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Progressive skill check combo

So I'm sure I'm not the first to make a suggestion like this but I'd like to get it out of my head.

The core part of this idea is to add a bit more depth to skillchecks but also to perhaps close the gap between low and high tier survivors a bit?

So basically you get a combo meter or something and everytime you hit a great skillcheck your combo level increases which has two effects:

  • Grants a stacking bonus of 10% BP for the whole interaction
  • Makes the next skillcheck progressively harder by introducing one new element everytime, like: faster movement, counterclockwise needle, smaller/reorganized skillcheck zones, etc

Missing a skillcheck or ending the interaction ends the combo and immediately grants the bonus BP you earned. Good skillcheck neither advances nor ends a combo.

Alternatively: combo only ends if you miss a skillcheck and keeps going even after you let go of M1, giving a boost to every source of BP.

Comments

  • blackx2
    blackx2 Member Posts: 56

    Please don't..

    Just need a ruin to harm the morale..

  • AhoyWolf
    AhoyWolf Member Posts: 4,424

    I like the idea of increasing bloodpoints when hitting multiple great skill checks in a row, but I don't think it should be harder tbh.