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Some changes to existing achievements, plus some extra.

Gibberish
Gibberish Member Posts: 1,063
edited October 2019 in Feedback and Suggestions

So there was some discussion on how one of the Nurse achievements needed to be changed if the terrible Nurse rework goes through.

That got me thinking: Are there any other achievements that need a bit of a rework? Here is what I came up with.

==All "Adept [Killer]" achievements (Achieve a Merciless Victory with The [Killer] using only its Unique Perks: x, y, & z)==

The Emblem system is terribly designed and punishes certain Killers for using their powers, most notably instadown Killers. Just simply change it to getting 4 Kills with that Killer and their 3 perks.

=="Where Did They Go?!?" (All 4 Survivors escaped through the hatch in a single trial. )==

-With the advent of the Hatch Closing mechanic, this achievement has become nigh-impossible to get unless you are playing a highly co-ordinated SWF team or the Killer is farming and just lets you have it.I suggest simplifying this to only needing 2 Survivors to escape via the hatch, rather all 4.

==Left For Dead (As the last Survivor alive, manage to repair the last Generator and escape through the Exit Gates)==

Thanks to the Hatch Closing sealing off Generators, this has become near-impossible, again, unless the Killer lets you get it. I suggest changing this to escaping during the EGC as the only Survivor remaining.

=="Gifts For The Fog " (Burn an Ultra Rare Offering)==

With the removal of the Moonlight offerings, there are no more Ultra-Rare Offerings for the Survivors.

Additionally since there are no more Splinters after Glass Splinter, any Killer that already owns every Killer from the Pig and before her will not get any more Splinters. This leaves Ebony Moris as the only Ultra-Rare offerings left. Perhaps change this into "Burn a Very Rare or Ultra Rare Offering" instead?


Also here's some possible new achievements, because why not. I am terrible with names, forgive me.

RepairEscapeGeneratorMacimillan -Repair the Generator in the foundry on Ironworks of Misery and live to tell the tale.

RepairEscapeGeneratorColdwind -Repair the Generator on the upper floor on The Thompson House and live to tell the tale.

RepairEscapeGeneratorAutohaven -Repair the Generator in the garage on Gas Heaven and live to tell the tale.

RepairEscapeGeneratorHospital -Repair the Generator in the Treatment Room on Treatment Theatre and live to tell the tale.

Devoted - Raise your Devotion level.

BigShardMoney - Accumulate a total of 10,000 Iridescent Shards. The shards can be spent before reaching the total.

Teacher -Unlock 15 different Teachable Perks.

That's Mine! -Interrupt and grab a Survivor who is searching a Chest.

Post edited by Gibberish on

Comments

  • REGIX117
    REGIX117 Member Posts: 3

    For me the only achievement really awful is (Taking one for the team) get a hit after you unhooked a survivor 250 times!!!

  • Raven014
    Raven014 Member Posts: 4,188

    The Adept killers should be a 4k without any moris. That way it's difficult, but not impossible.

    The Where Did They Go? achievement change would dilute the achievement for those that have it, and isn't necessary. Some achievements should be difficult to get.

    Left for Dead absolutely needs a change, but I'm not sure how.

    That is why you play killer, to burn a Red mori offering.


    Possible names for the proposed achievements:

    The Foundation of Misery: Complete the Generator in the foundry of Ironworks of Misery.

    Crow's Eye View: Complete the Generator on the Balcony of the Thompson House.

    Just Needs Gas: Complete the Generator in the Garage on Gas Heaven.

    Power it Up!: Complete the Generator in the Treatment Theater.

    Iridescent millionaire: Raised from 10,000 to 1,000,000. This keeps it in line with the Bloody Millionaire achievement, since neither are difficult, it just matters how much time you put in.

    I would also like the level achievements (become killer/survivor at ranks 10/5/1) to be added to console, just for consistency.

  • Milo
    Milo Member Posts: 7,383

    Okay you must've added 1 too many zeros or something.

    100k is almost 4 devotions. Imagine 1 milion shards

  • Raven014
    Raven014 Member Posts: 4,188

    Exactly... but you can't get a lot with shards regardless, and it would be cumulative, just like Bloody Millionare. There are people with Devotion Lv. 8 already anyway, so it's not like it would be hard on the player's part. It's just a time investment one.

  • Milo
    Milo Member Posts: 7,383

    But those players play everyday and mostly only that.

    I play the game pretty consistently from the level update and i have devotion 4 only.

    (And still devotion 8 would be only 200k shards your suggestion is way too high