Why do some killers get so upset about looping?

Srs question. Why do some killers get extremely upset if a survivor loops them? (not talking about teabagging or pointing, just the "playing squirrel" around fences or whatever)

  1. trying to just outrun a killer is suicide since they all run faster than you
  2. trying to juke a killer, with how hitboxes and lag are, will very often get you a nice clip of a killer swinging a few meters away, visibly missing, and you getting hurt/going down
  3. There's quite often not nearly enough stuff around to break line of sight, and even if you break line of sight to try to run, you're leaving big red scratch marks
  4. Survivor isn't hurting the killer, they're literally just trying to run away


So why do some killers get so upset about it??

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Comments

  • VincentRedfield
    VincentRedfield Member Posts: 285

    Hmm but that person wants to have fun and not see their character get knifed or eaten or such, no?

  • Cetren
    Cetren Member Posts: 985

    It's fun winning. With looping, fun is easy for the survivor. Hence its not fun for killers. So why wouldn't they complain about it? Surely if you understand people wanting to have fun you understand why killers dislike looping.

  • Boss
    Boss Member Posts: 13,616
    edited September 2019

    Not upset, but it's boring to me.

    And before i get the usual "So you want us to run in a straight line/give up", no.

    Running in circles, squares and rectangles just bores me, simple as that.

    Unfortunately, map design won't ever stop encouraging it.

    Post edited by Boss on
  • Frosty
    Frosty Member Posts: 375

    It just seems silly imo, I'd rather survivors be a bit faster and more stuff to hide in or around then have loops. Not to mention when there is a pallet involved and you just know you're probably gunna eat it after 3 laps

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    The same reason survivors get upset about tunneling.

    Both cases are of players doing what they're supposed to do to "win"

    Neither is fun for the victim of the tactic.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Because if survivors are very good at looping, then any killer without anti loop abilities will not be able to win.

    Map design still heavily favors survivors.

    So yeah, that might have something to do with it.

  • twistedmonkey
    twistedmonkey Member Posts: 4,291

    It's a mechanic survivors took advantage off and the game has slowly been changed around it.

    Looping like it or not is a huge part of the game and won't go away. While many would like more stealth play (it is highly viable versus certain players) that itself is a bone of contention as the ninja Claudette complaints can be just as bad.

    The main issue for a lot of survivors is the amount of tracking and aura perks now in the game and while not everyone uses them for some it's not worth trying to stealth while I prefer it as it's not expected so works more often than not.

    The games design is about chase mechanics and while survivors have looping killers have perks to try and help with it along with the new map design of badham showing mind gamable pallets can work well.

    It's more about how quick these map changes can happen now as they show the game can be made around looping and work.

  • survivormain1105
    survivormain1105 Member Posts: 327

    That's why I love bing bong boi. He can shut down some loops with mind gaming.

  • Kerbert
    Kerbert Member Posts: 415

    Because killers are fighting against the clock and they don't like their time being wasted with no progress being made.

  • ApeOfMazor
    ApeOfMazor Member Posts: 471

    Because it wastes too much time. Basically whether you succeed or fail as a killer is up to the survivors really. You depend on them screwing up. If you are getting perfectly looped then you know 3 gens are about to pop and the game is gonna go bad.

    The game is all just time management for the killer. Sure you can make decisions and leave a survivor but whats to say the next one you find doesnt just do it too?

  • Kabu
    Kabu Member Posts: 926

    For me, I used to get frustrated at the idea of running around in a circle. Made me feel dumb and ask myself what I was doing. So, I avoid killers where it's a serious issue for them like Legion, Doctor, Wraith and so on.

  • megaweenieman
    megaweenieman Member Posts: 323

    I think looping is one thing but it’s something else when a survivor purposely abuses certain parts of the level because they know it has infinites/ is broken. I see a ton of survivors who just do that when the killer is nearby

  • joker7997
    joker7997 Member Posts: 899

    It's a broken mechanic that survivors that have sunk enough time in abuse and it can ruin the entire match. If they're too good at it, I don't give up a Chase, that and teabagging are the two things ill face camp.

  • Kaiju
    Kaiju Member Posts: 530

    So you are literally facecamping somebody who is just trying to survive lmao

  • PeenutsButt3r
    PeenutsButt3r Member Posts: 695

    The tension of being a killer, play killer and you'll understand.

  • Attackfrog
    Attackfrog Member Posts: 1,134

    I actually do wish survivors would run in a straight line.

    Or better yet: just stand still.

    Can't win em all I guess...

  • Horus
    Horus Member Posts: 850

    Pretty accurate in red ranks if you dont down a guy in a chase within 30 seconds ding 3 gens are done

  • aazimuth
    aazimuth Member Posts: 190

    I suppose bloodlusting every unsafe pallet takes skill too eh. :/

  • yeet
    yeet Member Posts: 1,832

    bloodlusting pallets is literally detrimental to the killer, you waste far too much time for 1 single hit

  • aazimuth
    aazimuth Member Posts: 190

    Not really, saying it takes skill or any risk to build up bloodlust and lunge to either side is very wrong.

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796

    Who said that? And why would you do that when it's exactly what the looping Survivor wants because it takes almost half a gen to get a single hit?

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796

    Exactly.

    Also Temple of Purgation.

    Also any of the boxes loops at McMillan.

    Also most of Haddonfield.

    Easily half the loops of most maps have absolutely no mind games possible.

  • LordGlint
    LordGlint Member Posts: 8,473

    I actually LIKE the temple. Half the map is QUITE killer sided if you dont let those gens get done.

  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    edited September 2019

    Yeah, Temple isn't as bad as some of the others. Those loops of downed pillars though. Damn things are long and easy to see the killer over.

  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    It depends on the Killer for me, Temple can be fun or godawful.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    We should all do this, when someone starts heavy lopping just leave and kick gens

  • LordGlint
    LordGlint Member Posts: 8,473

    I typically hold down the temple itself, as well as the areas beside and behind it. The loops your talking about are INFRONT of the temple. If you play smart going in, you only have to deal with 4 or 5 pallets the whole game.

  • riotangel
    riotangel Member Posts: 176
    edited September 2019


    Exactly. The fundamental core of the game with its map and obstacle design, is primarily about the chase loop. In one old stream broadcast, the developers even talk about the mathematics behind the loopability of various object clusters.

    Dead by Daylight cannot be a Metal Gear Solid stealth game.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    I don't think the devs have a y clear idea about how to play their game at high levels. That's why they design maps which are terrible, like hawkings.

    Some areas are borderline unplayable for a killer and some areas are terrible for a survivor.

    Unplayable map

  • riotangel
    riotangel Member Posts: 176
    edited September 2019

    And how the game mechanics actually encourage killers to tunnel (even when not camping) for tactical edge.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    Yes you stand fully correct :)

    Tunnelling and slugging help a lot in many circumstances.

    I think this comes down to the fact that the devs are trying to balance chases for one vs one in a 4 vs 1 game leading to killers having to waste massive times that should be used insp pressure.

    All in all the devs lack of understanding of high level games leads to lots of mistakes with map balance being a terrible one

  • joan
    joan Member Posts: 122

    Is boring? Well, as survivor all you can do is looping or press M1.

  • joan
    joan Member Posts: 122

    Is boring? Well, as survivor all you can do is looping or press M1.

  • altruistic
    altruistic Member Posts: 1,141

    Why are you not running in a straight line so they can stack bloodlust and hit you?

  • Talmeer
    Talmeer Member Posts: 1,520
    edited September 2019

    I have never been upset about looping, still I not really like it.

    It doesn't fit for me to a horror game. I mean - Imagine to see a 5 min+ loop in a horror movie. The most people would leave the cinema, because its often pretty boring.

    Also some killers can be looped to oblivion. I remember my days as a noob Huntress without any good aiming - that was terrible :). Luckily my aiming skills have gone better over time.

    Also you can sometimes win against a killer, if you just running straight forward. Saw this with my own eyes with dismay as I had play the new Legion on patchday while I was in frenzy. So many to Legions mainpower^^. But I think by now only bhvr and some very masochistic players doesn't know that the new Legion is crab.

    On the other hand, there are a ton of killers, where it is only a matter of time until they catch the survivor. When I had play Meyers, Trapper, pre patch Legion or Clown - the survivors had only survive this in very rar cases. With the pre patch Legion had those chases still make fun, because of the speed and adrenaline, but with the others...

    I have just thought: "Give up, it does not make sense anyway. You can't win this."

    Imo, a survivor can only survive looping or tunneling with the help of others against killers with experience (aka. that your mates finish a generator and the killer has then found better targets as example).

    Thats how I see looping.

  • JesseJH28
    JesseJH28 Member Posts: 483

    It's super boring to play against, but you literally can't even get mad at them for doing it because it's almost the only option survivors have if they're in a chase. As killer I like when a survivor takes me through a few pallets right away so I can destroy as many from the start. Less looping to deal with for the rest of the game

  • Deltin
    Deltin Member Posts: 240

    so the OP got timmed out after posting this post? They're pfp had no bars 2 seconds ago. now all of a sudden they're in time out?

  • mmain
    mmain Member Posts: 430

    100% agree. Every time I load into that map I hate it. There are maps I like and maps I don't like, but the only one that makes me want to DC every time I see it, it's that one.

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    To me it isn't necessarily looping that's a problem, it's the number of pallets. It doesn't take much skill to run around a small loop twice, throw a pallet, and run to the next pallet that's only 5 seconds away. And the small loops with pallets are especially boring because there isn't any mindgame. It's just run in a circle until the pallet drop, then run in a circle again until the survivor vaults the pallet. Repeat.

    However, jungle gym setups and killer shacks are a lot of fun imo. Both the killer and the survivor are trying to outsmart each other. The chase there can end quickly or last for a while. Both the killer and the survivor have the chance to use perks and abilities to a greater advantage. That's infinitely more fun.

  • PistolTimb
    PistolTimb Member Posts: 1,413

    Just baby (new) killers mainly. Experienced killers know when to chase and when to break off. Gens are done quickly because it is easy to lose track of time as killer.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @PistolTimb

    This.

    Experienced killers will also recognize/praise a survivor is looping/juking then because at some points it will come down to who can outsmart each other.

This discussion has been closed.