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Ashley J. Williams Perk Changes
Buckle Up: Unlocks potential in one's Aura-reading ability.
The recovery and heal progress of dying and injured Survivors can be determined by the intensity of their Auras at a distance of up to 48 metres.
When you heal a Survivor from the Dying State to Injured or Injured to healthy, both the healed Survivor and yourself see the Killer's Aura for a duration of 4/5/6 seconds.
Flip-Flop: You have an uncanny ability to escape the inevitable.
While in the Dying State your recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 40/45/50% total wiggle progression.
Mettle of Man: Evil has a way of always finding you.
After you commit an altruistic action gain a token, after you acquire 4 tokens Mettle of Man activates.
Once activated, gain the Endurance status effect, the next occasion that you would be injured is ignored.
The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 16/24/32 metres from the Killer.
Mettle of Man will deactivate the next time you are put into the Dying State.
- Mettle of Man can be activated multiple times per trial.
- Increases your chances of being the Obsession.
- The Killer can only be obsessed with one Survivor at a time.
- Altruistic actions include: Safe Unhooks, Trap Rescue, Killer Grasp Rescue, Distraction, Wake Up! and Healing the Equivalent of a full heal.
Comments
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Everything else sounds fine but...Mettle still sounds busted. I think that perk just needs an entirely new concept rather than just ‘get a free get out of jail card’
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Or maybe the endurance should have a timer? Or maybe passively heals you? Just a fast suggestions from my head.
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How is this version of Flip Flop different from the current one?
As for MoM, way way WAY too easy to trigger, especially Distraction events. The problem with safe unhooks giving tokens is that BT (unfortunately) exists and incentives hook rushing. And, no, BT unhooks are not safe unhooks.
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I agree with buffing Ashley's other perks, but MoM just be deleted and forgotten.
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Mettle sounds okay really. I hate that perk, but atm it just got no use.
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Ashley needs buffs.
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Lol people just don’t know how to hit one more time.
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Personally I think your version of Mettle of Man would be too good. The problem with Mettle of Man is that it is either useless when not fulfilling the conditions, or insanely strong if you do so. Which is why I don't think the perk can really be balanced in it's current form.
Honestly, if I could choose, I would have the perk give you the endurance status effect whenever you are being healed and for 10 seconds after that. However, that effect can only be used once per trial, so once you get hit and receive the Deep Wound Status effect, you can not use this effect again. In addition to that, killers shouldn't be able to grab you out of interactions when running this perk.
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No. MoM is way too easy to proc.
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buckle up should just increase slugged heal speed by 25^ maybe even 50%
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change MoM to 6 tokens and we good
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i honestly think they should just combine MoM with We are gonna live forever just like BBQ and Chili have aura tracking and 100% Bloodpoints
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If they do that they must call it "Mettle of Living Forever"
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there's literally already a perk for that. it even lets you crawl and recover simultaneously.
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MoM was his only good perk so of course it got nerfed. Don't waste your money. This character's perks are all horse crap and I strongly regret spending my money for him. He will sit in the menu screen until a time he doesn't suck, which will likely be never.
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He's not saying they recover faster, you heal downed people faster is what he meant by that.
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I read this in saminations adam voice and it had me dying
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Did I miss it anywhere or did you fail to mention it? It's really annoying like those trailers for games that get your hopes up and you click on it and realise it's obviously a concept.
It's just annoying that you don't think to mention it anywhere
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I don't think any perk ever needed to be redesigned nor changed in general I think people just complain a lot because either they aren't good at the game, another reason they can't find a way to kill the survivors using certain perks nor outwit killers who use certain perks, and last reason they don't actually have enough skills to secure wins that they think should just be given to them without any effort.
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Talking about a perk that needs deleted noed is number one on that list MoM already got nerfed
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How about we change MoM to exactly what it was before but each time it's used/activated the Killer can see the user's aura for a duration of a whole minute. Also perhaps the should make this the first perk that is exclusive to a character. Meaning kf you want to use it. You have to play as Ash
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