and spine chill to the abyss but face it no one will actually listen, instead they just scream for spirit nerfs.

    You know same thing with nurse, the only way to avoid her is stealth really. ( which no one uses anyway lol)

    Also if she stands still just walk away or run.

  • TheUnendingNightmare
    TheUnendingNightmare Member Posts: 1,172
    edited September 2019

    Not just the Spirit.

    Hillbilly

    Leatherface

    Hag

    Will all cause at least a few survivors per day to dc instantly. Especially around purple/red ranks.

  • Mochan
    Mochan Member Posts: 2,886

    Spirit is the hardest killer to fight in general.

    While Nurse is more powerful at the highest levels, there aren't many God Nurses out there who can really bring out her full potential.

    Spirit, while still a high-skill killer, has a much lower level of skill needed to be very effective. And effective she is. She is probably the best killer to choose if you want to have consistent quick chases. Even without add-ons she is strong and hard to beat if the killer is even just halfway competent.

  • Pulsar
    Pulsar Member Posts: 20,909

    Tbh, I always run Spine Chill cuz I'm blind as crap.

  • Mochan
    Mochan Member Posts: 2,886
    edited September 2019


    Nurse is a lot easier to counter in general compared to Spirit. Nurse is only the best when in the hands of a really good player. Even good nurses can be countered, either with stealth or juking, or you can even screw them over in a grove of trees sometimes.

  • I_am_Negan
    I_am_Negan Member Posts: 3,756

    They're scared

    Well


  • Mochan
    Mochan Member Posts: 2,886

    It's a good perk and I often run it. But I don't always run it. And you know that feeling when you took out Spine Chill and Iron Will and then you hear Spirit's vacuum.

    I'm a stealth survivor in general and I prefer to stealth, but sometimes I don't and run funky builds for fun. And I had to learn looping anyway. But when I was always running Spine Chill and Iron Will my spirit matches were a lot easier. Not easy, just easier than if I didn't run those perks.

  • Acromio
    Acromio Member Posts: 1,737

    Because they know that if they're persistent enough, the devs will gut her.

  • Awakey
    Awakey Member Posts: 3,145

    That's a little rude, but true nevertheless. Survivors refuse to use any other strategies then loop and get angry when they can't.

  • Drazen
    Drazen Member Posts: 400

    Because they cant loop her like m1 killers and cant tbag her at pallets or exit gates and cant tell to uninstall ur game and how baby u are

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796

    "Not only is the ''Iron Will" and ''Spine Chill" chants flawed and again relies on a perk to counter a problem that is a base problem."

    You don't say? Huh. How come it's suddenly flawed now that it's a Survivor problem when Killer have had to listen to that "Use band-aid perk #X" chant for years now?

  • alienschmalien
    alienschmalien Member Posts: 151

    Honestly? I agree with you.

    The problem at base with this game is? A lot of potential skill on both side is negated by the fact perks in this game literally hold your hand.

    Killers have generator stalling perks and aura reading perks.

    Survivors have numerous chase perks and generator completition perks.

    It's why when people drone on about skill I've kinda just like. ''This game could not be any less skill based if it tried for either side."

    Everything is utterly mindless to a degree and we need less of that if we want to claim ''This game is about skill and has a steep learning curve."

    The only thing I'd say will take some skill is correctly using killer abilities to the best of your ability. So hatchets, chainsaws, traps like Hag/Trapper/Freddy's Pallet/Snares, etc.

    Everything else is just ''Good luck and don't ######### it up." for either side.

  • MegsAreEvil
    MegsAreEvil Member Posts: 819

    As long as Spirit is just about a guessing game, people dont want to play vs it. Thats just natural, cause why bothering with something like a guessing game, where you as surv dont get any clue how to solve it.

  • NullSp3c
    NullSp3c Member Posts: 765

    This reminds me of the old Legion...

  • Boss
    Boss Member Posts: 13,616

    Maybe they assume that, simply because you're Spirit, you're running Prayer Beads. 🤷‍♂️

  • Zoldyar
    Zoldyar Member Posts: 438
    edited September 2019

    Depending on the killer and her/his skill, the spirit is probably the most unbalance killer. She is arguably a better Nurse because of the fact that the game didn't make any counter to her or a big drawback. The only disadvantage she has is that she can't see suriviors and that her power has a cooldown (which the add ons to decrease cool down are very occurring so yeah). The power having a cool down is good, but not seeing a survivor really makes little to no different at all.

    Killer mains that are used to suriviour blinding them and e.t.c wouldn't even tell the different as they can just track you in multiple ways.

    Number 1 is your sound so let's say you are in full health, a killer can still hear you. Lets say a suriviour was to stop running it wouldn't make a different since the killer can just phrase our whenever she wants and can just use it to gain distance.

    Number 2 even if you run iron will while injured, the killer can simply follow your blood and starch marks which basically limits a suriviour from escaping a killer.

    Number 3 You can't tell rather she is vaulting or phrasing which means you are taking a gamble. Usually it results in the killer's advantage because they have a higher speed plus can hear noises if a survivor fast vault. So it's more of in the side of killer.

    Number 4- If you are a red rank survivor seeing a spirit is never a good sign especially when she occurs so many times (Bubba and spirit appears the most in red ranks and they really ain't something you like to see). This is because killer mains themselves knows she is broken and just an easy win to matches, why else don't you see her getting nerf? It's because killer mains know she is a free match winner so they will defend her at all cost. It's there way of the game being "balance".

  • altruistic
    altruistic Member Posts: 1,141

    She is very unfun to play against.

    I used to DC a lot in a past life, but I’ve been a good boy and played games out.

    I have to say Spirit May have taken the throne for most bs, surpassing even Nurse.

    I don’t know why, but playing against Nurse feels better than spirit.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    If you want to practice playing against a Spirit I would recommend the following build:

    • Fixated
    • No Mither
    • Iron will
    • Exhaustion perk of your choice

    The idea is to use Fixated to help you get used to what the Spirit sees. And then use No Mither + Iron will to simulate being healthy but disabling the Fixated walk speed buff, because that walk speed lets you do extra jukes and you don't want to have to rely on that.

    Once you are comfortable with manipulating your scratchmarks you can take off those perks (besides the exhaustion perk) and run your normal build. The same jukes will still work but now you can get hit twice, after the first game you need to use different jukes because scratchmark jukes alone won't work while injured.

  • From my experience as a Rank 1 Spirit main (don't mean to boast, sorry), a lot of people DC against Spirit players because they don't understand how to properly avoid her. Some of the people I went against have used Iron Will and Spine Chill, but they still DC because it isn't effective. Sure, they know I'm looking at them and I can't hear them when they're injured, but they don't properly juke me when they're still injured. I'm not saying that she isn't balanced, I know for a fact that she isn't balanced in some aspects. But people tend to forget that the skill of the person playing Spirit can factor in as well as the perks they use and the add-ons (Prayer Beads, Yakuyoke Amulet, you get the idea). Sometimes - like others said in this discussion - people don't like playing against her for a random reason. It's not that she's unfun to play against - I enjoy going against other Spirits - it's just people forget some factors that they need to recognize, and maybe they'll have a better chance at winning. Idk, this is just what I think.

  • justarandy
    justarandy Member Posts: 1,711

    Read? There is nothing to read from a body standing still. The correct term is guessing.

    I personally don't dc, but I can absolutly understand why others do that and I'm not mad at all when my team mates do that after seeing it's a p3 spirit main. Everyone is suiciding on 1st hook anyway

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Reads are based off past actions, not mechanical data. It's only a guess the first time she does it.

    Human's aren't capable of preforming actions randomly, meaning that there will always be a pattern to her phasing behavior. That pattern can be determined over the course of the game allowing you to dodge her more effectively the longer the game goes on.

    Also it's just as much a guessing game for her as it is for you. Because the information you both have doesn't matter until it's enough for a guarantee at something, at which point it's no longer a guessing game for anyone.

    For example if there is a pallet between you and the Spirit, when you see her stop moving you know she's making a play (but you don't know what the play is).

    The Spirit needs to read you in order to figure out if you are going to vault the pallet or not. If she thinks you will vault she should stay still, if she thinks you will run then she needs to start phasing.

    As the Survivor if you think she will phase to the other side then you should vault (after waiting a second to get to the other side) and then run, and if you think she is standing still you should just run immediately.

    Iron will has no impact on either of these options.

    There are more complex things you can do as the Survivor to be more proactive in addition to those 2 options if you've gotten a REALLY good read on them. For example if the loop is small enough the Spirit can normally stand still and react to the basic options I just listed, so if you think she's doing that then you can start to run away thus making her start to phase, then double back and vault, just before she would reach the pallet, and then assuming she is still phasing at this point you vault a second time at which point her power should be almost drained and you can safely run to the next loop.

    If you have enough distance you can slow vault a window and then fast vault back to make them think you are on the other side of the window while you walk off, ect ect ect.

  • Mew
    Mew Member Posts: 1,833

    they most likely dc because they think spirit is very boring to go against

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Bottom line: I can't wait for dc punishments. There are a lot of Spirits at the higher ranks so these players won't be able anymore to dc everytime they face one.

  • GrootDude
    GrootDude Member Posts: 14,110
  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    With a super-high threshold.

    The current dc punishments are obviously no solution when you take a look at the mass of dc's and complaints about dc's.

  • GrootDude
    GrootDude Member Posts: 14,110

    With the information I’ve been given, I’d say it does an ok job, but of course could be better.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    I see a lot of dc's in my matches and those matches of the streamers I watch. I don't understand how you can think it's not a big problem.

  • GrootDude
    GrootDude Member Posts: 14,110

    Not saying dcs aren’t a problem, just saying that we have a dc punishment that does an ok job. Which does have room for improvement.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Which information do you have that we don't?

    Because I see players who dc as reliable as a clockwork when the match isn't going their way and these people are still playing the game.

  • GrootDude
    GrootDude Member Posts: 14,110

    I know how many people got banned last month for dcing.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    With the amount of dc's and complaints about dc's I'm seeing, I wouldn't say that the current punishment system does an ok job.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Are you allowed to tell us? Because I haven't seen one single person complaining that they got banned here on the forums, on twitter etc.

  • GrootDude
    GrootDude Member Posts: 14,110

    I’ve asked not_Queen if I can share the numbers, I’ll tell you if I get confirmation.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Thank you! I hope she'll allow it.

    I am sure it would be a good thing for the general mood in the community if the devs would tell us on regular basis "Hey, last week we did a ban wave and we banned x amount of players".