General Discussions

General Discussions

More perks for the injured state

With Dying Light and Thanatophobia coming into their own, and with others that work off of survivors being injured or hooked, I would like to see other survivor perks that also take advantage of it beyond This Is Not Happening and Resilience.


I'd like to see more risk/reward perks like that. More things that increase a survivor's ability to do things when they or others are injured.

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Comments

  • Member Posts: 8,243
    edited October 2019
    Last Chance:

    After staying injured for 60 seconds, passively heal to 50% over a duration of 20/18/16 seconds. This effect will stop if your healing progression is already at or above 50%.

    Your aura is revealed to the closest survivor to you when at 50% healing progression or higher.

  • Member Posts: 337

    Are you really considering buffing the “Don’t heal” meta?

  • Member Posts: 765
    edited October 2019

    I could see things like the longer you're injured, you fill up your wiggle bar, or even the longer you stay injured, the more your recovery bar is filled up after your downed.


    Or increase action speeds for each OTHER survivor that's injured. This would cause the buff to fluctuate over the match and not make it as reliable. Plus, if everyone's running it, the entire team is risking being one-shot for the bonus.


    Allowing you to block the killer's ability to see auras for 2/4/6 seconds whenever you're hooked.


    Gaining tokens for x amount of seconds while injured and being able to channel an ability button to throw some of your blood to create a fake blood trail.


    There are plenty of things to do to work within this new meta.

  • Member Posts: 1,640

    @Peanits

    "Beeing injured in the killer terror radius grants you a token after 60/50/40 seconds

    After unhooking a survivor, while injured, will heal one health state to the unhooked person"


    What about this? not sure how many tokens you could get per mach soo it doesn't become op

  • Member Posts: 767

    I have an idea, buff Fixated to work while injured too!

  • Member Posts: 126

    I wish fixated worked while you were injured instead of when you were healthy.

  • Member Posts: 2,886

    The 20% faster move is good, and maybe there are nutjobs here like me who want to run it with No Mither and Iron Will.

  • Member Posts: 2,886
    edited October 2019

    I believe he is suggesting that any perks that give Survivors buffs or extra abilities while injured, buffs the No Heal meta.

    I am still waiting for a Perk that coagulates your blood when injured so you don't leave blood trails.

  • Member Posts: 765

    It's called No Mither

  • Member Posts: 9,513

    what about a perk that makes you stun the killer for longer with a pallet when injured. Maybe this perk could be unaffected by killer perk Enduring. The stun shouldn't too long though, than again this could be an exhaustion perk as well.

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