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Decisive strike should activate twice...

This way we can finally delete tunneling and make decisive strike more impactful to those who tunnel rather than a one time minor inconvenience

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Comments

  • Clockso
    Clockso Member Posts: 853

    yikes, that would make it worse than old decisive strike, if you're good at chases then tunneling will be a major disadvantage to the killer

  • joshuashep22
    joshuashep22 Member Posts: 236
  • OkKiLLer
    OkKiLLer Member Posts: 118

    No

  • Blueberry
    Blueberry Member Posts: 13,671

    This has to be a troll attempt, OP can't be serious

  • NinoV1
    NinoV1 Member Posts: 382

    So not only a 4th chance, but a 5th chance aswell? Yeah nah

  • douggie123
    douggie123 Member Posts: 1,316

    Erm nope. How's about delete decisive or keep it as it is. I can tell you are a survivor main. We do that do decisive then ruin needs to be ultimately needs buffing

  • Karltastisk
    Karltastisk Member Posts: 529

    I agree, BUT. Then it needs to be deactivated when committing to any actions such as healing repairing and so on.

  • will_i_am_14_85
    will_i_am_14_85 Member Posts: 489

    it's not always a tunnel, sometimes the first person you find after an unhook is the person who got unhooked :/

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited October 2019

    Not really. It's fine right now.


    Plus I can't count the number of times where I hook the guy with DS go after another guy, get him pretty quickly, and end up on the guy with DS whether or not I realize he may have it, only to be striked.


    Didn't tunnel, just ended up on him, and it hadn't been a minute yet cause they down easily. If it activated twice, that would be some crap. And you don't always have the time to make the decision whether or not to slug and it's like a coin flip if he does have it or not.


    So nah. It would just go from Crutch to Anti Tunneling Tool, back to Crutch. Cause your immune twice for 1 minute. Whether or not both times you get slugged, that's not being hooked. Plus jump in locker or purposefully get grabbed in a chase you force DS. It's time wasted that the killer doesn't have. Since 1 minute is like, 2 gens on the regular now a days.

  • BlueFang
    BlueFang Member Posts: 1,379
    edited October 2019

    That would allow a survivor to work on a gen or do a unhook in your face and be completely unpunishable


    And if they also had Unbreakable they would quite literally be invincible, and the killer would have a total no win situation all because of a bloody perk. Eating Decisive intentionally wouldn't even be possible because they would still have one more left and that's a huge 5 second stun


    And survivors can 99 doors to completely remove that stipulation. Even if they made Enduring affect DS. it wouldn't solve anything because Enduring would once again become an absolute must pick meta perk again thus killing any build variety in the game


    And when you realize all 4 survivors can eqiup it, yeaaaaaah. DS is already obnoxious and punishes fair killers more than it does Tunnelers, it doesn't need a buff it needs a timer reduction if anything

  • brock
    brock Member Posts: 305

    No i'm tired of this bs perk that is decisive strike, all it's ever been is a problem. It's too strong anyways for a 1v4 game when everyone can use it and guarantee their safety if they go in a locker when it activates.

  • BlueFang
    BlueFang Member Posts: 1,379

    AH HA YOU G A R B A G E KILLAH


    You have downed me when I had less than 10 seconds of DS left, even though you hadn't even looked at me for over 30 seconds. Under the fair and just rule of AnTi-TUnNeL I declare you a greedy, vain, cruel boy, and prounce STABBING!

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited October 2019

    No.

    This is why DS is balanced because it can only be used once per player.

  • agutty1
    agutty1 Member Posts: 36

    Yea so I played a game yesterday and 3 had decisive. I just assumed they all had it and didn’t tunnel but did slug and look for someone else if they went down again because they ran into me. I won with 2 gens lefts and closed hatch but I left the worst player go and the other guys that died all really told me I “tunneled everyone.” I got 11 out of 12 hooks and I got my 4 stacks of BBQ rather slow cause I was going for different people every single time. I think people are just salty about killers doing better than them so they just used tunneling as an excuse. Don’t let DS become stronger.

  • TunnelVision
    TunnelVision Member Posts: 1,375
  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    That's really, really stupid. DS is already super strong right now, and this would make it so OP it would be old MoM 2.0. DS is already too strong right now, and it's abused so heavily by red ranks anyway, but this would make me quit the game tbh.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Agreed, DS really needs another rework tbh, because right now a survivor can just mess up, but he's rewarded for his bad play because he has ds. It's really stupid tbh.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    You can't exploit something if you are using it as intended.

  • Volfawott
    Volfawott Member Posts: 3,893

    Decisive strike is already in the realm where it basically gets turned into way you can't touch me for a minute perk if you're a killer who normally doesn't tunnel.



    Meaning even if you're able to down other survivors and hook them that survivor could still get decisive strike off on you despite you not tunneling making it more than once is a massive no no


    Also survivors tend to already get cocky and start doing things that they normally wouldn't because they no decisive strike can fail them out cleansing hex totems in front of your face, doing generators or going for saves all in front of your face because they know if you tried to grab them you're getting a stabbing

  • justarandy
    justarandy Member Posts: 1,711
    edited October 2019

    Depends, every situation is different. Nurse and spirit for example don't care about DS. It just takes 10-15 seconds longer to catch them which doesn't really matter for the 2 best killers in the game.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    lol im pretty much a survivor main and that sounds a bit ridiculous

  • BlueFang
    BlueFang Member Posts: 1,379
    edited October 2019

    It was meant to be used as an Anti-Tunnel tool to let the survivor who's being tunneled be able to escape if the killer focuses them


    DS in that state is perfect and very healthy for the game and I have not a single problem with that. DS however can be used aggressively to hurt the killer and their ability to maintain pressure, in this state its an obnoxious "Nananana you can't hook me because I have a perk!"


    Because of it's 60 second duration it's a total crutch, time and time again I've downed someone but got Ds'd because they had like 5 seconds left on it and I was punished due to the survivor making a misplay not because I tunneled. I'm still baffled that people say DS is fair and fun when it's huge minute long duration makes it a huge crutch


    It's as bad a crutch as NOED it should be 40 seconds

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Can you provide a quote from a dev saying that DS is purely intended for anti-tunneling only? I'll wait.

  • Pulsar
    Pulsar Member Posts: 20,909

    No, I would only consider this if it reset on hooking another Survivor, unless, this isn't about tunneling.

  • CrowFoxy
    CrowFoxy Member Posts: 1,310

    It doesn't matter if it is or not, you are immune to the killer for 60 seconds with no punishment for being extremely aggressive. Slugging is not a solution, it's extremely risky to slug especially if anti tunnel perks are involved. You should play killer sometime.

  • Frosty
    Frosty Member Posts: 375

    Tunneling isn't even a real thing, it's literally just a bunch of people crying because they didn't get to have as much fun as they feel they should have.

  • twistedmonkey
    twistedmonkey Member Posts: 4,296

    Its not a great idea as DS is an anti tunnelling perk but it should be this way for early game only so they don't do it from the start.

    It's a perk that should be a just in case and not a you can't down me again no matter what. Personally I think it should deactivate once the gens are done.

    Tunnelling at end game when the gens are done should not be punished as a strat as it's a last gasp attempt for a kill.

  • Zagrid
    Zagrid Member, Alpha Surveyor Posts: 1,000

    Maybe when they make it deactivate if another player is hooked during its timer.

  • Raccoon
    Raccoon Member Posts: 7,741

    Sure, why not?

    It's already been buffed twice, already (Stun Time + Enduring Nerf).

    May as well make it basekit.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Is that like your go to thing? If anyone disagrees with you it's because they don't play killer or Nurse? I have no interest in having a discussion with someone who behaves like that.

  • underlord99
    underlord99 Member Posts: 1,030

    lol next survivors are gonna ask for a adrenaline buff.

  • GraveHunter
    GraveHunter Member Posts: 328
    edited October 2019

    Okay, then I want permanent NOED in the endgame for example, and revert the stun nerf from Enduring.

  • TheBean
    TheBean Member Posts: 2,320

    You can still be tunneled with DS... All the killer has to do is slug you... chase someone else near your slugged self... Then pick you after the timer expires.

  • djsponge10
    djsponge10 Member Posts: 349

    If this happened then you would post a week later “omg killers slug sooooo much idk whyyyyy they so bad take slugging out of the game it’s tooooo OP”

  • Raccoon
    Raccoon Member Posts: 7,741

    I really feel like the next PTB will have a pleasant surprise regarding either Enduring or DS.

  • Gamzello
    Gamzello Member Posts: 828

    NOED should activate again after we survivors broke all of the totems.

    ”Oh no!” LMAO

  • djsponge10
    djsponge10 Member Posts: 349

    If I’m near when you get unhooked and you’re the only guy I see and can’t find the unhooker, sorry he should’ve ran babysitter or at least help because of how fast gens get done nowadays you have to get as many hooks as you can and not make any mistakes. If I make the mistake of not providing the pressure of downing you then 4 people will be on gens and 2 gens will pop before I find somebody else. Start running babysitter make it meta and 90% of tunneling WILL STOP we killers don’t like chasing the unhooked survivor but we have to in this current meta if we can’t find the other survivor.

  • Raccoon
    Raccoon Member Posts: 7,741

    If you really hate DS that much, eat it and camp the person out of the game, giving them their 60s of fame (just on the hook, instead 3;)

    It's probably gonna throw your match but..

    As a killer, the perk is going to what the perk does, but you're free to handle it/react any way you want.