Some ideas for secondary objectives

With the rift fragments coming maybe it will change how people play to earn rewards. I was thinking of certain things.

Survivors should should interact with things in the environment more just some ideas.

Blood sacrifice : survivor must stand at alter and cut own hand to put blood in chalice. Survivor gets status effect for 60 seconds eg.broken

Ghost girl giving a mission to return her necklace find gravestone marked with X the grave has a shovel next to it. Once interaction is complete return to girl get rewards.

Smash effigys of the entity.

Spirit Boards Ouija etc.

Read from the Necrinomicon (or just a spell book)

Smash ghost mirrors.

Burn Sage. Cleansing ritual.

Hope everybody likes my ideas I've just been thinking about these cant sleep so maybe people could build on them.

Comments

  • Eleghost
    Eleghost Member Posts: 1,190

    More secondary objectives would be fun but i'm not sure too many people would really care. I've seen people complaining about totems being "not worth their time" to do as they are a current secondary objective.

  • BabyBubbaMain
    BabyBubbaMain Member Posts: 97

    A secondary objective I’ve had on my mind for a while has been something to do after generators are completed. Everyone knows gens go fast and we all have those games every now and then.

    Two ideas I’ve had are we have to get gas cans before starting a generator repair. This is fairly easy, gas cans can be found in lockers, and it takes 15 seconds to pour gasoline inside with the chance of skillchecks. Proceed normal repairs.

    After all the generators are completed, we need to find the fusebox/switches for exit gates. Great job! You’ve powered the door! However, you must find the parts to assemble the switch and then proceed with unlocking the door and then escaping.


    This is something I’ve been thinking of for a long time. Generators go too fast anyways so why not have something small after it to make the games not actually feel like 6 minutes?


    TL;DR

    Find gas cans in lockers, pour gas into generators that have a chance of skill checks, proceed normal repairs.

    After generators are completed, find exit switch parts fusebox/switch in certain key locations

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    A 2nd objective would have to be obligatory, not voluntary.

  • Eleghost
    Eleghost Member Posts: 1,190

    it's not a second objective. A secondary objective is something you can do but not required.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Yeah I know. That's the difference between a second and a secondary objective.

    We don't need secondary objectives, we need a second objective.

  • Eleghost
    Eleghost Member Posts: 1,190

    i don't think a second objective is the key. A more rewarding secondary would be better. If you add a second objective you have to adjust the first objective or else killers are gonna have an advantage with longer matches.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Yes, that's the sense of adding a second objective: longer matches.

    I don't know about you, but I find those 5 minute-genrush-1 hook-matches super boring.

  • Eleghost
    Eleghost Member Posts: 1,190

    okay so a second objective will fix what? the issues red ranks have when the killer isn't as good as them? Not sure if you know but most matches aren't 5 minute matches of survivors roflstomping the killer. I've played a ton of matches where only me and one other survivor are doing gens. The other 2 are urban evading around or hiding. i'd rather not lose a game because i have to do some extra nonsense.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    You describe it correctly: Your team would lose matches with a second objective because 2 mates are just hiding and not working properly.

    That you can still win matches while half of the team is spending their time urbaning around is a very nice example of what is currently wrong with this game.

    Imagine killers could win their matches while being afk 20% of the match.

  • Eleghost
    Eleghost Member Posts: 1,190

    killer's are not supposed to get a 4k or even a 3k every game. The perfect number is a 2k. which is what they are at typically.

  • Eleghost
    Eleghost Member Posts: 1,190

    You're not gonna convince me there needs to be a second objective. It's just not something that i feel needs to be added or is necessary for killers to have enough time to kill. Better secondary objectives is a more realistic option to the problem.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    I feel like you realize already that I'm not that wrong.

    No hard feelings, though.

  • xBEATDOWNSx
    xBEATDOWNSx Member Posts: 636

    With a little fine tuning I could actually see this ending up in the game. Would 100% make things more intense.

  • Eleghost
    Eleghost Member Posts: 1,190

    I'm not saying some games last little to no time. I'm saying it's pointless to argue this with you. You're just saying a second objective is needed and games are too fast. Well with a second objective it would be too slow. Game length is fine as is and the game itself would need to be completely redone to compensate for a second objective.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Eleghost I don't see how matches that last 4-5 minutes are fine. However, we are not going to agree on this topic, so it's best to leave it at that.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    You right. Honestly, I don't see why people don't see this.

  • Jb94
    Jb94 Member Posts: 209

    Survivors reacted incredibly poorly to the pustula and lamp objectives added in their respective events: to the point that even time limited events lack now lack a secondary objective. There's no way anything is getting added to the base game, the backlash genuinely wouldn't be worth it.

    Totems exist, people still get annoyed that they can't ignore them without consequence... I don't think there's anything that could be added thag wouldn't just be seen as busy work by most players.

    I think the archives is the nearest you'll get: something that encourages you to play in a different way/ run a slightly different perk build. The secondary objective is in how you play and being rewarded for it, rather alternate objectives.

  • doublev1986
    doublev1986 Member Posts: 78

    If there was a generator next to a chest that awarded 3 rift fragments or 10k bloodpoints for example. Would you start searching the chest before starting the generator? If you were interupted by the killer and lost the killer would you return for your reward.

  • Aurien
    Aurien Member Posts: 3

    I play a survivor main usually with a full group of friends. And personally we would all welcome secondary objectives that would mean extra blood points or even iridescent shards.

    When we play and we see Ruin appear. Our first thought is. "Ok totem stomping time" which we do as quick as possible. Now usually a hag or trapper killer ends up placing one of their traps right by it to protect it. Revealing its location.(proceeded by them guarding said totem which is always near 2-3 gens for some reason) Other killers don't seem to care if we find it cause it meant we had to hunt it down. Totems give survivors some points but not enough to really matter.


    You want to give us a second objective something we must do. Then give us a way to fight back besides just dropping a pallet or those stupid little flashlights (which wouldn't really workgood unless you had a police style maglight really.) I mean honestly let a survivor get him/herself some tree limb and smack the killer when he's carrying a survivor to a hook making him drop the person. Then limb breaks. Limit the number of limbs that can be found. Let us have a limited number of hooks we can permabreak in a trial.

    I love the game but gets boring when yout go in do gens only to be facecamped by a killer. Punish them for this. Example.

    Killer hooks player. 5 second camp timer begins unless killer has seen a survivors aura or a survivor hiding nearby within 15meters. This gives the killer time to place a trap if they are Freddy, trapper, hag, etc etc. Otherwise. Give the oblivious debuff to killer. Can't see auras of players or gens. Even if a gen is finished. Unless he leaves the area.

  • Jb94
    Jb94 Member Posts: 209
    edited October 2019

    So three things on this:

    1. There's definitely a difference between SWF gameplay and solo. When I play survivor it's solo: I have absolutely no way to coordinate with my team or establish which locations have already been scouted for ruin. I also can't coordinate to make sure all 5 totems are gone before popping the last gen. It's understandable you'd be bored of optimal gameplay with a team, as it basically robs most killers of a chance to win. The really good news for you is that when it comes to SWF you can basically make your own rules-- otzdarva has done a couple of streams where he and 3 other players play survivor competitively, trying to secure escapes for themselves while screwing over teammates. Give it a shot, if the game is dull for you cause SWF makes it too easy, spice it up on your time.


    2. Your suggestions are at best misguided and at worst actively malicious. Survivors (especially coordinated teams) have a tonne of tools to make the killers job incredibly difficult. So on top of the hooked survivor's DS (assuming you didn't manage to slap them out of the killers hands with a branch or permanently Sabo the hook they were headed toward), The killer also gets a tonne of debuffs for staying close (camping is a legitimate part of gameplay-not one of the nicest parts, but an entirely valid way to bait excessively altruistic teams) before you run in with borrowed time for your teammate and an instaheal for yourself and dead hard in case the ensuing chase gets a bit spicy? The scenario above already isn't any fun without your added punishment for another player just trying to complete their objective.


    3. Where does the killer factor into your idea of fun? Your suggestions don't sound like they would lead to the killer player having a very nice time--the justification that you're punishing bad behaviour seems a fairly paper thin way to excuse turning an objective based game into a free for all to make one person in the lobby feel absolutely awful...

  • CantDrownIfASiren
    CantDrownIfASiren Member Posts: 46
    edited October 2019

    So more m1ing for survivor and more time given for killers. Dbd needs a new game mode entirely. Not another fountain or totem mechanic. Even the chapters and perks have gone stale and feel like recycled mechanics. I'd love to see a more hide n seek style for stealth lovers and killers who enjoy a slower spooky pace.


    Killers at least get new killers that change their game play and build dramatically. But survivor has pretty much stayed exactly the same. Give survivors an entirely new objective and escape option. Rng between gens and something new.