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New Anti-Facecamping Mechanic
I am sure most Survivors can agreed that Face Camping is not cool for Killerx and also not fun to play as Killer or for the Hooked Survivors stuck in that position! Most FaceCamping Killers are either New/Bad experience players or simply Toxic Killers that don't give a ######### about BPs when they stand there, ensuring that the Hooked Survivors are dead for good or saved & then Mori/Tunneled!
Might i suggest a new Mechanic to the Hooks that Punished Killers that Face Camp more then patrol the Gens or hooks!
After hooking their First Hook on any Survivors, if the Killer happens to be anywhere in a 16 meter Radius of the Hook (Doesn't apply on terror radius, just their distance from the hook); the Entity will paused indefinitely on the 1st Stage, to heavily discourage the killer from doing any camping as close to the hook as possible! If the Hook Survivor gets face camp with this new mechanic in play, the killer get no benefit of killing them, as they will become the new "Distraction" and live as long as they want on the Hook if the killer refuses to leave them alone! This however doesn't apply, on the 2nd Hook on Survivors, as they have to struggle and hope they get save by another survivor in 60 Seconds!
I think that this is amazing buff for Survivors that eager to enjoy the game, as they won't feel completely useless when stuck in this position! And plus, to buff it out even more for killers against Survivors; which any Survivors that lingers near the Hooked Survivors in a 16 meter radius, will be also revealed to the Killer, to reward/encourage them to go after them! That way, the Hook Survivor gets a chance to be save by others, that are not close to the hook!
What do you think?
I main Killer, but I don't like face camping as a somewhat common practice for bad killer players!
Comments
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I've discussed camping a few times it is definitely not a fun experience at all, neither is being tunnelled but sadly it is a play style. Originally I had the mentality that the killer needs to be punished for this and I made the following post https://forum.deadbydaylight.com/en/discussion/91034/camping-killers-need-to-be-stopped#latest but after some time I came to realise that they are already punishing themselves by playing this way, however this does nothing for the poor survivor who is being camped/tunnelled so I came up with a possible solution https://forum.deadbydaylight.com/en/discussion/94825/solution-for-campers#latest I believe with these solutions it will prevent more people from just disconnecting or killing themselves on the hook.
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Theres this perk called Camaraderie, makes the stuggle phase pause if another survivor comes in the radius.
And i pretty much think that killers get punishment towards the emblem system when theyre camping the hook without chasing another survivor around.
And honestly if you get camped just get into a new match. And if you get facecamped all the time you should maybe think about your play style idk
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Camaraderie is a good perk however the suggestion to slow down hook progression if the killer is camping s is pretty good imo, shouldn't have to use a perk slot for that but I guess that is just a matter of opinion.
Camping killers don't care about emblems its the ones who don't camp who care however the campers are punished by being gen rushed.
It's a bit naive to say someone is being camped because of their play style, players cannot determine whether or not the killer is going to play that way.
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Other than stupid because heavily abusable, as killer you could just hold the game in hostage by standing near the hook.
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I think what they meant is that most killers aren't habitual facecampers, so it's unlikely that you will get facecamped the majority of the time just because the killer likes to do it. Killers who facecamp on occasion usually do it to punish a particular survivor for being toxic. So if you get facecamped in most of your matches, it is probably because you're triggering a lot of those killers who don't facecamp as a rule but make exceptions for particularly toxic survivors. That's why they're suggesting that someone who gets facecamped a lot of the time ought to consider examining their own playstyle.
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Stopping the sacrifice progress when a killer is nearby has been tested on one of the first ptb.
Survivors abused the hell out of it and prompted the devs to never consider this idea again, ever.
The reason survivors cant have nice things has always been and will ever be other survivors.
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Stopping the hook timer while the killer camps won't change anything, they'll just stay there until other survs give up or EGC gets them. If a killer is camping to be toxic, nothing will stop them from doing that.
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I believe they did attempt a mechanic like this, and, as survivors always do, they ruin a good thing by abusing the mechanic.
And thus it was removed. The End.
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What were they doing to exploit this and how did it work? I was unaware it had already been attempted.
True if they are camping to be toxic then there is nothing what can be done.
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Stopping hook progression will do nil. No, the killers don't usually care what happens to them, as long as they get a kill/be toxic as humanly possible.
What we need is a system that REWARDS not camping. Not something that punishes camping, as it's pretty clear it's not stopping them with chaser emblem not being obtained.
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I havent been around so long as the first ptb, but it basically went down like this
- Killer hooks survivor A
- Survivor B runs next to the hook, or loops the killer around the hook, or simply keeps nagging the killer nearby the hook
- Survivor C and D rush gens
This created the situation that the Killer now has to chose between giving a free unhook or giving free generators.
While it was infinitely easier to loop the killer back then, the basic principles would still apply nowadays. And as said before, survivors back then made it so that the devs told themselves to never consider such crap again.
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This. I think a lot of killers do facecamping as a last resort, when they see no other way to actually get a kill. They know that the moment they leave, the survivor will be unhooked and the whole team will likely escape. So to them, it's probably going to be the difference between getting 1 kill and getting no kills.
I think if you want facecamping to stop for good, you need to actively reward the killer for leaving the hook. Right now, there are very few tangible incentives for the killer to leave the hook if the game isn't going their way. If a killer hooks a survivor and immediately leaves, then that survivor is going to stay hooked for all of ten seconds before someone unhooks them.
I've got one idea; maybe unhooking should take longer if the killer isn't nearby? If unhooking wastes a lot of the survivors' time, then the killer would feel more comfortable with leaving a hooked survivor alone.
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It is a shame that actions performed by people who choose to abuse nice things ruins it for everyone. Can't see someone getting away with that now, but it does make sense why they wouldn't want to go through that issue again.
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