Why do some killers get so upset about looping?
Srs question. Why do some killers get extremely upset if a survivor loops them? (not talking about teabagging or pointing, just the "playing squirrel" around fences or whatever)
- trying to just outrun a killer is suicide since they all run faster than you
- trying to juke a killer, with how hitboxes and lag are, will very often get you a nice clip of a killer swinging a few meters away, visibly missing, and you getting hurt/going down
- There's quite often not nearly enough stuff around to break line of sight, and even if you break line of sight to try to run, you're leaving big red scratch marks
- Survivor isn't hurting the killer, they're literally just trying to run away
So why do some killers get so upset about it??
Comments
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I'd give some counter analogy of something killers have to put up with, but I'm honestly too lazy. It's annoying, and it takes too long to play through. As the killer, you're pressured for time. Time management is probably the second most important aspect of winning, right behind map pressure. Making one wrong swing in a loop will extend your chase time by 30+ seconds. I don't wanna play perfectly all game so I can have a chance of catching people, I just want to come home and relax playing dbd. Running in circles in pseudo infinites after a balanced landing survivor in a building with a ton of pallets nearby is not fun.
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It's just frustrating when you can't catch your prey. Simple as that.
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I think it's because they can lose so much time to one person looping. It's frustrating for the killer, and the survivor is the only one they can take that frustration out on.
Personally, I just find looping boring. If a survivor goes to a second loop, I ditch. I've had survivors message me that their match was boring 'cause I didn't chase them, but whatever, not my problem. I need to pressure gens (or if the match is really unfun, go afk and get a snack); I don't have time to run in circles.
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Hmm but that person wants to have fun and not see their character get knifed or eaten or such, no?
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It's fun winning. With looping, fun is easy for the survivor. Hence its not fun for killers. So why wouldn't they complain about it? Surely if you understand people wanting to have fun you understand why killers dislike looping.
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I think it's less "I hate that this survivor is looping me," and more "I hate that 3 other survivors are working on generators while I'm trying to down this survivor."
Ending a chase can take a very long time if the survivor is good and knows how to loop properly.
As killer, this is awful for you because you're on a timer and have to stop survivors from doing generators or else they escape, but if someone loops you for a long time and you can't down them soon enough then you might see 3 generators pop when you finally down them.
This here is why the top tier killers are top tier. They stop looping or they have very high map pressure so people will stop doing generators, some even do both.
I can't really get mad at survivors for looping, though, they're just playing the game how it was intended to be played whenever the killer starts chasing you.
If anything when I'm mad, I'm mad at the map design and how stupid some loops are where it takes forever to end the chase and that to me is a problem with the game design and I wouldn't mind loops being changed so chases are shorter while killers are also adjusted for this so certain killers don't become completely broken.
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Not upset, but it's boring to me.
And before i get the usual "So you want us to run in a straight line/give up", no.
Running in circles, squares and rectangles just bores me, simple as that.
Unfortunately, map design won't ever stop encouraging it.
Post edited by Boss on3 -
It just seems silly imo, I'd rather survivors be a bit faster and more stuff to hide in or around then have loops. Not to mention when there is a pallet involved and you just know you're probably gunna eat it after 3 laps
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The same reason survivors get upset about tunneling.
Both cases are of players doing what they're supposed to do to "win"
Neither is fun for the victim of the tactic.
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Because if you're going against competent rank 1's that don't mess up, 75% of the killers have no counter play.
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Because if survivors are very good at looping, then any killer without anti loop abilities will not be able to win.
Map design still heavily favors survivors.
So yeah, that might have something to do with it.
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use the nurse
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It's a mechanic survivors took advantage off and the game has slowly been changed around it.
Looping like it or not is a huge part of the game and won't go away. While many would like more stealth play (it is highly viable versus certain players) that itself is a bone of contention as the ninja Claudette complaints can be just as bad.
The main issue for a lot of survivors is the amount of tracking and aura perks now in the game and while not everyone uses them for some it's not worth trying to stealth while I prefer it as it's not expected so works more often than not.
The games design is about chase mechanics and while survivors have looping killers have perks to try and help with it along with the new map design of badham showing mind gamable pallets can work well.
It's more about how quick these map changes can happen now as they show the game can be made around looping and work.
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I'm never catching anyone with nurse lol
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That's why I love bing bong boi. He can shut down some loops with mind gaming.
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Because killers are fighting against the clock and they don't like their time being wasted with no progress being made.
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Because it wastes too much time. Basically whether you succeed or fail as a killer is up to the survivors really. You depend on them screwing up. If you are getting perfectly looped then you know 3 gens are about to pop and the game is gonna go bad.
The game is all just time management for the killer. Sure you can make decisions and leave a survivor but whats to say the next one you find doesnt just do it too?
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For me, I used to get frustrated at the idea of running around in a circle. Made me feel dumb and ask myself what I was doing. So, I avoid killers where it's a serious issue for them like Legion, Doctor, Wraith and so on.
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I think looping is one thing but it’s something else when a survivor purposely abuses certain parts of the level because they know it has infinites/ is broken. I see a ton of survivors who just do that when the killer is nearby
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Because it's boring, requires very little skill or thought, and there isn't much many killers can do about it except just take it.
People whine and complain about Spirit not being a "real" mind game, but they are perfectly fine with a large amount of loops being completely out of the Killer's control because they can be seen over the loop at all times.
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It's a broken mechanic that survivors that have sunk enough time in abuse and it can ruin the entire match. If they're too good at it, I don't give up a Chase, that and teabagging are the two things ill face camp.
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So you are literally facecamping somebody who is just trying to survive lmao
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The tension of being a killer, play killer and you'll understand.
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I actually do wish survivors would run in a straight line.
Or better yet: just stand still.
Can't win em all I guess...
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Pretty accurate in red ranks if you dont down a guy in a chase within 30 seconds ding 3 gens are done
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I suppose bloodlusting every unsafe pallet takes skill too eh. :/
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bloodlusting pallets is literally detrimental to the killer, you waste far too much time for 1 single hit
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Not really, saying it takes skill or any risk to build up bloodlust and lunge to either side is very wrong.
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Who said that? And why would you do that when it's exactly what the looping Survivor wants because it takes almost half a gen to get a single hit?
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This...
When there's huge areas of the maps with completely unmindgameable pallet loops, it becomes obvious that the match is just going to become 1 long dull time sink. Loading into blood lodge or Gas Heaven is a groaner for much of the roster.
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Exactly.
Also Temple of Purgation.
Also any of the boxes loops at McMillan.
Also most of Haddonfield.
Easily half the loops of most maps have absolutely no mind games possible.
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I actually LIKE the temple. Half the map is QUITE killer sided if you dont let those gens get done.
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Yeah, Temple isn't as bad as some of the others. Those loops of downed pillars though. Damn things are long and easy to see the killer over.
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It depends on the Killer for me, Temple can be fun or godawful.
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We should all do this, when someone starts heavy lopping just leave and kick gens
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I typically hold down the temple itself, as well as the areas beside and behind it. The loops your talking about are INFRONT of the temple. If you play smart going in, you only have to deal with 4 or 5 pallets the whole game.
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Exactly. The fundamental core of the game with its map and obstacle design, is primarily about the chase loop. In one old stream broadcast, the developers even talk about the mathematics behind the loopability of various object clusters.
Dead by Daylight cannot be a Metal Gear Solid stealth game.
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I don't think the devs have a y clear idea about how to play their game at high levels. That's why they design maps which are terrible, like hawkings.
Some areas are borderline unplayable for a killer and some areas are terrible for a survivor.
Unplayable map
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And how the game mechanics actually encourage killers to tunnel (even when not camping) for tactical edge.
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Yes you stand fully correct :)
Tunnelling and slugging help a lot in many circumstances.
I think this comes down to the fact that the devs are trying to balance chases for one vs one in a 4 vs 1 game leading to killers having to waste massive times that should be used insp pressure.
All in all the devs lack of understanding of high level games leads to lots of mistakes with map balance being a terrible one
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Is boring? Well, as survivor all you can do is looping or press M1.
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Is boring? Well, as survivor all you can do is looping or press M1.
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Why are you not running in a straight line so they can stack bloodlust and hit you?
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I have never been upset about looping, still I not really like it.
It doesn't fit for me to a horror game. I mean - Imagine to see a 5 min+ loop in a horror movie. The most people would leave the cinema, because its often pretty boring.
Also some killers can be looped to oblivion. I remember my days as a noob Huntress without any good aiming - that was terrible :). Luckily my aiming skills have gone better over time.
Also you can sometimes win against a killer, if you just running straight forward. Saw this with my own eyes with dismay as I had play the new Legion on patchday while I was in frenzy. So many to Legions mainpower^^. But I think by now only bhvr and some very masochistic players doesn't know that the new Legion is crab.
On the other hand, there are a ton of killers, where it is only a matter of time until they catch the survivor. When I had play Meyers, Trapper, pre patch Legion or Clown - the survivors had only survive this in very rar cases. With the pre patch Legion had those chases still make fun, because of the speed and adrenaline, but with the others...
I have just thought: "Give up, it does not make sense anyway. You can't win this."
Imo, a survivor can only survive looping or tunneling with the help of others against killers with experience (aka. that your mates finish a generator and the killer has then found better targets as example).
Thats how I see looping.
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It's super boring to play against, but you literally can't even get mad at them for doing it because it's almost the only option survivors have if they're in a chase. As killer I like when a survivor takes me through a few pallets right away so I can destroy as many from the start. Less looping to deal with for the rest of the game
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so the OP got timmed out after posting this post? They're pfp had no bars 2 seconds ago. now all of a sudden they're in time out?
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100% agree. Every time I load into that map I hate it. There are maps I like and maps I don't like, but the only one that makes me want to DC every time I see it, it's that one.
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To me it isn't necessarily looping that's a problem, it's the number of pallets. It doesn't take much skill to run around a small loop twice, throw a pallet, and run to the next pallet that's only 5 seconds away. And the small loops with pallets are especially boring because there isn't any mindgame. It's just run in a circle until the pallet drop, then run in a circle again until the survivor vaults the pallet. Repeat.
However, jungle gym setups and killer shacks are a lot of fun imo. Both the killer and the survivor are trying to outsmart each other. The chase there can end quickly or last for a while. Both the killer and the survivor have the chance to use perks and abilities to a greater advantage. That's infinitely more fun.
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Just baby (new) killers mainly. Experienced killers know when to chase and when to break off. Gens are done quickly because it is easy to lose track of time as killer.
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This.
Experienced killers will also recognize/praise a survivor is looping/juking then because at some points it will come down to who can outsmart each other.
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