The reason DS will NEVER be nerfed
## Is... the biggest money-maker in game
- mind games
- top OP survivor perk
- 2nd most used perk after Self-healing
- you cannot get it for free by grinding shreds (cant buy Laurie)
you mosly will end up buying tired of waiting to have it on the Shrine
- the best-selling perk of all time in DBD, now tell me that I am wrong with all this
Comments
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You're wrong with all this.25
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@Paddy4583 said:
You're wrong with all this.aham why?
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BACKSTABBER said:
## Is... the biggest money-maker in game
- mind games
- top OP survivor perk
- 2nd most used perk after Self-healing
- you cannot get it for free by grinding shreds (cant buy Laurie)
you mosly will end up buying tired of waiting to have it on the Shrine
- the best-selling perk of all time in DBD, now tell me that I am wrong with all this
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They just said in the latest dev stream that they have planned a nerf for dstrike.
They need to work on the mechanic after that the nerf will go live, probably in 6 weeks with the new chapter patch.9 -
BACKSTABBER said:
## Is... the biggest money-maker in game
- mind games
- top OP survivor perk
- 2nd most used perk after Self-healing
- you cannot get it for free by grinding shreds (cant buy Laurie)
you mosly will end up buying tired of waiting to have it on the Shrine
- the best-selling perk of all time in DBD, now tell me that I am wrong with all this
2nd most perk is sprint burst from my experience (thank god it's not ds)
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switch said:
They just said in the latest dev stream that they have planned a nerf for dstrike.
They need to work on the mechanic after that the nerf will go live, probably in 6 weeks with the new chapter patch.4 -
@Master said:
switch said:They just said in the latest dev stream that they have planned a nerf for dstrike.
They need to work on the mechanic after that the nerf will go live, probably in 6 weeks with the new chapter patch.
Yeah just like he hatch closing thing and mindgame palleta in 2.0.....
With the hatch thing they said "don't expect it in the upcoming patches"
They also said that dstrike nerf will go through, and that they are happy with the idea of not dropping when using dstrike.
They said alot of things in the past under Starbreeze and didnt do jack #########, have you seen how high quality the last few patches were ?7 -
i didn't think DS was a mind game.. How is it a mind game?... Cause when you see you have an obsession as killer but no obsession perks, it isn't a perfect 100% that the survivor has DS?
I don't see where the mind game part comes in.
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Truetalent is a personality in DBD he mentions DS is a mind game in every single video he posts
https://www.youtube.com/user/TrU3Ta1ent
and yes DS is the biggest money maker of DBD, so no nerf (or at least little and late to shut up complainers)
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https://www.youtube.com/watch?v=TPd1Fq-ffug&feature=youtu.be
You're welcome.
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DS will get nerfed, in time.
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BACKSTABBER said:
Truetalent is a personality in DBD he mentions DS is a mind game in every single video he posts
https://www.youtube.com/user/TrU3Ta1ent
and yes DS is the biggest money maker of DBD, so no nerf (or at least little and late to shut up complainers)
you have no case5 -
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All I see are tears of salt of a bad killer.
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Fun fact DS is not even a good perk like Ruin but everyone's are using it.
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@SpitfireOrMichina said:
Fun fact DS is not even a good perk like Ruin but everyone's are using it.All Hex perks are bad because they can be disabled by the Survivors without the Killer having any say in the matter.
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@Orion said:
@SpitfireOrMichina said:
Fun fact DS is not even a good perk like Ruin but everyone's are using it.All Hex perks are bad because they can be disabled by the Survivors without the Killer having any say in the matter.
False, the killer can nail said survivors going for said hex perks. The killer only has no say if they do nothing about it.
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@powerbats said:
@Orion said:
@SpitfireOrMichina said:
Fun fact DS is not even a good perk like Ruin but everyone's are using it.All Hex perks are bad because they can be disabled by the Survivors without the Killer having any say in the matter.
False, the killer can nail said survivors going for said hex perks. The killer only has no say if they do nothing about it.
Well that doesn't work vs decent survivors once they can hit skill checks. If you protect a totem you have 0 map pressure and get gen rushed.
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@Might_Oakk said:
@powerbats said:
@Orion said:
@SpitfireOrMichina said:
Fun fact DS is not even a good perk like Ruin but everyone's are using it.All Hex perks are bad because they can be disabled by the Survivors without the Killer having any say in the matter.
False, the killer can nail said survivors going for said hex perks. The killer only has no say if they do nothing about it.
Well that doesn't work vs decent survivors once they can hit skill checks. If you protect a totem you have 0 map pressure and get gen rushed.
100% true. +1
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@powerbats said:
@Orion said:
@SpitfireOrMichina said:
Fun fact DS is not even a good perk like Ruin but everyone's are using it.All Hex perks are bad because they can be disabled by the Survivors without the Killer having any say in the matter.
False, the killer can nail said survivors going for said hex perks. The killer only has no say if they do nothing about it.
Protect the totem, get gen rushed. Chase after the Survivor who found the totem first, another will come and break it. Either way, you have zero map pressure.
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@Orion said:
@powerbats said:
@Orion said:
@SpitfireOrMichina said:
Fun fact DS is not even a good perk like Ruin but everyone's are using it.All Hex perks are bad because they can be disabled by the Survivors without the Killer having any say in the matter.
False, the killer can nail said survivors going for said hex perks. The killer only has no say if they do nothing about it.
Protect the totem, get gen rushed. Chase after the Survivor who found the totem first, another will come and break it. Either way, you have zero map pressure.
It's especially hard to protect the totem if your a hag. Decent Survivors still break it and disable your traps with flashlights.
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@BACKSTABBER said:
## Is... the biggest money-maker in game
- mind games
- top OP survivor perk
- 2nd most used perk after Self-healing
- you cannot get it for free by grinding shreds (cant buy Laurie)
you mosly will end up buying tired of waiting to have it on the Shrine
- the best-selling perk of all time in DBD, now tell me that I am wrong with all this
Considering they are already developing a way to nerf/alter the perk I must say your argument is on very thin ice.
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@SpitfireOrMichina said:
Fun fact DS is not even a good perk like Ruin but everyone's are using it.I'd gladly give up Ruin (90% of the time gone in 30 seconds) to have DS removed.
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@Orion said:
@SpitfireOrMichina said:
Fun fact DS is not even a good perk like Ruin but everyone's are using it.All Hex perks are bad because they can be disabled by the Survivors without the Killer having any say in the matter.
True, and that's assuming you can even find that damn aura in the first place...
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@Orion said:
@powerbats said:
@Orion said:
@SpitfireOrMichina said:
Fun fact DS is not even a good perk like Ruin but everyone's are using it.All Hex perks are bad because they can be disabled by the Survivors without the Killer having any say in the matter.
False, the killer can nail said survivors going for said hex perks. The killer only has no say if they do nothing about it.
Protect the totem, get gen rushed. Chase after the Survivor who found the totem first, another will come and break it. Either way, you have zero map pressure.
@Sally55 said:
Well that doesn't work vs decent survivors once they can hit skill checks. If you protect a totem you have 0 map pressure and get gen rushed.
100% true. +1
Doesn't negate my point however since the the killer has a choice still. Albeit a bad one but they still have that choice. If they get better totem placement with better camouflage and more random locations that'll help some.
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Second most used perk?
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It's getting nerfed, it's just a matter of time.
Same with SC. In fact, they have a nerf for both in the pipes right now, they're just fine-tuning their ideas.
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Orion said:
@powerbats said:
@Orion said:
@SpitfireOrMichina said:
Fun fact DS is not even a good perk like Ruin but everyone's are using it.All Hex perks are bad because they can be disabled by the Survivors without the Killer having any say in the matter.
False, the killer can nail said survivors going for said hex perks. The killer only has no say if they do nothing about it.
Protect the totem, get gen rushed. Chase after the Survivor who found the totem first, another will come and break it. Either way, you have zero map pressure.
Also they can coordinate to easily counter TOTH2 -
powerbats said:
@Orion said:
@powerbats said:
@Orion said:
@SpitfireOrMichina said:
Fun fact DS is not even a good perk like Ruin but everyone's are using it.All Hex perks are bad because they can be disabled by the Survivors without the Killer having any say in the matter.
False, the killer can nail said survivors going for said hex perks. The killer only has no say if they do nothing about it.
Protect the totem, get gen rushed. Chase after the Survivor who found the totem first, another will come and break it. Either way, you have zero map pressure.
@Sally55 said:
Well that doesn't work vs decent survivors once they can hit skill checks. If you protect a totem you have 0 map pressure and get gen rushed.
100% true. +1
Doesn't negate my point however since the the killer has a choice still. Albeit a bad one but they still have that choice. If they get better totem placement with better camouflage and more random locations that'll help some.
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@azazer said:
It won't, clearly. Unless you missed it, they already updated placements, created little nooks to hide totems in. It was before the 2.1 patch and it was so laughable it didn't change a thing. If you didn't notice the difference that means the suggestion died before it left your mouth. Totems are too weak, and need an overhaul.
Actually I saw it but I was referring to an actual fix, not the band aid that was tried, the totems still are bright white. So my suggesting didn't die before it left my mouth but you decided to miss that part so you could throw out the childish insult.
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@Master said:
You forgot to mention SWF giving away the position of your totem immediately once one of them finds it.
Also they can coordinate to easily counter TOTHIt still doesn't negate the point I made however, the killer has a choice and at high ranks lvl 1-2 killer have been quite good at protecting their totems while still getting 2-4 sacs each game. The person who cleanses the hex totem also usually gets sac'd along with 1 other person if not more each game.
On games where the totems get cleansed and they have none 2-4 sacs each game still, on some 1 totemstillescapes notice and guess what it's a NOED totem. So the killer gets almost everyone or everyone when they camp and the last person decides to be an idiot instead of leaving.
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@powerbats said:
@Master said:
You forgot to mention SWF giving away the position of your totem immediately once one of them finds it.
Also they can coordinate to easily counter TOTHIt still doesn't negate the point I made however, the killer has a choice and at high ranks lvl 1-2 killer have been quite good at protecting their totems while still getting 2-4 sacs each game. The person who cleanses the hex totem also usually gets sac'd along with 1 other person if not more each game.
On games where the totems get cleansed and they have none 2-4 sacs each game still, on some 1 totemstillescapes notice and guess what it's a NOED totem. So the killer gets almost everyone or everyone when they camp and the last person decides to be an idiot instead of leaving.
The killer has a choice how he wanna lose the game, yeah really nice.
I am not sure how you get to those numbers, but if a killer camps then the 3 survivors can finish gens during the camp if you actuall do the math. Now if they are idiots and bully the killer afterwards, they might die to NOED yeah
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@Master said:
The killer has a choice how he wanna lose the game, yeah really nice.
I am not sure how you get to those numbers, but if a killer camps then the 3 survivors can finish gens during the camp if you actuall do the math. Now if they are idiots and bully the killer afterwards, they might die to NOED yeah
I never said the killer has a choice how they want to lose the game and that attitude is why so many killers are bad at the game. You go into the game with a negative attitude and of course you do bad. As for how I got the numbers that's from my lvl 1-2 ranked games where the killers actually know what they're doing and don't play with the woe is me attitude. They take what's given to them and play accordingly, and if they don't get ore than 1 kill but they extend the game they still feel good about it.
So what if 3 gens get done really quickly or even 4 gens, if played smartly you have 3 gens placed closely together that can't be done easily. I spent 20 mins fighting 2 survivors last night over 3 gens on Red Forest. The gens weren't super close together but with smart map movement on my part they couldn't get them done.
I finally sac'd my obsession since I was maxed out on everything and let the last person leave. I've been in games where the killer didn't get anyone but stil maxed out on points or made the game last really long. They didn't whine about it, they didn't moan about how hard the game was. They congratulated the survivors on a well fought match.
There's been times where I've let the killer hook me for sac because they played a really good game and perhaps the map just wasn't a good one for them. I know I'm gonna pip so I don't mind giving up the kill to them so that hopefully they pip or safely pip.
The biggest difference between you and the rest is how you approach each game, you all seem to go into it with a defeatist attitude. So of course it's a losing game even if you get 2 kills it's still bad. I go into games as a killer not expecting anything but to try my hardest and use my knowledge to the best I can. I accept that sometimes it's going to be rough and that other times I'll get 4 kills.
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@powerbats said:
@Master said:
The killer has a choice how he wanna lose the game, yeah really nice.
I am not sure how you get to those numbers, but if a killer camps then the 3 survivors can finish gens during the camp if you actuall do the math. Now if they are idiots and bully the killer afterwards, they might die to NOED yeah
I never said the killer has a choice how they want to lose the game and that attitude is why so many killers are bad at the game. You go into the game with a negative attitude and of course you do bad. As for how I got the numbers that's from my lvl 1-2 ranked games where the killers actually know what they're doing and don't play with the woe is me attitude. They take what's given to them and play accordingly, and if they don't get ore than 1 kill but they extend the game they still feel good about it.
So what if 3 gens get done really quickly or even 4 gens, if played smartly you have 3 gens placed closely together that can't be done easily. I spent 20 mins fighting 2 survivors last night over 3 gens on Red Forest. The gens weren't super close together but with smart map movement on my part they couldn't get them done.
I finally sac'd my obsession since I was maxed out on everything and let the last person leave. I've been in games where the killer didn't get anyone but stil maxed out on points or made the game last really long. They didn't whine about it, they didn't moan about how hard the game was. They congratulated the survivors on a well fought match.
There's been times where I've let the killer hook me for sac because they played a really good game and perhaps the map just wasn't a good one for them. I know I'm gonna pip so I don't mind giving up the kill to them so that hopefully they pip or safely pip.
The biggest difference between you and the rest is how you approach each game, you all seem to go into it with a defeatist attitude. So of course it's a losing game even if you get 2 kills it's still bad. I go into games as a killer not expecting anything but to try my hardest and use my knowledge to the best I can. I accept that sometimes it's going to be rough and that other times I'll get 4 kills.
I just come from a game against a 4 man squad because I didnt pay attention in lobby and forgot to dodge.
After insane bodyblocking and heavy usage of BT they easily escaped through the hatch using their key.Hard to keep a good atitude....
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Master said:
@powerbats said:
@Master said:
The killer has a choice how he wanna lose the game, yeah really nice.
I am not sure how you get to those numbers, but if a killer camps then the 3 survivors can finish gens during the camp if you actuall do the math. Now if they are idiots and bully the killer afterwards, they might die to NOED yeah
I never said the killer has a choice how they want to lose the game and that attitude is why so many killers are bad at the game. You go into the game with a negative attitude and of course you do bad. As for how I got the numbers that's from my lvl 1-2 ranked games where the killers actually know what they're doing and don't play with the woe is me attitude. They take what's given to them and play accordingly, and if they don't get ore than 1 kill but they extend the game they still feel good about it.
So what if 3 gens get done really quickly or even 4 gens, if played smartly you have 3 gens placed closely together that can't be done easily. I spent 20 mins fighting 2 survivors last night over 3 gens on Red Forest. The gens weren't super close together but with smart map movement on my part they couldn't get them done.
I finally sac'd my obsession since I was maxed out on everything and let the last person leave. I've been in games where the killer didn't get anyone but stil maxed out on points or made the game last really long. They didn't whine about it, they didn't moan about how hard the game was. They congratulated the survivors on a well fought match.
There's been times where I've let the killer hook me for sac because they played a really good game and perhaps the map just wasn't a good one for them. I know I'm gonna pip so I don't mind giving up the kill to them so that hopefully they pip or safely pip.
The biggest difference between you and the rest is how you approach each game, you all seem to go into it with a defeatist attitude. So of course it's a losing game even if you get 2 kills it's still bad. I go into games as a killer not expecting anything but to try my hardest and use my knowledge to the best I can. I accept that sometimes it's going to be rough and that other times I'll get 4 kills.
I just come from a game against a 4 man squad because I didnt pay attention in lobby and forgot to dodge.
After insane bodyblocking and heavy usage of BT they easily escaped through the hatch using their key.Hard to keep a good atitude....
U
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They're already discussing the nerfs so your claim is seeming less and less true.
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@Master said:
I just come from a game against a 4 man squad because I didnt pay attention in lobby and forgot to dodge.
After insane bodyblocking and heavy usage of BT they easily escaped through the hatch using their key.Hard to keep a good atitude....
There'll always be those types of games in very single game, the trick is not to take that bad feeling into future games because even if it's a good game you'll still feel it was a bad game. you'll make 1 mistake etc and it snowballs from there. I don't dodge unless everyone has really high ping even if i know it's a swf group. I enjoy the challenge no matter how unfair it is and it's extremely satisfying getting 1 or more or making it take a long time.
If I get no one and they just flat outplay me i say gg, banter with tem and sometimes make new friends and then move onto next game. As Rafiki said, "what does it matter, it's in the past."
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powerbats said:
@azazer said:
It won't, clearly. Unless you missed it, they already updated placements, created little nooks to hide totems in. It was before the 2.1 patch and it was so laughable it didn't change a thing. If you didn't notice the difference that means the suggestion died before it left your mouth. Totems are too weak, and need an overhaul.
Actually I saw it but I was referring to an actual fix, not the band aid that was tried, the totems still are bright white. So my suggesting didn't die before it left my mouth but you decided to miss that part so you could throw out the childish insult.
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@azazer said:
powerbats said:@azazer said:
It won't, clearly. Unless you missed it, they already updated placements, created little nooks to hide totems in. It was before the 2.1 patch and it was so laughable it didn't change a thing. If you didn't notice the difference that means the suggestion died before it left your mouth. Totems are too weak, and need an overhaul.
Actually I saw it but I was referring to an actual fix, not the band aid that was tried, the totems still are bright white. So my suggesting didn't die before it left my mouth but you decided to miss that part so you could throw out the childish insult.
enlighten us with what "an actual fix" looks like. You're suggesting more places to spawn and camo (they did start putting grass in front of totems to obscure then from view). That is the exact same band aid style fix but with a different color scheme. It doesn't change anything.
You people are hilarious, someone makes a suggestion and it's instant insults because gasp they didn't drink the killer koolaid. Try taking off those bias blinders and actually think of something yourself or better yet loo past that bias. Why not see what they're talking about when they make a suggestion or is that too hard to do?
They put grass in front of them waah it's a band aid, they try more placements, waah it's a band aid. here's a solution they just remove hex totems and hex related perks from the game then you can't whine about it anymore.
No if you want to actually learn something then listen up while I break it down into the simplest terms.
By hiding it better aka camouflaging it better you achieve the purposes you desire. You achieve this by making more grassy areas and or areas it can hide behind.
So if for instance each totem has 5 possible spawn locations make it 20 so for all 5 there'd be 100 possible spawn locations and no totem could spawn within another totems possible locations. On large maps this is much easier to do on small maps not so much.
To fix the issue with small maps having less spawn locations you increase cleanse times to 40 seconds instead of 20.
On large maps you could also change it so that totems spawn in the open so if someone wants to cleans it they're smack dab in plain view. They can't do a cleanse hiding behind anything so they're basically in plain view.
You can also camouflage the totems themselves so that they blend into the surrounding terrain. So for instance if on Autohaven wreckers and it's in a rubble pile it blends in like a Chameleon.
Now see how easy that is if you just think things through good solutions appear. So those are all good ideas on how to fix things while also camouflaging totems. So now you're enlightened beyond a doubt on what I was talking about. If you're still confused then no one can help you anymore.
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@switch said:
They just said in the latest dev stream that they have planned a nerf for dstrike.
They need to work on the mechanic after that the nerf will go live, probably in 6 weeks with the new chapter patch.Haven't had time yet to see the vid; what is the nerf they're planning this time? Ik others didnt go through
@FrenziedRoach said:
It's getting nerfed, it's just a matter of time.Same with SC. In fact, they have a nerf for both in the pipes right now, they're just fine-tuning their ideas.
Sigh, DS needs a nerf but Self care doesn't...
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powerbats said:
@azazer said:
It won't, clearly. Unless you missed it, they already updated placements, created little nooks to hide totems in. It was before the 2.1 patch and it was so laughable it didn't change a thing. If you didn't notice the difference that means the suggestion died before it left your mouth. Totems are too weak, and need an overhaul.
Actually I saw it but I was referring to an actual fix, not the band aid that was tried, the totems still are bright white. So my suggesting didn't die before it left my mouth but you decided to miss that part so you could throw out the childish insult.
Everything you said is just more of the same that the devs have done, which you ######### on, with no noticable difference. It doesn't solve anything. There is not 100 hiding places on the map to hide a totem, which means random spawns are just going to put totems into the open more often which is a huge part of the problem in the first place. If you disguise the totem, it's only a matter of time before survivors simply adapt and know what to look for again not solving anything, just delaying it.
It needs a rework not to pile more dung on the heap.
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Since i've seen people asking :
The last TESTING ITERATION OF DS devs had was basically a 3 seconds stun while being grabbed, that DOESN'T MAKE THE KILLER TO DROP THE SURVIVOR, STILL ALLOW WIGGLING, and LOCK THE CAMERA IN PLACE for the killer, allowing a friend to eventually flashlight save if he's around.It's still in the testing, and they NEVER said it would be the version of DS going live, however.
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@Hillbilly420 said:
@Runiver said:
Since i've seen people asking :
The last TESTING ITERATION OF DS devs had was basically a 3 seconds stun while being grabbed, that DOESN'T MAKE THE KILLER TO DROP THE SURVIVOR, STILL ALLOW WIGGLING, and LOCK THE CAMERA IN PLACE for the killer, allowing a friend to eventually flashlight save if he's around.It's still in the testing, and they NEVER said it would be the version of DS going live, however.
Are you a secret developer?
I just talk to devs on a daily basis on our discord servers.
We got 5 of them on our servers now, and some of them like hanging around since we made it to be a friendly place for them, and they can actually ask questions to people and having quick feedback about it without toxicity and such.0 -
Hillbilly420 said:
@Runiver said:
Since i've seen people asking :
The last TESTING ITERATION OF DS devs had was basically a 3 seconds stun while being grabbed, that DOESN'T MAKE THE KILLER TO DROP THE SURVIVOR, STILL ALLOW WIGGLING, and LOCK THE CAMERA IN PLACE for the killer, allowing a friend to eventually flashlight save if he's around.It's still in the testing, and they NEVER said it would be the version of DS going live, however.
Are you a secret developer?
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@Lowbei said:
lol hes super serious about this game and thinks hes an insider. All the things hes saying come from the dev streams that you can watch yourself if you are bored.I'm far from serious about this game honestly, I play this very casually.
I just dislike people saying bullshit.4