2 situations with DS that need fixing.
1st. situation. You hook survivor 1, then they get unhooked and have DS, you slug them, then go after the 2nd guy. You down the second guy, hook him then go back to the first survivor. Even though you didn't tunnel, you still get DSed. Another variation is you just go after the guy who unhooks, but find the other person later on and still get DSed even though you clearly didn't tunnel.
2nd situation. You hooked the 2nd to last survivor then hook the last survivor but it is the first time you hooked them. The 2nd to last survivor is dead on hook so now it is just 1 survivor left. They either have deliverance or get really lucky and jump off the hook so you down them and pick them back up. But since you "tunneled" they either get a free escape or 5 seconds on you to find the hatch/go to an open exit gate.
Both situations have the fact that you are getting DSed without actually tunneling. With the 2nd scenario you do "Tunnel" but they are the last survivor so if you don't "tunnel" they escape anyway. So in this second scenario there is nothing you as a killer can do against it. DS is uncounterable if the person jumps off the hook and is too close to the exit, congratulations survivor you get a free escape because you ran 1 perk.
Are these issues game breaking? No, but it shows that no one ever thinks of these things before they change them. If DbD had a team of legit good players like Tru3talent or Zubat go against other good survivors (Take your pick its not hard to be a good survivor). Then they could actually have people point out these issues before they make it to live and end up annoying people for... well how long was DS left unchanged originally, 2+ years?
But that might be too much for them, like some mod said the BHVR team is relatively small, but that tells me either they don't have enough people working for what they are trying to accomplish, or they don't have the time to do what they want to accomplish.
Anyway rant over, can't wait to see all the people who didn't read and started writing their comment when I said going after the last person off of the hook isn't tunneling.
Comments
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I still think the timer on it is way too long. It isn't an anti tunnel perk, it's a 1 minute immunity perk.
I eat countless DS's after hooking a different survivor. It needs less time or to deactive once you've downed a different survivor because then that isn't tunneling.
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Has a dev ever said that DS is only an anti tunnel perk? I dont recall anything on that, but im curious.
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I feel as if it's fine.
-shrugs-
1) Slugging them doesn't mean you didn't tunnel.
2) They got extremely lucky? Why even be mad at that point? I'd be happy for that survivor and be extremely surprised.
But, that's just my thoughts lol.
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Here's what I'd do to make DS better in situations you're being tunneled in while not punishing killers. :)
Bold text means it's different!
Decisive Strike
Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.
After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 20/25/30 seconds.
Decisive Strike timer will pause while in a chase, in the killer's terror radius, or in the dying state.
While Decisive Strike is active, when grabbed by the Killer, succeed a skill check to automatically escape the Killer's grasp and stun them for 5 seconds.
- Succeeding or failing the Skill Check will disable Decisive Strike.
- Successfully stunning the Killer will result in you becoming the Obsession.
Increases your chances of being the Obsession.The Killer can only be obsessed with one Survivor at a time.
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It shouldn't work if you pull someone out of the locker. It's complete bs.
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I got ds'd a crap ton today. The timer feels a little long imho. Most times I would slug the unhooked, go through the process of chasing and hitting the unhooker twice and even after that id go back, and STILL get ds'd so either I'm downing too quick or the ds timer is too long. Butt either way I don't care
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I fought a 4 man DS/SWF team today, decided to just let them slug until they all got down and lost half of their bleedout timer.
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It's fine.
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It shouldn't work if you pull them out of a locker, and it should disable if they get healed. If you have time to get healed before I down you again then it isn't tunneling.
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That wouldn't change much other than lower it from 60 seconds of immunity to 30. 30 is still more than enough to escape in late game with the Killer having zero means to prevent it.
Personally, I would add two conditions to DS that would actually fix the problems OP mentions:
1) Decisive Strike deactivates during the EGC.
2) Decisive Strike deactivates if another Survivor is hooked within the timer.
The first one to prevent a free escape during the EGC, as I don't think that there should be mechanics in the game that completely incapacitate the other side and guarantee you a win, and the second one since it's obvious that you aren't actually tunnelling in that scenario. If you can't reach a sufficient hiding spot with the Killer busy hooking another Survivor and lay low for a few moments, then that's on you.
EDIT: Actually, a third condition should apply as well, healing up should also deactivate since c'mon, if you had time to heal, then you weren't tunnelled.
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If the killer slugs the unhooked survivor right after they get unhooked, then leaves, does whatever, and returns to hook them, that seems like exactly the kind of situation where DS should work. If they're the second to last survivor, that's a different situation, but otherwise being left on the ground for a few seconds before being re-hooked doesn't make it any better than being immediately re-hooked.
DS should deactivate if another survivor is hooked and the survivor with DS is not in the dying state. If the survivor with DS is in the dying state when the next survivor is hooked, then the timer continues counting down as normal. That would help prevent the exact kind of situation mentioned above, where the survivor is slugged immediately coming off the hook, not with the purpose of slowing the game down while giving them a chance but just so they can be re-hooked.
I also don't think DS should activate if the survivor is grabbed, or at least grabbed in certain situations (like during an attempted hook save). DSing the killer punishes him when the survivor is the one making an obviously unsafe hook rescue; DS shouldn't give survivors 60 seconds of immunity just so they can play like an ass.
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nevermind, my brain isnt working.
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When someone gets unhooked in your face, which is 50% of the unhooks, are you expected to not hit the unhooked person, just to be a nice person, while they gen rush you comfortably?
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Bleeding out takes 4 minutes so half is overkill.
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Situation 3. They get off and immediately go for one of my hex totems. I can't pull them off because I get DSed. I can't let them continue or I lose my entire perk. ######### if I do and ######### if I don't.
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Would I slug the person willingly? No. If they get in my way? Yes.
I usually main Myers. And I won't slug em until I need to. (Last 2 Survivors cause screw that hatch.)
But like I said if you slugged you technically tunneled.
I on the other hand avoid doing this. I go after the other survivor anyway.
Also to complete that note:
Wouldn't it be better to chase the survivor faster, than having to wait for your melee to recharge..?
If you feel nice do what I do after all it's ur game play.
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You can lunge and hit them off your totem, you know.
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Then they crawl out the exit gate.
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Thats if its at end game... and if the totem is right next to a gate
if theres Ruin and no gens are completed my point still stands.
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Both scenarios are perfect examples of tunneling. If you want to deny that there no need for any discussion on DS.
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I agree with everything except while dying (I think the timer should be doubled, not stopped) and in terror radius. Some killers have little to no terror radius so it will go away to fast and some have too large a terror radius and it won’t ever go away, so again probably doubled. Basically make it to where if the person isn’t being tunneled it shouldn’t work. In chase is find for being stopped since if they are chasing they are probably tunneling, but if they get chased for 2 min it would seem a little unfair to just get DSed at the end so idk. But I like the base idea.
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Insta Heals would like a word with you
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I like it but I disagree with the terror radius part. Someone might stay within terror radius of the killer, trying to force them to DS them so their teammate can get away from being chased. Being in a chase or in the dying state however are clear signals of being tunneled if the timer is still going while you are in the dying state or in a chase, so those I feel would be fine frozen. If you chased someone after they were unhooked while they're still injured, you deserve to take the DS. I think a lot of people forget it is a PERK, not something that's base kit. I don't think you should be denied your perk by slugging someone and walking off to prevent it from happening, when you clearly played unsportsmanlike.
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Unnerving Prescense
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