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Why are people disconnecting when playing against The Spirit?
This happens almost every match when I'm playing as survivor and I'm left either by myself or with one other person
Comments
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Spirit is really hard to read a lot of the time. And rather than learn how to deal with her, people DC and ask for nerfs.
While there are things that are overpowering with her (prayer beads), she's not as bad as everyone says.
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Maybe you are a great spirit and this leave them little to no chance unless they have iron will, and is not really fun to lose no matter what.
Maybe they just dont like playing against spirit. Killers dodge lobbies for items or other stuff, so does survivors when they absolutely hate going against a specific killer.
Another reason could be that you are a "bad" spirit that basically just fake everytime and its really boring to face because well... the killer just stand still and look at you... i mean is not fun on the long run.
There could be a lot of reasons, keep in mind that spirit is one if not the most hated killer to face for many reasons, but its really unrealistic that 3/4 players leave almost every game.
Also maybe ask them why they dc'd. I do it often and sometimes you discover they were lagging a lot to the point the match was unplayable (and this isnt related to your ping sometimes) or other stuff .
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A lot of people don't like going against her since it is for the most part a coin flip to most people, And since you can't loop her like most killers they don't try to find out how to counter her and instead complain about how she is "broken". And to be honest I don't like going against spirit that much ether but I don't DC or cry about it after game. She is a hard killer to counter but I'd rather go against a Good nurse than a good spirit.
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Because they are crybaby survivor mains who refuse to adapt
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She relies on you to make that mistake, silly.
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Because hard to believe this is a game and people want to have fun while playing a game.
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This to sum up my post lol
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It’s because the toxic survivor mains can’t loop if they can’t see you.
And yes she does have counter play.
I would like to scream iron will and spine chill to the abyss but face it no one will actually listen, instead they just scream for spirit nerfs.
You know same thing with nurse, the only way to avoid her is stealth really. ( which no one uses anyway lol)
Also if she stands still just walk away or run.
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Not just the Spirit.
Hillbilly
Leatherface
Hag
Will all cause at least a few survivors per day to dc instantly. Especially around purple/red ranks.
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Spirit is the hardest killer to fight in general.
While Nurse is more powerful at the highest levels, there aren't many God Nurses out there who can really bring out her full potential.
Spirit, while still a high-skill killer, has a much lower level of skill needed to be very effective. And effective she is. She is probably the best killer to choose if you want to have consistent quick chases. Even without add-ons she is strong and hard to beat if the killer is even just halfway competent.
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Iron Will and Spine Chill aren't "counterplay" when you go into the match and don't have them.
Survivors can't exactly prep for the killer they face, you know.
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Tbh, I always run Spine Chill cuz I'm blind as crap.
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Nurse is a lot easier to counter in general compared to Spirit. Nurse is only the best when in the hands of a really good player. Even good nurses can be countered, either with stealth or juking, or you can even screw them over in a grove of trees sometimes.
2 -
They're scared
Well
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It's a good perk and I often run it. But I don't always run it. And you know that feeling when you took out Spine Chill and Iron Will and then you hear Spirit's vacuum.
I'm a stealth survivor in general and I prefer to stealth, but sometimes I don't and run funky builds for fun. And I had to learn looping anyway. But when I was always running Spine Chill and Iron Will my spirit matches were a lot easier. Not easy, just easier than if I didn't run those perks.
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Not only is the ''Iron Will" and ''Spine Chill" chants flawed and again relies on a perk to counter a problem that is a base problem.
''If she just stands still run away."
Okay, so she stood still. I run away. She just uses her power to catch up again and likely gets the free hit or down.
She's the most mindless thing in the game to play and that's why she's so fun to play.
It's like why certain perks are fun to play on both sides. It's all utterly mindless and you don't have to think. You just have your perk and you go. You're good.
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Because they know that if they're persistent enough, the devs will gut her.
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That's a little rude, but true nevertheless. Survivors refuse to use any other strategies then loop and get angry when they can't.
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Because they cant loop her like m1 killers and cant tbag her at pallets or exit gates and cant tell to uninstall ur game and how baby u are
2 -
Same ol song and dance with Legion:
Survivor mains whine that a Killer is unfair
Survivor mains start to DC against said Killer
Killers get punished for wanting to enjoy a Killer with a nerf
Nerf turns out to gut the Killer into the ground
Survivor mains are happy and dance on the grave of the Killer.
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"Not only is the ''Iron Will" and ''Spine Chill" chants flawed and again relies on a perk to counter a problem that is a base problem."
You don't say? Huh. How come it's suddenly flawed now that it's a Survivor problem when Killer have had to listen to that "Use band-aid perk #X" chant for years now?
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Honestly? I agree with you.
The problem at base with this game is? A lot of potential skill on both side is negated by the fact perks in this game literally hold your hand.
Killers have generator stalling perks and aura reading perks.
Survivors have numerous chase perks and generator completition perks.
It's why when people drone on about skill I've kinda just like. ''This game could not be any less skill based if it tried for either side."
Everything is utterly mindless to a degree and we need less of that if we want to claim ''This game is about skill and has a steep learning curve."
The only thing I'd say will take some skill is correctly using killer abilities to the best of your ability. So hatchets, chainsaws, traps like Hag/Trapper/Freddy's Pallet/Snares, etc.
Everything else is just ''Good luck and don't ######### it up." for either side.
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A very good spirit, especially with Prayer Beads, is the strongest thing in the game. Just as tough as an expert nurse or billy with their best addons. Near unbeatable. And like most killers, even a mediocre one can slaughter a team if they get some luck.
Killer mains will unsurprisingly defend her and call survivors that think she’s OP all sorts of insults but it’s in their best interest to keep the strongest killer tools in the game isn’t it?
As some have noted in this thread and the one I started yesterday on this same topic, there are some tactics you can use to increase your odds but... if you’re not in a SWF, chances are your team won’t be using the tactics or perks and you’ll still die.
I think that people DC really quickly vs Spirit more than others because as soon as they realize she has prayer beads, based on their past experience, they know what’s in store for them and they don’t want to go through a game of getting beaten down that isn’t fun.
I’ve had some really good and tough games vs PB Spirit, and have even escaped. But nowadays that’s rare because like you said, a lot of people don’t want to deal with it and leave immediately and now an already extremely tough match is even tougher as a 1 v 3.
Just to be absolutely clear, I’m not condoning, recommending or supporting DC’ing. Its wrong to DC. I’m just saying I understand why people do it so much vs Spirit as you have observed.
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As long as Spirit is just about a guessing game, people dont want to play vs it. Thats just natural, cause why bothering with something like a guessing game, where you as surv dont get any clue how to solve it.
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This reminds me of the old Legion...
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They DC against every killer for any small thing, I doubt they've even been told that disconnecting is a bannable offense.
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Maybe they assume that, simply because you're Spirit, you're running Prayer Beads. 🤷♂️
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As echoed above, she simply just isn't fun to play against. But I don't think the problem lies entirely with the spirit. The problem more lies with game design.
For most survivors, the game is at it's best during chases. Chases are exhilarating, fun, and tense. This is why Michael Myers is so loved by survivors, there's a creepy stalking phase, then an aggressive chasing phase. You have time to react and poop your pants a little. Against a half decent spirit, those chases are gonna end in a matter of seconds. It's not fun because the chase mostly isn't there. Your best hope is to rush generators and get out. Most survivors would agree that doing generators is not much fun.
I don't blame people for playing spirit. I can slap infectious fright on her and slug my way to an easy 4k in a short time. Yet I still main myers because as a killer and survivor, I enjoy a long chase, even if I get 1, 2 or even 0 kills.
I think the main problem with the game is that doing objectives is boring, and the game goes by way too fast. Getting into a long chase usually results in the game ending in a matter of minutes.
Dead by daylight is strongest during the chases and what keeps me and likely others playing. More emphasis should be put on the chases and making objectives more fun to do. Nobody wants to hold m1 to finish a generator. Last year and Friday the 13th did the objective part right, just the chases weren't nearly as fun.
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Depending on the killer and her/his skill, the spirit is probably the most unbalance killer. She is arguably a better Nurse because of the fact that the game didn't make any counter to her or a big drawback. The only disadvantage she has is that she can't see suriviors and that her power has a cooldown (which the add ons to decrease cool down are very occurring so yeah). The power having a cool down is good, but not seeing a survivor really makes little to no different at all.
Killer mains that are used to suriviour blinding them and e.t.c wouldn't even tell the different as they can just track you in multiple ways.
Number 1 is your sound so let's say you are in full health, a killer can still hear you. Lets say a suriviour was to stop running it wouldn't make a different since the killer can just phrase our whenever she wants and can just use it to gain distance.
Number 2 even if you run iron will while injured, the killer can simply follow your blood and starch marks which basically limits a suriviour from escaping a killer.
Number 3 You can't tell rather she is vaulting or phrasing which means you are taking a gamble. Usually it results in the killer's advantage because they have a higher speed plus can hear noises if a survivor fast vault. So it's more of in the side of killer.
Number 4- If you are a red rank survivor seeing a spirit is never a good sign especially when she occurs so many times (Bubba and spirit appears the most in red ranks and they really ain't something you like to see). This is because killer mains themselves knows she is broken and just an easy win to matches, why else don't you see her getting nerf? It's because killer mains know she is a free match winner so they will defend her at all cost. It's there way of the game being "balance".
4 -
She is very unfun to play against.
I used to DC a lot in a past life, but I’ve been a good boy and played games out.
I have to say Spirit May have taken the throne for most bs, surpassing even Nurse.
I don’t know why, but playing against Nurse feels better than spirit.
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If you want to practice playing against a Spirit I would recommend the following build:
- Fixated
- No Mither
- Iron will
- Exhaustion perk of your choice
The idea is to use Fixated to help you get used to what the Spirit sees. And then use No Mither + Iron will to simulate being healthy but disabling the Fixated walk speed buff, because that walk speed lets you do extra jukes and you don't want to have to rely on that.
Once you are comfortable with manipulating your scratchmarks you can take off those perks (besides the exhaustion perk) and run your normal build. The same jukes will still work but now you can get hit twice, after the first game you need to use different jukes because scratchmark jukes alone won't work while injured.
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From my experience as a Rank 1 Spirit main (don't mean to boast, sorry), a lot of people DC against Spirit players because they don't understand how to properly avoid her. Some of the people I went against have used Iron Will and Spine Chill, but they still DC because it isn't effective. Sure, they know I'm looking at them and I can't hear them when they're injured, but they don't properly juke me when they're still injured. I'm not saying that she isn't balanced, I know for a fact that she isn't balanced in some aspects. But people tend to forget that the skill of the person playing Spirit can factor in as well as the perks they use and the add-ons (Prayer Beads, Yakuyoke Amulet, you get the idea). Sometimes - like others said in this discussion - people don't like playing against her for a random reason. It's not that she's unfun to play against - I enjoy going against other Spirits - it's just people forget some factors that they need to recognize, and maybe they'll have a better chance at winning. Idk, this is just what I think.
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Read? There is nothing to read from a body standing still. The correct term is guessing.
I personally don't dc, but I can absolutly understand why others do that and I'm not mad at all when my team mates do that after seeing it's a p3 spirit main. Everyone is suiciding on 1st hook anyway
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Reads are based off past actions, not mechanical data. It's only a guess the first time she does it.
Human's aren't capable of preforming actions randomly, meaning that there will always be a pattern to her phasing behavior. That pattern can be determined over the course of the game allowing you to dodge her more effectively the longer the game goes on.
Also it's just as much a guessing game for her as it is for you. Because the information you both have doesn't matter until it's enough for a guarantee at something, at which point it's no longer a guessing game for anyone.
For example if there is a pallet between you and the Spirit, when you see her stop moving you know she's making a play (but you don't know what the play is).
The Spirit needs to read you in order to figure out if you are going to vault the pallet or not. If she thinks you will vault she should stay still, if she thinks you will run then she needs to start phasing.
As the Survivor if you think she will phase to the other side then you should vault (after waiting a second to get to the other side) and then run, and if you think she is standing still you should just run immediately.
Iron will has no impact on either of these options.
There are more complex things you can do as the Survivor to be more proactive in addition to those 2 options if you've gotten a REALLY good read on them. For example if the loop is small enough the Spirit can normally stand still and react to the basic options I just listed, so if you think she's doing that then you can start to run away thus making her start to phase, then double back and vault, just before she would reach the pallet, and then assuming she is still phasing at this point you vault a second time at which point her power should be almost drained and you can safely run to the next loop.
If you have enough distance you can slow vault a window and then fast vault back to make them think you are on the other side of the window while you walk off, ect ect ect.
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they most likely dc because they think spirit is very boring to go against
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Bottom line: I can't wait for dc punishments. There are a lot of Spirits at the higher ranks so these players won't be able anymore to dc everytime they face one.
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We do have dc punishments, it comes in ban waves.
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With a super-high threshold.
The current dc punishments are obviously no solution when you take a look at the mass of dc's and complaints about dc's.
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And how's that working out?
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I honestly don’t see dcs much
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With the information I’ve been given, I’d say it does an ok job, but of course could be better.
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I see a lot of dc's in my matches and those matches of the streamers I watch. I don't understand how you can think it's not a big problem.
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Not saying dcs aren’t a problem, just saying that we have a dc punishment that does an ok job. Which does have room for improvement.
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Which information do you have that we don't?
Because I see players who dc as reliable as a clockwork when the match isn't going their way and these people are still playing the game.
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I know how many people got banned last month for dcing.
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With the amount of dc's and complaints about dc's I'm seeing, I wouldn't say that the current punishment system does an ok job.
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Are you allowed to tell us? Because I haven't seen one single person complaining that they got banned here on the forums, on twitter etc.
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I’ve asked not_Queen if I can share the numbers, I’ll tell you if I get confirmation.
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Thank you! I hope she'll allow it.
I am sure it would be a good thing for the general mood in the community if the devs would tell us on regular basis "Hey, last week we did a ban wave and we banned x amount of players".
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You’re welcome:)
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