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Generators.

The gens are okay and all.. But can we get something a little more interesting to do with them besides holding in a button and clicking a timed response?

I liked the way installing parts for things in Friday the 13th worked, it made it randomized and interesting so something along those lines?

It would also be interesting for survivors to find generator parts or scrap.. something that they needed to bring to the generators instead of tapping a button on a generator and watching out for the killer.

But honestly the best interaction and excitement in the game comes from interaction between the survivors and the killer... so.. bringing them together is important yeah?


Anyone else think of some cool minigames or other things to do for gens?

Comments

  • Rydog
    Rydog Member Posts: 3,275

    The problem is that what you're suggesting would upend the flow of the game and turn it into something else, when everything is built around just filling the gen meter.

    If anything, the "give survivors a second objective" suggestion that gets thrown around a lot would be more reasonable than changing how generators work. Behaviour has slowly been nudging survivors toward paying more attention to totems, so that's something, I guess.

    Installing parts and stuff in Friday the 13th was OK, but it was a scavenger hunt that wasn't too terribly interesting or dynamic on its own terms, either. Map layouts were not random, and it was entirely possible to game the system and immediately know where things like the phone and Jason's cabin spawned, literally the moment you spawned into the map (source: I was the guy who publicly reverse-engineered just about every single mechanic in that game).

  • Rydog
    Rydog Member Posts: 3,275

    That is a cool and well-articulated idea. I haven't read any of the responses, but I suspect that the big concern would be the potential for matches to drag out for way too long, especially if generators have the potential to reset entirely after they are repaired.

    And then a bunch of people would inevitably start complaining about how matches take too long, and then we are in the same boat again, just at the opposite extreme.

    I think it might be interesting if Behaviour were to design something like you've described in your post, but restrict it to a new map that is designed around the idea (almost like a different game mode). That way, they could experiment and try new stuff without completely upending the current game.

  • WickedMilk03
    WickedMilk03 Member Posts: 624

    well the gens only reset after 3 minutes and only take one to complete. 20 seconds less of gen work x5 so a whole minute and 40 less of gen time.

    The reset is only there to deter survivors from getting all gens at completion phase and then popping them all similar to the playstyle survivors had prior to gen regressing when the game first came out.

  • Neverdweller
    Neverdweller Member Posts: 14

    Its just an Idea to play with.. Think of the game being readjusted with it to be around the same flow of the current setup, I am not suggesting it take "longer" to do anything, though sometimes I do see 3 generators pop off in the first two minutes of the game.

    A lot of this game is RNG, Random map, Noone knows what items / perks everyone is using and you are all given random items and perks through the bloodweb to work with.

    I just feel it would be a little more interesting than holding the button to repair the generators.

    The objective remains the same. Fill the generator repair bars.