Hook suicides and DCs
Hey everyone,
dont we all know this scenario where you hook a survivor and they just immediately kill themselves on the hook, or an even better known scenario: where a survivor just DCs after getting downed?
that way the survivor makes sure you wont be able to gain many BPs or Emblem points, which imo is just unfair, so ive come up with ideas to change that.
Hook suicides:
first off, how do Survivors suicide on a hook?
first they attempt to unhook themselves 3 times and then they wont struggle in phase 2, killing themselves immediately.
now, how can we fix that without giving camping killers a benefit?
since, as we all know, killers who will camp the hook will get a BP penality, as survivors going from one stage into another will reward 200 BPs, though rehooking them will grant additional 500 BPs. that way a camping killer will get 1100 BPs for each camped survivor, while a killer that allows for saves and rehooks them will get 2100 BPs for each sacrificed survivor.
the problem here is, that a survivor suiciding on the hook will punish the killer like a camping killer, even though the killer wasnt even tryign to do such a thing.
so here is my suggestion:
failing a self unhook attemps = +200 BPs for the killer. 3 attempts = +600 BPs (the killer actually gains more BPs than without a suicide - this should encourage them to stay, as they wouldnt want to reaward the killer) this should also give a small boost in the devout emblem, so that 3 of these count like 1 new hook, so the emblem wont be negatively affected eigther, as well as the malicious emblem, as they are hurting themselves quite a lot while doing it.
failing to struggle = +500BPs for the killer. that way the killer will gain the BPs he would have gained by rehooking the survivor. also, again, have it boost the devout emblem equivalent to a new hook.
Disconnects:
just give the killer 2.000 BPs in each category for a DC. that way, 4 DCs equal a 32k BP game for the killer, which should encourage DCers to stay, as their main goal is to "punish the killer" by not giving them BPs, tokens or emblems for whatever reason.
a DC should also fill quarter of your emblems up, so that, once again, 4 DCs = 4 iridescent emblems.
and to fiish this topic off, it would be neat to have a DC fill up token perks, so they wouldnt be able to deny BBQ stacks anymore / if the obsession DCs when you have an obsesison perk like STBFL, you will not be screwed over by not being able to gain your stacks, as you now have all the stacks you wanted. again: encourages them to stay.
EDIT: even though this hasnt been brought up yet, i'd like to add this:
if a killer DCs, it should work in a similar way to the survivors, where they will gain 32k BPs and 4 iridescents.
i in general find it to be very unfair if someone from one side throws the game and therefore makes it impossible for the other side to get the full potential out of the match they are currently playing.
this is also why i suggest maxed out emblems and BPs.
any thoughts, additions or changes?
share them in the comments!
have a nice day / night,
i'll see you in the fog!
Comments
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I also think they should move more survivor BP's into the struggle phase to further incentivize not killing themselves.
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if people want to suicide on hook they are going to suicide on hook, they won't be thinking "Damn, if I suicide on hook the killer is going to get more points", they are probably thinking, "######### this ######### i'm out"
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thats a good addition, i like it!
though, i doubt someone suiciding on the hook cares about his BPs...
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that wasnt the main point though.
even when they dont actively think about punishing the killer for X-reason, the killer will still miss out on a lot of BPs and Emblem qualities, which imo has to be changed.
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Will I do agree something must be made about both, I don't think giving better bp reward will do much, at worse it might incentivize some killer to camp more to try to make the survivor suicide on hook/dc because it will allow him not only to get ride of a survivor quickly, but he'll also get bloodpoint bonuses for doing it.
Also you only adresse the killer side of thing when the most affected by survivor suicide and dc are the survivor that don't suicide and dc
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U can't stop survivors from hook suiciding because otherwise they will just go afk or meme around, hide in corners, drop all pallets etc.
Just expect survivors to suicide against (prayer beads) spirits etc, noone enjoys these matches
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That's true but I think it would at least reduce it a decent bit.
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If someone DC's everyone should get 2000 BPs ,not just killer.
Giving killers iridescent emblems for people dcing is a stupid idea. They should just get a safety pip.
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a camping killer wont gain the additional BPs though, unless a survivor does what they are never supposed to do when a killer camps: killing themselves / DCing.
Honestly, i think this would rather encourage survivors to stay and waste the killers time other than rewarding them for their bad play. currently by killing yourself on the hook you already screw the team over by allowing the killer to gain additional kills, though you dont actively reward him as you would with this change - and i doubt anyone would want to reward a camping killer for camping.
now for the second part, yes i only addressed the killer side of this.
though i find it to be very hard to find a balanced solution to it for the survivors.
should everyone gain bonus points, just because someone gave up? for the killer it makes sense, as its their main objective, though for survivors it would seem a little weird (also, in which categories would you give them points? there would only be the altruism categotry to choose from, honestly, as the others are not tied to you playing with the team). on top of that, there is a dev statement out there that someone giving up should be screwing the team over, as one has died very early on (i think this statement was made when someone requested bous repair speed / gens being automatically repaired when someone DCs).
personally i wouldnt mind it too much if there was a "safetynet" that would prevent survivors from depiping if there have been DCs, though this could also be abused easily by SWF groups, where one would just take one for the team, DCs, and then everyone keeps their rank, no matter how badly the killer dominated them.
you see, the survivor side i a little more difficult to solve - though if you have ideas to change that like @Blueberry, please share them!
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i wont stop them from hook suiciding.
i just want to give the killer something, so they wont be screwed over by a survivors decision to leave the game early - which is the case right now.
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for the first part, i answered this in a different response.
to sum it up: it is rather hard to give survivors benefits for someone throwing the game, as their BP categories dont rely on the other survivors as much as the killers rely on them, so we cant just give them 2k BPs in each category.
for the second part, i wouldnt like that.
that way the killer would, again, be punished for someone elses decidion to leave the game, as they wouldnt be able to gain their pip / double pip, just because a different person felt like he doesnt deserve this. that is my main problem with how the system currently works, so yes: a double pip for 4 DCs should be the case.
i also edited the main post, so that it is also clear that the survivors will gain a double pip with 32k BPs, if the killer DCs.
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don't camper, tunnel or slugger. Don't bring moris. Change the SWF matchmaking and DC and suicides will be reduced about 99%
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by the same logic i could say "dont play the game and you wont have any DCs and suicides".
ive had countless survivors DC on me, just because they went down.
and i neigther camp, tunnel nor bring moris. i sometimes slug, but only if i down someone and there is another survivor right in front of me.
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No, I don't mean 2000 bloodpoints in each category, just 2000 bloodpoints.
For the second part, the killer can easily double pip by facecamping then, since many people dc when killers do that. If they make killers double pip, then survivors should also do the same when killers dc. I have seen killers dc so many times when survivors are about to escape.
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When a survivor disconnects it hurts the other survivors chances of winning the game which is a benefit to the killer. In no way should they receive any extra reward for it happening. In most cases survivors usually disconnect or kill themselves on the hook because the Killer is face camping / proxy camping or tunnelling. Rewarding killers for disconnects and dying on hook would just encourage more camping.
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while i doubt these 2k BPs would actually make a difference, i dont see any reason not to reward 2k altruism points (since thats the category that ends up being harder to achieve)
i also edited the main post hours ago adding exactly what you said about killer DCs, so thats a thing.
for the last part, even though i already answered a similar question above, ill write it again:
killing yourself on the hook is already the wrong thing to do. if you do that, you allow the killer to gain additional kills, so you shouldnt do that in general.
in fact, i think rewarding the killer for suicides / DCs would actually discourage survivors from ragequitting / killing themselves on hooks, as they wouldnt want to reward the killer.
fact is, currently tons of survivors quit the game early by one of those two ways just becaue something isnt going the way they wanted it to go. be it because they went down first, be it because its a killer they dont like, be it because they want to deny the killer points, for whatever reason, i dont see why the killer should be punished because someone else decided to pull the plug.
if the killer camps, sit through it. its 2 minutes of your time and you greatly help your team by keeping the killer busy, allowing them to repair gens. if you feel like that doent matter to you, it should also not matter to you when the killer gains boni from it.
and a little addition for @Irvin: the devs stated before that a survivor leaving the game early is supposed to screw the team over.
also this wouldnt at all encourage camping, as you would gain nothing when the survivor has enough braincells to stay on the hook instead of immediately quitting.
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I think that they should make it so that if the killer is running BBQ & Chili and a survivor DC's before being put on the hook, that the killer should still receive a stack of BBQ & Chili for it. Since if the survivor DC's before being put on hook, it robs the killer of a stack of BBQ.
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