The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

We're slowly getting there now

New patch fixes more issues. Survivors can no longer instantly get a gen done with BNP. The upgraded Bitter Murmur greatly helps when they rush the gens and in the end game. Hag is decent now even though she still struggles. I've noticed the totem spawns are SLIGHTLY better now. Not by a lot but sometimes I see the totem GASP not spawn right next to a gen or on a hill. Not all the time unfortunately but it happens a little more often now.

The game still has a ways to go:

Gotta' nerf DS, Self Care and Instant Heal.

Still have to adjust multiple maps and fix the pallet lands and vault jungle gyms.

Still have to balance against SWF squads.

Still have to fix how quickly gens get done and make it so Ruin is not a required perk to use.

But we're slowly getting there now.

Comments

  • Blueberry
    Blueberry Member Posts: 13,670
    Basically. We still got a long way to go but it’s definitely a step in the right direction. Now they need to work towards those other issues and some of the other killers. 
  • Wolf74
    Wolf74 Member Posts: 2,959

    Funny thing is, survivor already cry havoc.
    This is literally the 2nd patch in 2 years that really favors killer.
    Every other patch so far buffed survivor and they are just used to it.

  • boomgagem
    boomgagem Member Posts: 32
    Wolf74 said:

    Funny thing is, survivor already cry havoc.
    This is literally the 2nd patch in 2 years that really favors killer.
    Every other patch so far buffed survivor and they are just used to it.

    There is no way you’ve played this game for 2 years if you believe that. Either that or you just developed amnesia and don’t remember when you could just fast vault over and over without even moving. And I’m not even a survivor main.
  • boomgagem
    boomgagem Member Posts: 32
    SWF just needs removing period. I love playing with my friends, but it’s just ridiculously overpowered. 

    Theres just no no way to balance it unless you just remove the ability to use perks, which I would be fine with, it would still be massively OP
  • Wolf74
    Wolf74 Member Posts: 2,959

    @boomgagem said:
    Wolf74 said:

    Funny thing is, survivor already cry havoc.

    This is literally the 2nd patch in 2 years that really favors killer.

    Every other patch so far buffed survivor and they are just used to it.

    There is no way you’ve played this game for 2 years if you believe that. Either that or you just developed amnesia and don’t remember when you could just fast vault over and over without even moving. And I’m not even a survivor main.

    Every patch was 1 step forward and 2 steps back. Every time killer gut any buff, the survivorside got 1 or even 2 buffs in the same patch.
    Maybe I am closer to 1.5 years playing than 2. Maybe before that when they removed "true infinites", that might have been another killerfavored thing.

  • boomgagem
    boomgagem Member Posts: 32
    I don’t know man, I remember flying around the map as just a myers face with a chainsaw. Took them 2 months to fix it lmao. Can’t lie that was fun 
  • Techn0
    Techn0 Member Posts: 405
    edited July 2018

    I feel like the gen speed issue will be fixed as soon as the maps are. We're certainly getting there though.

  • Unknown
    edited July 2018
    This content has been removed.
  • Acromio
    Acromio Member Posts: 1,737
    edited July 2018

    Looping is the biggest problem. Fix that, and most of this game's balance issues will magically disappear.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Acromio said:
    Looping is the biggest problem. Fix that, and most of this game's balance issues will magically disappear.

    Looping in itself isn't that bad … but to many pallets, double windows, long loops (with extra pallets nearby to make the long loops even longer) and bad designed jungle gyms make it a pain in the rear.