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The Sloppy/Thanat/etc slow meta

I keep seeing this ever since a certain Stream used it, I’m sure it was all used before but not this often.

my question, why is it with using 2+ slots when Thana and Sloppy together change a heal from (I may be wrong) 15 second to about 19 seconds—22 second depending on how many are injured. It’s about 4-7 seconds, yes it’s 7 seconds everyone they’re injured but mathematically I feel like other perks can save you that much time over the match anyways.

if I’m missing something or underestimating the impact please tell me I’m stupid and tell me why.

Comments

  • HeroLives
    HeroLives Member Posts: 1,985
    edited October 2019

    It used to be so common and meta survivors stopped healing and had to gen rush Bc healing took for fn ever. There’s a pretty big difference in heal time especially if you’re using self care. A med kit with fast addons makes it almost normal speed it feels like.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Yeah, I guess in regards to self care it could be a real time waster. But against a medley, or multiple survivors healing another, or someone with Well make it, the difference is negligible.

  • HeroLives
    HeroLives Member Posts: 1,985

    Except for it’s not Bc at that point all the survivors are off gens healing which is a huge time waster if people keep getting hit and healing. It’s a good meta, that’s why killers use it.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    I get why people use it, but maybe they’re overestimating the math or am I really underestimating it? If I hit all four survivors and they each heal another it eats up a total of 60 seconds, of I’m running sloppy and thanat then it takes up a total of approximately 80 seconds is that worth two perk slots?

    If I run Haunted ground instead and I get just one insta-down with it that saves me 20 seconds give or take. Then the other slot run pop which gains you about 25 seconds.

    Again Im not saying I’m right, but im not sure the slow healing build is stronger, maybe weaker, maybe about equal depending on what killer and how you prefer to play?

  • HeroLives
    HeroLives Member Posts: 1,985

    I think it really depends on how efficient you are as a killer. Higher movement speed killers get a really good advantage using the combo, I’d say Bc survivors are more likely to take the time to heal since they’re at greater risk. Slower killers benefit a lot more from once shot perks or a combo of both. It really depends on killer and how good you are at hunting I’d say. Other people might have different input. So if you’re slapping a lot of survivors repeatedly that’s less time they’re on gens Bc they keep stopping to heal over and over again. So it’s a huge time saver if you’re efficient at hunting. It slows the game down a decent bit.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    With the coming medkit buff this won't be a thing anymore.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    I guess this is the best summary, it’s really good on certain killers and just okay on others, although requires a different play style which may or may not be right for each player.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    The problem with this build is how easy it is to counter they can either not heal or run perks like Inner Strength,Bontany,We'll Make it,Second Wind,Adrenaline in all honesty its a really outdated build that totally depends on the survivors and most of the time people just bring really strong medkits anyway.


    I would say its eh at best nothing to really worry about.

  • IceCreamPrincess
    IceCreamPrincess Member Posts: 226

    I believe the main point of the build is also to make people not want to heal, and gain from them being injured with thanotophobia. When theres 3-4 stacks of thano, people start wanting to heal, but since it takes alot longer its harder to justify it. Its also more reliable than ruin, which could last 20 seconds, or the whole match, yet still do nothing or everything

    And so its a win win for the killer, either the survivor is injured, slowing the gane down for everyone as well as both being less stealthy (moans and blood trail), and more vulnerable, or they take a hefty amount of time healing injuries, which is time not on gens.

    The build is best shown to work with people who get really easy first hits too, like stealth killers (ghost face, pig, wraith) or high mobility killers (nurse etc.). The reason being, is staying injured against killers like this is very dangerous, as hou can suddenly be downed with little warning.

    Theres also its synergy with nurses calling, also greatly aiding the stealth killers. Now is this the strongest build there is? Probably not, but it is most certainly powerful with the right killer and the right play style, as well as a whole lot more interesting than ruin/bbq/enduring/spiritfury

    Plus special mention to using it in forever freddy, those survivors will never heal

  • Mochan
    Mochan Member Posts: 2,886
    edited October 2019


    It's not the heal speed delay that is important.

    It's the gen speed reduction.

    The heal speed delay is just an extra bonus on the cake. The real benefit is that it turns a gen from being an 80 second thing to a 100 or so second thing (I didn't do the math) -- but it's countered by the fact that survivors just realized it's better not to heal altogether: the No Heal Meta.

    The heal slow meta has actually been countered by Survivors not healing altogether, period. Which is actually a pretty nasty effect, but the result is gen speeds were rushed even further as a result. So it results in a faster match -- this is why Killers complain about genrushing, because the no-heal meta literally led to survivors just rushing gens. Killers thus had to kill rush as a response -- and that works because survivors are now one-hit instead as they don't heal.

    It's a situation nobody wants.

    BHVR has given survivors one other option for this: Inner strength. This counters Sloppy/Thana but is limited to five times for all survivors. So it's not a long-term solution. But I bet killers and survivors alike would prefer this over the no-heal meta which is also the gen-rush meta on its flipside.

    The alternative is Thana/Dying Light, because Dying Light provides a much more powerful and tangible effect and when coupled with Thana really slows the gens down signficantly. But it takes time to get it up and running to a significant degree. Sloppy Butcher to be honest is not that important anymore, but I still see a lot of killers running it. Meta may change to this eventually but probably won't until some streamer popularizes it.


    The slow heal meta resulted in Self Care being severely axed. Today there are still some holdover survivors who for some silly reason still use Self Care, but it's definitely fallen out of favor. Sloppy Butcher is starting to see that and will probably be replaced by Dying Light soon. People are already running PGTW instead, which is a stronger option for slowing gens down. Some people run the whole nine yards and pack PGTW, Thana and Dying Light. Really annoying build to go up against.

  • NerfFireUp
    NerfFireUp Member Posts: 12

    The thing is, if they don't heal and its a stealth killer they can easily sneak up and get the free hit, if they normally heal and the killer has nurses they can sneak up and get a free hit, and if they use perks like inner strength, we'll make it etc then they're not running dead hard, decisive, borrowed etc. also, medkits run out. this build is great on no stalk ghostface because he can sneak up if they dont heal, sneak up with nurses if they do heal, or if they run off to heal then the survs aren't doing gens, giving the killer more time. however, this build would not work on, say, the trapper as he has no stealth so no way to benefit from nurses, and no way to guarentee the free hit from injured because of his terror radius.

  • Marcus
    Marcus Member Posts: 2,047

    Sloppy Butcher + Thanatophobia is a good combo only on Freddy with both slow down add-ons, no stalk Ghost Face and Wraith. On other killers, you are better running something else.

  • Mochan
    Mochan Member Posts: 2,886

    Sloppy Thana is also good on Legion, even if Sloppy doesn't stack on Deep Wounds. Though you may argue that Legion isn't good, period. But that's a different story.