Camper and Tunneling Killers
I think there should be per say a timer for in which a killer can't hook a survivor again with out a penalty to the killer or no penalty to the survior. My idea is basically if a killer downs a survivor immediately off hook and then re-hooks that same survivor it should be counted at the previous hook not a second if done in a certain time frame. This would deter farming and tuneling. It wouldn't eliminate it but it would give survivors a weapon against this type of play.
Second Camping: I think that a system should be in place that if a killer doesn't break a certain radius , can't be the terror radius cause its different from killer to killer, that hook degradation for the survivor is stopped or dramatically slowed down. The emblem system wasn't enough to stop this type of gameplay mostly because survivors need to be altruistic to build that emblem to pip. 1 survivor save ,1 gen, 9min alive= 1 pip 9 or pretty close. No save pretty much no pip just a safety. This really won't hurt the good players that play good and don't need to camp. It would be just forcing players that play a ######### style of play to get better.
This is is just my opinion and I know that it may not be liked by some, but its just an opinion and idea.
Comments
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Heard they tested the second part and it was abused.5
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Lol not surprised someone always finds a way to make a good thing bad0
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So you say a killer that plays tactically is ######### at the game. Ok dude, I respect your opinion
We actually had this thing ingame already in form of a bug, survivors were able to farm each other as they pleased as long as they unhooked fast enough. Guess what, the whole system got abused. Survivors can farm each other intentionally for free BP because it doesnt matter if they are hooked again.
Devs dont wanted this in the game, so they removed this "unintended feature"Btw, the weapon of the survivors against tunneling at the hook is called not-farming. Simply dont unhook your mates in front of the killer.
Now about camping, such a thing was tested in PTB already and once again, survivors abused it heavily.
Basically the abusing strat for this idea is that the most experienced survivor (clicky clicky DS legacy guy) stays close to the hook and loops the killer there. WIth your suggestion the hooked survivor would be fine because he is not dieing and the 2 remaining survivors can finish gens.And survivors dont need altruism to pip. If a killer camps you simply complete gens and escape, if you havent been chased at all by the killer yet you can go to the hook, nod at the killer and break the chase. Easy emblem progress. I really dont know why you survivors are struggling so much, the only guy that is in trouble is the hooked guy. As a survivor I almost always pip against campers because I am not that kind of idiot running at the killer while clicking with his flashlight, no im the guy who finishes gens and leaves after the clicker has been caught and camped
If you really want to suggest camping, then the only solution would be an INCENTIVE not to do so. Truetalent had a really nice idea, but it was bashed by survivors without any logical reason (in fact he got blamed for being a camper while suggesting a mechanic that would reduce camping). Guess such a incentive would be considered a killer buff and is a complete nogo
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Second half has been suggested - and once again I will point out it was tested and discarded in the first months this game was out. The PTB they tested it in proved how survivors could use it to troll the killer to never leave the hook, causing the same marathon games you see during a 3 gen nest or a hatch standoff
So go, and please tell all the other newbies to stop suggesting that terrible idea.
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@mzombie1431 said:
Here is an idea for a change in the game, I know this is gonna catch alot of flack by player that play like this but let face it if you depend on tunneling and camping you're pretty much ######### at the game anyways so those opinions won't bother me.
I think there should be per say a timer for in which a killer can't hook a survivor again with out a penalty to the killer or no penalty to the survior. My idea is basically if a killer downs a survivor immediately off hook and then re-hooks that same survivor it should be counted at the previous hook not a second if done in a certain time frame. This would deter farming and tuneling. It wouldn't eliminate it but it would give survivors a weapon against this type of play.
Second Camping: I think that a system should be in place that if a killer doesn't break a certain radius , can't be the terror radius cause its different from killer to killer, that hook degradation for the survivor is stopped or dramatically slowed down. The emblem system wasn't enough to stop this type of gameplay mostly because survivors need to be altruistic to build that emblem to pip. 1 survivor save ,1 gen, 9min alive= 1 pip 9 or pretty close. No save pretty much no pip just a safety. This really won't hurt the good players that play good and don't need to camp. It would be just forcing players that play a ######### style of play to get better.
This is is just my opinion and I know that it may not be liked by some, but its just an opinion and idea.Killers do not farm, survivors do that. You shouldn't unhook a survivor if there is a killer patrolling the area. If the killer doesn't want to give his kill, there is not much you can do about it simple as that.
Your first proposal punishes a killer for no reason. It just gives every single survivor the perk borrowed time.
If I have understood correctly, your second proposal has been tried and abused by the survivors themselves. I don't think that they will bring it back.
If we want to eliminate camping and tunneling, we should either give survivors who have been hooked a debuff, which is a little bit cheap tbh, or we should give a benefit to killers who manage to hook different survivors.
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Look I'm not saying that there wouldn't have to be some details worked. Like you stated the exaple the survivor looping the killer around the survivor, that obviously shouldn't be rewarded to the survivors favor, in that case the degradation should begin maybe even speed up a bit, this more was general idea and fine details would need be worked out, but thats also why we as a community should work together to make suggestions from all angles that could make a viable and workable system. It's that what this for? Seems most people want to use to bash each other and the devs. I'm not a huge fan of TydeTyme but this is something he continuously preaches about and one thing I agree with.2
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@Master said:
So you say a killer that plays tactically is ######### at the game. Ok dude, I respect your opinionWe actually had this thing ingame already in form of a bug, survivors were able to farm each other as they pleased as long as they unhooked fast enough. Guess what, the whole system got abused. Survivors can farm each other intentionally for free BP because it doesnt matter if they are hooked again.
Devs dont wanted this in the game, so they removed this "unintended feature"Btw, the weapon of the survivors against tunneling at the hook is called not-farming. Simply dont unhook your mates in front of the killer.
Now about camping, such a thing was tested in PTB already and once again, survivors abused it heavily.
Basically the abusing strat for this idea is that the most experienced survivor (clicky clicky DS legacy guy) stays close to the hook and loops the killer there. WIth your suggestion the hooked survivor would be fine because he is not dieing and the 2 remaining survivors can finish gens.And survivors dont need altruism to pip. If a killer camps you simply complete gens and escape, if you havent been chased at all by the killer yet you can go to the hook, nod at the killer and break the chase. Easy emblem progress. I really dont know why you survivors are struggling so much, the only guy that is in trouble is the hooked guy. As a survivor I almost always pip against campers because I am not that kind of idiot running at the killer while clicking with his flashlight, no im the guy who finishes gens and leaves after the clicker has been caught and camped
If you really want to suggest camping, then the only solution would be an INCENTIVE not to do so. Truetalent had a really nice idea, but it was bashed by survivors without any logical reason (in fact he got blamed for being a camper while suggesting a mechanic that would reduce camping). Guess such a incentive would be considered a killer buff and is a complete nogo
Glad I read this before typing my story. Saved me time.
Feelings are not facts. If you wish to prove a point back it up as this gentleman/lady did.
We can't have a progressive conversation if all we do is spew hate and toxicity!2 -
@mzombie1431 said:
Here is an idea for a change in the game, I know this is gonna catch alot of flack by player that play like this but let face it if you depend on tunneling and camping you're pretty much ######### at the game anyways so those opinions won't bother me.
I think there should be per say a timer for in which a killer can't hook a survivor again with out a penalty to the killer or no penalty to the survior. My idea is basically if a killer downs a survivor immediately off hook and then re-hooks that same survivor it should be counted at the previous hook not a second if done in a certain time frame. This would deter farming and tuneling. It wouldn't eliminate it but it would give survivors a weapon against this type of play.
Second Camping: I think that a system should be in place that if a killer doesn't break a certain radius , can't be the terror radius cause its different from killer to killer, that hook degradation for the survivor is stopped or dramatically slowed down. The emblem system wasn't enough to stop this type of gameplay mostly because survivors need to be altruistic to build that emblem to pip. 1 survivor save ,1 gen, 9min alive= 1 pip 9 or pretty close. No save pretty much no pip just a safety. This really won't hurt the good players that play good and don't need to camp. It would be just forcing players that play a ######### style of play to get better.
This is is just my opinion and I know that it may not be liked by some, but its just an opinion and idea.Its all well and fine to share opinions but you also have to respect that others will try to counter your points. If you start your conversation off by insulting the reader calling them "######### at the game" and lumping everyone with a different viewpoint into a "negative" category, you are not creating conversation but pushing toxicity and hate. You don't have to agree with what other are saying but should be able to back your statements up with facts. Don't dismiss someone if they bring up valid arguments against you and revert to name calling as this simply hurts the credibility of your opinion/idea.
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Why I camp:
Today I had some very ######### trials as Killer, mainly thanks to the map (######### corn), wherein I would've gotten 1 kill or even 0 kills. In all but one, camping not only ensured me that 1 kill, but it got me more. Sometimes just one more, sometimes two, sometimes even three (yes, 4k from what should've been a 1k trial). Why? Because Survivors halted all generator progress to run around the hook like vultures. Some actually tried to unhook right in my face and paid the price.
Camping only works because of Survivors. If you want to stop camping, stop rewarding it.
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DO THE F*CKING GENS!
I'm so tired of this anti camping/tunneling BS .-.4 -
@MegaWaffle Your retort is valid and should have used better terminology instead of saying it the way I did and apologize for any offence anyone has taken. I don't want to push the toxic mess that goes on, it in simplest terms "sucks ass". I also agree that with a few others opinions that survivors have created some of the camping problems.
I mostly brought up the Idea so we as a community may be able to create a dialogue of ideas, combine them, tune them into something usable.
I do agree that a form a camping can be relevant and should not have lumped everyone together. I more talking about. The camper that just sits there or the tunneler that will completely bypass another player to get the one of hook. I see happen alot.
Again I apologize the people that feel the are lumped in the "camper status" that I previously mentioned0 -
"Let's punish killers" is all I see.
Not sure why you call this a "solution".4 -
@mzombie1431 said:
Here is an idea for a change in the game, I know this is gonna catch alot of flack by player that play like this but let face it if you depend on tunneling and camping you're pretty much ######### at the game anyways so those opinions won't bother me.
I think there should be per say a timer for in which a killer can't hook a survivor again with out a penalty to the killer or no penalty to the survior. My idea is basically if a killer downs a survivor immediately off hook and then re-hooks that same survivor it should be counted at the previous hook not a second if done in a certain time frame. This would deter farming and tuneling. It wouldn't eliminate it but it would give survivors a weapon against this type of play.
Second Camping: I think that a system should be in place that if a killer doesn't break a certain radius , can't be the terror radius cause its different from killer to killer, that hook degradation for the survivor is stopped or dramatically slowed down. The emblem system wasn't enough to stop this type of gameplay mostly because survivors need to be altruistic to build that emblem to pip. 1 survivor save ,1 gen, 9min alive= 1 pip 9 or pretty close. No save pretty much no pip just a safety. This really won't hurt the good players that play good and don't need to camp. It would be just forcing players that play a ######### style of play to get better.
This is is just my opinion and I know that it may not be liked by some, but its just an opinion and idea.this is just stupid and takes away the fact that survivors arent supposed to BUMRUSH hooks when the killer is there, BECAUSE OF THE FACT that he can clearly just re-hook the same guy and he's closer to dying.
i cant tell you how many times ive wanted to scream in to my monitor playing as survivor: DONT ######### UNHOOK ME NOW! because the killer is nearby.
i get unhooked, i get raped trying to run, and im back on, now one step closer to death.
survivors needs to be better at figuring out when to unhooking and not, its part of the game and part of the balance.
if you couldnt hook the same place you could legit just bumrush if you know the next hook is further away than the killer can carry. you can just wiggle your way out then.
your suggestion is terrible.
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@mzombie1431 said:
Here is an idea for a change in the game, I know this is gonna catch alot of flack by player that play like this but let face it if you depend on tunneling and camping you're pretty much ######### at the game anyways so those opinions won't bother me.
I think there should be per say a timer for in which a killer can't hook a survivor again with out a penalty to the killer or no penalty to the survior. My idea is basically if a killer downs a survivor immediately off hook and then re-hooks that same survivor it should be counted at the previous hook not a second if done in a certain time frame. This would deter farming and tuneling. It wouldn't eliminate it but it would give survivors a weapon against this type of play.
Second Camping: I think that a system should be in place that if a killer doesn't break a certain radius , can't be the terror radius cause its different from killer to killer, that hook degradation for the survivor is stopped or dramatically slowed down. The emblem system wasn't enough to stop this type of gameplay mostly because survivors need to be altruistic to build that emblem to pip. 1 survivor save ,1 gen, 9min alive= 1 pip 9 or pretty close. No save pretty much no pip just a safety. This really won't hurt the good players that play good and don't need to camp. It would be just forcing players that play a ######### style of play to get better.
This is is just my opinion and I know that it may not be liked by some, but its just an opinion and idea.Why not instead of punishing the killer for staying at the hook, we reward him for leaving the hook.
If killer stays at the hook, normal progression speed.
If killer leaves hook, x3 hook progression speed.Like this, if the killer wants kills fast, he better leaves the hook and not camp.
No killer will camp if they implement this easy camping fix.
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@inkedsoulz said:
@mzombie1431 said:
Here is an idea for a change in the game, I know this is gonna catch alot of flack by player that play like this but let face it if you depend on tunneling and camping you're pretty much ######### at the game anyways so those opinions won't bother me.
I think there should be per say a timer for in which a killer can't hook a survivor again with out a penalty to the killer or no penalty to the survior. My idea is basically if a killer downs a survivor immediately off hook and then re-hooks that same survivor it should be counted at the previous hook not a second if done in a certain time frame. This would deter farming and tuneling. It wouldn't eliminate it but it would give survivors a weapon against this type of play.
Second Camping: I think that a system should be in place that if a killer doesn't break a certain radius , can't be the terror radius cause its different from killer to killer, that hook degradation for the survivor is stopped or dramatically slowed down. The emblem system wasn't enough to stop this type of gameplay mostly because survivors need to be altruistic to build that emblem to pip. 1 survivor save ,1 gen, 9min alive= 1 pip 9 or pretty close. No save pretty much no pip just a safety. This really won't hurt the good players that play good and don't need to camp. It would be just forcing players that play a ######### style of play to get better.
This is is just my opinion and I know that it may not be liked by some, but its just an opinion and idea.Why not instead of punishing the killer for staying at the hook, we reward him for leaving the hook.
If killer stays at the hook, normal progression speed.
If killer leaves hook, x3 hook progression speed.Like this, if the killer wants kills fast, he better leaves the hook and not camp.
No killer will camp if they implement this easy camping fix.
I suggested that, but Survivors complained it was "too OP". They don't want solutions that don't involve letting them do whatever they want.
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@inkedsoulz said:
@mzombie1431 said:
Here is an idea for a change in the game, I know this is gonna catch alot of flack by player that play like this but let face it if you depend on tunneling and camping you're pretty much ######### at the game anyways so those opinions won't bother me.
I think there should be per say a timer for in which a killer can't hook a survivor again with out a penalty to the killer or no penalty to the survior. My idea is basically if a killer downs a survivor immediately off hook and then re-hooks that same survivor it should be counted at the previous hook not a second if done in a certain time frame. This would deter farming and tuneling. It wouldn't eliminate it but it would give survivors a weapon against this type of play.
Second Camping: I think that a system should be in place that if a killer doesn't break a certain radius , can't be the terror radius cause its different from killer to killer, that hook degradation for the survivor is stopped or dramatically slowed down. The emblem system wasn't enough to stop this type of gameplay mostly because survivors need to be altruistic to build that emblem to pip. 1 survivor save ,1 gen, 9min alive= 1 pip 9 or pretty close. No save pretty much no pip just a safety. This really won't hurt the good players that play good and don't need to camp. It would be just forcing players that play a ######### style of play to get better.
This is is just my opinion and I know that it may not be liked by some, but its just an opinion and idea.Why not instead of punishing the killer for staying at the hook, we reward him for leaving the hook.
If killer stays at the hook, normal progression speed.
If killer leaves hook, x3 hook progression speed.Like this, if the killer wants kills fast, he better leaves the hook and not camp.
No killer will camp if they implement this easy camping fix.
that doesnt even help ANYONE.
3x progression speed for the hook? are you kidding me, survivors would be SKEWERED left and right if you play as the hag. put 4 traps around the hook and you can teleport back anytime you want MEANWHILE you are out the hooks range so the survivors gets almost insta mauled by the hook and killed in what, 30 seconds?
please think about your suggestions before you post them. they help neither the killers, nor survivors. in all honesty they most definitly dont help the survivor.
right now, killers have a good incentive to not camp, its called: you bloody lose if you do". (under normal circumstances that is)
3x hook progression speed because im not near the hook? thats insanely over powered for killers.
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@inkedsoulz said:
Why not instead of punishing the killer for staying at the hook, we reward him for leaving the hook.
If killer stays at the hook, normal progression speed.
If killer leaves hook, x3 hook progression speed.Like this, if the killer wants kills fast, he better leaves the hook and not camp.
No killer will camp if they implement this easy camping fix.
I think this is a great idea. Probably more like 2x speed while the killer is at least 24 or 30 meters away from the hook. But a great idea that would promote a quicker back and forth.
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@Beardedragon said:
@inkedsoulz said:
@mzombie1431 said:
Here is an idea for a change in the game, I know this is gonna catch alot of flack by player that play like this but let face it if you depend on tunneling and camping you're pretty much ######### at the game anyways so those opinions won't bother me.
I think there should be per say a timer for in which a killer can't hook a survivor again with out a penalty to the killer or no penalty to the survior. My idea is basically if a killer downs a survivor immediately off hook and then re-hooks that same survivor it should be counted at the previous hook not a second if done in a certain time frame. This would deter farming and tuneling. It wouldn't eliminate it but it would give survivors a weapon against this type of play.
Second Camping: I think that a system should be in place that if a killer doesn't break a certain radius , can't be the terror radius cause its different from killer to killer, that hook degradation for the survivor is stopped or dramatically slowed down. The emblem system wasn't enough to stop this type of gameplay mostly because survivors need to be altruistic to build that emblem to pip. 1 survivor save ,1 gen, 9min alive= 1 pip 9 or pretty close. No save pretty much no pip just a safety. This really won't hurt the good players that play good and don't need to camp. It would be just forcing players that play a ######### style of play to get better.
This is is just my opinion and I know that it may not be liked by some, but its just an opinion and idea.Why not instead of punishing the killer for staying at the hook, we reward him for leaving the hook.
If killer stays at the hook, normal progression speed.
If killer leaves hook, x3 hook progression speed.Like this, if the killer wants kills fast, he better leaves the hook and not camp.
No killer will camp if they implement this easy camping fix.
that doesnt even help ANYONE.
3x progression speed for the hook? are you kidding me, survivors would be SKEWERED left and right if you play as the hag. put 4 traps around the hook and you can teleport back anytime you want MEANWHILE you are out the hooks range so the survivors gets almost insta mauled by the hook and killed in what, 30 seconds?
please think about your suggestions before you post them. they help neither the killers, nor survivors. in all honesty they most definitly dont help the survivor.
right now, killers have a good incentive to not camp, its called: you bloody lose if you do". (under normal circumstances that is)
3x hook progression speed because im not near the hook? thats insanely over powered for killers.
Its just an idea, ofc the devs can decide on the progression speed, they can even decide making it like the further the killer is, the faster the progression becomes, and balance it around the hag trap teleport range and other stuff.
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@OakLestat said:
@inkedsoulz said:
Why not instead of punishing the killer for staying at the hook, we reward him for leaving the hook.
If killer stays at the hook, normal progression speed.
If killer leaves hook, x3 hook progression speed.Like this, if the killer wants kills fast, he better leaves the hook and not camp.
No killer will camp if they implement this easy camping fix.
I think this is a great idea. Probably more like 2x speed while the killer is at least 24 or 30 meters away from the hook. But a great idea that would promote a quicker back and forth.
its a terrible idea. even 2x faster is a death sentence for survivors and im not even a survivor main.
do you know what my favorite strategy with the hag is? hook a guy, put 2 traps near it. now i dont even have to be around to camp hooks, i just teleport back in.
imagine how fast i would skewer survivors if it was 2x speed.
im sorry but increasing progression speed is a terrible idea for survivors.
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@inkedsoulz said:
@Beardedragon said:
@inkedsoulz said:
@mzombie1431 said:
Here is an idea for a change in the game, I know this is gonna catch alot of flack by player that play like this but let face it if you depend on tunneling and camping you're pretty much ######### at the game anyways so those opinions won't bother me.
I think there should be per say a timer for in which a killer can't hook a survivor again with out a penalty to the killer or no penalty to the survior. My idea is basically if a killer downs a survivor immediately off hook and then re-hooks that same survivor it should be counted at the previous hook not a second if done in a certain time frame. This would deter farming and tuneling. It wouldn't eliminate it but it would give survivors a weapon against this type of play.
Second Camping: I think that a system should be in place that if a killer doesn't break a certain radius , can't be the terror radius cause its different from killer to killer, that hook degradation for the survivor is stopped or dramatically slowed down. The emblem system wasn't enough to stop this type of gameplay mostly because survivors need to be altruistic to build that emblem to pip. 1 survivor save ,1 gen, 9min alive= 1 pip 9 or pretty close. No save pretty much no pip just a safety. This really won't hurt the good players that play good and don't need to camp. It would be just forcing players that play a ######### style of play to get better.
This is is just my opinion and I know that it may not be liked by some, but its just an opinion and idea.Why not instead of punishing the killer for staying at the hook, we reward him for leaving the hook.
If killer stays at the hook, normal progression speed.
If killer leaves hook, x3 hook progression speed.Like this, if the killer wants kills fast, he better leaves the hook and not camp.
No killer will camp if they implement this easy camping fix.
that doesnt even help ANYONE.
3x progression speed for the hook? are you kidding me, survivors would be SKEWERED left and right if you play as the hag. put 4 traps around the hook and you can teleport back anytime you want MEANWHILE you are out the hooks range so the survivors gets almost insta mauled by the hook and killed in what, 30 seconds?
please think about your suggestions before you post them. they help neither the killers, nor survivors. in all honesty they most definitly dont help the survivor.
right now, killers have a good incentive to not camp, its called: you bloody lose if you do". (under normal circumstances that is)
3x hook progression speed because im not near the hook? thats insanely over powered for killers.
Its just an idea, ofc the devs can decide on the progression speed, they can even decide making it like the further the killer is, the faster the progression becomes, and balance it around the hag trap teleport range and other stuff.
dude, so far the same rules applies to all killers. the only thing that varies from killers is their ability as well as their killer radius and movement speed, and other smaller things. nothing huge.
balancing out that you have faster progression speed but not when hag traps are near or bear traps are near? thats probably never going to happen. and even if it did, faster progression speed for survivors is not balanced at all. the time it takes now is fine. if someone gets hooked far away from the generator im repairing? he's going to be half dead by the time i get to him.
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@Beardedragon said:
@OakLestat said:
@inkedsoulz said:
Why not instead of punishing the killer for staying at the hook, we reward him for leaving the hook.
If killer stays at the hook, normal progression speed.
If killer leaves hook, x3 hook progression speed.Like this, if the killer wants kills fast, he better leaves the hook and not camp.
No killer will camp if they implement this easy camping fix.
I think this is a great idea. Probably more like 2x speed while the killer is at least 24 or 30 meters away from the hook. But a great idea that would promote a quicker back and forth.
its a terrible idea. even 2x faster is a death sentence for survivors and im not even a survivor main.
do you know what my favorite strategy with the hag is? hook a guy, put 2 traps near it. now i dont even have to be around to camp hooks, i just teleport back in.
imagine how fast i would skewer survivors if it was 2x speed.
im sorry but increasing progression speed is a terrible idea for survivors.
Well they can just make it so it applies to certain killers and not others.
Nurse/billy/hag have no reason to camp since they can just teleport or get back really quick due to their secondary skill.
So just make it so this thing/change applies to all killers except those that have special mobility skills.
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@inkedsoulz said:
@Beardedragon said:
@OakLestat said:
@inkedsoulz said:
Why not instead of punishing the killer for staying at the hook, we reward him for leaving the hook.
If killer stays at the hook, normal progression speed.
If killer leaves hook, x3 hook progression speed.Like this, if the killer wants kills fast, he better leaves the hook and not camp.
No killer will camp if they implement this easy camping fix.
I think this is a great idea. Probably more like 2x speed while the killer is at least 24 or 30 meters away from the hook. But a great idea that would promote a quicker back and forth.
its a terrible idea. even 2x faster is a death sentence for survivors and im not even a survivor main.
do you know what my favorite strategy with the hag is? hook a guy, put 2 traps near it. now i dont even have to be around to camp hooks, i just teleport back in.
imagine how fast i would skewer survivors if it was 2x speed.
im sorry but increasing progression speed is a terrible idea for survivors.
Well they can just make it so it applies to certain killers and not others.
Nurse/billy/hag have no reason to camp since they can just teleport or get back really quick due to their secondary skill.
So just make it so this thing/change applies to all killers except those that have special mobility skills.
yes except no mechanic is in the game that allows such things for one killer, but not the rest.
it would be like making it so some killers cant vault, and others can. it doesnt exist so far. not as far as i know.
but even if it did, and trust me, im not a survivor main, this would suck ASS for a survivor. faster progression on hooks because the killer is actually trying to win the game by patrolling generators as he's supposed to? no way. no bloody way.
there needs to be no incentive at all. killers will not win, if they camp, unless its a strategic camping with 2 people on hooks near each other. then it might make sense.
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@Beardedragon said:
its a terrible idea. even 2x faster is a death sentence for survivors and im not even a survivor main.
do you know what my favorite strategy with the hag is? hook a guy, put 2 traps near it. now i dont even have to be around to camp hooks, i just teleport back in.
imagine how fast i would skewer survivors if it was 2x speed.
im sorry but increasing progression speed is a terrible idea for survivors.
You are right that Hag makes that an issue. But they could disable that for Hag if she has a trap within 10 meters of the hook.
I would be fine with the opposite as well that while a killer is within 10-15 meters of the hook (and not in a chase) then the time would go half as fast. Although perks like Insidious would have to counter act that effect.
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Let them camp
and further more when are we getting this cosmetic...
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@OakLestat said:
@Beardedragon said:
its a terrible idea. even 2x faster is a death sentence for survivors and im not even a survivor main.
do you know what my favorite strategy with the hag is? hook a guy, put 2 traps near it. now i dont even have to be around to camp hooks, i just teleport back in.
imagine how fast i would skewer survivors if it was 2x speed.
im sorry but increasing progression speed is a terrible idea for survivors.
You are right that Hag makes that an issue. But they could disable that for Hag if she has a trap within 10 meters of the hook.
I would be fine with the opposite as well that while a killer is within 10-15 meters of the hook (and not in a chase) then the time would go half as fast. Although perks like Insidious would have to counter act that effect.
no. never, ever. increased progression speed because the killer isnt near?
absolutely terrible.
there is already an incentive called: if you camp, you lose.
if he doesnt move away from that 1 guy he hooked at 5 gens, he will lose. unless the survivors ######### up big time, then he might not lose.
we're not going to punish survivors, because the killer is doing what he can to win, which is patrol generators. thats just silly.
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Well if you haven't noticed survivors are pretty sure that campers win all the time. Otherwise they would be happy that the killer is dumb enough to camp and ask them to do it more for easy wins. It is a reality of our player base.
I think it is a great idea. It creates urgency in survivors and and intensity of the match.
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@Beardedragon said:
@OakLestat said:
@Beardedragon said:
its a terrible idea. even 2x faster is a death sentence for survivors and im not even a survivor main.
do you know what my favorite strategy with the hag is? hook a guy, put 2 traps near it. now i dont even have to be around to camp hooks, i just teleport back in.
imagine how fast i would skewer survivors if it was 2x speed.
im sorry but increasing progression speed is a terrible idea for survivors.
You are right that Hag makes that an issue. But they could disable that for Hag if she has a trap within 10 meters of the hook.
I would be fine with the opposite as well that while a killer is within 10-15 meters of the hook (and not in a chase) then the time would go half as fast. Although perks like Insidious would have to counter act that effect.
no. never, ever. increased progression speed because the killer isnt near?
absolutely terrible.
there is already an incentive called: if you camp, you lose.
if he doesnt move away from that 1 guy he hooked at 5 gens, he will lose. unless the survivors [BAD WORD] up big time, then he might not lose.
we're not going to punish survivors, because the killer is doing what he can to win, which is patrol generators. thats just silly.
I find that camping works more often than not. Camping made me go from a 1k game into a 4k game at rank 12 or something.
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@OakLestat said:
Well if you haven't noticed survivors are pretty sure that campers win all the time. Otherwise they would be happy that the killer is dumb enough to camp and ask them to do it more for easy wins. It is a reality of our player base.I think it is a great idea. It creates urgency in survivors and and intensity of the match.
every Survivor who thinks that camping killers win all the time is just bad.
Sorry to say that, but i cant find anything to excuse such a BS...0 -
@OakLestat said:
Well if you haven't noticed survivors are pretty sure that campers win all the time. Otherwise they would be happy that the killer is dumb enough to camp and ask them to do it more for easy wins. It is a reality of our player base.survivors mess up, because many of them play SWF and dont like their mate on the hook. many that camps does it, because they know that survivors WILL come for their buddies. then they're right there to hit and slug.
killers dont win by camping, killers win because some survivors are idiots, and bumrush to hooks that are being camped rather than doing generators.
its like a killer running towards a downed survivor while looking a survivor in the eyes with a flashlight, and THEN proceeds to pick up the downed guy.
i mean sure you can do that, but you're gonna get stunned. in the same way with camping. you're gonna win if you do generators, but if you all swarm to the hook like the killer wants? yea you're gonna lose. doesnt mean you couldnt have won, in fact, odds was stacked against the killer, but you just aided him.
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@Beardedragon said:
@OakLestat said:
@Beardedragon said:
its a terrible idea. even 2x faster is a death sentence for survivors and im not even a survivor main.
do you know what my favorite strategy with the hag is? hook a guy, put 2 traps near it. now i dont even have to be around to camp hooks, i just teleport back in.
imagine how fast i would skewer survivors if it was 2x speed.
im sorry but increasing progression speed is a terrible idea for survivors.
You are right that Hag makes that an issue. But they could disable that for Hag if she has a trap within 10 meters of the hook.
I would be fine with the opposite as well that while a killer is within 10-15 meters of the hook (and not in a chase) then the time would go half as fast. Although perks like Insidious would have to counter act that effect.
no. never, ever. increased progression speed because the killer isnt near?
absolutely terrible.
there is already an incentive called: if you camp, you lose.
if he doesnt move away from that 1 guy he hooked at 5 gens, he will lose. unless the survivors [BAD WORD] up big time, then he might not lose.
we're not going to punish survivors, because the killer is doing what he can to win, which is patrol generators. thats just silly.
I just suggested that idea because im kinda tired of all those posts: "punish killers for camping"
I think the game is fine as it is right now concerning camping, like you said if killer camps at 5 gens, he kinda deserves to lose.
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@Orion said:
@Beardedragon said:
@OakLestat said:
@Beardedragon said:
its a terrible idea. even 2x faster is a death sentence for survivors and im not even a survivor main.
do you know what my favorite strategy with the hag is? hook a guy, put 2 traps near it. now i dont even have to be around to camp hooks, i just teleport back in.
imagine how fast i would skewer survivors if it was 2x speed.
im sorry but increasing progression speed is a terrible idea for survivors.
You are right that Hag makes that an issue. But they could disable that for Hag if she has a trap within 10 meters of the hook.
I would be fine with the opposite as well that while a killer is within 10-15 meters of the hook (and not in a chase) then the time would go half as fast. Although perks like Insidious would have to counter act that effect.
no. never, ever. increased progression speed because the killer isnt near?
absolutely terrible.
there is already an incentive called: if you camp, you lose.
if he doesnt move away from that 1 guy he hooked at 5 gens, he will lose. unless the survivors [BAD WORD] up big time, then he might not lose.
we're not going to punish survivors, because the killer is doing what he can to win, which is patrol generators. thats just silly.
I find that camping works more often than not. Camping made me go from a 1k game into a 4k game at rank 12 or something.
ive found that long distance camping helps as the hag. i can patrol generators and teleport to my traps at the hook when they are triggered (its super effective) but regular camping? nah. if the survivors have a few braincells they know im going to lose. and i often do when i camp at 5 generators, hence why i dont do that.
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Mister_xD said:
@OakLestat said:
Well if you haven't noticed survivors are pretty sure that campers win all the time. Otherwise they would be happy that the killer is dumb enough to camp and ask them to do it more for easy wins. It is a reality of our player base.I think it is a great idea. It creates urgency in survivors and and intensity of the match.
every Survivor who thinks that camping killers win all the time is just bad.
Sorry to say that, but i cant find anything to excuse such a BS...
see it all the time.
its more fishing then camping half the time because these altruistic survivors don’t know when to stop, so the bait is put on the hook and the little 🐟 come a biting.
I call to change the terms camping to fishing and tunneling to netting.1 -
@Paddy4583 said:
I call to change the terms camping to fishing and tunneling to netting.And I call to change the term "altruistic Survivors" to "vultures".
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@Mister_xD said:
every Survivor who thinks that camping killers win all the time is just bad.
Sorry to say that, but i cant find anything to excuse such a BS...I agree with you. But a hell of a lot of survivors play into campers. I could easily believe the majority of them. Plus the fact that 99% of DBD players don't read or even possibly know that these forums exist means that they will always and forever play in to a campers hands.
Good or bad.....It just is.
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@mzombie1431 said:
@MegaWaffle Your retort is valid and should have used better terminology instead of saying it the way I did and apologize for any offence anyone has taken. I don't want to push the toxic mess that goes on, it in simplest terms "sucks ass". I also agree that with a few others opinions that survivors have created some of the camping problems.
I mostly brought up the Idea so we as a community may be able to create a dialogue of ideas, combine them, tune them into something usable.
I do agree that a form a camping can be relevant and should not have lumped everyone together. I more talking about. The camper that just sits there or the tunneler that will completely bypass another player to get the one of hook. I see happen alot.
Again I apologize the people that feel the are lumped in the "camper status" that I previously mentionedNo need to apologize but thank you for being understanding. If your aim is to create a discussion with the community then I wholly support the notion. Hopefully something positive can come of it.
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@Beardedragon said:
@OakLestat said:
@inkedsoulz said:
Why not instead of punishing the killer for staying at the hook, we reward him for leaving the hook.
If killer stays at the hook, normal progression speed.
If killer leaves hook, x3 hook progression speed.Like this, if the killer wants kills fast, he better leaves the hook and not camp.
No killer will camp if they implement this easy camping fix.
I think this is a great idea. Probably more like 2x speed while the killer is at least 24 or 30 meters away from the hook. But a great idea that would promote a quicker back and forth.
its a terrible idea. even 2x faster is a death sentence for survivors and im not even a survivor main.
do you know what my favorite strategy with the hag is? hook a guy, put 2 traps near it. now i dont even have to be around to camp hooks, i just teleport back in.
imagine how fast i would skewer survivors if it was 2x speed.
im sorry but increasing progression speed is a terrible idea for survivors.
You know urban evasion or just simply crouching prevents traps from triggering.
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@MegaWaffle @inkedsoulz. This was entirely to start a discussion and I actually like the idea of speeding up the progression if the killer goes away. It is a decent compromise, maybe not 2 or 3 times. Maybe a step up progression based on distance away.0
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dunno. i just think that it sounds overpowered as F as a killer main here. it doesnt even sound balanced.
survivors have to instantly stop repairing generators to save their buddies if we do this, there wont even be time to think, because if they do the hooked guy is skewered
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Will survivor players stop pallet looping?
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mzombie1431 said:@MegaWaffle @inkedsoulz. This was entirely to start a discussion and I actually like the idea of speeding up the progression if the killer goes away. It is a decent compromise, maybe not 2 or 3 times. Maybe a step up progression based on distance away.
DBD shooter mode enabled0 -
@Paddy4583 said:
mzombie1431 said:@MegaWaffle @inkedsoulz. This was entirely to start a discussion and I actually like the idea of speeding up the progression if the killer goes away. It is a decent compromise, maybe not 2 or 3 times. Maybe a step up progression based on distance away.
Huntress and irredentist heads will be 9/10 killers,
DBD shooter mode enabledor hillbilly distance camping. or hag.
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"Distance camping", lol.
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@Orion said:
"Distance camping", lol.well a hillbilly can get the faster progression and just charge in with a chainsaw.
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@Beardedragon said:
@Orion said:
"Distance camping", lol.well a hillbilly can get the faster progression and just charge in with a chainsaw.
Which isn't camping, unless you define "camping" as "not a free unhook", although I know many Survivors do just that...
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@Orion said:
@Beardedragon said:
@Orion said:
"Distance camping", lol.well a hillbilly can get the faster progression and just charge in with a chainsaw.
Which isn't camping, unless you define "camping" as "not a free unhook", although I know many Survivors do just that...
i know its not camping, but this way you get the progression buff and you can still keep the guy on the hook safe. how is that fair to survivors?
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@Beardedragon said:
@Orion said:
@Beardedragon said:
@Orion said:
"Distance camping", lol.well a hillbilly can get the faster progression and just charge in with a chainsaw.
Which isn't camping, unless you define "camping" as "not a free unhook", although I know many Survivors do just that...
i know its not camping, but this way you get the progression buff and you can still keep the guy on the hook safe. how is that fair to survivors?
Define "fair". Is it only "fair" if Survivors get to do whatever they want without any risk? There's stuff you can do to prevent a Hillbilly from mowing you down with his chainsaw, why don't you try that? Better yet, if you know the Hillbilly is keeping an eye on the hooked Survivor, why don't you do something against that instead of complaining that it's not "fair" to you that he's countering your save?
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Borrowed Time, Flashlights, Self Care, DS (Oh wait) Pallets, Gen Rush, Sprint Burst and it's a 1v4... The odds are beyond in your favor and there are plenty of videos addressing camping and all that needs to be said is this. "Git Gud"
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there is no need for a faster hook progression timer just because the killer isnt around.
this is insane.
i would prefer that games were longer in general, not shorter.
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