Change Decisive Strike to a one-use Exhaustion perk
As a killer main, I find Decisive Strike to easily be one of the most frustrating perks in the game. Even when I'm not tunneling and I just happen upon a survivor I previously hooked, it punishes me harshly for trying to accomplish my main objective.
I think it's a little silly that you can use perks like Dead Hard, Balanced Landing and Adrenaline in tandem with Decisive Strike; in my opinion, it gives the survivors way too many "Get out of jail free" cards against the killer.
The problem with DS is that it's supposed to be an anti-tunneling perk, but it's also a really good perk in general, even if the killer doesn't tunnel at all. I often see survivors essentially treat Decisive Strike like a 60-second invincibility buff. It allows you to make extremely reckless (sometimes downright suicidal) plays, and suffer no real consequences for it. If the killer just happens to find you while patrolling the map, DS forces them to either abandon the chase and give up an easy down, or to chase you down and slug you instead of hooking you; or to chase you down, eat the DS and start the whole process of chasing you all over again. All of those options are pretty bad.
So I think the best way to balance DS is to make it more of a niche perk that serves its original purpose of punishing tunnelers; useful and powerful, but not something you can include in every build. In my opinion, it should be an Exhaustion perk. It still only works once, but also can't be used while Exhausted, and causes Exhaustion for 60/50/40 seconds after use. So instead of running Dead Hard/Balanced Landing in addition to Decisive Strike, you'd have to choose between them.
With this change, if you're worried about getting tunneled, you run DS. If you want to juke hits from the killer, you run Dead Hard. If you just want to create distance between you and the killer, you run Sprint Burst or Balanced Landing or Lithe. And if you want to play for memes, you use Head On. So hopefully we'd see a bit more variety in high-ranking Survivor builds.
This would also introduce a little more counterplay to Decisive Strike. Instead of forcing the Killer to play around DS every time they corner a survivor, the killer now has a way to know whether you're using DS or not. If the Killer sees you use an Exhaustion perk while they're chasing you, then they know you don't have DS. They can also run add-ons or perks that cause Exhaustion in order to counter DS.
Comments
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just dont tunnel
its not invincibility, you can slug them/ignore them.
If they bodyblock you can slug and if they jump in a locker you weren't ignoring them.
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Completely ignoring a survivor, even when they're working on a generator in front of you or unhooking other survivors right in front of you, is a great way to lose the game. Having to wait 60 seconds before you pick up a survivor after they're unhooked (And this applies to EVERY survivor on the survivor team, even if they're not running DS) is crippling for a killer.
Every moment you allow a survivor to stay off the hook, the survivor team draws closer to victory. If "Just don't tunnel" was an actual good counter to the perk, it wouldn't be a meta perk used in virtually every survivor build at Rank 1.
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He aint wrong.
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I agree. Survivors have too many second chance perks. The only one I can recall on killer is noed and that can be easily countered. Ds needs to stop working if u hook another survivor
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"DS forces them to either abandon the chase and give up an easy down, or to chase you down and slug you instead of hooking you; or to chase you down, eat the DS and start the whole process of chasing you all over again. All of those options are pretty bad."
What about the option "go after someone else"?
I see no reason to force DS into exhaustion category and would rather see perhaps slight tweaks to the exhaustion perks or the timer of DS at Tier 3 instead, if anything.
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If the survivor is doing a generator or unhooking so close to you then you can slug them before they jump in a locker
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So go after someone else and let that one guy do all the gens he wants? Or just run in front of you cause he has DS?
Mhm... That's not the way to fix the issue either. That just sounds like what the survivor WANTS you to do.
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If he does all the gens while you're after one other person, well, what are the other 2 doing? You should be in a chase more often than not...doesn't matter if it's that guy w/ DS active or not. Most mid/lower ranks if someone has DS it's pretty obvious by their behavior.
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Ds being an exhaustion perk is a silly suggestion.
DS is supposed to be a anti tunnel perk, so make it work like that.
How?
Disable any active DS if some other survivor has been recently hooked or you are the last survivor remaining on the map
Thats it, nothing more has to be done about it. Just remove the 60 second invincibility for survivors, which is quite an obvious issue during EGC rescue loop.
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Well, in my opinion, DS is too powerful for what it does. I view Exhaustion as a better solution, because Exhaustion forces the survivor to think carefully before equipping DS in their perk slots, instead of just shoving it into every single build. If you're worried about tunneling and want a perk that discourages it, you have to give up a more generally-useful perk like Dead Hard, Balanced Landing or Sprint Burst.
I feel like hooking another survivor is too strict of a requirement to disable DS, especially when it's so difficult to get even a single hook on high-ranking survivors using Exhaustion perks (Unless your name is Nurse or Spirit).
Making DS an Exhaustion perk also makes it more difficult to use during the EGC, because Adrenaline causes Exhaustion too.
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