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Survive with friends balance suggestion.
Since SWF on comms have information they normally would not have it does give them certain time advantages like knowing the second a killer breaks chase and starts to move toward them when working on a gen and those few extra seconds of warning from their friend gives them a chance to get to a safe place. And there are obviously a lot of other instances SWF can communicate in order to coordinate a lot of things they normally would not be able to without being on comms. I feel that SWF also opens them up to being able to better coordinate their perks pregame as well giving them another tactical advantage they probably wouldn't of had.
My suggestion to help balance SWF matches would be for each instance of SWF give a 3 percent penalty to gen repair and healing and maybe even opening the gate.
For Example
2 solo players and 2 SWF (1 instance) equals 3 percent
1 solo and 3 SWF (2 instances) equals 6 percent
2 SWF and 2 SWF (2 instances) equals 6 percent
4 SWF (3 instances) equals 9 percent.
3 percent per instance of SWF might be too much or not enough for proper balance I'm not sure
I feel that this small penalty could be enough to make killer mains feel like they might actually be able to play weaker killers at red ranks and not just the strongest 4 or 5 which could make the game more fun overall for everyone.
Comments
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Playing with friends shouldn't give you a disadvantage. Buff solo players instead and then buff killers.
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Fortunately SWF was nerfed with the recent patch, matching killers up with the highest ranked survivor instead of the average. It will be interesting to see how it develops. It certainly seems much fairer now. Survivors have to go out of their way to depip now.
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I think they should give solo players passive perks that swf don’t need like Empathy, Bond, and Kindred. This would give solo players the information that swf would have
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Imo I think they should create a non ranked matchmaking for SWF. They never intended for SWF to be a thing, hence how broken groups are.
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