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Decisive strike should activate twice...
This way we can finally delete tunneling and make decisive strike more impactful to those who tunnel rather than a one time minor inconvenience
Comments
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oof... I think that would be a bit too painful and make it too powerful.
17 -
No thank you I think it is in the perfect position right now
18 -
Only to those who tunnel
15 -
yikes, that would make it worse than old decisive strike, if you're good at chases then tunneling will be a major disadvantage to the killer
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Honestly, dstrike shouldn't even exist, you have to go down 3 times to die, if a killer downed you 3 times then accept the defeat and move on.
In fact dstrike should deactivate if you touch a generator or a totem, the main problem with dstrike is that the survivor doesn't give a damn, he can work on gens without being punished and thats a problem.
15 -
DS works against Killers that aren't tunneling
37 -
"Minor inconvenience"?
That's a nice way of saying massive momentum shift
12 -
The purpose of decisive strike is to punish tunneling killers so if no one tunnels it is a wasted perk slot
13 -
There are a few adjustments that need to be made
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DS can already be exploited due to it's minute long timer, I don't get DS'd because I tunneled
I get DS'd when I run into a survivor that's already healed, working on a generator, and I downed them too quickly so I get hit by their DS when they had like 2-8 seconds left
Or better yet the freshly unhooked Nea that's been fully healed with DS and Unbreakable rushing my current hook, Can't hook her because of DS, and gotta stay close or she'll just walk away
Letting DS activate twice would be highly exploitable and slugging would become very popular thus forcing Unbreakable
23 -
60 seconds would be too much if something like that happened.
How about this:DS works twice, the timer is 30 seconds and the timer stops if the killer downs you during that time so that they can't slug you. Also ds wont activate after the doors are open.
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Do you want to be slugged? Cause this is how you get slugged forever. IT's already bad enough I have to count 60 seconds when I down someone cause I found them after chasing someone else... you want do that do to me twice? I'll just not bother playing then.
8 -
No
0 -
We shouldn't be buffing the most powerful survivor perk in the game. That's like a killer asking for Ruin to be a non-totem perk.
13 -
This has to be a troll attempt, OP can't be serious
2 -
So not only a 4th chance, but a 5th chance aswell? Yeah nah
4 -
Erm nope. How's about delete decisive or keep it as it is. I can tell you are a survivor main. We do that do decisive then ruin needs to be ultimately needs buffing
1 -
I agree, BUT. Then it needs to be deactivated when committing to any actions such as healing repairing and so on.
1 -
it's not always a tunnel, sometimes the first person you find after an unhook is the person who got unhooked :/
3 -
Not really. It's fine right now.
Plus I can't count the number of times where I hook the guy with DS go after another guy, get him pretty quickly, and end up on the guy with DS whether or not I realize he may have it, only to be striked.
Didn't tunnel, just ended up on him, and it hadn't been a minute yet cause they down easily. If it activated twice, that would be some crap. And you don't always have the time to make the decision whether or not to slug and it's like a coin flip if he does have it or not.
So nah. It would just go from Crutch to Anti Tunneling Tool, back to Crutch. Cause your immune twice for 1 minute. Whether or not both times you get slugged, that's not being hooked. Plus jump in locker or purposefully get grabbed in a chase you force DS. It's time wasted that the killer doesn't have. Since 1 minute is like, 2 gens on the regular now a days.
1 -
That would allow a survivor to work on a gen or do a unhook in your face and be completely unpunishable
And if they also had Unbreakable they would quite literally be invincible, and the killer would have a total no win situation all because of a bloody perk. Eating Decisive intentionally wouldn't even be possible because they would still have one more left and that's a huge 5 second stun
And survivors can 99 doors to completely remove that stipulation. Even if they made Enduring affect DS. it wouldn't solve anything because Enduring would once again become an absolute must pick meta perk again thus killing any build variety in the game
And when you realize all 4 survivors can eqiup it, yeaaaaaah. DS is already obnoxious and punishes fair killers more than it does Tunnelers, it doesn't need a buff it needs a timer reduction if anything
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No i'm tired of this bs perk that is decisive strike, all it's ever been is a problem. It's too strong anyways for a 1v4 game when everyone can use it and guarantee their safety if they go in a locker when it activates.
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Yes, because we need to be stabbed in the back for accidentally tunneling
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AH HA YOU G A R B A G E KILLAH
You have downed me when I had less than 10 seconds of DS left, even though you hadn't even looked at me for over 30 seconds. Under the fair and just rule of AnTi-TUnNeL I declare you a greedy, vain, cruel boy, and prounce STABBING!
4 -
No.
This is why DS is balanced because it can only be used once per player.
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Yea so I played a game yesterday and 3 had decisive. I just assumed they all had it and didn’t tunnel but did slug and look for someone else if they went down again because they ran into me. I won with 2 gens lefts and closed hatch but I left the worst player go and the other guys that died all really told me I “tunneled everyone.” I got 11 out of 12 hooks and I got my 4 stacks of BBQ rather slow cause I was going for different people every single time. I think people are just salty about killers doing better than them so they just used tunneling as an excuse. Don’t let DS become stronger.
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Lol It would just fuel me to tunnel you more in all honesty.
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That's really, really stupid. DS is already super strong right now, and this would make it so OP it would be old MoM 2.0. DS is already too strong right now, and it's abused so heavily by red ranks anyway, but this would make me quit the game tbh.
2 -
Agreed, DS really needs another rework tbh, because right now a survivor can just mess up, but he's rewarded for his bad play because he has ds. It's really stupid tbh.
2 -
You can't exploit something if you are using it as intended.
1 -
Decisive strike is already in the realm where it basically gets turned into way you can't touch me for a minute perk if you're a killer who normally doesn't tunnel.
Meaning even if you're able to down other survivors and hook them that survivor could still get decisive strike off on you despite you not tunneling making it more than once is a massive no no
Also survivors tend to already get cocky and start doing things that they normally wouldn't because they no decisive strike can fail them out cleansing hex totems in front of your face, doing generators or going for saves all in front of your face because they know if you tried to grab them you're getting a stabbing
3 -
Depends, every situation is different. Nurse and spirit for example don't care about DS. It just takes 10-15 seconds longer to catch them which doesn't really matter for the 2 best killers in the game.
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lol im pretty much a survivor main and that sounds a bit ridiculous
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It was meant to be used as an Anti-Tunnel tool to let the survivor who's being tunneled be able to escape if the killer focuses them
DS in that state is perfect and very healthy for the game and I have not a single problem with that. DS however can be used aggressively to hurt the killer and their ability to maintain pressure, in this state its an obnoxious "Nananana you can't hook me because I have a perk!"
Because of it's 60 second duration it's a total crutch, time and time again I've downed someone but got Ds'd because they had like 5 seconds left on it and I was punished due to the survivor making a misplay not because I tunneled. I'm still baffled that people say DS is fair and fun when it's huge minute long duration makes it a huge crutch
It's as bad a crutch as NOED it should be 40 seconds
2 -
Can you provide a quote from a dev saying that DS is purely intended for anti-tunneling only? I'll wait.
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No, I would only consider this if it reset on hooking another Survivor, unless, this isn't about tunneling.
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It doesn't matter if it is or not, you are immune to the killer for 60 seconds with no punishment for being extremely aggressive. Slugging is not a solution, it's extremely risky to slug especially if anti tunnel perks are involved. You should play killer sometime.
2 -
Tunneling isn't even a real thing, it's literally just a bunch of people crying because they didn't get to have as much fun as they feel they should have.
1 -
Its not a great idea as DS is an anti tunnelling perk but it should be this way for early game only so they don't do it from the start.
It's a perk that should be a just in case and not a you can't down me again no matter what. Personally I think it should deactivate once the gens are done.
Tunnelling at end game when the gens are done should not be punished as a strat as it's a last gasp attempt for a kill.
2 -
Maybe when they make it deactivate if another player is hooked during its timer.
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Sure, why not?
It's already been buffed twice, already (Stun Time + Enduring Nerf).
May as well make it basekit.
2 -
Is that like your go to thing? If anyone disagrees with you it's because they don't play killer or Nurse? I have no interest in having a discussion with someone who behaves like that.
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lol next survivors are gonna ask for a adrenaline buff.
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Okay, then I want permanent NOED in the endgame for example, and revert the stun nerf from Enduring.
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You can still be tunneled with DS... All the killer has to do is slug you... chase someone else near your slugged self... Then pick you after the timer expires.
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If this happened then you would post a week later “omg killers slug sooooo much idk whyyyyy they so bad take slugging out of the game it’s tooooo OP”
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I really feel like the next PTB will have a pleasant surprise regarding either Enduring or DS.
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NOED should activate again after we survivors broke all of the totems.
”Oh no!” LMAO
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If I’m near when you get unhooked and you’re the only guy I see and can’t find the unhooker, sorry he should’ve ran babysitter or at least help because of how fast gens get done nowadays you have to get as many hooks as you can and not make any mistakes. If I make the mistake of not providing the pressure of downing you then 4 people will be on gens and 2 gens will pop before I find somebody else. Start running babysitter make it meta and 90% of tunneling WILL STOP we killers don’t like chasing the unhooked survivor but we have to in this current meta if we can’t find the other survivor.
4 -
If you really hate DS that much, eat it and camp the person out of the game, giving them their 60s of fame (just on the hook, instead 3;)
It's probably gonna throw your match but..
As a killer, the perk is going to what the perk does, but you're free to handle it/react any way you want.
0