Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The state of having too many killer ability and no survivor abilities
So I am gonna start this off by saying I don't really have a main. I play both survivor and killer equally though I have more fun playing killer. I've hit nearly 3,000hrs and over the time I have played I find the game rather...boring. To start off with what I am saying I realize it is a rather daring thing to throw out as even a suggestion but ######### it I will accept the criticism I may get for this. I will start off by saying that the Dev's have created many killers in which I love. They all have their own ability to which I am a fan of but how many new players/semi new players that you get in your lobby that have no idea on how to go against one killer's ability so either they die too quick or they just flat out dc as soon as they hear that bottle hit the ground? When I play with survivors (I am rank 9 jst in case you're wondering) I get semi decent ranks and ranks where the survivor is rank 16 who dc or just die off the bat because they don't know how to combat a killer's ability. What I am saying is--some people just don't want to go against the said ability or the killer in general.
As for killer I find it flat out boring. I have come to learn what perks to expect since there aren't any cool abilities the survivors have zero to worry about. I see a survivor my first guess is meta perks or something close to it. My guess is always about 90% correct. It's not as fun as it should be for me. Don't even get me started on what to expect from SWF. I know there will be some comment about how "OP" SWF is or can be sometimes and whilst I agree I don't think it's as bad. I genuinely take the game in an aspect of nothing more than having fun. If Survivors could get a cool ass ability it would be even more fun because then we would have to learn counters for that and there would be way more meta's revolving around survivors! As a killer it would make it challenging to understand how a survivor would play given their ability.
I can list an example of a survivor ability in case anyone is confused on what I am speaking of(:
Meg- Run 1% faster than default speed
Overall I think it would be a fun change to test out even if it never fully goes into the game. It overall just makes a survivor more unique like a killer so we're not just "wearing" a survivor when we play them.
<3
Comments
-
If you've been playing for 3000 hours there's no doubt that the game can get stale.
And the fact that you've been playing for 3000 hours... means that you loved this game absolutely and couldn't get enough of it.
Survivor powers would be nice but I doubt that BHVR will ever do it.
3 -
Survivor powers promote using one over another. BHVR doesn't want that, they want everyone to have an equal chance.
6 -
I read somewhere that survivors should have different roles. Like Claudette should be better at healing than the other survivors.
3 -
They've said repeatedly this will never be a thing. They want people to be free to use whatever survivor they want.
And I'm afraid they're right. I mean, we saw it before we had such a variety of survivors when a certain character was picked above the others because she blended in better with the dark background more than anybody else.
if you add survivor passives, a meta will develope and we'll see less variety in survivors themselves.
that's just how gamers are, always min-maxing.
1 -
I rather survivors be just skins. So I can choose the one I like the most and not feel like I'm at a disadvantage.
But killers need to be distinctive, so you know what to expect with just a glance
1 -
I highly doubt that considering some of the things they put in are completely killer favored anyways. Example would be endgame. Whilst it is cool in concept it is messy in reality for if you're the last survivor. I nearly feel bad as Killer when I get put in situations like one player vs Endgame. I would rather stand off at hatch anyday due to how nasty I feel or degraded I feel when I get a kill because I can close the hatch and patrol the doors. Endgame is (95%) killer favored so how do they WANT everyone to have an equal chance? Even with some killer's abilities it just seems unfair that survivors don't get that and are just skins. JMO though.
0 -
They don't want survivors to have an equal chance during the end game if they're the last one left and the other three died. At that point, the survivors have failed their objective multiple times; any last chance at escape should be very difficult. As survivor, I know I'm usually screwed, but those times I do manage to escape are all the more thrilling and rewarding for it.
3 -
So why don't survivor's need to be? There are always ways to counter a killer so why can't they create something to counter a survivor? That's what perks are for right? At least to survivors. It's to counter killer's abilities or buy yourself time for being alive.
Survivors shouldn't be just skins IMO, it just seems boring and rather bland. You can create things for survivors AND not have a meta of survivors running around. There are thousands of good ideas for each characters that're unique and would fit someone's playstyle alone. Not everyone wants to be meta.
2 -
I see your point but sometimes killer seems way to easy for me so I guess I just view endgame a little more as just bashing the last survivor. Plus there has been MANY occasions the last survivor has tried to repair or tried to do something but their teammates are the one to bring them down so I just don't see it as fair as it should be. I mostly just play for fun though and don't really try to overthink it--just feels like a pity kill on my end if that happens.
0 -
There's already a meta with killers so what's the problem with a meta of survivors?
There are also thousands of ways to give each character something unique without having the survivor be a "meta survivor".
Everyone has their own playstyle and they could use that to their ability yet they choose to cross it out because they don't want too many of one survivor?? That's a tad bit hypocritical seeing as to how we see more meta killers than we do killer's like Hag or Pig. Why don't we see them more often? Because they just aren't "as good" as some would say.
To me, I don't have a main killer. I will play whatever I feel like and find that nearly every killer has an amazing ability that just requires a certain playstyle. I find it fun to have abilities even on their own. Running no perks to just ######### around can be super fun (but sometimes stressful with SWF) but my mood is never really soured.
I just think abilities should be a survivor thing too, even if it's a 0.2 increase of something such as speed or healing. Would make the game even more interesting and less dull.
Again, I hate going into a game knowing what to expect from survivors. I feel like it would just spice things up a tad.
0 -
Killer being easy depends on what rank you're at, what killer you play as, etc. Survivors become more powerful the more experience and map awareness they have.
Survivors' power is the fact that they outnumber the killer, so if they don't work well as a team, then they're pretty much destined to fail. That's the way the game is designed. It sucks if you're good and your teammates are potatoes, but 1v1 a survivor is supposed to be much weaker than the killer; if they weren't, 4v1 would be grossly unfair for the killer.
3 -
A full team of skilled Red rank survivors on comms will beat the best killer in the world any day of the week. Survivors don't need anymore powers. Besides, that wouldn't make sense within the lore. The killer is supposed to be strong and scary, it isn't supposed to be a level playing field. That's why it's 4v1. Survivors also have a good amount of strong perks. Those are your powers right there. Dead Hard, Head On, Balanced Landing, DS, BT.
0 -
I've been rank 1 killer and rank 1 survivor. I think the outnumbering thing is kinda turn but also in a sense we have to be aware that there are add ons that make the numbers useless not to mention the abilities. Some abilities are just flat out nasty and amazing to use. I just think it would be fun to give survivors something more to them than just them basically being a skin. Plus I am sure there is a way to make them be able to be countered or to make it small enough to not affect original gameplay.
1 -
That is not entirely true at all my guy. If you're a good killer it won't matter how good a survivor is. Same with the 4v1 system. If you're good at the killer you play and you're good at knowing what to expect you'll win however not even game is meant to be one by the killer and same for survivor lmao the game is balanced in that sense.
0 -
One thing I've noticed is the sheer volume of Killer powers and perks in this game. As someone who's played this game for awhile, experimented with different killers first hand and been here when more abilities are revealed, I'm pretty seasoned in what each killer can and can't do. We're getting to the point however that new players don't really have this wealth of knowledge. "That Myers over there sure is really nice! Hes just watching me do my gen and not attacking... Whats with that music?"
We have ingame tutorials, but I really feel like they should be more indepth at this point, maybe going as far as having a page dedicated to each killer as they are released showcasing what to expect from each.
0 -
I dunno. To me, the perks seem like abilities. Each survivor has a personality that the perks are supposed to mesh with, so sticking with just their perks is kinda like the survivor having an ability. There are so many perks, you can create so many different tailored builds: medic, stealth ninja, sabo-wiggler. And the killer has no idea what you're going in with, they're gonna assume most survivors are running the meta. Each survivor having an ability would telegraph to the killer what kind of build they're probably running. Kinda like how seeing a Claudette signals to the killer that they've probably got Urban Evasion and Self Care. Most Neas have Balanced Landing, most Megs have Sprint Burst, most Davids have Dead Hard.
Edited to add: If BHVR did start giving the survivors their own unique abilities, they would have to be either 1. really weak, or 2. BHVR would have to readjust the perks so that the perks are really weak so certain combos of abilities and perks aren't OP. It would either add nothing to the game or it would be extremely messy.
2 -
Really that is how a lot of things feel to survivor and it works like that. I just think it would be a bit fun for a survivor to get their own little buff even if it's with Items instead of just alone you know? It makes it more thrilling for killer and survivor unless you're one of those try hards who don't have fun with anything other than winning EVERY game. I just think it would be a fun thing to experiment with even if it's not brought into the actual game and it should be something they look into eventually esp with where they're going with killers! It would just overall be cool to experience!
1 -
Well...Claudette has built in invisibility... Thats a power that Wraith is still working on doing as well as she does.
2 -
I like creating things. So I will make abilities for survivors. Pretend they have a balanced You would have to press a button to activate it.
Dwight - Boost to generator progression for 10 seconds.
Meg - Recover from exhaustion faster than you normally would for 10 seconds
Claudette - Get a boost to healing speed for 10 seconds
Jake - Go completely silent for anything for 20 seconds.
Nea - Vault and recover from falling faster for 20 seconds.
David - While bear somebody gain immunity to damage for 5 seconds (This would obviously have a very long cooldown)
Ace - Increase your chances a whole lot to find an add on and higher rarity loot when opening a chest.
Feng Min - See the locations of generators near you for 15 seconds.
Bill - Get a massive boost to recovery when on the ground and you can pick yourself back up.
Laurie - Be able to see the killer for 5 seconds and have the killer see you for 5 seconds at any distance.
Quentin - You can’t gain any negative status effects (except for exhaustion) for 30 seconds.
Kate - Get a boost to wiggle speed and increase the power of struggling.
Adam - Alert the killer towards you and the killer can’t see any other aura besides you for 5 seconds.
Jeff - Gain the ability to not have your aura read for 10 seconds.
Jane - You can’t get grabbed or interrupted for 10 seconds.
David Tapp - See the killer’s aura for 3 seconds.
Ash - I couldn’t think of one XD
Steve - have your aura shown while everyone else gains immunity to damage for 3 seconds. Aura is shown for 5 seconds.
Nancy - Show you’re location to everyone else for 15 seconds.
somebody mentioned something about people maiming certain survivors, burn then again you have people maiming certain killers 😆
0 -
I could see that.
My fun during this event has been stupid stuff. For a while, I was just running with Slippery Meat and burning a Chalk Pouch offering (no other perks, no items) and seeing if I could kobe off the hook. I managed it a few times, and got more joy from managing that than I usually do from escaping. lol. It was bad luck otherwise, though; I think I died every match in which I pulled it off, but whatever.
1 -
xD If only my guy, you know how I find a majority of Claudette players? Their hair.
0 -
A 4 man team of very good survivors will always win. If there's 3 survivors working on 3 different gens every time you chase somebody, there's literally nothing you can do about it. If they gen tap gens you kick, repair gens instead of healing, and then pop Adrenaline, you'll be lucky to walk away with 1K. I'm a rank 1 killer and I'm good at what I do, but basically any full time streamer with thousands of hours into the game will tell you the same thing. There are certain matches where the killer can literally do nothing to prevent a 4 man escape no matter how good you are. No amount of "gen pressure" will cut it, because you can only be in once place at one time. Killers like Freddy and Billy can help with this, but the gens will still go just as fast if they're all working on different gens at the same time, and good SWF teams understand this concept.
1 -
I said the same thing. There's a ######### ton of meta killers out there so really it wouldn't make a damn.
1 -
I play Freddy, so they glow for me. But sure... I cant see you in that bush Claudette...just wait...right...there
3 -
Again they won't always win. It's not a game where survivors always win. If you got skill against the other player and know what you're doing then surely to god it's a good match and you get two kills or three at least. That alone is a WIN
1 -
Agree to disagree. You seem to be under the impression that the killer is in control of the match and that isn't the case.
The killer simply takes advantage of mistakes the survivors make. I get 4Ks all the time. All day long, all night long. But a 4 man Red rank SWF with good game knowledge will have complete control of the match and that's for the simple fact that it's a 4v1 at the end of the day.
1 -
I tend to think that it's a win win if you get any type of kill because you'll lose some and win some. It's not like you should think you're gonna win every game. I always enter the game with the mindset that if I get two kills then I mean it's a pretty big deal. Esp at a low rank. I tend to play for nothing more than fun anyways. Of course I have "bad games" where I lose some and don't get a single kill. Now that's an L but I don't think that getting two kills is an L. One kill just makes me sad because I coulda done better but it is what it is. You're not supposed to escape every game just like you're not supposed to always get the great amount of kills.
0 -
And a swf is tricky but none the less can be beat and they don't always win. Trust me when I tell you in my hours of playing I have seen some mess swf and some godly ones. It's 50/50 on the team.
0 -
I think that it wouldn't break the game. I think it would make it less dull but I feel like they're trying to not trigger or tilt any of the killer mains and that's why they won't go there. We all know how toxic this community can be and how many people sweat when it comes to Killer or survivor. I think it would be an amazing add and like all things, we would come to find a way to overcome(:
0 -
Not really.
0 -
You seem to be under the impression that the survivors are in control of the match. That isn't the case.
3 -
Really, correct me if I am wrong, the control of the match is determined by whichever one can pull through first.
No one is in control at first. You get two hooks and only one gen has been done then it's obv the Killer is in control more right now.
You get two gens done and one hook is all the killer has got off then the Survivors are in control right now.
Really WHO is in control can change depending on how the game goes.
1 -
Jesus it's like talking to children. Ok let me explain as explicitly as I can since everybody here seems to be good at missing the point.
I'm. Not. Talking. About. All. Games.
I'm talking about specifically going against a very skilled 4 man SWF. A Rank 1 killer against a very skilled 4 man SWF will lose most of the time. Period. Watch Otzdarva, Puppers, Monto, EdgarAlanBro...doesn't matter who. They all agree because they all know it to be true.
If 3 different survivors are on 3 different gens, by the tie you get one hook, at least 2 gens will pop. This
0 -
I always thought it’d be cool to have something like this added to the game. bE could give survivors abilities that would compliment their perks/intended style of play.
Dwight: Gen repair speed is decreased by 3% when working on a gen solo, and increased by 8% when an ally is near. Stacks with “Prove thyself”.
Meg: Runs 5% faster than other survivors.
Claudette: 7% Healing efficiency.
Jake: Jake does not yell when falling or landing (stridor will still counter this).
Nea: Allies within 4 meters of Nea can move at her speed when mirroring her actions.
Ace: Allows an extra hook escape attempt with an increased chance of escaping .
Feng: Receives reduced skills checks, but with smaller check zones.
Bill: When Bill is the last one alive, he can repair gens 75% faster for each gen remaining.
David: When using No Mither, you start healthy, and cannot be unbroken after hit for the 1st time.
Quentin: Your aura is shown to all other survivors when you are at the gates or hatch.
Tapp: Receives more skill checks with smaller great success zones, and 3% extra progression for hitting them.
Kate: Killers move 10% slower when carrying you.
Adam: Less gen skill checks, more healing skill checks.
Jeff: Reveals the aura of recovering hooks after they were broken.
Jane: 3 sec sprint burst when you complete a gen, causes exhaustion for 40 secs.
Ash: Endurance when hit right after unhooking a survivor, with a 10 second mend time.
Steve: Your aura is shown to The Killer when it downs another Survivor within 24 meters of you and their aura is shown to you.
Nancy: Generators 75% or more completed are shown to you in white.
0 -
I understand that but with your attitude you make it seem like you think you deserve to win all games as killer lmao
0 -
Again the state of the match really is determined by how well you do at the start.
0 -
just look at the mess that killer power is, some killer are just bad and can't almost never win even played the best way possible, why want this for survivor?
0 -
Each killer is unique and requires a certain playstyle. It's not that they're bad it's that you don't understand how to play them. They each require you to understand their power and understand what you need to do with it in order to counter the survivors.
I have had nearly 3000hrs in this game and have managed to play each killer fairly well over the hours and again things get boring when you go into a match and aren't meant with much a challenge. I can go into a game vsing a survivor and already know what to expect them to bring. It's boring and makes gameplay rather dull.
Giving the survivors small abilities allow them to have purpose like they should. It also allows for new and exciting builds that aren't completely "meta". It also allows players to be able to open their small bubble and find a playstyle that suits them.
You might think that perks already do that but there are too many "meta" perks going around that you can expect to be brought almost instantly. Also I don't think it would break the game or the match making if they can go about it correctly.
Killer's have abilities and are picked based on what can instantly knock you down or counter a loop. Huntress and Billy are one of the most loved killers for their ability and let's not forget Nurse. It just seems unfair that survivors are picked on who can blend into grass more or who just looks the cutest. I don't think that giving a survivor an ability (again if done correctly) will cause a bunch of survivors not to be played--and even if it does why would it matter? We already see that with Killers lmao
0